10 Unconfirmed Cars We Spotted In The Project Motor Racing Trailer


Project Motor Racing looks to celebrate endurance racing throughout the decades - and its trailer showed a number of interesting cars that have not been confirmed yet. Here are ten we spotted!

Image: Straight4 Studios / GIANTS

With plenty of familiar faces from the GTR days in its rows, it was probably a foregone conclusion that Straight4 Studios would not aim to create yet another GT3 sim when developing Project Motor Racing. This was somewhat confirmed by the slew of early 2000s GT cars being confirmed to be on board prior to the offical reveal of the upcoming sim, with the studio being as specific as mentioning the 2004 and 2005 FIA GT seasons.

There will be a lot more in the title that will be published by GIANTS Software though, as it turns out. Keen-eyed observers could spot a number of cars in the official trailer that was also shown at the Zürich preview event. It features five-time Le Mans winner Derek Bell, who tells the viewer about his love for motor racing.

This is accompanied not only by footage of Ben Collins, Straight4's test driver and handling consultant, getting into a rig and firing up PMR, but also real-life and in-game racing scenes. And those revealed a number of cars that have not yet been confirmed for Project Motor Racing. Here are the ten we spotted.

Real-life Footage​

All of the following cars were not spotted as in-game models, but in real-life footage. While some of their appearances may be coincidental, these sorts of clips are rarely put into a on official trailer like this one by coincidence - so we could imagine these GT racers to end up in Project Motor Racing indeed.

Project Motor Racing McLaren F1 GTR - Matthew Lamb Wikimedia Commons CC BY-SA 2.0.jpg

Image: Matthew Lamb via Wikimedia Commons, available for distribution under the SC BY-SA 2.0 Deed

McLaren F1 GTR​

Starting off with the first member of a quartet of 1990s GT racers, the McLaren F1 GTR is one of the first car to be seen in brief clips of the 1996 BPR Global GT Series, or perhaps the 1997 FIA GT Championship - it's difficult to pinpoint.

The racing version of the Gordon Murray-designed supercar with a big BMW V12 engine in the back probably needs no introduction to racing fans. Its distinctive look and sound make it iconic, and it actually managed to take the overall victory in the 1995 24 Hours of Le Mans despite not competing in the top class, aided by rain.

The F1 GTR was a staple in mid-to-late 1990s GT racing, which went through a bit of a difficult phase. After the demise of the World Sportscar Championship, GT racing slowly emerged from its ashes in Europe via the BPR Global GT Series, which turned to FIA GT from 1997 onwards.


Lister Storm GTS​

We know what you're thinking. "Hang on, the Lister has been confirmed already, right?" Well, yes, but not this one. The black wedge we witnessed Straight4 run (and laser-scan) at Silverstone in 2024 was the Storm GT - the GTS was the first version of that car introduced in 1995.

Already very wedge-shaped and sporting a striking livery thanks to sponsorship by UK football (or soccer, if you prefer) team Newcastle United, the car competed in the BPR Global GT Series in 1995 and 1996, showing flashes of promise, but also was not the most reliable vehicle.

The GTS was replaced by the GTL for 1997, essentially a more streamlined version of the GTS. The bulging hood of the GTS was no more - and since that can be clearly seen in the trailer, it has to be the GTS that is shown.


Lotus Esprit GT1​

A somewhat obscure GT racer of the 1990s, the Lotus Esprit GT1 (also referred to as the Esprit V8) can be spotted among the other 90s GT cars in a few brief shots. Its distinct boxy shape is almost hidden by its black livery, so you really have to look closely. The car started competing in 1996 and actually ran until 2002.

It was not much of a match to the GT programs of bigger manufacturers, so the Esprit's endurance career was not exactly a very successful one, nor was it all that long. After its 1996 BPR campaign, the car was succeeded by the Lotus Elise GT1.

Project Motor Racing Porsche 911 GT2 Evo.jpg

Image: Thesupermat via Wikimedia Commons, available for distribution under the CC BY-SA 3.0 Deed

Porsche 911 GT2 Evo​

The final of the four cars seen in these BPR (or FIA GT) clips is the Porsche 911 GT2 Evo. A GT race without Porsches in it is hardly imaginable in 2025, and it was no different in the mid-1990s. The 1996 BPR Global GT Series saw nine of the cars entered in the GT1 class, plus three 911 Bi-Turbo and the works effort with the 911 GT1.

