Le Mans Ultimate Offline Championships: Why Sim Racers Will Have To Be Patient

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Images: Motorsport Games / Studio 397
Le Mans Ultimate is predominantly a multiplayer experience, and it might be a while until that changes - but offline improvements are on the list.

It has been about a year since Le Mans Ultimate was released in Early Access. Since then, it may not have reached its version 1.0 state yet, but it has come along nicely to a point where many sim racers appreciate its online racing - which is its main focus at the moment.

LMU's latest update "was super good for the company, really well received", Motorsport Games CEO Stephen Hood looks back. "We had a lot of positive feedback, and a lot of the influencers are playing it - and enjoying it. That's the key thing."

Indeed, LMU saw an increase in the average number of players of over 130% in December compared to November - likely a combination of the ever-popular GT3 class making its debut and the arrival of hosted servers. As the RaceControl online system offers progression in the form of ratings and licenses, the multiplayer is attractive to many sim racers.

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LMU: Singleplayer Not The Focus - For Now​

However, those who are looking to get their WEC fix in singleplayer only have a single mode to fall back on (not counting the Co-op mode as that is not purely singleplayer) - race weekend. Now, that is obviously better than just a simple time trial mode, but as there are plenty of offline-first sim racers out there, many have been wondering about singleplayer championships, for instance.

The good news is that the framework is there, according to Hood: "We actually did have some of this running in a very early version of the game that was not launched. It is being discussed internally." The bad news for anyone hoping for a swift implementation, on the other hand, is that "there is a question mark as to whether or not we do that later this year", Hood continued. "I think there is a clamoring for it. I'm just a bit hesitant because you are then building two games in one."

Now, this is something Le Mans Ultimate wants to eventually do, but it also means that the Studio 397 team and Motorsport Games want to do it properly. "I do think we have the capability of getting there. I just don't want to put our resources into it right now, given where we are", explained Hood.


Two things tie into this: For one, the team has become relatively small after some staff had been cut in 2024, and on the other hand, online is the team's current firm focus. With many sim racers looking for the addition of online driver swaps in May to be able to compete in proper team endurance events and the revival of Le Mans Virtual on the cards, this seems logical.

At the same time, the disappointment of the singleplayer-minded sim racers is also understandable. Hood sees the team in a bit of a dilemma in this regard: "If we did singleplayer and didn't do multiplayer, it would be the other way around I'm sure."

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Offline Modes Are Integral​

That said, the development team does consider the singleplayer modes an integral part of the sim's future. "We recently had a meeting in Silverstone, where the UK part of the team is", explained Hood. "And there was a big call for 'we can't even say we're complete until we have this offline, singleplayer championship', and I understand that. That is my background as well from working on the F1 game series."

However, Studio 397 does not want to simply create a series of races with a points system attached and be done with it. Similar to how Reiza Studios wants to make Automobilista 2's Career Mode an engaging and deep experience, LMU should also see a better representation of what an actual season is like. "Just chaining the races together to build a championship is not something that we are really interested in doing", affirmed Hood.

There is more to it, after all. "There's a story that plays out. That does not mean we are going to create a massive amount of cutscenes - that's not within our grasp, and I don't think it's what we need", Hood continued, meaning more of a naturally developing story based on race results and on-track battles, for instance.

"But there is a concept of being a part of this story that plays out over a championship that requires things like AI making informed decisions and pit stops. They do make decisions at the moment, but some of the data they're receiving is not as high fidelity as it should be." The key element, according to Hood, is that "everything is interconnected."

For this, Studio 397 has already looked into "how to make the AI drivers more realistic per the personality and behaviors from real-world drivers and performances and injecting them into the game", explained Hood, "so it's a live experience that dynamically changes, so they're not just Bob the AI driver who's got a real-world name. That's a bit empty. There's lots of things cool things we can do there."

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Le Mans Ultimate Tire Model: More Adjustments Possibly Soon​

Meanwhile, Studio 397 has been working on further refinements to the tire model. It had already been modified for the LMGT3 cars upon their release, but more changes are coming - and, according to Hood, they are quite enjoyable. "It feels fantastic and makes cars like the mid-engined ones that I consider to be quite sketchy in places like the Porsche Curves at Le Mans really tricky."

