Assetto Corsa EVO Confirms VR And Triple Screen Support In Early Access

AC EVO CI.jpg
New BMW M2 CS. Images: Kunos Simulazoni
From Italian performance to a raw Japanese driving experience, the first batch of Assetto Corsa EVO cars has been confirmed for when early access starts on January 16th, and there has been official confirmation of numerous modes and features coming to the early access.

The first launch of early access will have five circuits and twenty cars. To drive these cars, you can access the practice mode and quick race options from the single-player side of the title. A lack of free-roaming was expected, and the lack of career mode is also no surprise.

AC EVO list.jpeg

The official list of confirmed early-access modes is available. Image: Kunos Simulazoni

The game economy is a fundamental point of interest. As this is step one, the list is far from exhaustive, yet the options they have chosen to include in this first early access patch seem to have great potential for longevity.

- Car Rent
- Car Purchase
- XP
- Rank
- Rewards
- Driver Profile
- Driving Licences
- Driving Academy

Outside of the game economy and the included modes, official support for VR headsets and Triple screens await those players who choose to race with those extra elements. The car showroom and customisation menus will also play a part in the early access for those who want to ensure their car sticks out amongst the crowd.


The included cars​

The slow drip feed of early-access information begins today, January 8th, 2025. The first batch of cars offers a good variety of playable driving genres.
  • Toyota GR86
  • Abarth 695 Biposto
  • Ferrari 296 GTB
  • BMW M2 CS Racing
Toyota GR86.jpeg
BMW M2 CS Racing.jpeg

Ferrari 296 GTB.jpeg
Abarth 695 Biposto.jpeg

Images: Kunos Simulazoni

All four cars offer something different, and with a wide playerbase that demands different things, that is the safest path to go down. The other releases of new cars are yet to be announced, and we can not wait to see what Kunos have in store for us all come January 16th!

What do you think about the new confirmations for Assetto Corsa EVO? Let us know in the comments down below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

One thing that isn't being made very clear or I'm missing it is whether more cars are gonna be added free with subsequent early access updates or whether each early access stage after this will just be updates with paid dlc. With it only being 8 days to release id half expected pricing to be announced by now too.
 
Premium
Buy it on the 16e.....🤔am very curious about the new game engine assetto corsa evo use.....think a great sim to come over the year.........rock the road:thumbsup:
 
Crossing my fingers that the 992 GT3 cup car makes it in. I've been assuming it would since it was drivable at their early press/convention events. S397 nailed that car in rF2, but I feel like most others takes on it fall a little flat. Hoping Kunos knocks it out of the park!
 
Last edited:
Buy it on the 16e.....🤔am very curious about the new game engine assetto corsa evo use.....think a great sim to come over the year.........rock the road:thumbsup:
Is it not just an evolution of their own engine from AC1? Certainly looks like it is. Hopefully far better than unreal engine was for ACC.
 
For something that has been in development for many years (and having many existing 3D assets from previous AC titles) I'm surprised at the low count of tracks and cars. Perhaps, they will be relying on many DLCs to increase revenue. Regardless, I can't wait!!
 
Premium
What do you think...
Rtx 2070 for 1080p
Rtx 3000 series for 2k
and Rtx 4000 series for 4k?
Just a quick point here - 1080p is 2k, I think you're thinking of 1440p which is 2.5K and which is the resolution which most people think is the sweet spot for gaming. 4K is IMO overkill for pretty much anything other than working with small text.

In any event if you want higher resolutions and/or triples then the GPU requirements will likely be higher for sure, but bear in mind that the minimum spec is an old GTX 1070, so there should be some latitude even with the RTX 2070 as long as you're prepared to accept some lower graphic settings
My hope is that people understand what Kunos are trying to accomplish here, and don't try to drag them back to the dark ages.
Well from what I've read with AC Evo including the following:-

- Car Rent
- Car Purchase
- XP
- Rank
- Rewards
- Driver Profile
- Driving Licences
- Driving Acadamy

It's looking like a Gran Turismo clone for PC. Now I'm not against that, but with that it appears to be based on a gameplay loop that was introduced more than 25 years ago, and one which in my mind hasn't aged particularly well.

Others may well disagree, and that's fair enough. However my preference lies with sims that are focused on one particular discipline of motorsport rather than the kitchen sink approach of AMS2, Project Cars, GT's, and the original AC, as I feel everything is spread too thin.

For me it's better to have 10 cars and 10 tracks meticulously modelled in terms of physics and models rather than 100 cars and 100 tracks that are lacklustre.
 
