Ferrari 488 AC EVO.jpg
Image: Kunos Simulazioni
With Assetto Corsa EVO now available in early access, we can compare across both EVO and its GT-racing focused predecessor Competizione with the four cars that can be found in both titles.

After a long wait, you can now pick up and install AC EVO, and aside from a few launch issues which should get ironed out in due course, there should be enough to keep you interested for a while. Of course, with it being a true successor to the original Assetto Corsa, the majority of cars are road-going production cars.

For the motorsport-focused of us though - which is a fair chunk - there may not be a whole lot for us, certainly not in the first Early Access release. The previous game in Kunos' line-up, Assetto Corsa Competizione, was more up our street, with it being primarily focused on cars that compete in GT World Challenge and other SRO-sanctioned series. However, there are a few cars that can be seen in both titles.


There is the Mercedes-AMG GT2 which was added to ACC in January 2024 in the GT2 Car Pack. Then there is the Porsche 992 GT3 Cup, BMW M2 CS Racing and Ferrari 488 Challenge EVO, all of which arrived in ACC in March 2022 via the Challengers Pack. All four cars are available in Early Access for AC EVO.

This gives us ample opportunity to test both Competizione and EVO on equal grounds, especially since the five tracks in EVO are also in Competizione: Brands Hatch GP, Suzuka (Grand Prix), Mount Panorama, Imola and Laguna Seca. So we ran some laps to gather how each car felt in comparison to itself on the other platform.

Porsche 911 GT3 Cup (992)​

The first thing worth noting about the Porsche Cup car is there are two versions of it on AC EVO. In ACC, the car does not have Traction Control, but it does have anti-lock brakes. In EVO, though, there is a version of the car with both TC and ABS, and then another without TC like on ACC. For the purpose of this exercise, we ran the one without Traction Control so it was as close as possible to the version available in ACC.

To also make the comparison fair, we ran the stock setup in both games. For the 911 GT3 Cup, the track of choice was Mount Panorama, and there was an immediately noticeable difference. Having played ACC on the PC since early 2023, I had gotten used to the way the rear of the cars seemed to oscillate in corners.

Assetto Corsa EVO Porsche 992 GT3 Cup.jpg

The Porsche Cup is a staple across a vast array of sim racing titles and features in many spec series across the world. Image: Kunos Simulazioni

In stark contrast, driving the car in EVO felt vastly different. Even without TC, the car felt very planted coming out of slow corners, which gave me the confidence to push. Competizione has a nice feel to it but you are constantly aware of the bouncing and cannot lean on the car coming out of corners. With EVO, if the car is about to slide, the feedback through the wheel allows you to instinctively react to it whilst on ACC, you have to compromise your exit in advance since the grip will just disappear seemingly out of nowhere.

My colleague @Angus Martin did some running of the car around Imola, and here is what he had to say about the difference between the two game's take on the car's behaviour over kerbs:

"If you tackled a sausage kerb on ACC, the car would glide over seemingly unaffected as if the suspension would fully compress without resistance. Scrape that same sausage kerb with a bit of underfloor however and the car would get launched due to the incredibly stiff chassis. Thankfully, that is not the case I have found in Assetto Corsa EVO.

Take the Variante Alta at Imola for example and clipping the yellow kerbs satisfyingly lift the inside wheels, helping rotate the car. Upon landing, the car gently bounces a few times before regaining grip and powering out of the turn. In Competizione however, that bouncing would eventually start lifting other corners of the car once again going back to the title’s incredibly stiff chassis."


Ferrari 488 Challenge EVO​

The next car on the list is another single-make series car that is quite powerful and not as aerodynamically-advanced as the typical GT3 car, the Ferrari 488 Challenge EVO. I took it for a few laps around Imola quite fittingly, and something I noticed immediately was the Force Feedback. In ACC, the steering would become rather vague after initial turn-in, which when driving the 488 Challenge resulted in a bit of understeer out of medium speed corners.

On EVO, I would also have understeer coming out of Tamburello, but the weight in the wheel made it feel manageable and not like I would be hanging on for dear life. Everything would feel more planted and like the Porsche, I felt like I could really lean on the car in EVO and discover the limits of adhesion.

