iRacing Adaptive AI and Prototype Tyre Physics Detailed Ahead of Season 2

iRacing GTP.jpg
Images: iRacing.com
Ahead of iRacing's 2025 Season 2 starting next week, the development team have released videos talking about a major new feature and a heavily anticipated change that will feature in the next build.

We are now in Week 12 of iRacing's first of four seasons this year, meaning one more week of official racing before a break week, with Season 2 starting on March 18th. A lot of the content getting added has already been confirmed, such as Portland International Raceway and the new ARCA series cars.

Beyond content additions, there are a slew of other features and quality-of-life additions coming to iRacing. All of these were detailed in our article covering the February development update blog, but the development team have gone a step further in showcasing the upcoming Adaptive AI and GTP/P2 tyre physics rework.


iRacing GTP/P2 Tyres​

When the 2025 Season 1 build was released, iRacing were met with heavy criticism for the GTP/Hypercar cars - including the new Ferrari 499P - and the Dallara LMP2 car's tyre performance and behaviour being dramatically different to how it is in reality. Some top-level iRacing drivers were able to extract a lap time around Le Mans in the Ferrari only a second slower than the all-time pole lap record.

iRacing stated that they would be reworking the tyre model to bring it in line with reality, and it will be released ahead of Season 2. As shown in the video, out laps will be very precarious, and it will be worth attempting a lot of practice to gently bring the tyres into their operating window.


For the endurance series races featuring these cars, a lot of people may be used to the prototype drivers going for ridiculously overzealous divebombs on GT3s. But with this change, fresh tyres on an out-lap can result in the GT3s having the same corner speeds as the Prototypes, so it may be very tempting to get some payback. As tempting as it may be, perhaps it would be a bad idea, and instead, it will just be worth filing a protest instead.

Whilst this is a welcome change - as will the changes to the hybrid system, which is expected for Season 3 - there is another new feature that will be very welcomed by the single-player-only crowd.

Adaptive AI​

Having opponents on track in a single-player race can range not just per platform but per track, with a lot of experiences varying quite dramatically, which can be an inconvenience to those who do not want to race with other people online. But more and more, development studios have been working on a new type of AI that adjusts its skill level on the fly.

iRacing will be doing the same, with a new option when setting up an AI single-player race to have Adaptive AI opponents. This means that instead of opponent drivers having a fixed skill level throughout the race - which could be dramatically different to the player and differ across multiple tracks - they will change on the fly to roughly match the player's own lap times.


Adaptive AI is a feature that has been available in RaceRoom for a while now. iRacing has already gone on record stating that they are working on adding a career mode, and the Adaptive AI feature is another step closer to making that a reality.

There are some more changes coming for some of the series within the 'officials' tab that we will quickly go over.

iRacing 25S2: Official Race Changes​

The BMW M2 CS Racing debuted in 2025 Season 1, and up until now, it has exclusively been raced in the Rookies series, but for Season 2, it will be available in a few more series. Firstly is the BMW M Power Challenge at Class D, for two seasons it featured a range of BMW cars and then just the recently added BMW M4 GT4 G82.

The M2 will take over from next season in that series from the new M4 GT4 and also from the old M4 GT4 in the Production Car Challenge. It had also been previously confirmed to be replacing the Toyota GR86 in the Nürburgring Endurance Championship and the 24-hour Special Event in June.

BMW M2 CS.jpg

The BMW M2 CSR will be available in more series.

For those who enjoy F4, it may not have escaped your notice that after previously running them every other hour, the open and fixed setup F4 Challenge series were scheduled to run at the same time during Season 1, which resulted in participation in the open setup series tanking. As a result, the F4 Challenge open will be discontinued, with the Challenge fixed, as well as the three regional series remaining.

All rookie series for Oval, Formula Car and Sports Car will now have races scheduled every 15 minutes. Class D level series like Draft Master, Ferrari GT3 Challenge, Toyota GR Cup and all the F4 series will run every half an hour. Then, a load of series that used to run every two hours will now be scheduled hourly, like NASCAR Gen 4 Cup Series, IndyCar Oval Series, Ring Meister and NASCAR 1987 Legends Cup.

