5 Missing Features Le Mans Ultimate Needs As A WEC Simulator

Top 5 Features Needed in Le Mans Ultimate.jpg
Le Mans Ultimate is the official game of the FIA World Endurance Championship, yet it does miss a lot of features you would expect from a WEC simulator. Here is what the game needs before entering Version 1.0.

For the past 14 months now, Le Mans Ultimate has slowly but surely developed itself from a buggy Early Access title to a popular and content-ful... Early Access title. Though with Driver Swaps and the final bits of 2024 content coming this May and some interesting quotes coming from Motorsport Games CEO, Stephen Hood, it looks like a Version 1.0 full release is not all that far away.

That being said, LMU simulates one of the most complex forms of motorsport around with a plethora of unique situations, scenarios, intricacies and rulesets that set the World Endurance Championship apart from other series. And so if it truly wants to succeed as a WEC simulator, there are a number of currently missing features the game must incorporate before reaching that magical 1.0 release.

Class-by-Class Qualifying & Hyperpole​

Endurance races are long. From start to finish, there is plenty of time for positions to change and so qualifying is far from the most crucial element to a Race Weekend. However, we are going to argue that for Le Mans Ultimate, it is one of the most important elements building towards the game's already impressive immersion.

Class-by-class qualifying in LMU would ensure only getting stuck behind your class.

Class-by-class qualifying in LMU would ensure only getting stuck behind your class.

In the real world of WEC, qualifying does not see cars magically alone on-track as they are in LMU's private qualy mode. Bar Le Mans, nor do all classes converge on-track at the same time leading to a game of luck as to if you get a clean lap or not. In actuality, the World Endurance Championship separates its classes, first running LMGT3 quali, then letting the Hypercars out to play.

Allowing for a bit of strategy between drafting and searching for clean air whilst also avoiding the massive speed differences between different classes, this makes for an intense but enjoyable qualifying format we would love to experience in LMU. But that is not the only qualifying improvement the game requires.

We want Hyperpole in Le Mans Ultimate.

We want Hyperpole in Le Mans Ultimate.

Qualifying for in WEC is not made up for two sessions, rather four with each class getting a full-grid session and then Hyperpole, a condensed session seeing just the top ten cars go for top honours. Adding a little bit more tension to the mix, it would be nice to see this two-stage system available as an option. Both class-by-class and Hyperpole qualifying rules have been mentioned by the LMU team in the past on its guide to Early Access so their inclusions are not outside the realms of possibility.

Safety Cars, FCY & Slow Zones​

Another, and perhaps even more obvious element of the FIA World Endurance Championship is race interruptions. Just last week, the 2025 Imola 6 Hours showed the importance of getting your strategy to align with Safety Car and Full Course Yellow periods as well as their effect on class battles.

Currently, if you exclude the impact of weather, a race in Le Mans Ultimate is a very basic thing with pace, positions and strategy unaffected from start to finish. If one were to throw in the odd Safety Car or even a Slow Zone on the massive Le Mans circuit, it would create an extra element and variable to alter proceedings.


The big complexity with Safety Cars in sim racing is how to implement them. Do you throw the virtual SC lights on every time someone goes off? Do you wait for major shunts? How do you define a large crash causing an FCY versus a small spin incurring a local yellow? These are all questions far above our pay grades and so we will leave it to the developers at Studio 397 to answer them. Either way, we would love to see mid-race Safety Cars in Le Mans Ultimate.

AI Driver Swaps​

Speaking of Le Mans Ultimate features affecting the flow of a race, real WEC events see up to three drivers form the crew of each car. When one driver gets out of their car and is replaced by another, that can translate to a difference in pace, especially when it comes to the LMGT3 class' mix of Bronze, Silver and Gold drivers.

Whilst LMU is set to bring online Driver Swaps to the game next month, we would also like to see offline race weekends get the same treatment. In Co-op mode, AI-driven teams have planned driver swapping, seeing their pace change throughout a race, in-turn promoting overtakes later on in an event.

