[RARE] Rules and Race Enhancements

[RARE] Rules and Race Enhancements v1.1.5.0

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Requires Minimum CSP version v0.1.79 (2144)

This app is meant to help fix some of the shortcomings that AC has in regards to rules, AI, and race setup. If you need help or have any questions, use the discussion board on this mod page. I will not answer questions left in the reviews.


LATEST RARE PREVIEW BUILD v1.2.0.0-preview800

Installation

- PLEASE DELETE YOUR OLD "RARE" FOLDER FROM THE LUA APP DIRECTORY
/assettocorsa/apps/lua/RARE
- DO NOT USE CONTENT MANAGER TO INSTALL


1. Download and unzip RARE, copy it’s contents to the root Assetto Corsa directory.

How to enable RARE:
1. For each track, if there is not an existing RARE layout, then when you launch the game on the desired layout, you must click this button in order to inject RARE for this track/layout. Clicking this button will create the RARE layout, and reboot Assetto Corsa into the new layout.

1681717867778.png



2. For future sessions on tracks that already have the RARE layout created, you can select the RARE layout in Content Manager to avoid having to do any extra reboots. The layout will have 'RARE' appended to the end of the layout title. "Example Track Layout RARE"

1681718035845.png



3. While in the setup menu before the session starts, you will have access to the RULES and AI tabs in the RARE settings menu. After the session has started, you will not be able to changes settings on these tabs unless you restart the session.

1681718193982.png


Verify RARE is running:
  • If you are in the setup menu, you can check to see if the button in the top right is green and says ON, If it it doesn't, then you can click the button to turn the app on.
    1679331545281.png
  • You can also check in game with the debug window to see if "RARE Enabled" is equal to TRUE.
    1679331583926.png


Warnings​

- AC REBOOT EXPECTED ON FIRST SESSION OF NEW TRACKS
- CURRENTLY ONLY WORKS FOR OFFLINE SINGLE RACES (NOT WEEKENDS)


Features​

DRS Control:

  • Reads detection line data from ‘drs_zones.ini’ in the track data folder.

    INI:
    [ZONE_0]DETECTION=0.424
    START=0.531
    END=0.680
    
    [ZONE_1]
    DETECTION=0.960
    START=0.990
    END=0.106

  • Controls the ability to deploy DRS for AI and players.
  • Disables both AI and player DRS deployment if the following conditions aren’t met.
    • Within 1 second gap of car ahead before the detection line.
    • 2 race laps have been completed and DRS is enabled.
    • Lapped cars can also provide DRS, since we only care about track position not race position.
  • Uses driver's track position, not race position, so that lapped cars can also provide DRS.
  • Only works in Race sessions and ignores Practice and Qualify sessions.
  • If track gets to a certain "wetness", DRS will be disabled.
    • DRS re-enabled after track has dried.
DRS Beep and Flap Sound
  • Original audio from DRSSound app on RaceDepartment.
  • 3 audio sliders: Master, Beep, Flap
  • Beeps correspond with DRS being available, and will not beep if the driver was not in DRS range when crossing the detection line.
F1 Tyre Compound Correction:
  • Limits the tyre compounds based on a config file per track. This allow you to simulate the real life tyre compound restrictions.
  • Changes the compound texture based on whether it is the hard, medium, or soft compound. This is also controlled by the config file.
  • The track folder name is used to ID the track.
  • The compounds are based on an index starting at 0.
  • The example below is for the RSS Formula Hybrid 2022 S.

    assettocorsa\apps\lua\RARE\data\tyre_compounds\rss_formula_hybrid_2022_s
    INI:
    [COMPOUNDS]
    COMPOUND_TARGET_MATERIAL=RSS_T1
    DEFAULT_COMPOUNDS=1,2,3
    SOFT_COMPOUND_TEXTURE="C4"
    MEDIUM_COMPOUND_TEXTURE="C3"
    HARD_COMPOUND_TEXTURE="C2"
    
    [bahrain_2020]
    COMPOUNDS=2,3,4
AI Fuel Fill:
  • Fill AI tank for races, so they don’t have to pit for fuel.
  • Restricts AI from refilling their tanks during a race.
  • Uses the fuel_cons.ini to guess the fuel consumption for the entire race.