It may be difficult to distinguish some of these rather similar-looking versions, but the giveaway in the clip is the teal-and-white livery of the car paired with the (rather blurry) Konrad Motorsport logo on the front bumper - the German team fielded a GT2 Evo that most notably saw endurance legends Henri Pescarolo and Bob Wollek behind the wheel at times.

Project Motor Racing Porsche 917 K - Porsche Newsroom.jpg

1970 Le Mans winners Hans Herrmann (left) and Richard Attwood with their victorious 917 K. Image: Porsche Newsroom

Porsche 917 K​

Do we even need to introduce this car? We feel like Steve McQueen did this at lenght already in his 1971 movie 'Le Mans', immediately elevating the Gulf-liveried 917 K to cult classic that racing fans around the world still adore to this day. It was Porsche's first overall Le Mans winner in 1970, too, albeit in the red-and-white colors of Porsche Salzburg and with Hans Herrmann and Richard Attwood behind the wheel.

The Group 5 racer with its big flat-12 engine is still impressive today, and it spawned a number of variants, including a longtail version that managed to run at over 380 kph on the Hunaudières straigth - in 1970, mind you! And who could forget the Can-Am Killer, the 917/30 - a 917 without a roof but copious amounts of turbo boost applied.

Derek Bell actually competed in sportscars at the time, having raced the 917 LH in 1971 after previously piloting a Ferrari 512S in 1970 - considering that he could have given valuable input to Straight4 Studios and the pedigree of the 917, we'd be surprised if it was not in PMR. Plus, it did compete alongside the Lola T70 Mk3B GT that we already got to drive in Zürich.

Project Motor Racing Porsche 956 LH - Porsche Newsroom.jpg

Image: Porsche Newsroom

Porsche 956​

While the 917 did not compete very long in the World Sporscar Championship before the rules were changed making it obsolete, the Porsche 956 and its derivative 962 C were extremely successful throughout almost the entire 1980s. The trailer shows a Canon-sponsored 956 sliding around, and Bell scored a Le Mans win (1982) and a second place (1983) in a 956 - plus two more victories (1986 and 1987) in the 962 C in addition to P2 in 1988.

So, the car should be a slam dunk, especially considering the importance of Group C in endurance racing. The 956, which evolved into almost indistinguishably-similar 962 C, was so successful that spin-off versions of the car even competed in the late 1990s still, with teams like Kremer or Joest creating their own open-top prototypes based on this platform. A proper legend - just like Bell.

In-game Footage​

On to the cars that did appear in in-game footage, though. Considering they were visible withing PMR, it is safe to say that they will be in the sim - and there were quite a few gems among them.

Project Motor Racing Panoz LMP-1 Roadster-S.jpg

Image: Straight4 Studios / GIANTS

Panoz LMP-1 Roadster-S​

Back in the 1990s, Panoz wasn't quite feeling the whole mid-engine thing. Instead, they opted to plonk a big Ford V8 into the front of their Esperante GT1 racer, a concept that stayed for the manufacturer's LMP900 design from 1999 onwards. In my opinion, it ranks up there on the list of greatest-sounding race cars of all time with its thunderous noise.

The car competed until 2001, and then again in 2003 as an Evo version after the successor LMP-07 disappointed. If there ever was a candidate for the most Batmobile-looking race car of all time, the LMP-1 Roadster-S would be a strong candidate - it just has that cool factor.

Project Motor Racing Audi R8 LMS GT3 Evo II.jpg

Image: Straight4 Studios / GIANTS

Audi R8 LMS GT3 Evo II​

Audi's current (well, outgoing) GT3 competitor makes sense considering the Lamborghini Huracán GT3 Evo2: The cars share the same platform and engine, run in the same class and are familiar to a lot of sim racers - so why skip it?

The R8 LMS GT3 Evo II (not the LMP900 R8 - confusing, right?) can be seen in a few clips and screenshots, so players can look forward to pushing the V10-powered racer to its limits once PMR releases.


Marcos LM600​

This one is probably the hardest to spot, as the car itself does not actually appear, but it can be made out in the car selection screen Ben Collins goes through briefly. About 36 seconds into the trailer, the former Stig can be seen selecting the Morgan Aero 8, switching from the Gillet Vertigo Streiff. In doing so, the menu skips a car - and that is the Marcos LM600.