Tricky in a good way, though, as Hood continued: "You really feel the tires starting to bite and can really lean on the cars when they are fresh and up to temp. The braking feels better, so does the squirming under acceleration." The refined tire model could be in LMU "next month", should a few remaining issues be solved until then, according to Hood. This would form the base for rolling out to the LMP2 and Hypercars after that as well.

What singleplayer elements do you hope for in Le Mans Ultimate? Let us know in the comments below and join the discussion in our LMU forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Whilst the co-op really made me appreciate the AI for what they are... It isn't a SP mode...

A championship mode would probably give SP players a lot more to do, but with so much in flux how many will actually be completed will be up in the air as any update may break the experience or as was in the case with other titles, break the save itself...

What are my hopes for the Ultimate Le Mans SP?

A career that spans 20-30 years with various eras of World Sportscars represented and the ability to spend seasons in IMSA/ELMS/ALMS before making my way up... The ability to choose the starting era and AI that makes it all worth it...

It's a tall ask for 2025, maybe by 2027 it'll be tuned and tweaked enough to receive the beginning of the career mode...
 
Offline single player championship mode is key for me. I don't race online and don't want to. However, doing race weekends is slowly getting boring. Championship mode would keep me engaged for much longer. In the end, WEC is all about the championship, scoring points on various tracks.
 
For anyone looking for championship mode - use Second Monitor for that purpose.
However, the ai in LMU is rather subpar unless you race in LMDh cars only. If not, be prepared to be driven off track and rear-ended endlessly. So there's quite a lot of work to be done on that before considering it for single-player.
 
Tbh, if they carried on releasing DLC for it (2025 and beyond), a great offline experience would be starting in a GTE/GT3 team back in '23, then moving into a more competitive GT3 team/LMP2 team for '24, and then onto the big boys in the hyper class for '25. You don't need cut scenes, just contracts/emails from your "manager" for you to assess which way you want to go, and what your offers are for the season ahead. You could even do test days for different teams and then assess which car suits you best for the coming season.
 
I’m beating on the same drum and repeating myself here, but the issue(s) I have are the marketing of dlc’s and focus on that rather than making good on the EA roadmap we signed up for. LMU very good at what it does and is great fun, but I’m growing quite wary of the focus, which in my mind is not where it should be. All I hear in this article are excuses and “coming soon(tm)” and after a year of waiting I’m expecting them to deliver rather than dlc’ing “one more thing”

I’m sure I will be missing out, but I seriously don’t want to spend any more money (hence not paying -again- for things they should launch AFTER launching the actual game). I’m also growing tired of the “they are a small team and need our support” line. I already did that, and so far they have not delivered what they sold me, so why should I keep sending more money.

If your mother told you she had a very nice phone call from a man selling investments, and the payday is just around the corner, she just needs to cough up a little bit more to really win -you would call it a scam and call the police, right…? Why is underachieving and selling addons before the game is delivered any different..?

I’ve bought into a few EA projects in the past(AC, ACC, pCars 1+2, ACE as well as LMU) and none so far have had this approach.
 
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Premium
LMU AI is the best when I race, I feel like they are humans, it's so immersive

Yes same as rF2 for me, I race F3 Community mod offline I am online in my old server.
Not just that though, even as flatscreen user I honestly say i simply forget there is a monitor.
I cant say that about another engine.
Immersion is what you make it and let's face it, the rest don't have dynamic AI they drive like robots you never going to see them as humans. ( shrugs)

Tell you what to try, edit your Json so AI drives your car start Le Mans don't let your AI qualify so straight to race start last Hyper and watch him go , alien AI :x3:
Sit across room not in rig, a few laps of that you think you watching TV :coffee:
Hour race so you get one stop.

I forget can you force grid position to last like rF2, that would be even better.

============================================================

P.S. Sort of bad bug, keep running races like this and all achievement's are in your name
( facepalm )
 
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The fact that the team is now so small that they can't develop single player and multiplayer simultaneously is rather worrisome... that said, I would be more than happy if for now they "just" improve the AI awareness so they stop hitting the player in situations where it makes zero sense, at least in some tracks.

Sometimes the AI will hit the player even while going side by side on a long straight, for some reason I can't understand. Maybe the AI is trying to make a defensive maneouver to block the player, but they do it before they completly pass the player so they hit him, or maybe the AI wants to get to the racing line and doesn't realize the player is already there... wathever it is, the current AI is not yet ready for an offline championship mode.