LMP2 races would benefit from AI driver swaps.

LMP2 races would benefit from AI driver swaps.

It would be nice to see this also happen in the standard Race Weekend format, where watching Laurens Vanthoor jump aboard the #6 Porsche in Kevin Estre's stead or passing Sarah Bovy only to see Michelle Gatting pass you later on in a race would add to the immersion.

Whilst less realistic of a proposition, we would also enjoy the possibility of handing your own car over to an AI teammate, providing a bit of respite for the next stint or even the ability to skip through the next stint in the same ethos as Automobilista 2's Session Simulation button from the pits.

Real world LMGT3 success comes down to driver time management.

Real world LMGT3 success comes down to driver time management. Image: Studio 397

One final rule that AI Driver Swaps would allow is the real series' Driver Time limitations whereby a single driver is not allowed to drive for more than four hours within any six, nor can they run 14 hours in a single race. As for more amateur classes, Bronze drivers must complete a certain percentage of the race, often resulting in around two full stints in six-hour races. Having to track this particular strategic element alongside the likes of fuel and tyres may well be a challenge, but a challenge we look forward to trying out.

Real Road Improvements​

Right, that is enough immersion talk for now as there are some elements more key to the overall driving feel in Le Mans Ultimate that need some work - namely, the way the track grips up and gets wet over time. Copied over from rFactor 2, LMU utilises what Studio 397 calls the Real Road system that simulates the racing line gaining rubber build-up, marbles off-line and the evolution of the track surface in the wet.

Whilst there is certainly something to be said for the difference in grip between a green track and saturated one, the difference between the racing line and more adventurous areas of tarmac are not as pronounced as we would like to see, especially after a longer race. Come the end of an enduro, running off-line even to pass a GT3 car should be something that makes you think twice. Not only would we like to feel a bit more slide in the tyres when running over marbles, the odd sound of rubber hitting your car would be a nice additional touch.

Puddles are only visual in LMU - Real Road is WIP.

Puddles are only visual in LMU for now - Real Road is WIP. Image: Studio 397

But that is far from the most obvious tweak we would like to see to the title's Real Road system as wet weather racing in its current state is about as realistic as a simply grip multiplier being turned down it seems. As we saw in our LMU Wet Weather Guide, the wet line is only lightly replicated whilst puddles on-track are simply there for your visual delight, providing no real effect to your handling.

From a wet weather system forcing players to look elsewhere for grip to a flooded circuit causing dramatic aquaplaning scenarios - therefore requiring the aforementioned Safety Cars - this is a system in dire need of an overhaul before Version 1.0 releases.

Bonus Game Modes​

Take a look at any official race game of a particular series on the market today and you will notice plenty of gamification elements. In its current state, this is something Le Mans Ultimate is severely lacking, not even getting a full Championship Mode.


Come the title's full release, we would expect LMU to at least feature a Time Trial and Championship Mode with a proper Career also high up on that list. But in an article last year, we presented the idea for a Stint Simulation game mode in endurance racing games.

Theoretically enabling players to skip forward to a stint in the middle of a race, where traffic is more spread out and battles are locked-in, we can imagine Le Mans Ultimate particularly suiting this sort of play style. Be it just for the immersion or for the game's developers to utilise the feature for setting up specific scenarios akin to challenges available in the F1 games, this is a bonus feature that we would love to see in-game one day.

What missing features would you like to see in Le Mans Ultimate in time for its full release. Let us know in the comments below and join the discussion in our LMU forum!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Seems like the business model nowadays is:

-Release with absolute minimal content.

-Lock most of the content behind DLC paywalls, structured so that a full season grid requires multiple purchases.

-Make your money from the day one preorder crowd. Cash up front, bug fixes later... probably.