Its distinctive colorful livery and shape - flat, but with bulging fenders and hood, give it away. The car competed in the GT2 class in the 1990s and would fit with the other four potential BPR Global GT Series cars, as all of them ran in the 1996 season, plus a few after that.

The Marcos started racing in 1995 and was particularly successful in British GT, taking the GT2 championship in 1995 and 1996. From 1999 onwards, an LM600EVO version appeared, which scored another British GT in 2000.

Project Motor Racing Reveal Lamborghini SC63 Audi R8 LMS GT3 Evo II.jpg

Image: Straight4 Studios / GIANTS

Lamborghini SC63​

And finally, what looks to be the cover car of Project Motor Racing, the Lamborghini SC63, marking the most modern entry in the PMR roster. The Italian manufacturer's Hypercar competitor ran in both WEC and IMSA in 2024, which was reduced to just IMSA in 2025.

With the presence of the car in the key art of Project Motor Racing, the Lamborghini SC63 will be in the sim without a doubt. Perhaps the more interesting question is which other Hypercar/GTP racers we can expect to appear alongside it.

Car Classes In Project Motor Racing​

Based on the cars that have been confirmed and spotted, we believe that we have identified most of the 10 classes that will be in Project Motor Racing at launch:

  • Group 5 circa 1970 (Porsche 917 K, Lola T70 Mk3B GT)
  • BPR Global GT Series/FIA GT GT1 1990s (Lister Storm GTS, McLaren F1 GTR, Porsche 911 GT2 Evo)
  • BPR Global GT Series/FIA GT GT2 1990s (Marcos LM600)
  • Group C (Porsche 956)
  • FIA GT 2004/05 (Lister Storm, Saleen S7R, Lamborghini Murciélago R-GT)
  • FIA GT 2004/05 N-GT (Mosler MT900 R, Morgan Aero 8, Gillet Vertigo Streiff)
  • LMP900 (Audi R8, Panoz LMP-1 Roadster-S)
  • GTE (Aston Martin Vantage V8 GTE)
  • GT3 (Lamborghini Huracán GT3 Evo2, Audi R8 LMS GT3 Evo II)

This would make for nine classes - the final one is difficult to pinpoint, but we could imagine a late-90s GT1 class (think Porsche 911 GT1, Mercedes CLK LM or Toyota GT-One), or a 70s GT class to complement the Group 5 prototypes. We will keep digging, of course!

Six of these classes we found to have been confirmed on the PMR website already just after finishing this article. Project Motor Racing will have:

  • Sports Car 70
    • specifically refers to the 1970 World Sportscar Championship season
  • GT (2004/2005)
    • FIA GT
  • N-GT
  • GT3
  • LMP
  • Hypercar

There will be more than 70 cars in total when Project Motor Racing launches on PC, Xbox Series X|S and PlayStation 5 this fall, so there will be quite a few to still be unveiled along the way.

Sim racers can preorder the PC version of the game already on the official website for $89.99, including a Year 1 Season Pass that includes the GTE DLC. Without the Season Pass (but WITH the GTE DLC), the preorder costs $59.99.

What cars are you hoping for in Project Motor Racing, and what do you make of what has been shown and spotted so far? Let us know in the comments below and join the discussion in our PMR forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

When I raced on GTR2 back in the day, winning several European championships with SRO, when E-Sports didn't exist as we see them today, there were no internet connections but we raced in huge LAN rooms, and I see some cars with which I've clocked up thousands of km like the Mosler MT900R and others, it makes me want to cry with joy! :cry::cry: Thanks for bringing them back to 2025! 😍 😍
 
OverTake
Premium
Was the Lister Storm not the first car they confirmed way back when this project was announced? It was the first video I'd seen about the game when Ben Collins was driving it at silverstone to data capture for the physics/sounds. That must have been last summer.
It was, but that was the newer GT version. The one in the trailer is the mid-90s GTS variant, I explained the distinction in the few paragraphs on the car :)
 
OverTake
Premium
But even the newer gt version had the bulge at the top of the bonnet. The GTS originally ran with different smaller headlights to the later versionView attachment 838990
View attachment 838991
Yes, it did - the weren't that different visually. The timeline was GTS (in the Newcastle livery) - GTL (different, sleeker look) - GT (wedge-shaped again and the car we saw last year at Silverstone) 👍
 
Huh. Gotta admit, I'm slightly underwhelmed graphically. I was expecting more. I don't carry the baggage some seem to on these forums as I never really liked the feel or FFB with any of the PrC games but I was definitely going to buy this on pre release/beta whatever they want to call it. But that trailer didn't really look that much better than RRRE.... Shots fired, shots fired :laugh: I probably might still give it a go, but that trailer didn't look stunning.
 