Assetto Corsa EVO Ferrari 488 Challenge EVO.jpg

The Ferrari Challenge series in Europe, North America, UK and Japan sees gentleman amateur racers compete. Image: Kunos Simulazioni

Also present in Competizione is that signature bounce, especially running over exit kerbs it is very pronounced. We have become accustomed to it over the years and have been able to drive around it, but in EVO it is jarring how it just is not present when you fully expect it to be. Jumping into EVO from Competizione, it feels like such a leap that you often forget to drive it like you are not on ACC.

With how powerful and loose it can be in fast corners, the lack of steering going light and vague makes it a hugely more enjoyable experience. There is vastly more feel, and especially for the next car on this list, it is also very noticeable.

BMW M2 CS Racing​

In the company of all the cars on this list, the M2 has become something of a David among Goliaths in the sim racing scene. After appearing in ACC, the car has become base content in the likes of rFactor 2, iRacing and Rennsport, going down a treat with the community. So therefore, it is no surprise that it appears in the Early Access for AC EVO.

How does the car in EVO compare to Competizione? Since the M2 is relatively low-powered, I took it to Laguna Seca which is a compact circuit that requires mid-corner balance and momentum to extract good lap time, making it perfect for the M2.

Assetto Corsa EVO BMW M2 CS Racing.jpg

The M2 is the perfect starting car for all hopeful racing drivers. Image: Kunos Simulazioni

Amongst all the cars in ACC, the M2 is the one that is driven in a way that is unlike all the others available in the game. A common point made with it is that there has to be a lot of trail braking and gradual weight transfer, with many likening it to driving cars on iRacing. As a result, the car would often feel rather nervous at the limit which provided a unique challenge.

So what of the AC EVO version? Well, it is not a huge departure, as it still retains what makes it challenging, but now it feels a lot more manageable. The car feels a lot more weighted in the steering, meaning you are able to push it a bit more on corner entry without fearing it going wrong.

Mercedes-AMG GT2​

Now for the beast, the Mercedes-AMG GT2 that has over 700 horsepower and not a lot of downforce, it is the GT2-iest of all the GT2 cars as it is really tricky in ACC, but satisfying knowing you have tamed it. Loading it up at Suzuka on both ACC and AC EVO is quite the task, as there is a lot of moving around it does in the corners, but perhaps the most noticeable difference is the braking.

On the run-up to the Hairpin is that 45-degree right hander which can really ask a lot of the tyres when you immediately have to stamp on the anchors. In a big, cumbersome and powerful car like the Merc, it is a real leap of faith when you have to do that. On ACC, you quite often do run it deep since the brakes just do not seem to want to respond.

Assetto Corsa EVO Mercedes AMG GT2.jpg

The GT2 Mercedes competes in the GT2 European Series as a support series to GT World Challenge Europe. Image: Kunos Simulazioni

In contrast, in AC EVO once again it seems to be a broken record when I say you feel like you can push a lot more. It does not feel like you are hanging on for dear life when you brake, there is a lot more feel to the sensation and subsequently more confidence to really throw the car around. It feels like a real treat in EVO.

AC EVO: A Vast Improvement​

Assetto Corsa Competizione is by no means bad, but jumping from that to EVO feels like a huge leap. I know this article is talking about the racing cars but I have to mention the 296 GTB road car for a second. I drove a few laps in it and I have to say, I have never enjoyed driving a road car more in any racing game.

The cars all feel like the right combination of light enough to feel nimble, but heavy enough to feel full stop. I am certainly looking forward to the open world map arriving but also more racing cars in the future, because if these four are any benchmark, EVO is going to be something special.

What do you make of the differences in driving between Assetto Corsa Competizione and AC EVO? Let us know in the comments below and join the discussion in our AC EVO forum!
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RedLMR56
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I think this article could be posing more questions that it's answered.

For many I guess it'll simply come down to which is the most realistic (objective), or feels the most realistic (subjective), or feels the best to drive (again subjective). As the article has pointed out, there are differences between ACC and ACE, but which is right and which is better?

So there are again going to be disagreements amongst the community as to which sim represents the cars in the most convincing manner.