    INI:
    [FUEL_EVAL]KM_PER_LITER=2.34
AI Forced Pit New Tyres:
  • AI will pit for new tyres once their average tyre life is below a set threshold.
AI Alternate Level:
  • New difficulty formula that allows AI to be on full throttle when driving on straights. This allows for more competitive AI at lower difficulties.
F1 Style HUD:
  • Race Control notifications, currently only for DRS being enabled/disabled.
    1679331232908.png

Latest updates

  1. v1.2.0.0-preview800 Release

    Download: v1.2.0.0-preview800 Patreon - Access to Preview Builds Requires CSP version...
  2. Pirelli Limits Preview

    Here’s a quick video showcasing an upcoming feature. Pirelli Limits will help enforce the track...
  3. Compound Color Correction for VRC Formula Alpha 2023

    Since the VRC Formula Alpha 2023 and 2022 cars have their tyre textures in a zip file, the RARE...

Latest reviews

Plus de la moitié des fonctions ne marche plus vu que le CSP à beaucoup évolué, ils ne sont plus compatibles à mon avis. C'est vraiment dommage car avec cette appli rendais le jeu incroyable pour les fans de F1, j'espère sincèrement qu'il sera mis à jour !
APP seems abandoned, doesnt work anymore
I follow your instructions in Suzuka but nothings happened
It's a great mod but from time to time it makes the ai default to 100% strength and I can't figure out how to stop that from happening except by disabling the mod
Even in the setup menu i cannot change the DRS rules it says that i need to be in the setup menu even though i am in it.
Message "an error has occurred" most probably indicates, that RARE does not find AI cars' "fuel_cons.ini". You have to unpack car data:
-in CM go to content tab -> "unpack data"
-open car folder and rename "data.acd" -> "data.acd.back"
-go to \data\ subfolder and look for "fuel_cons.ini" and if not found, borrow the file from some other car. You can also edit this file. It has only one text row telling how much fuel car consumes every km (L/km).

This helped me every time when RARE not working...
I can't race withput this mod anymore. ★★★★★
This free app are better than those paid app on patreon
v1.2.0.0 work fine
This app was great when it came out but it seems to have been abandoned. No updates in ages. There needed to be more instruction on how to get the best out of it as it was lacking in that area. There was a Patreon started but little in the way of updates to justify that.
Works but I have a little pop up telling me an error has occured, made sure its been installed properly, no idea whats causing it.
Was a good app when it came out. But lack of updates has made it obsolete. It causes AI to crash a lot
so I don't see any of the menus that are supposed to come up or they are just strait up blank..... help
Don't know why, but the AI just aren't pitting. For a test I set the threshold to 99%, and the variability to 0. First lap, my tyre wear is at 98%, and the AI don't pit. To make it more "fair," I used the ctrl + C AI driver.
Please add an option to hide the "AN ERROR HAS OCCURED" message, the app works fine but shows that on nearly every track, making it impossible to record decent footage.
I'm trying to use this mod but it doesn't work, when I press the "off" button to enable the mod nothing happens, can someone help me solve this?
Premium
Hi, after some launch , now the RARE layout is not created but I have the menu On, how to reinit ? thx
1.1.0.0 worked better... yeah... go back or change the "use diferent layout" thing
Excellent mod but since I used the cspv0.2.1 the DRS flap and beep can only be heard in the cockpit view... I hope you can fix that
HI !

I'm having an error like it seems to have loaded properly but a popup window is shown with the text "AN ERROR HAS OCURRED" can anyone help me ?
Amazing mod. Makes Formula 1 racing in Assetto Corsa viable.

Only complaint is that AI drivers slow down after their qualifying lap on race Weekends. This leads to other AI drivers losing time on their quali laps due to other AI driving slowly on the racing line. If there was only a way to have the AI overtake the cars that are on their cooldown lap OR have cooldown lap drivers stay off the racing line, this mod would be perfect. Also, the minimum tyre pressure in the pirelli limits doesn’t seem to work for me. It still allows me to start races at lower PSIs than the set limit and same goes for the AI.

Thank you Schmawlik for the amazing work! Hopefully we see more game changing additions in the near future :)
Author
VRC - Schmawlik
Downloads
20,724
File size
873.2 KB
Views
220,113
First release
Last update
User rating
4.42 star(s) 146 ratings

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