I honestly hope the devs prove me wrong, but I have no expectations for this title.

The only thing I hope is that someone posts the soundtrack on YT so I can check it. I assume they will have Stephen Baysted doing it. But don't let Stig make any monologues over it, please...
 
Huh. Gotta admit, I'm slightly underwhelmed graphically. I was expecting more. I don't carry the baggage some seem to on these forums as I never really liked the feel or FFB with any of the PrC games but I was definitely going to buy this on pre release/beta whatever they want to call it. But that trailer didn't really look that much better than RRRE.... Shots fired, shots fired :laugh: I probably might still give it a go, but that trailer didn't look stunning.
If it has a working car damage model, weather and a day night cycle, that will put it ahead of RRRE. To me it looks more similar to AMS2. Which is fine, I quite like that style, as it probably means it will run nicely in VR .
 
But even the newer gt version had the bulge at the top of the bonnet. The GTS originally ran with different smaller headlights to the later versionView attachment 838990
View attachment 838991
My first exposure to the Lister Storm was the Black car at the bottom of your pictures. I have not yet seen if the Lister's ARCH NEMESIS, the Dodge/Chrysler Viper will also be included. Since Henrik Roos, whose Red with White Striped Viper was the cover image for GTR2, is part of the team, you would think the Viper was a natural choice.
1745942118626.jpeg
 
My first exposure to the Lister Storm was the Black car at the bottom of your pictures. I have not yet seen if the Lister's ARCH NEMESIS, the Dodge/Chrysler Viper will also be included. Since Henrik Roos, whose Red with White Striped Viper was the cover image for GTR2, is part of the team, you would think the Viper was a natural choice.View attachment 839007
Would be a shame if it wasnt there. Cant remember the last time it was properly included in a game other than GTR2. Because even Race07's GTR Evo addon only had the competition coupe version as they called it back then
 
Premium
I look forward to seeing if the motor racing has more than just basic driving a course and a few knobs to fiddle:
  • Safety Cars, Tow Vehicles, bambyoulances, cranes, fork lifts, etc. race-able too obviously, fastest EMTs deserve awards too, not just participation trophies.
  • League race events for rules configuration and points management, Spectating, linux multiplayer servers for LAN parties or game centers.
  • Offline and online opponents filling out grids controlled by the CPUz that are realistic and challenging, with full impact of conditions and damage. Idle races that play from config sets, community shareable.
  • Dolby Atmos 8 channel surround sound? along with height channels?
  • And of course the only thing that makes motor racing, actual racing, rules - accountability? penalties? points revocation? license shredding? Full detailed race logs of EVERY.THING. time to be the silk spectre watcher.
  • Damage implementation to what degree? Can tires wear and de-laminate? At what point does tire pressure make the sidewalls hard as welded in titanium? Will the pressure make the tires go popie first? so much contact patch and sidewall/carcass mention, but are they modeled of impervious to reality/Wakanda's finest? Yibambe!
  • Weather that properly affects IT ALL, AI too. meterological effects impact aero too. soggy filters don't flow, oh no no. how does the temp and barometer shimmy around the guage as one shimmies around the track. Maybe not as much as Manitou or pikes peak on a closed circuit, but those mercury inches matter or mbrz or Pascals for the eww law law wee wee lOvehrs.
  • *ALL* the telemetries, ALLZOVEM, other AI, bugs before and after windshield impacts, pit crew positions/moods and collisions/injuries.
  • Deeply accessible integration/API for the community to deliver what should have been included.
  • HUD designer, track event lab editor, rally cross, Spierling with upside down cake/track and zero g pit crew jamming janet & micheal scream on loop
Basically, the basics.