-Publish a roadmap to finish the sim eventually (out of the goodness of your heart, seeing as you've already made your money from people paying for EA...?). Ask for patience because trust us, it's hard to add basic singleplayer features like a championship mode. Yes, I know we had those in the 1990s, but it's really tough, honest.

-More WEC seasons slip by = more DLC to paywall

-Keep it listed as EA indefinitely to deflect any criticism
 
unless real weather is imported into the game like in rFactor, the whole driving on water makes no sense. We drive in the league races and so far there hasn't been a single race without rain even if only a 5% chance is set. Stupidity to force wet conditions like this. Real is real.
 
Seems like the business model nowadays is:

-Release with absolute minimal content.

-Lock most of the content behind DLC paywalls, structured so that a full season grid requires multiple purchases.

-Make your money from the day one preorder crowd. Cash up front, bug fixes later... probably.

-Publish a roadmap to finish the sim eventually (out of the goodness of your heart, seeing as you've already made your money from people paying for EA...?). Ask for patience because trust us, it's hard to add basic singleplayer features like a championship mode. Yes, I know we had those in the 1990s, but it's really tough, honest.

-More WEC seasons slip by = more DLC to paywall

-Keep it listed as EA indefinitely to deflect any criticism
hello granpa :D
can you please define "nowadays"
you mean the last decade?
the pre steam era?
the post papyrus/AMD duron/ISDN/MS sidewider/CD ROM era?

can you please name with which (pc) racing sim "nowadays" started?


thanks and good luck, "nowadays" are hard...
 
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hello granpa :D
can you please define "nowadays"
you mean the last decade?
the pre steam era?
the post papyrus/AMD duron/ISDN/MS sidewider/CD ROM era?

can you please name with witch (pc) racing sim "nowadays" started?


thanks and good luck, "nowadays" are hard...
Sorry for upsetting you.

Back in ancient times we had the self respect to avoid paying for obviously and deliberately unfinished software.
hello granpa :D
can you please define "nowadays"
you mean the last decade?
the pre steam era?
the post papyrus/AMD duron/ISDN/MS sidewider/CD ROM era?

can you please name with which (pc) racing sim "nowadays" started?


thanks and good luck, "nowadays" are hard...
Look, I'm sorry if I touched a nerve but if you want to pay for the privilege of beta testing some obviously and deliberately unfinished software then that's your call...
 
AAANNNDDD damage/failures, which are lacking badly, huge part of the series. Might be licensing this and that, but in real life they can go bonkers things flapping here and there etc. But in the SIMULATION they are almost immortal. Only so minimal stuff added. Dirt on the windshield, helmet view, and ai flashing lights also.
 
Sorry for upsetting you.

Back in ancient times we had the self respect to avoid paying for obviously and deliberately unfinished software.

Look, I'm sorry if I touched a nerve but if you want to pay for the privilege of beta testing some obviously and deliberately unfinished software then that's your call...
As a kid of the early 90s grown up in a post sovjet country I am fortunate enough to have widnessed the transition from simple wooden calculating machines made out of wood to PCs that fit within your pocket within 30 years - one thing I can tell you how fed up I am about this attitude of old people talking about self respect and ancient times. Times move on ...
 
Premium
Seems like the business model nowadays is:

-Release with absolute minimal content.

-Lock most of the content behind DLC paywalls, structured so that a full season grid requires multiple purchases.

-Make your money from the day one preorder crowd. Cash up front, bug fixes later... probably.

-Publish a roadmap to finish the sim eventually (out of the goodness of your heart, seeing as you've already made your money from people paying for EA...?). Ask for patience because trust us, it's hard to add basic singleplayer features like a championship mode. Yes, I know we had those in the 1990s, but it's really tough, honest.

-More WEC seasons slip by = more DLC to paywall

-Keep it listed as EA indefinitely to deflect any criticism
What you wrote is understandable to some degree but I honestly think LMU is not the best example of EA done horrible. First of all, the first public version contained the whole 2023 season. I wouldn't call that "absolute minimal content". Sure bugs were present (still are) but unfortunately that's the case with many v1.0 fully released games "nowadays".

