Assetto Corsa EVO Roadmap Confirms New Track, Server Issues Restrict Car Choice On Launch

Assetto Corsa EVO Early Access Roadmap Imola.jpg
Images: Kunos Simulazioni
The first release of Assetto Corsa EVO in Early Access is here, and with it, Kunos Simulazioni revealed an Early Access roadmap for their brand-new sim.

UPDATE JANUARY 16, 19:20 UTC

Kunos have already pushed an update to make all cars available offline, meaning players should have access to more than just six vehicles.

ORIGINAL ARTICLE

The first public release of Assetto Corsa EVO has drawn a lot of attention in the sim racing world, although it was not without its problems - which has to be somewhat expected considering its Early Access status and the amount of interest. Alongside the Early Access launch of the title, developers Kunos Simulazioni have revealed a roadmap for AC EVO.

Albeit still rudimentary, this roadmap does list a track that had not been seen or confirmed otherwise for the sim: The Circuit of the Americas - COTA in short - is set to join the AC EVO track lineup in the second Early Access release, which does not have a date yet. In fact, none of the five releases following the first one on January 16 have a date yet - only the v1.0 full release set for Fall 2025 denotes the time frame these are going to be deployed.

Assetto Corsa EVO Early Access Roadmap.jpg


As it appears, there will be six content drops in between, possibly not adding any new features to the game, but expanding the car and track selection instead. The first one is marked to be 'coming soon', and it will add two new cars, new special events, and Fuji Speedway.

This is followed by the second Early Access release, which not only adds COTA, but five new cars, custom race weekends, 'Step 2' for VR and triple screen support, and replay tools and a gallery.

Assetto Corsa EVO First Early Access Release: Not Without Problems​

With the excitement levels off the charts for Assetto Corsa EVO, many sim racers were vigorously tapping their F5 keys to refresh the game's Steam page come release time. 15:00 UTC came and went, but the countdown on the page simply switched over to 'coming soon', which turned into a delay of roughly an hour.

Once the game had unlocked, different problems started to appear for several players. While many were able to get into AC EVO just fine, others could not launch the sim at all, struggled with its performance or found that they could only access six of the 20 cars as the game's online servers were not available.


While it is understandable that those who are affected by the launch problems are disappointed, things like these also had to be expected somewhat - it is an Early Access release for a reason, after all. It will be worked on constantly, so our fingers are crossed for the quick deployment of a first patch that fixes most of these initital issues.

What do you think about the Assetto Corsa EVO roadmap? Let us know in the comments below and join the discussion in our AC EVO forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

It seems to me, that many of you should be refunding and wait for the dust to settle and for all of us to know more on how exactly ACE will be.

For me, I am glad that I have Early Access to ACE and will enjoy what I can enjoy as I always do, plus, fortunately for me, I have room on my drive, the asking price is of no consequence to me and I have time.

EA is EA and is not for everyone, I hope everyone not finding the "perfect" experience they might have expected on day one will refund and comes back when everything is safe. Or just stay with what ever they can enjoy. No difference to me or Kunos.
 
Weird. Can someone with more knowledge of servers explain why only some cars were available at launch? Like if server issues were restricting access, why were any cars available at all? Why were all cars not either available offline or online?
My guess of how things work is that some content requires you to be connected to Kunos servers, so that the game can verify the DRM and it unlocks this for you when you play ACE. Now, this is a clever way of dealing with licenses for content that can expire in future - but if there's a server outage at Kunos for whatever reason while people want to race with certain "online access DRM" attached to it, it's not so great.

Immediate thought is that I can understand why they've done this, but it's not an ideal solution with that wonderful concept that servers can go down or overload, like they did today.

Feel free to correct me on how the "online access DRM" thing works, especially if you're a Kunos employee, because I think more understanding on this would be very helpful for everyone at this early stage of development.
 
Weird. Can someone with more knowledge of servers explain why only some cars were available at launch? Like if server issues were restricting access, why were any cars available at all? Why were all cars not either available offline or online?
because you need to pass driving school to have license to rent or buy the car (yes if you didn't pass you can't rent a car). and you buy/rent a car with in game money. one streamer with media key luckily enough to go through these part and found even with you online you can only drive 6 basic cars too, others needs unlock with license and money in game, make it a full-time online game, and those money and xp all store online... so we have to access server for all the cars, hope they can change this ....
 
because you need to pass driving school to have license to rent or buy the car (yes if you didn't pass you can't rent a car). and you buy/rent a car with in game money. one streamer with media key luckily enough to go through these part and found even with you online you can only drive 6 basic cars too, others needs unlock with license and money in game, make it a full-time online game, and those money and xp all store online... so we have to access server for all the cars, hope they can change this ....
Version 0.1.1 of Assetto Corsa EVO is now live. Your support has been overwhelming, thank you! While we resolve the server overload issues to enable online mode for all, we have enabled all cars in offline mode, so that your experience is less limited.

You will now be able to choose from all 20 car models contained in Early Access v0.1 in the Garage.

We are working non-stop in order to bring the game online again and allow for Special Events, Driving Academy and game economy to be playable as well.

Thank you for your patience
The KUNOS team.


oaky they fixed the fully offline mode while I'm texting
 
Well, started a little worse than I thought, but not far. I think now people can understand that, if, a king is borning he ins't come right the way with his sword in his hand, newborn baby just cries and pups.
 
Premium
Always online was instant killer for me. I also clearly remember being told many times I could drive whatever I wanted and all that. Nope. Not gonna lie and say I'm not laughing with a huge smug face right now because I am. I certainly am. I returned it as well. What a waste honestly. This says a lot...

1737054521966.png


Only 47% of the 635 reviews are positive. That means more than half are negative. Over-hyped? EXTREMELY
 
Premium
oaky they fixed the fully offline mode while I'm texting
Err not they haven't. As stated in your post which I assume is a copy and paste from Kunos' announcement all they've stated is this:-

While we resolve the server overload issues to enable online mode for all, we have enabled all cars in offline mode, so that your experience is less limited.
This basically states that all cars are available in offline mode until the server issues are resolved, after which they'll require an internet connection again.
 
This community is becoming a joke. People buy a game in Early Access, EARLY ACCESS, then complain about problems and refund the game. When you choose to experiment an Early Access title, you need to know that you will face some problems. And we are talking about Kunos, one of the best, if not the best, simracing game studio. You guys need to be patience and stop behaving like childs. All you guys do in this community is complain about EVERYTHING of EVERY TITLE.
 
To solve piracy I guess this game will always require internet connection.

This should be problem for modding. Unless kunos plans to work with mod teams.

I am very disappointed how this game has started off.

So far that roadmap seems to suggest they are just recycling current tracks from ACC into AC Evo.
 
Premium
My guess of how things work is that some content requires you to be connected to Kunos servers, so that the game can verify the DRM and it unlocks this for you when you play ACE. Now, this is a clever way of dealing with licenses for content that can expire in future
Whoa there. What you're implying here is that it's a clever way to remove content that you've paid for once a licence has expired.

Even Steam doesn't do that - once you've paid for a game you can always download it again even if the game has been de-listed due to licensing requirements.
 

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