Le Mans Ultimate February Update Tested: More Than Just LMGT3


The Le Mans Ultimate February Update adds more LMGT3 contenders and a revised tire model - we tried it early, and here are our thoughts.

Three new LMGT3 cars, one of them for free, revised tire physics, new track variants and quality of life improvements - Le Mans Ultimate is becoming an ever more complete sim racing experience exactly one year after its Early Access launch.

When will the Le Mans Ultimate update release?​

Over the weekend I was able to test the new LMU update that will be released to all of you on February 25, already confirmed for around 10:00 UTC. The Pack 4 DLC, still part of the 2024 Season Pass, standalone price €6.99, brings the Spa 24-winning model, the Aston Martin Vantage LMGT3, and the highly anticipated Porsche 911 GT3 R LMGT3 (992). The next free car is no less exciting, this year's Daytona 24 Hours GTD class winner - the Ford Mustang in its LMGT3 version! We'll talk about the new cars in a moment, but first something more important.

Le Mans Ultimate February GT3 Update Porsche Aston.jpg


Le Mans Ultimate: Revised LMGT3 Tire Model​

Although the LMGT3 class already feels very authentic and real GT3 drivers like James Baldwin or David Perel have attested to the high realism of their McLaren 720S or Ferrari 296 counterparts in LMU, especially in terms of ABS and cornering behavior, developer Studio 397 has collected further feedback and enhanced the tire model for the LMGT3s – prototypes will also benefit from these updates at a later date.

To remind myself of the old tires, I did a few laps at Sebring with the Corvette pre-patch, and the cold slicks in particular are very difficult to anticipate and surprise me with a sudden loss of grip. LMU is known for its merciless cold tires! This is the first thing that has been mitigated with the update. The point at which you lose grip is similar, but the limit before that feels 10% wider, and you know earlier from the car's movements and the Force Feedback that something is about to happen that will cause you to spin. You have more control and are less of a passenger.

In both versions the car has a good operating temperature from lap 3, I've turned the ABS down a bit then. LMU has always given me a huge difference between the mid-engine and front-engine concepts, especially the light front axles make precise turn-in and positioning more difficult, good trail braking technique and working with the balance of the car are very important. This was a bit wobbly and spongy at times, especially with the Corvette. The best way I can describe the update now is that it feels like the resolution has been increased from 720p to 1080p. The challenge is still the same, but the feel and confidence of when you can push is much better!

Le Mans Ultimate February GT3 Ford Mustang Bahrain.jpg


Le Mans Ultimate Ford Mustang LMGT3: Detailed Like No Other​

Driving the new Mustang, which feels heavier but has an easier to understand front axle, adds to the enjoyment of these LMGT3s in LMU. The Force Feedback during braking alone is incredible - twitches, micro-bumps and an amazingly detailed force transmitted to me by the Simagic Alpha U in my setup. To be honest, I've never experienced anything like it, and I have no idea how Studio 397 achieves it. What I can tell you is that this car is incredibly detailed and great to drive - the versions in iRacing and ACC are no comparison, not even close. I encourage you to try it once the update launches and let me know what you think down in the comments!

The sound is also good, although there still seem to be a few bugs. I've experienced the engine suddenly disappearing under no load and it's also suspiciously quiet at low revs. The red line doesn't quite match the shift indicator in the HUD, but these are minor issues that can certainly be ironed out quickly. Mustang LMGT3, especially as free DLC - big thumbs up!


The Aston Martin is in the same vein and sounds even better to me. This Evo facelift was first available in Rennsport, and no other sim has the sporty Brit. Even with the standard setup, the Aston offers a very good balance and should be a good choice for LMGT3 beginners, as the front-engine concept ensures a comprehensible steering behavior here as well. Even when the tires are out of the optimum temperature window or worn, the car remains forgiving.