To find out more about changes to the frequency of series, read the iRacing Forums post.

EDIT: 05/03/2025

In another video that iRacing released, they revealed their heavily revamped user interface. It will allow for players to figure out which timeslots have the highest number of signups and the strongest strength of field through the Series Insights tab.


Which of these changes arriving in iRacing 2025 Season 2 are you most looking forward to? Let us know in the comments below, and join the discussion in our iRacing forum!
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RedLMR56
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Comments

LMU is pushing them to make changes ! To be honest i did not thought LMU will be so good after last update. If they polish it more, it will definetly take some players from iR, meanwhile i fire up both sims. But i had much more fun in lmu with gt3 mustang than in iR which thought will never can happen :))
 
I wouldn't be surprised if in a year or two iRacing would without any doubt become best, most realistic physics simulation. Given TG is now in the team. And if they have guys who has sane perception of how cars has to handle to adjust parameters right, then they definitely could shine very bright.

I hope when they configure it all, people will still complain, because if people won't complain it will mean massive simplification of physics.

LMU could be a good one too, but to me S397 still has to prove that they can code physics and add big deal features.

This being said, physics and UNHEALTHY, freaky obsession over realism is holding simracing back, I have just learned that from random callsign, thank you, man, for opening my mind. Just joking.
 
I wouldn't be surprised if in a year or two iRacing would without any doubt become best, most realistic physics simulation. Given TG is now in the team. And if they have guys who has sane perception of how cars has to handle to adjust parameters right, then they definitely could shine very bright.

I hope when they configure it all, people will still complain, because if people won't complain it will mean massive simplification of physics.

LMU could be a good one too, but to me S397 still has to prove that they can code physics and add big deal features.

This being said, physics and UNHEALTHY, freaky obsession over realism is holding simracing back, I have just learned that from random callsign, thank you, man, for opening my mind. Just joking.
S397 should have been all over TG, as he was the main man behind ISI motor. BIG missed opportunity.
 
Adaptive AI is not new to the sim racing world...

It was just hampered by a development team (S397) who were focused more on quick and easy money making ideas like making their tyres drive like the SETA tyre in order to have forgiving drifting for speed physics...

Good to see the big money earner put some of those profits back into their core product... But let's not try and convince ourselves that adaptive AI hasn't already been around for a decade...
 
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I wouldn't be surprised if in a year or two iRacing would without any doubt become best, most realistic physics simulation. Given TG is now in the team. And if they have guys who has sane perception of how cars has to handle to adjust parameters right, then they definitely could shine very bright.
Just one more tyre model, just one more time, I swear dude, this time iRacing is truly going to become a realistic simulator instead of a brick-tire spincade game.
 
To be fair, I must afmit I just got a 3 month voucher with my new wheel and the tire model is what does not impress, may be I'm biased by being used to ISI physics. The UI is tolerable, the online part is very good. But the price steep, so I will try it may be if they update the tires, at the moment I wait. So looking forward in this sort of updates, keeping it on hold
 
I cant wait to try this AI and see if they finally overtake AMS2

Brother, if you think the AMS2 ai is *good* and superior to iRacing, then I don't know what to tell you.... You're talking about a game where the AI have one of the most simplified physics model for an AI, and they effectively drive on rails.

Look at LMU or iRacing if you want something worthwhile...
 
LMU is pushing them to make changes ! To be honest i did not thought LMU will be so good after last update. If they polish it more, it will definetly take some players from iR, meanwhile i fire up both sims. But i had much more fun in lmu with gt3 mustang than in iR which thought will never can happen :))
It won't take players from iracing because the type of elitist people who play iracing are the type who look down their noses at people that play race sims without the most expensive equipment or don't sit there like some sad act using racing gloves and racing boots while sat at their pc. The same sort of people that refuse to buy LMU because apparently s397 are awful
 
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Premium
Brother, if you think the AMS2 ai is *good* and superior to iRacing, then I don't know what to tell you.... You're talking about a game where the AI have one of the most simplified physics model for an AI, and they effectively drive on rails.