Selling DLC during EA is shady, no question about that, but in this particular case was justified a bit by the financial difficulties of the company. Me personally, was very interested in a dedicated WEC sim, so I "invested" my money into this EA game in order to help this dream come true. LMU is getting in shape pretty nicely - that's kind of a testimony for my money spent on it.

Back in the good old days, when everything was better, the Internet wasn't available or at least not to the general public, so developers had to polish their games because fixing them later wasn't really an option. Still, we all know old games that were patched later once or twice, the patches often published in gaming magazines. And we all know old games that had bugs in them whitout them ever being fixed. I'm old enough (47) to recall those times and I know that I don't miss those at all. Sure, developers seem to be lazier "nowadays" but this nowadays actually means the last two decades or so, so we had enough time to get used to this practice. Also, keep in mind that todays' games are much more complex than games in the '90s, the working hours put into them is just insane, so recent games are much more prone to errors, bugs or wrong decisions.

Like it or not, this is how it works today, and I find it strange if one is still beating this dead horse...
 
As a kid of the early 90s grown up in a post sovjet country I am fortunate enough to have widnessed the transition from simple wooden calculating machines made out of wood to PCs that fit within your pocket within 30 years - one thing I can tell you how fed up I am about this attitude of old people talking about self respect and ancient times. Times move on ...
Sure, because everything is better today, right?...

Also, i am also tired and sick of hearing people who grew up in those countries moaning and complaining. The west wasn't like they portray in the american sitcoms and movies you know? When i was a kid, a family would be lucky to have a car, nevermind electronic toys.
 
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What you wrote is understandable to some degree but I honestly think LMU is not the best example of EA done horrible. First of all, the first public version contained the whole 2023 season. I wouldn't call that "absolute minimal content". Sure bugs were present (still are) but unfortunately that's the case with many v1.0 fully released games "nowadays".

Selling DLC during EA is shady, no question about that, but in this particular case was justified a bit by the financial difficulties of the company. Me personally, was very interested in a dedicated WEC sim, so I "invested" my money into this EA game in order to help this dream come true. LMU is getting in shape pretty nicely - that's kind of a testimony for my money spent on it.

Back in the good old days, when everything was better, the Internet wasn't available or at least not to the general public, so developers had to polish their games because fixing them later wasn't really an option. Still, we all know old games that were patched later once or twice, the patches often published in gaming magazines. And we all know old games that had bugs in them whitout them ever being fixed. I'm old enough (47) to recall those times and I know that I don't miss those at all. Sure, developers seem to be lazier "nowadays" but this nowadays actually means the last two decades or so, so we had enough time to get used to this practice. Also, keep in mind that todays' games are much more complex than games in the '90s, the working hours put into them is just insane, so recent games are much more prone to errors, bugs or wrong decisions.

Like it or not, this is how it works today, and I find it strange if one is still beating this dead horse...
Why, because things suck more today, he should be quiet?

Look, if you and others want to be scammed, or bled dry by bad business practices, its your choice. But don't moralise people that dont fall for it.

And yes, i do miss the old days of finished games. No wonder retro gaming is such a thing now, its not just nostalgia.
 
How about actually being a released title for starters ?
The article comes and suggests opinions about the content for the game and these guys always appear repeating the same thing.
Well, nobody puts a weapon in your mouth to make you buy the game, you only buy it if you want to, and if you say you didn't buy it, it's even worse, if you didn't buy it you lose the right to complain...
 
The article comes and suggests opinions about the content for the game and these guys always appear repeating the same thing.
Well, nobody puts a weapon in your mouth to make you buy the game, you only buy it if you want to, and if you say you didn't buy it, it's even worse, if you didn't buy it you lose the right to complain...
Load of nonsense, Anyone can recognize and call out poor practices, You don't get to gate keep opinions within the community because yours is different.
 
Why, because things suck more today, he should be quiet?