Speaking of setups, all car settings will probably have to be overhauled from tomorrow, so the Coach Dave setups available in-game will disappear for a bit, but come back soon, if I've understood correctly.

Le Mans Ultimate February GT3 Update Porsche Sebring 2.jpg


Porsche 911 LMGT3 R (992): Different Character​

With the distinctive, mechanical, rich sound of the GTE RSR in mind, I was really looking forward to the GT3 R Porsche. In terms of sound, however, it is unfortunately a disappointment for me. It sounds like a hair dryer in the cockpit, very thin and somewhat synthetic. Of course, I understand that the engine is a bit further away from the driver than in the RSR and it may be realistic, but I would still like it to be throatier. What do you think?

The 911 reacts much faster and punishes rougher steering corrections and input, the braking behavior is also very different from the other two cars due to the rear-engine concept. The fact that the cars feel so fundamentally different is one of LMU's great strengths.

Le Mans Ultimate Alternate Track Layouts​

  • Fuji Speedway Without Sector 3 Chicane
  • Monza Curve Grande - cutting the first chicane
  • Spa-Francorchamps: Endurance Pits with 62 pit boxes
  • Sebring School Layout
  • COTA Club
  • Bahrain Endurance
  • Bahrain Paddock
  • Bahrain Outer
  • Le Mans Without Chicanes

It's also good to see that we're getting all these cars in new playgrounds in familiar surroundings - and for free. It adds variety to the racing and I like the Bahrain Outer layout better than the standard track. COTA won't be one of my favourites, even with the National variant, but it opens up a layout that might be better suited to pure LMGT3 racing. Fuji, Le Mans and Monza give us variants with fewer chicanes, who would miss T1 at Monza? And a full Mulsanne straight with no chicanes, why not? At Spa, the Endurance Pit Layout gives us more pit boxes for even bigger races. You could already see the Sebring School in the footage, also cool for more compact GT3 sprint action.

Le Mans Ultimate February GT3 Update HUD Changes.jpg


Le Mans Ultimate Update: HUD & Quality Of Life Changes​

But that's not all, Studio 397 has also made improvements to small details, having already worked on stability and menu flow over the last few months, and added features such as save games. We already talked about the cold tires, especially with the LMH / LMDh it can sometimes be quite tricky to get them into the right temperature window. A tire warmer option is now available to help with this if needed. But remember, your brakes need some time too. Additionally, available tires per event is now a thing to make a race weekend and endurance even more realistic.

The HUD gets a few improvements, so we can now see the amount of energy available for each car at the top, which means fuel for the LMGT3 and LMP2 cars, and the mixture of fuel and battery for the Hypercars. In Relative we can now see if we are on the same lap as our opponent or if we are ahead or behind with color coding. The lap delta box also has more information and the delta can be reset.

The racing AI has also been tweaked, in my experience the fast classes are very respectful of the slower ones, sometimes even a bit too passive. In one case in Spa, I just wanted to close the door on the right, the AI tried to take its chance on the left instead, something you don't often see in other titles. You can definitely have fun racing against the AI, but some hiccups will still break the immersion, especially in longer races. Their strategy behavior has been improved, they will no longer get new tires without needing them. The overall consistency is good, but there is still room for improvement.

There are also things that have been postponed, such as driver swaps. These will be coming in the May update, as well as teams – so you can create your own group or esports team within LMUs online system, including custom liveries and a sharing feature for them. There will also be DLC number 5 with the Qatar track and the missing two 2024 LMGT3 cars, the Lamborghini Huracán LMGT3 Evo 2 and the Lexus RC F LMGT3.

Le Mans Ultimate February GT3 Update Ford Mustang Sebring 2.jpg


Verdict​

I think Studio 397 is on a very good path here, even though it has taken a little longer and there are always challenges in the background, the team is delivering the best sim racing experience for me personally at the moment. The cars are just awesome and unique to drive, and studios like iRacing and Kunos for AC EVO should take note to not fall behind in terms of driving physics.