Look at LMU or iRacing if you want something worthwhile...
Right now AMS2 is miles better than Iracing AI...
 
Just one more tyre model, just one more time, I swear dude, this time iRacing is truly going to become a realistic simulator instead of a brick-tire spincade game.

Maybe, you are right. It could be so too. We will see.

Like rF2 became bad UI and "complicated" sim forever. Same way iRacing became ice racing simulator forever. And it doesn't matter if rF2 got good UI and iRacing gets really well behaving tires and whatever else curbs their cars from being as playful as they should be right now (this being said I haven't used iRacing since 2019).

Over the time these sims got these reputation flags imprinted on them, and these flags will not go fully away no matter what. There will always be people who will judge things forever based on their first impression.

Another reason is that reality perceptions are all over the place with various people. And the more simracing gets popular, the more casual gamers there will be and they will not appreciate the right thing, as it being too challenging and too difficult for them.

Real cars, especially high performance ones will skate into oblivion when driven disrepectully. Because the higher grip they achieve, the harder they fall. Once thing about iR is that perhaps they do achieve too much grip. It might be on purpose, because they want these cars to be sharper, and require extra skill and concentration compared to reality, maybe there are lots of simracers who like their simulation to be with extra spice, while there are also a lot of simracers who likes their simulation to be with a little bit of rosy dreams mixed in, so they could laugh and pretend and it makes them happy. But are there many who would like their thing to be as exact as it can be made ? I don't see them around, where are they ?
 
The UI tweaks and the series insights are a nice quality of life touch. Hopefully it'll help people find slots for some of the less popular classes.

Very interested to try the latest iteration of the prototype tyres too as the P217 has always been a favorite of mine to race.
 
Maybe, you are right. It could be so too. We will see.

Like rF2 became bad UI and "complicated" sim forever. Same way iRacing became ice racing simulator forever. And it doesn't matter if rF2 got good UI and iRacing gets really well behaving tires and whatever else curbs their cars from being as playful as they should be right now (this being said I haven't used iRacing since 2019).

Over the time these sims got these reputation flags imprinted on them, and these flags will not go fully away no matter what. There will always be people who will judge things forever based on their first impression.

Another reason is that reality perceptions are all over the place with various people. And the more simracing gets popular, the more casual gamers there will be and they will not appreciate the right thing, as it being too challenging and too difficult for them.

Real cars, especially high performance ones will skate into oblivion when driven disrepectully. Because the higher grip they achieve, the harder they fall. Once thing about iR is that perhaps they do achieve too much grip. It might be on purpose, because they want these cars to be sharper, and require extra skill and concentration compared to reality, maybe there are lots of simracers who like their simulation to be with extra spice, while there are also a lot of simracers who likes their simulation to be with a little bit of rosy dreams mixed in, so they could laugh and pretend and it makes them happy. But are there many who would like their thing to be as exact as it can be made ? I don't see them around, where are they ?
I would like cars to be simulated as exact as possible, but at the same time it should be balanced with current hardware capabilities, etc. I can forgive and enjoy less accurate simulation though, especially if gameplay, AI, etc. are well polished. One thing that I kept hearing when real racers started to jump on mainstream simracing, is that even if you have two of the same models of a real racing car, they are going to feel a little bit different. Keeping that in mind, sims have a bit of a leeway. Of course not iRacing Hypercar kind of leeway though. :roflmao:
 
But are there many who would like their thing to be as exact as it can be made ? I don't see them around, where are they ?
Excited Season 3 GIF by The Simpsons


I don't like Rockstar physics and I don't like death trap physics unless it was an actual death trap... I'm all for middle of the ground reality and as close to what it's possible to simulate...

Far too many casuals have turned sim racing into one or the other... For the gaming challenge or the rock star self congratulating that a lot do on the easier titles...

At the end of the day we're meant to have fun, but all this accessibility and making things easier does sap the fun out of the equation for me...
 
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