Just a quick point here - 1080p is 2k, I think you're thinking of 1440p which is 2.5K and which is the resolution which most people think is the sweet spot for gaming. 4K is IMO overkill for pretty much anything other than working with small text.

In any event if you want higher resolutions and/or triples then the GPU requirements will likely be higher for sure, but bear in mind that the minimum spec is an old GTX 1070, so there should be some latitude even with the RTX 2070 as long as you're prepared to accept some lower graphic settings

Well from what I've read with AC Evo including the following:-

- Car Rent
- Car Purchase
- XP
- Rank
- Rewards
- Driver Profile
- Driving Licences
- Driving Acadamy

It's looking like a Gran Turismo clone for PC. Now I'm not against that, but with that it appears to be based on a gameplay loop that was introduced more than 25 years ago, and one which in my mind hasn't aged particularly well.

Others may well disagree, and that's fair enough. However my preference lies with sims that are focused on one particular discipline of motorsport rather than the kitchen sink approach of AMS2, Project Cars, GT's, and the original AC, as I feel everything is spread too thin.

For me it's better to have 10 cars and 10 tracks meticulously modelled in terms of physics and models rather than 100 cars and 100 tracks that are lacklustre.
I'm not a fan of the whole buying cars thing if it's like ac1 then progressing through the game really isn't what I want. It's something I want to jump into and drive car/track combo that suits my mood at the time not be restricted to certain cars/tracks because they're behind a virtual paywall.
 
Just a quick point here - 1080p is 2k, I think you're thinking of 1440p which is 2.5K and which is the resolution which most people think is the sweet spot for gaming. 4K is IMO overkill for pretty much anything other than working with small text.

In any event if you want higher resolutions and/or triples then the GPU requirements will likely be higher for sure, but bear in mind that the minimum spec is an old GTX 1070, so there should be some latitude even with the RTX 2070 as long as you're prepared to accept some lower graphic settings

Well from what I've read with AC Evo including the following:-

- Car Rent
- Car Purchase
- XP
- Rank
- Rewards
- Driver Profile
- Driving Licences
- Driving Acadamy

It's looking like a Gran Turismo clone for PC. Now I'm not against that, but with that it appears to be based on a gameplay loop that was introduced more than 25 years ago, and one which in my mind hasn't aged particularly well.

Others may well disagree, and that's fair enough. However my preference lies with sims that are focused on one particular discipline of motorsport rather than the kitchen sink approach of AMS2, Project Cars, GT's, and the original AC, as I feel everything is spread too thin.

For me it's better to have 10 cars and 10 tracks meticulously modelled in terms of physics and models rather than 100 cars and 100 tracks that are lacklustre.
Yeah, thing is... Gran Turismo's physics model is s***t, the real deal will be having that gameplay loop with sim physics, that would be the first time in sim racing and videogame's history with Assetto Corsa Evo.

Exciting times ahead...
 
For me it's better to have 10 cars and 10 tracks meticulously modelled in terms of physics and models rather than 100 cars and 100 tracks that are lacklustre.
That's why I absolutely love LeMans Ultimate but I still love the licensing system and the grind to get golds all the way back to Grand Turismo 1. I first used a Fanatec belt drive wheel and the Clubsport V1 pedals with load cell brake pedal on GT5 and the experience of the FFB was pretty bad so I went looking for racing sims on the PC and found RBR, GTR, Rfactor, Game Stock Car, Iracing, etc.. I always wanted a Gran Turismo type sim on the PC with the proper tire physics and FFB and it looks like AC EVO will be the first to maybe acomplish that. I would truly love to have GT7 with the tire model and FFB of Lemans Ultimate.
 
One thing that isn't being made very clear or I'm missing it is whether more cars are gonna be added free with subsequent early access updates or whether each early access stage after this will just be updates with paid dlc. With it only being 8 days to release id half expected pricing to be announced by now too.
In previous interviews Marco said there will be no DLC's during the EA period so everything else until release will be added at no extra cost.
I believe they said around 100 cars by release date? So yeah, expect the next 80 to be free.
 
For something that has been in development for many years (and having many existing 3D assets from previous AC titles) I'm surprised at the low count of tracks and cars. Perhaps, they will be relying on many DLCs to increase revenue. Regardless, I can't wait!!
It should be little surprise, even if they were to use 100% of car and track licenses, it would need to be negotiated and paid for before they could appear. It will have more cars and tracks than AC had, even before DLC packs are added. They're also supporting Evo for longer, so I think that means many more packs in its lifespan.
 

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