5 Assetto Corsa EVO Tips You Might Find Useful

Assetto Corsa EVO 5 Tips.jpg
Image: Kunos Simulazioni
After the first Early Access release, many sim racers are checking out Assetto Corsa EVO for the first time. Here are five tips we think could be helpful for those who are diving in!

Finding your feet in new sims is usually a bit of a hassle. An unfamiliar UI to navigate, settings that have to be made, intricacies that hardly anyone tells you about - and Assetto Corsa EVO is no different in this regard. Kunos Simulazioni's new title has seen its first Early Access release that was not without problems, but the developers are on their toes to fix issues. Since the initial release, two patches have been deployed already.

Many players reported issues when trying to launch the game or starting a session, for which the community has found a few workarounds that have also been picked up by Kunos themselves on the official Assetto Corsa Discord. Check out our article on the state of Early Acces and known issues for the full list.

Technical issues aside, there are more things that are good to know when diving into Kunos' new title. Here are 5 Assetto Corsa EVO tips that you might find useful.

Assetto Corsa EVO Invert Pedals.jpg


Invert Your Pedal Axis​

Starting off with a relatively basic element, namely assigning your controls. What should be a pretty straight-forward process really is not, in part due to the fact that pedal axis are inverted for many players by default. Normally, you notice this when in the pits for your first session, wondering why your car is reving to high heavens.

The solution is relatively simple if you know where to look: Click on the assigned control, then select the 'Properties' tab on the right. There, you can select 'Invert' to gain normal pedal function. Be sure to also to this for your handbrake should you have one assigned, as that will also keep you stuck in the pits in its perpetually-engaged state otherwise.

Assetto Corsa EVO Scene Options.jpg


Change Your Home Space & Interact With Cars​

Moving on to something not exactly essential, but it is still a nice detail: It is possible to change your home space in the main menu via the 'Scene Options' button at the bottom right. By default, the last car you selected will be shown in a big garage of sorts, but you can change that to a small town square (called Urban), a garage on pit lane of a race track, or a platform in the middle of the ocean, among others. Changing the time of day and level of cloud coverage is also possible.

Meanwhile, you can also interact with cars in the garage. Click the 'Car Options' button on the bottom right, and you can open doors, switch on the lights, start the engine, and even check out a car's interior via the 'Change View' button. It is similar to what you can do in the showroom of the original Assetto Corsa's Content Manager.

Assetto Corsa EVO Move HUD.jpg


Move HUD Elements With Your Mouse​

The HUD menu in the settings is not functional yet, but that does not mean that you have to use the default position of the HUD elements if you do not want to. For instance, if you want to stream in a 16:9 aspect ratio but use an ultrawide monitor, most HUD elements would be outside the frame visible for your viewers.

Luckily, the simple solution to this is that you can simply drag and drop HUD elements where you want them with your mouse. This way, you can rearrange all the elements on screen as you see fit - which can come in very handy with the default position of the session timing in particular, as that is right in the center of the optional virtual mirror if you switch that on.

Unfortunately, this seems to reset every time you restart Assetto Corsa EVO, so for now, you will have to move the HUD elements every time you launch the sim.

Assetto Corsa EVO Flat Tires.jpg

Note the tire HUD in the bottom right - both rears are gone after an almighty off at The Chase.

Cars Do Not Consume Fuel (But Can Blow Tires)​

Assetto Corsa EVO already allows players to make certain setup changes, including fuel load - which is not a factor yet, interestingly. No matter how little fuel you put in your car, you will never run out. To test this, I opted for just 2 liters for the big, 700 hp V8-powered Mercedes-AMG GT2, but even after ten laps at Brands Hatch GP, I was still truckin' like normal.

What surprisingly is a thing already considering the otherwise very rudimentary damage model is that you can actually blow tires. I found this our by accident - literally - when I went off dramatically at The Chase at Bathurst when streaming the other night (unfortunately, I cannot embed the clip, so it is linked for you instead).

Once I dragged my poor Porsche Cup car from the kitty litter, the tire HUD not displaying pressures for either of the rears and a distinct flapping noise confirmed this suspicion. As did the suddenly squirrely handling on acceleration.

Assetto Corsa EVO Car Variants.jpg


Cars Come In Different Variants​

As of the first Early Access release, there are 20 cars in Assetto Corsa EVO - but that is not quite the full story. When going through the list of cars, you might notice that they tend to come with small notes on the bottom right of their preview, and these have more of an effect than you might realize at first glance.

While the performance index at the top right is the same for each of these options for a certain car, they do have certain differences. The Mazda MX5 ND Cup is a perfect example for this, as it comes with two variants with different gearboxes - one manual, the other sequential.

Another example is the Porsche 911 GT3 Cup (992), which, in line with the different rules in different Porsche Cups around the world, has multiple versions with or without Traction Control, ABS, or both. For road cars, this could denote different performance packages or interiors - likely a preview to the customization that will be possible in Assetto Corsa EVO, both for a car's performance and visual elements.