Even though I don't think it's objectively true, it just feels like the density and frequency of physics effects are higher at LMU. After this first year, I really want to drive this title more often!

What's your opinion of the Le Mans Ultimate February Update, and what are you missing? Let us know in the comments below and join the discussion in our LMU forum!
About author
Michel Wolk
- Joined the OverTake crew in April 2022
- Sim Racing & content creation since 2012
- Petrolhead, Rally fan, Subie driver, Nordschleife addict, Poké Maniac, Gamer, 90's kid

Current Rig Setup:
- Sim-Lab P1X Pro Cockpit
- 3x ASUS TUF Gaming VG32VQR
- RTX 4080, AMD 5800X3D, 32GB RAM
- Simagic Alpha Ultimate
- Simucube ActivePedal Pro Brake
- Sim-Lab XP1 Throttle
- Moza HBP Handbrake

Comments

I’m not sure if you had the opportunity to test the update before this patch was released (based on your comments, it sounds like you did), but there has been little to no effort to share any meaningful insight regarding the AI observations. More detailed feedback would be appreciated. Not only for us, but for Studio 397/MSG to read.
 
Last edited:
OverTake
Premium
Daytona 25 - 2.4hr 3rd place LMDh
I’m not sure if you had the opportunity to test the update before this patch was released (based on your comments, it sounds like you did), but there has been little to no effort to share any meaningful insight regarding the AI observations. More detailed feedback would be appreciated. Not only for us, but for Studio 397/MSG to read.
What do you want to know in particular? :) There are countless elements of AI Racing behaviour, I touched on a few, as it was not the main topic of this article / video. In the video you can see more detailed scenes of what happened and how the AI is battling or making mistakes.
 
No, no, no, this is what I was afraid of regarding the AI. I will have to test it myself, but I hope they didn't ruin it. Faster classes being aggressive and quick while lapping slower classes was so great, this video doesn't go into much detail but it seems to be worse now?
 
What do you want to know in particular? :) There are countless elements of AI Racing behaviour, I touched on a few, as it was not the main topic of this article / video. In the video you can see more detailed scenes of what happened and how the AI is battling or making mistakes.
I believe it would have been more beneficial to request a detailed changelog outlining the specific updates in the AI department. From there, it would have been helpful to showcase gameplay in scenarios where these changes are most evident. The video only contained two brief clips related to the AI, which felt insufficient. It would have been better to have at least a minute or two demonstrating battles, as well as faster traffic navigating through slower-moving vehicles, etc, to give a clearer picture of the changes - even if minor.

I appreciate it's difficult, but more love needs to be given on this side. After all, it's one of the most important aspects of LMU..
 
Off the back of this, I think I might finally press the button and pick up LMU this week :)

Regarding the sound of the Porsche: for what it's worth, I was at the 2024 LM24hr last year. First time I'd seen/heard the 992-gen GT3 Porsche in person and it did seem quieter than I remember the RSR being.
 
No, no, no, this is what I was afraid of regarding the AI. I will have to test it myself, but I hope they didn't ruin it. Faster classes being aggressive and quick while lapping slower classes was so great, this video doesn't go into much detail but it seems to be worse now?
I watched this video and faster classes lapping slower classes doesn't seem to be worse at all:

 
Last edited:
OverTake
Premium
Daytona 25 - 2.4hr 3rd place LMDh
I believe it would have been more beneficial to request a detailed changelog outlining the specific updates in the AI department. From there, it would have been helpful to showcase gameplay in scenarios where these changes are most evident. The video only contained two brief clips related to the AI, which felt insufficient. It would have been better to have at least a minute or two demonstrating battles, as well as faster traffic navigating through slower-moving vehicles, etc, to give a clearer picture of the changes - even if minor.