Of the half dozen or so outlets covering the Zurich event, I'm glad the Stig is involved. Queen Stig approves. But this was the most lack luster information, not a giant amount of info at all. It looks like another round/5 years with just literally more of the exact same that has already been out for decades, evo might get some free roam so yeeah. Like re-releasing super mario bros, and DooM, and elder scrolls are cool and all, but even they offer more upgrades. seems the niche is trying to dig itself deeper into a niche till the point it's just a small portion of a brain in a jar that solely wants to stroke it's own ego. I say this with love, but this does not seem sustainable, or to be well regarded by any but by fanatics who must worship or else be cast out. First Principle Physics. Racing is far far far more than putting that as the "first principle". Seems far too much of an accountant/spreadsheet focus, and all the actual racing just, well we'll have to see, becasue a standard course lapper is not racing or competing and that's all they have shown atm. Over focusing on how luigi runs and jumps more realistically is missing the plot. Have to be able to have great over takes first.

More delicious sushi devouring, selling the sizzle and the robot controlled slicer is played out.
 
Hopefully a detailed model of the dominant and frequent podium finisher of the era...the Corvette C5R...some of us would buy the SIM just to race that great car.
 

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I look forward to seeing if the motor racing has more than just basic driving a course and a few knobs to fiddle:
  • Safety Cars, Tow Vehicles, bambyoulances, cranes, fork lifts, etc. race-able too obviously, fastest EMTs deserve awards too, not just participation trophies.
  • League race events for rules configuration and points management, Spectating, linux multiplayer servers for LAN parties or game centers.
  • Offline and online opponents filling out grids controlled by the CPUz that are realistic and challenging, with full impact of conditions and damage. Idle races that play from config sets, community shareable.
  • Dolby Atmos 8 channel surround sound? along with height channels?
  • And of course the only thing that makes motor racing, actual racing, rules - accountability? penalties? points revocation? license shredding? Full detailed race logs of EVERY.THING. time to be the silk spectre watcher.
  • Damage implementation to what degree? Can tires wear and de-laminate? At what point does tire pressure make the sidewalls hard as welded in titanium? Will the pressure make the tires go popie first? so much contact patch and sidewall/carcass mention, but are they modeled of impervious to reality/Wakanda's finest? Yibambe!
  • Weather that properly affects IT ALL, AI too. meterological effects impact aero too. soggy filters don't flow, oh no no. how does the temp and barometer shimmy around the guage as one shimmies around the track. Maybe not as much as Manitou or pikes peak on a closed circuit, but those mercury inches matter or mbrz or Pascals for the eww law law wee wee lOvehrs.
  • *ALL* the telemetries, ALLZOVEM, other AI, bugs before and after windshield impacts, pit crew positions/moods and collisions/injuries.
  • Deeply accessible integration/API for the community to deliver what should have been included.
  • HUD designer, track event lab editor, rally cross, Spierling with upside down cake/track and zero g pit crew jamming janet & micheal scream on loop
Basically, the basics.

Of the half dozen or so outlets covering the Zurich event, I'm glad the Stig is involved. Queen Stig approves. But this was the most lack luster information, not a giant amount of info at all. It looks like another round/5 years with just literally more of the exact same that has already been out for decades, evo might get some free roam so yeeah. Like re-releasing super mario bros, and DooM, and elder scrolls are cool and all, but even they offer more upgrades. seems the niche is trying to dig itself deeper into a niche till the point it's just a small portion of a brain in a jar that solely wants to stroke it's own ego. I say this with love, but this does not seem sustainable, or to be well regarded by any but by fanatics who must worship or else be cast out. First Principle Physics. Racing is far far far more than putting that as the "first principle". Seems far too much of an accountant/spreadsheet focus, and all the actual racing just, well we'll have to see, becasue a standard course lapper is not racing or competing and that's all they have shown atm. Over focusing on how luigi runs and jumps more realistically is missing the plot. Have to be able to have great over takes first.

More delicious sushi devouring, selling the sizzle and the robot controlled slicer is played out.

Yeah, basically the basics - great post and I’m glad it has triple screen support and it better have LAN. When games get delisted LAN keeps them multiplayer sims alive.
 
Nice to see Mosport as official content..., are the tracks LS? For now it's a pass for me, but I'll re-evaluate it once reviews are out... ... Personally I don' see the point of a GTR2 remake which is what this title shaping out to be.
 
Is there any word on AI-filled grids?? (think AMS2, PCars2 et)?

I know this is not to very many folks taste, but my mates and I race regularly in a closed group (think old boys tutting about youth today etc) and we fill the grid to get better racing.

For me at least it'll make the difference between an occasional game and a regular one - assuming it's not a travesty of physics and playability.
 

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