Personally for me sim racing is nothing more than a video game, so I'll take the "feels the best to drive" option. I know people will disagree with me on that, but that's their problem, not mine.
 
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This article can only help to point out the evolution in Kunos physics mentality, but these 2 games are as comparable as an apple and a steak in scope. But speaking of physics, indeed, I was mindblown about the 296 as well, especially on Bathurst, where it has the space to stretch its legs. No other sim today portrays a car on the edge when going straight at high speed as the 296 feels on the back straight on Mount Panorama. Speed simply doesn't feel quite as scary in road car in other games, and it's essential to the simulation. And only one other sim on the market today communicates the weight of the car in slow, medium and high speed corners as well as ACE does. Another thing that absolutely shines in EVO is the transition from longitudinal to lateral grip when braking, cornering and reaccelerating simply from the amount of information they've been able to translate into force feedback.
 
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I compared the GT2 at Imola.
On paper, same studio, same track, car using ( presumably) the same data. Also, I would not be surprised if the ACE team had used the ACC GT2 as a benchmark.
The result should be very similar, more similar than different. To me it is very similar.
The ACC version feels better to me, but it is also what I have been using all this years and I have almost not touched it when in ACE, as to me, I have ACC for that type of cars and racing.
I like them both, can drive them both without feeling one is better.
That ACE feels that way, compare to a reference like ACC, after only 3 days of EA, bodes well for the future of this title.
Since, I was in the mood and because I can, I also drove the GT2 at Imola in AC. More different than ACE vs ACC, but not less or more anything, different.
I will still use ACC for this type of cars if organizing a race, it makes more sense to me.
To me, ACE is not about GT and AC can do it, but will require more work when ACC is designed for it and ready in a few clicks.
Amazing to be so fortunate to have only great choices.
 
I tried the race cars and to me they are a better package than in ACC. Kerb behavior aside, the braking feels more natural and the overall driving feels more intuitive to me.

Road cars to me are more important though as I enjoy driving. The 296 GTB really promises well for the other supercars we will see in ACE. Suzuka East with all the esses is a good spot to try and go sideways.
 
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I'm sorry but what's the point comparing EA game to a full build? It's like looking at foundations of a house and a complete building and saying well it's a bit drafty this one (ACE).
I might have missed something, Feel free to correct me
I feel like this is going to cause more arguments in the community than it's worth.
 
I'm sorry but what's the point comparing EA game to a full build? It's like looking at foundations of a house and a complete building and saying well it's a bit drafty this one (ACE).
I might have missed something, Feel free to correct me
I feel like this is going to cause more arguments in the community than it's worth.
Are you the type of person who would get a house built and during the process not bother commenting on the development.. you know.. its still in development, save your comments until its finished.,... then when you get the keys, inform the builder the rooms are in the wrong place? This "but its EA" comments seem odd to me.
 
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AC1 with CSP looks even better than AC EVO.
Crazy!

After downloading CSP and Pure (for a modest monthly subscription fee unless you're a pirate), reshade, downloading multiple track texture packs, multiple track skins, testing 300 pp filters, hours of tweaking those same 300 ppfilters, VAO files, wearing your grandma's trousers backwards, etc....and even after all that, no everyone will get it to look as in the video.
 
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I'm sorry but what's the point comparing EA game to a full build? It's like looking at foundations of a house and a complete building and saying well it's a bit drafty this one (ACE).
I might have missed something, Feel free to correct me
I feel like this is going to cause more arguments in the community than it's worth.

They are comparing 2 titles from the studio in order to gauge the evolution in physics from one title to the other, obviously. Meaning that when speaking physics, ACE should pick up where ACC left off. Why would you compare 2 versions of the VW Golf?
 
I hope they can improve the tarmac texture, it looks generic, artificial, and worse than AC1 and ACC, which also aren't good. Take AMS2 and GT7 as benchmarks for this.
 
I hope they can improve the tarmac texture, it looks generic, artificial, and worse than AC1 and ACC, which also aren't good. Take AMS2 and GT7 as benchmarks for this.
AMS2 tarmac (some tracks at least) is the worst for compression artifacts in Virtual Desktop VR. I actually like the tarmac textures. I think they contribute to the excellent sensation of speed in EVO (actually for some reason seems better than other titles) Just goes to show, they won't satisfy everyone.
 
