The first release of Assetto Corsa EVO in Early Access is here, and with it, Kunos Simulazioni revealed an Early Access roadmap for their brand-new sim.
UPDATE JANUARY 16, 19:20 UTC
Kunos have already pushed an update to make all cars available offline, meaning players should have access to more than just six vehicles.
ORIGINAL ARTICLE
The first public release of Assetto Corsa EVO has drawn a lot of attention in the sim racing world, although it was not without its problems - which has to be somewhat expected considering its Early Access status and the amount of interest. Alongside the Early Access launch of the title, developers Kunos Simulazioni have revealed a roadmap for AC EVO.
Albeit still rudimentary, this roadmap does list a track that had not been seen or confirmed otherwise for the sim: The Circuit of the Americas - COTA in short - is set to join the AC EVO track lineup in the second Early Access release, which does not have a date yet. In fact, none of the five releases following the first one on January 16 have a date yet - only the v1.0 full release set for Fall 2025 denotes the time frame these are going to be deployed.
As it appears, there will be six content drops in between, possibly not adding any new features to the game, but expanding the car and track selection instead. The first one is marked to be 'coming soon', and it will add two new cars, new special events, and Fuji Speedway.
This is followed by the second Early Access release, which not only adds COTA, but five new cars, custom race weekends, 'Step 2' for VR and triple screen support, and replay tools and a gallery.
Once the game had unlocked, different problems started to appear for several players. While many were able to get into AC EVO just fine, others could not launch the sim at all, struggled with its performance or found that they could only access six of the 20 cars as the game's online servers were not available.
While it is understandable that those who are affected by the launch problems are disappointed, things like these also had to be expected somewhat - it is an Early Access release for a reason, after all. It will be worked on constantly, so our fingers are crossed for the quick deployment of a first patch that fixes most of these initital issues.
What do you think about the Assetto Corsa EVO roadmap? Let us know in the comments below and join the discussion in our AC EVO forum!
UPDATE JANUARY 16, 19:20 UTC
Kunos have already pushed an update to make all cars available offline, meaning players should have access to more than just six vehicles.
ORIGINAL ARTICLE
The first public release of Assetto Corsa EVO has drawn a lot of attention in the sim racing world, although it was not without its problems - which has to be somewhat expected considering its Early Access status and the amount of interest. Alongside the Early Access launch of the title, developers Kunos Simulazioni have revealed a roadmap for AC EVO.
Albeit still rudimentary, this roadmap does list a track that had not been seen or confirmed otherwise for the sim: The Circuit of the Americas - COTA in short - is set to join the AC EVO track lineup in the second Early Access release, which does not have a date yet. In fact, none of the five releases following the first one on January 16 have a date yet - only the v1.0 full release set for Fall 2025 denotes the time frame these are going to be deployed.
As it appears, there will be six content drops in between, possibly not adding any new features to the game, but expanding the car and track selection instead. The first one is marked to be 'coming soon', and it will add two new cars, new special events, and Fuji Speedway.
This is followed by the second Early Access release, which not only adds COTA, but five new cars, custom race weekends, 'Step 2' for VR and triple screen support, and replay tools and a gallery.
Assetto Corsa EVO First Early Access Release: Not Without Problems
With the excitement levels off the charts for Assetto Corsa EVO, many sim racers were vigorously tapping their F5 keys to refresh the game's Steam page come release time. 15:00 UTC came and went, but the countdown on the page simply switched over to 'coming soon', which turned into a delay of roughly an hour.Once the game had unlocked, different problems started to appear for several players. While many were able to get into AC EVO just fine, others could not launch the sim at all, struggled with its performance or found that they could only access six of the 20 cars as the game's online servers were not available.
While it is understandable that those who are affected by the launch problems are disappointed, things like these also had to be expected somewhat - it is an Early Access release for a reason, after all. It will be worked on constantly, so our fingers are crossed for the quick deployment of a first patch that fixes most of these initital issues.
What do you think about the Assetto Corsa EVO roadmap? Let us know in the comments below and join the discussion in our AC EVO forum!