These AI issues have been discussed on the Studio 397 official forums so I would like to think they're aware and working on it, but judging from the article it seems that while they are working on multiplayer there's no more resources to work on anything else... not feeling very optimistic really.
 
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Premium
The fact that the team is now so small that they can't develop single player and multiplayer simultaneously is rather worrisome...

Personally I just feel they concentrating too much on MP which is small segment of users.
I think they would sell more improving offline features.

Year ago they waxed lyrically about driver swap, AI control ( back ) Tracking and Championship.
They delivered nothing of that.
 
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Just of they thinking about AI in a deeper way already makes me happy. I want something enjoyable, custom champs with that would satisfy my SP needs.

Very excited to hear they are improving the tire model, I hope it makes it possible to feel better the weight of the cars.
 
"I think there is a clamoring for it. I'm just a bit hesitant because you are then building two games in one."

This quote seems odd to me. He isn't saying its like building two games at the same TIME, but into the one game. Whats that supposed to mean? Does he want to build TWO games instead?

I find all the quotes in this article very ambiguous other than you aint getting anything like we promised. Even splitting this DLC in two has left a bad taste for me. Probably going to fluff out part 1 with "extra layouts" so they can charge a standard price for it, then repeat the pricing for part 2... ie doubled the price of the remaining GT3 DLC basically.
 
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Personally I just feel they concentrating too much on MP which is small segment of users.

Small segment of sim racers who vote on OT polls...

Majority of sim racers who race weekly...

So for development terms MP trumps SP everytime... You want the people who play everyday not those who play once a month... And when the physics are in flux SP players will give up on championship modes because they have to reset or reconfigure their AI sliders after each physics update...

So for development terms what ACE has done is probably the worst possible approach... SP only and dodgy AI... So they're only getting hotlappers and the fanboys...

I think they would sell more improving offline features.

Year ago they waxed lyrically about driver swap, AI control ( back ) Tracking and Championship.
They delivered nothing of that.

SP stuff sells, but it doesn't raise the steam player charts either... You need those daily racers to improve the game and given that this team wasn't the original team on the project, going down the pick up and play MP only route was a very astute decision that has sped up development in other areas... That style of sim racing isn't for me, but it now has private servers so I'm happy to pour hours into it now...

But that development team swap over cannot be under rated... Some developers lose one member and the whole flavour of the game changes...

A lot of what we are going through now is what S397 should of done in the very first instance of their existence... Not chase SETA tyre curves, ruin the AI, balls up the UI many times and all the other crazy decisions they've done since S397 took over from ISI...

The previous development teams and Marcel completely threw the entire project under the bus for years before Hood took over and righted the ship... So patience is key, this isn't 5 years in like other projects or however long S397 has existed for now... This is really year 2 of this team working on it... There are going to be delays...

But if people can be patient over BeamNG and enjoy it for what it is, many people will do the same for LMU... It's been wildly more successful than predicted as many predicted a flop...

I think far too many fall for what is marketing, roadmaps are simply "this is what we plan to do please give us money to do it" and as we have seen countless times in sim racing alone... Developers can't stick to those roadmaps... But anyone who has done any coding will know the many reasons why that happens...
 
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Just bear in mind that no matter how bad they stuff up LMU, they have done worse, far far worse.

If there is any spin to be put on their efforts, its that expectations are so low, and they treat the target market like such chumps, That anything playable is going to exceed them.

Still won't save them from all the debt they gave themselves.
 
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30,000 ft overview and not really a commentary on Le Mans Ultimate specifically, but as a player I tend to check out when a dev's communication starts implying players gotta wait several years to implement stuff that used to be launch content, or is launch content in other games.

This is more or less why I dipped from Halo Infinite. When they started talking about Forge being years away, and "season updates" were just 2-3 maps and some playlists that were available by default in MCC, I uninstalled and never looked back.
 
Just bear in mind that no matter how bad they stuff up LMU, they have done worse, far far worse.

If there is any spin to be put on their efforts, its that expectations are so low, and they treat the target market like such chumps, That anything playable is going to exceed them.

Still won't save them from all the debt they gave themselves.

The fact they chose to not sell directly to the SP crowd first shows that money isn't a problem here...

Just as the case has been for years now... Being in debt only matters if there is one company on the portfolio...
 
The fact they chose to not sell directly to the SP crowd first shows that money isn't a problem here...

Just as the case has been for years now... Being in debt only matters if there is one company on the portfolio...
Comments that nonsensical only work as satire.
 

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