I appreciate it's difficult, but more love needs to be given on this side. After all, it's one of the most important aspects of LMU..
Alright, I took note for the next time and we can do more in depth comparison about AI Racing in the future - maybe a follow-up to this one:

Here are the LMU Patch Notes regarding AI:
• Fix various issues with AI rejoin awareness including random dangerous rejoins
• AI leave more room when battling side by side
• Fixed AI misestimating corner radius on entry for overtaking, picking the outside line, running wide andgetting out of shape
• Improved AI trail braking and fixed random lockups
• Instead of trying to stay side by side when overtaking in braking zones, cars now pull ahead
• Increased gap lapping AI cars leave on straights• Fixed inconsistencies in AI performance
 
Last edited:
Alright, I took note for the next time and we can do more in depth comparison about AI Racing in the future - maybe a follow-up to this one:

Here are the LMU Patch Notes regarding AI:
• Fix various issues with AI rejoin awareness including random dangerous rejoins
• AI leave more room when battling side by side
• Fixed AI misestimating corner radius on entry for overtaking, picking the outside line, running wide andgetting out of shape
• Improved AI trail braking and fixed random lockups
• Instead of trying to stay side by side when overtaking in braking zones, cars now pull ahead
• Increased gap lapping AI cars leave on straights• Fixed inconsistencies in AI performance
Thank you. I appreciate your efforts here. :)
 
I watched this video and faster classes lapping slower classes doesn't seem to be worse at all:

I watched this video and it was nice to hear some thoughts from a "normal" seemingly no bs type personality. Cars looked and sounded great which I expected and even on the short track at sebring the AI looked fine even making the odd mistake which makes it seem more human (rf2 and lmu seem to do this really well anyway). Only time I ever get annoyed by the ai in LMU is probably down to me being impatient in passing in silly places and getting forced off the track when lapping the gt3 cars if I use hypercar. Always have trust in it to pass fine if I'm in a gt3 though not once been taken out by it unlike in other sims I won't name incase the easily offended are lurking.
 
Premium
With OT, and other "simfluencers" already testing the new content there is one thing that does grind my gears. I do however need to qualify that this is not directed solely towards LMU, but more directed to the entire sim racing software industry, and by extension the entire gaming industry.

First off I can accept that media outlets and prominent streamers get the product for free - it's marketing and I in no way begrudge those that do for that purpose.

However at the moment wherever I go in the sim racing sphere I see places like OT and some streamers that I've never even heard that have got the new content for free and are already enjoying it.

Yet the people who have already paid for it in the form of the season pass still have to wait to try it for themselves. To me this a kick in the bollocks delivered by the studio to the paying customer.

I personally think that everybody should be given access to the content at the same time, especially if those people have already paid for it. It's the paying customer that keeps the studios afloat, but many times they seem to be treated as a second class citizen by the studios.

Maybe I'm just being grumpy today, but my gears are very definitely grinding at the moment about this.
 
Premium
It's clear when everyone gets access, like in TXR/Evo, all the big issues get made very clear, by those just showing it like it is. Those who have their livelihoods tied to making "enticing" content for the clicks, views, and subs will make sure it is agreeable. But marketing/propaganda is tied at the hip to the financial/freedom system.
 
It's my go-to sim, period. S397 can take all my money to keep perfecting it and enriching it with more content and features.

I drive in AMS2 and ACC from time to time too, and they still bring me a lot of fun, but then I jump into LMU for a quick race, and it just blows my mind in terms of immersion, physics, and FFB details. The level of immersion is on another level.
 
I don't mind that content creators get access to it early, but I think they could solve the angst by not allowing them to show content until it is released to all. Gives the content creators a window to test and make their content, but doesn't rub it in to those who paid for it.
 
Premium
I don't mind that content creators get access to it early, but I think they could solve the angst by not allowing them to show content until it is released to all. Gives the content creators a window to test and make their content, but doesn't rub it in to those who paid for it.
But even with that proviso, my argument to that is why are content creators considered a priority over paying customers?
 

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