What have you discovered in AC EVO so far that others might find useful? Let us know in the comments below and join the discussion in our Assetto Corsa EVO forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Very informative, thank you for the article @Yannik Haustein .
I believe that, as day passes, we will discover that ACE, even though it is still in its infancy, has much more to offer that a quick glance might reveal.
For some, finding your feet in new sims might feel as a bit of a hassle, for other, like me, it is part of the fun, the pleasure of the discovery, like looking for chocolate eggs at Easter.
Having the opportunity to discover something new, a bit like a new relationship, exquisite and unnerving at the same time, those time should be cherish.
Of course knowing someone for 10 years, also has its perks, but they are different perks.
found out how to re-center the view in VR this morning, delightful. :D
 
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It’s easy to move the HUD elements with the mouse, but… why is the mouse cursor remaining visible? Very annoying.
It seem to sometime disapear by itself, just not happening all the time. Just move it into a corner of your screen (top right is good as it makes it near invisible).
 
These numbers are the proof that ACE wants to be a Gran Turismo clone, which has much higher numbers.
Looking at it another way there's a couple of things we can take positively:

1: Kunos have built a reputation where people enjoy their products and are enthusiastic for more.
2: The anticipation of a new product based on this reputation is giving people confidence to dive in early to a product that is clearly unfinished.

Now, a lot of the negative voices we hear (mine included, I know I have a gripe with the potential for requiring an "always online" mode which we're yet to see how it plays out) may not understand the concept of Early Access and that nothing right now is permanent, be it content or bugs or performance optimisation. These negatives can and probably will change, because Kunos know they have to maintain that reputation. I believe they will make changes that are mostly positive not just based on their past releases, but because they will want to sustain the player base that clearly wants to be there to use the game.

It's a huge start for a racing game whichever side of the fence you are on - or even if you're sitting on it.
 
Assetto Corsa EVO
6,716 players right now25,752 all-time peak
At the time I am writing this post
current players are:
AC 15,684
ACE 7,064
ACC 4,402
Total Kunos 27,150 current players
That number is the proof that Kunos is doing something right and that racing game players enjoy playing Kunos title.
As a sample of one, for you and I, it is meaningless, as we can enjoy what we like, but for a developer, it must feel good to see so much love.
big-crowd-sound.jpg
 
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Eagerly awaiting future patches with performance/rendering changes and optimizations. Very odd VR behavior with graphics options having little to no impact. Framerates within 5 FPS of each other whether I'm on mostly high/ultra or mostly low/off settings. Whether I'm using 2448x2448 or 3400x3400 SteamVR supersampling resolutions. This includes restarts after changing settings in case that affects application of said settings changes.

I'm almost suspecting that ACE completely ignores SteamVR resolutions and many graphics options in OpenXR mode. The fidelity difference between 2448x2448 and 3400x3400 are nearly negligible and many graphics settings have a similar negligible impact.

GPU usage metrics are odd, using 98% of vid memory regardless of texture pool and other settings. Using 96-100% GPU power regardless of resolution and settings. Using 95% GPU power in the main menu with the environment set to the plain grey variant. Super curious about what's happening in the background and renderer in VR.

End result is a mostly unplayable experience despite a 4090 pushing the whole thing. Not a complaint, anyone going into a preliminary Kunos EA release expecting a refined experience and anything more than a true alpha state release has not paid attention or been around for their previous releases.
 
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There is already some alternative cameras available both in replay and while playing. Just go into the camera section of the bind screens, look what's available, bind them and have fun !


Look also at all the special actions you can bind in the vehicule section, you might be surprised.
View attachment 813142
Most of the same cameras available in ac1 are there which can be used with f1,f2,f3 and f4 buttons
 
I don't know what you want but racing with 3 opponents in 1080p and 60 hertz in dry weather and blue sky is stable.Please note that I have not changed any of the graphics settings, but have left them as they are in the game.(but looks like settings all @medium)
:speechless:
Just leave out the rain and the night vision under 30 FPS.
If I take even one more opponent, then it gets terrible, then it jerks and the frame rate goes into the basement, especially when I get close to the opponents and it goes around the curve:O_o:, not bad for a computer under the minimum requirements.:D
It's nothing more than a technical demo, wait and see, but it's fine for in-between games ....for now.

Intel Core i7-7700K, 4x 4,2 GHz (bis zu 4,5 GHz, 8 MB Cache)
Asus GeForce ZTurbo GTX 1080 TI 11G
HDD: 240 GB SSD - Kingston SSDNow, 1 TB HDD
16 GB DDR4-RAM, 2400 MHz, Crucial, Windows 10 64-bit Home
Mainboard: MSI H110M Pro-VD, Sockel 1151, Intel® H110 Chipsatz, 4× SATA III (6 GBit/s)
Thrustmaster TS - PC - Racer - NO VR!!!!!!
 
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I'm almost suspecting that ACE completely ignores SteamVR resolutions and many graphics options in OpenXR mode
All I can say is that it reacts to settings and changes in resolution when using Open XR tool kit.
Still in dire need of improvement, which I have no doubt, will come, but enjoyable on a 4070 ti Super.
 
Bugs aside (*surprise surprise, we have bugs), physics are incredibly well done which for me is one (f not THE one) most important aspect in a sequel to Assetto Corsa. Everything else will get ironed out eventually.
I also have zero issues with the FFB after removing all the damping from the settings.

The level of detail is also impressive. Being able to switch from Normal, Sport, Track mode in the Alpine for example and see the handling and displays change is a sim racer's wet dream.
 

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