Road Atlanta 2022 faster AI

Tracks Road Atlanta 2022 faster AI 1.0

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Road Atlanta 2022 faster AI - Faster AI for the Road Atlanta 2022 Full Course by JohnR777.

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Faster AI for the Road Atlanta 2022 Full Course by JohnR777.

You can download the FULL TRACK HERE.

Fast line + boundaries + hints for the IMSA full layout and the left pit lane full layout. Tried to keep it as fast as I could while also leaving the boundaries as wide as possible for multiclass lapping. Keep in mind it was recorded with sport cars in mind, a couple formula cars can't handle the...

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Happy to leave a review for this one because it's really quite racey and fast.

The only potential changes I would make are all in T1 - the line is losing about 2 tenths on exit. But the main thing is the Danger hint - you have 0.2 on the right hand side.

I've upped that to 0.7 and am much happier - in GTPs IRL it's an extremely fast and dangerous corner where diving happens, but it's selective.

I'll continue to leave feedback and reviews as I work my way through your library, at your discretion of course.

Cheers again for all your work.
 
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Happy to leave a review for this one because it's really quite racey and fast.

The only potential changes I would make are all in T1 - the line is losing about 2 tenths on exit. But the main thing is the Danger hint - you have 0.2 on the right hand side.

I've upped that to 0.7 and am much happier - in GTPs IRL it's an extremely fast and dangerous corner where diving happens, but it's selective.

I'll continue to leave feedback and reviews as I work my way through your library, at your discretion of course.

Cheers again for all your work.
Again, thanks for the feedback! T1 is slower than it should, in a single class/car scenario it becomes evident I fear. The current danger hints are appropiate for multiclass, I tested a grid of LMPs and GTs at high aggression and with anything less punishing there were constant accidents in that first sector. Its an easy fix changing those values if you plan on racing just one class, I might actually update and leave it that way too and just hope people run multiclass scenarios with a little less aggressiveness lol
 

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