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ACE in terms of graphics and physics is an upgrade for me...

No point even looking at anything else when comparing to ACC...

The finer details at Bathurst are possibly the best I've seen in sim racing...
 
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After a very quick and unprofessional comparison I had the feeling that the "4 wheel sliding" behaviour is pretty much gone compared to ACC, so the cars feel more planted. On the other hand the limit is tighter and it's easier to lose the car. I like it, gotta get used to it.

Graphics wise ACE seems like a more coherent image, almost gives me GT7 vibes which is wonderful - and it's not about assets, textures, it's about how all the art blend together. UE has that "UE look" and it's visible in ACC. Big advantage for ACE with the new engine is that MSAA returned and it feels sharper without sharpening outlines/artefacts like in ACC, cars in the distance retain sooo much more detail. While ACC feels kind of soft at 1440p native + sharpening, ACE is nicely sharp. Optimization is not great, especially with other cars around - but I get the feeling that some of the graphics options don't even do anything, and also we have room to reduce some fidelity and still get a great image (beyond general optimization).

Long way to go, but huge huge potential :)
 
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But speaking of physics, indeed, I was mindblown about the 296 as well, especially on Bathurst, where it has the space to stretch its legs. No other sim today portrays a car on the edge when going straight at high speed today as the 296 feels on the back straight on Mount Panorama. Speed simply doesn't feel quite as scary in road car in other games, and it's essential to the simulation.
I'm playing on single screen setup and had same feelings when trying 296. Wow effect, how can this feel going so fast :confused:
 
I was afraid to have hope for AC EVO but holy crap did it exceed my expectations!

The driving feel is amazing already in the 0.1 version.

The only concerning thing is lack of racing cars and espcieally open wheelers. But I'm certain they will come at some time.

People complaining about simple stuff like UI, bugs etc are so funny. That is so easy fixable, a broken physics could be impossible to reach (looking at you AMS 2) and if the feeling is not good then it wont matter how many cars and tracks the sim has.

The future is bright friends
 
I think this article could be posing more questions that it's answered.

For many I guess it'll simply come down to which is the most realistic (objective), or feels the most realistic (subjective), or feels the best to drive (again subjective). As the article has pointed out, there are differences between ACC and ACE, but which is right and which is better?

So there are again going to be disagreements amongst the community as to which sim represents the cars in the most convincing manner.

Personally for me sim racing is nothing more than a video game, so I'll take the "feels the best to drive" option. I know people will disagree with me on that, but that's their problem, not mine.

I have the same attitude and that is why Iracing despite all its faults and costs works as a product despite other sims feeling more realistic.All the discussions about FFB,tire models and physics are worthy of discussion but I would guess once you have driven a BMW M2 or Mazda MX5 in any given sim they are all a very high standard but most will not just choose the sim that feels as accurate as the real car to drive.(Unless you are Gamermuscle):)
 
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This article can only help to point out the evolution in Kunos physics mentality, but these 2 games are as comparable as an apple and a steak in scope. But speaking of physics, indeed, I was mindblown about the 296 as well, especially on Bathurst, where it has the space to stretch its legs. No other sim today portrays a car on the edge when going straight at high speed today as the 296 feels on the back straight on Mount Panorama. Speed simply doesn't feel quite as scary in road car in other games, and it's essential to the simulation. And only one other sim on the market today communicates the weight of the car in slow, medium and high speed corners as well as ACE does. Another thing that absolutely shines in EVO is the transition from longitudinal to lateral grip when braking, cornering and reaccelerating simply from the amount of information they've been able to translate into force feedback.
Agree totally here. The feeling of speed in this sim is amazing. I don't know what it is either, but driving this just feels immediately natural no matter what car I drive. I feel like I know exactly what the car is doing or about to do... and when I just made too fast an entry before all hell breaks loose. I really am finding playing it very addictive despite only hotlapping in VR... and yeah, holy hell, hitting 330kmh in the 296 coming into the kink at the end of the back straight at Mt Panorama.. actually feels like 330km.. amazing stuff.
 
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