Look, if you and others want to be scammed, or bled dry by bad business practices, its your choice. But don't moralise people that dont fall for it.

And yes, i do miss the old days of finished games. No wonder retro gaming is such a thing now, its not just nostalgia.
My friend forgets that the productions are not the same anymore, I am in favor of having the right to an opinion, unless it is always the same thing, then it gets tiring, but look, make a comparison, Grandprix2 from Microprose was 45mb in size, Nascar Racing 1 and 2, as I indicate Racing 1 and 2 were between 20 and 50 Mb, these are different times, the budget for these games was between 5 to 10 thousand dollars, the studios had 10, 30 employees, even games from the 90s and 2000s did not reach these values, these structures, what am I trying to get at? In order for us to have games to entertain us, they have to be profitable for those who create them. We can disagree, yes, we don't have to say amen to everyone, but let's be reasonable to those who try to bring something new, new resources, new experiences. I'm more of a Kunos, Reiza, Motorsport Games than an EA of FIFA and F1, which charges you for a new game every year and delivers a game without evolution, broken, and with a high price, and I don't see all this outrage.
 
My friend forgets that the productions are not the same anymore, I am in favor of having the right to an opinion, unless it is always the same thing, then it gets tiring, but look, make a comparison, Grandprix2 from Microprose was 45mb in size, Nascar Racing 1 and 2, as I indicate Racing 1 and 2 were between 20 and 50 Mb, these are different times, the budget for these games was between 5 to 10 thousand dollars, the studios had 10, 30 employees, even games from the 90s and 2000s did not reach these values, these structures, what am I trying to get at? In order for us to have games to entertain us, they have to be profitable for those who create them. We can disagree, yes, we don't have to say amen to everyone, but let's be reasonable to those who try to bring something new, new resources, new experiences. I'm more of a Kunos, Reiza, Motorsport Games than an EA of FIFA and F1, which charges you for a new game every year and delivers a game without evolution, broken, and with a high price, and I don't see all this outrage.
It this for real? You do realize that the big difference in space is because of assets, not the code?(textures, polygons, etc) ? Sure teams might be bigger these days, but that only makes the end result more appaling.

Reiza is a glorified modding team. Kunos has released 2 games in 12 years, and took years to "finish" each, MSG is already trying their second atempt, and altough its going ok, people are still waiting for crucial features, as this very article exemplifies.

This "outrage" is because these are no better than EA, etc. Both are putting out subpar, buggy, unfinished products.

EDIT: and i am not slagging anybody off. But the industry as a whole. This industry was a lot more healthy back then than it is now.
 
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My friend forgets that the productions are not the same anymore, I am in favor of having the right to an opinion, unless it is always the same thing, then it gets tiring, but look, make a comparison, Grandprix2 from Microprose was 45mb in size, Nascar Racing 1 and 2, as I indicate Racing 1 and 2 were between 20 and 50 Mb, these are different times, the budget for these games was between 5 to 10 thousand dollars, the studios had 10, 30 employees, even games from the 90s and 2000s did not reach these values, these structures, what am I trying to get at? In order for us to have games to entertain us, they have to be profitable for those who create them. We can disagree, yes, we don't have to say amen to everyone, but let's be reasonable to those who try to bring something new, new resources, new experiences. I'm more of a Kunos, Reiza, Motorsport Games than an EA of FIFA and F1, which charges you for a new game every year and delivers a game without evolution, broken, and with a high price, and I don't see all this outrage.
Comparing game size from then to now is apples to oranges. Those games back then were that small because the resources and compute power was a fraction of what we have today. To say games of yester year are so simple compared to today's games is completely ignoring that the tools available to create games today are also magnitudes more powerful than back then. It's like you're comparing games of the past to games of today without acknowledging that the technology across the board has advanced greatly.

