The Historic Sim Studios team is proud to present the first of our 1934-1935 Grand Prix cars for Assetto Corsa, our 1934 Maserati 8CM.
History of the Car:
The 1934 Maserati 8CM was powered by a 3.0-liter supercharged straight-eight engine that could produce up to 240 horsepower. The car had a top speed of around 155 miles per hour and could go from 0 to 60 miles per hour in just over 6 seconds. It featured a 400mm drum brake on each wheel and a lightweight chassis which gave it rather pleasant handling characteristics. The car debuted in 1933 and won the 1933 Belgian GP. Unfortunately, in 1934 the car would be outshone by the silver arrows as the 8CM did not have the horsepower or luck necessary to bring home a victory in 1934, although it was competitive throughout the season.
1934 Maserati 8CM Features:
- Historically accurate physics based upon researched data. We also have used CSP extended physics to include more accurate additional physics simulation:
- Multiple contact point tires (no longer limited to a single contact point) with RainFX support.
- Engine damage model, where the engine will gradually lose power with damage when beyond 50% of its health, then at 25% the engine will start to have throttle cuts.
- Advanced fuel consumption code.
- Suspension physics improvements.
- Finely tuned AI.
- Ten historically accurate paint schemes that include actual driver names.
- Custom 8CM engine sounds.
- 1923 Driver Model by Nicecuppatea
- HSS mods require the use of Custom Shaders Patch by Ilja to enable the advanced features. DO NOT USE CSP v0.2.2 or v0.2.3 preview 1. CSP Preview v0.2.4 preview 1 and 0.2.2 preview 1 are supported.
We love vintage and classic racing! The Historic Sim Studios team produces historically accurate cars and race tracks for Assetto Corsa, Assetto Corsa Pro (we are certified as a Kunos Sim Center), and Rennsport. Check out our website at www.historicsimstudios.com for more information.
TERMS OF USE: Downloading this project grants you a personal use license. Please contact us directly if you desire to use any Historic Sim Studios project in a commercial manner, such as in a sim racing lounge, preloaded onto PCs, or any public exhibition event. Using our projects in a free online racing league or featuring them in an article or video is encouraged!