In terms of criticism towards yearly AAA releases you got your head in the clouds or stuck in your own bubble if you think there isn't criticism towards things like Fifa, Madden, NBA 2k etc. There are YouTube channels that are entirely dedicated to criticizing those types of games.
 
Sorry for upsetting you.

Back in ancient times we had the self respect to avoid paying for obviously and deliberately unfinished software.

Look, I'm sorry if I touched a nerve but if you want to pay for the privilege of beta testing some obviously and deliberately unfinished software then that's your call...
born in 1969
back in the ancient times you would sent your opinion via post mail in a monthly magazine who would had a paid article with some photos and you would be ignored.

back in ancient times you would have no early access but no access at all if you didn't live in a major city of a first world country. you would wish your cassette player wouldn't ruin the cassette with the data for your expensive amstrad.

im getting really tired with nostalgia, especially when it comes from people who didn't live at that times but instead believe half truths like yours.

anyway, can you (or the people who liked your post) please define "nowadays"? can you please mention the last sim you bought for your PC who didn't had the bad things you mentioned?
this could made easier for me to understand what you mean.
 
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Premium
Why, because things suck more today, he should be quiet?

Look, if you and others want to be scammed, or bled dry by bad business practices, its your choice. But don't moralise people that dont fall for it.

And yes, i do miss the old days of finished games. No wonder retro gaming is such a thing now, its not just nostalgia.
No, he shouldn't be quiet. I've just responded to his thougths with my thougths. After all, this is a forum.

Look, I don't want to be scammed and I gave pretty clear examples why I don't feel scammed with LMU. Care to elaborate more? What's your opinion about releasing LMU with "absolutely minimal content" when in fact it featured the whole 2023 season right off the bat?

When it comes to DLCs I actually agreed with him that it was a shady move but at the same time I can understand the reason behind it in this instance. Nobody is forced to buy the DLCs, you know. There are daily online races on schedule wich uses the base content and can keep you busy racing with others.

In the meantime there were crucial fixes, new features and QoL improvements so if you own the base content only, you can still have a much better experience now as opposed to the first public version of the game. This is what's early access is about. How exactly is this a scam in the case of LMU?

The Train Sim World franchise on the other hand is a good example of a scam. They release new games quite frequently and those "new" games could have been updates to the first one. I stopped buying those games, so no, I don't like to be scammed.

And finally, your last paragraph feels like you didn't even try to understand my point. I do like old games (my all time favourite is GTR2 - no wonder I like LMU as I think it has the potential to become something similar). What I don't miss is the fact that many games weren't finished 100% (sure, the intention was there) and you had to buy a magazine with a CD attachment to have the latest patches because Internet access was a luxurios thing back then. Technology has moved on, and we should also do so. What's your comment on that?
 
Sure, because everything is better today, right?...

Also, i am also tired and sick of hearing people who grew up in those countries moaning and complaining. The west wasn't like they portray in the american sitcoms and movies you know? When i was a kid, a family would be lucky to have a car, nevermind electronic toys.
I think you miss the point of my post a bit. I am neither of the opinion that everything was better in the past nor that everything has changed for the better. There is obviously alot to be said about the state that some products are released in these days aswell as about how software distribution works these days in general. The problem is alot of that stems from the fact that we - the consumers - have changed alot aswell and demand things we haven't deemed important in the past. Best example of this are expensive licenses that pretty much limit how much you can spend on development. We demand laser scanned tracks and cars. The complexity of software has changed aswell. Wages have increased considerably aswell for developers. Everything just adds up to the point that the "good" old way of releasing finished titles and a patch or two doesn't work these days, even for simple indy titles. Users also demand continious support. It's mind blowing how many people still ask for rF2 updates ... a title released in 2010.

Either way, ofcourse people can voice their opinion why everything was better twenty years ago when we had eye piercing tube monitors that covered the whole table. But it is how it is so we either suck it up or stop using new software or hardware ... it's rather easy. Luckiliy enough there is alot of the old software still available and ready to use. So yes, I don't understand the whining.
 

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