Straight4 Sneaks Kyalami Teaser Into Latest Project Motor Racing Post

Project Motor Racing Kyalami Teaser.jpg
Image: Straight4 Studios
The stream of teasers for Project Motor Racing continues: Disguised as a post celebrating V12 engines, Straight4 Studios have sneakily shown the Kyalami Grand Prix Circuit.

After first teasing, then revealing the Gillet Vertigo Streiff and Mosler MT900 R to be part of Project Motor Racing's car line-up, developer Straight4 Studios have now shown another track that looks set to join the upcoming sim's selection of venues.

A post on the sim's Twitter profile celebrates V12s, more specifically the Lister Storm GT. The car has been confirmed to be in PMR for a while, so that isn't anything out of the ordinary, right? Not really, but look closer at the second image in the post and you will see another Lister and, also like in the first image, a Saleen S7R.

But they don't appear to be racing anywhere that had been previously shown for Project Motor Racing. It certainly is not Mosport, nor is it Lime Rock Park - both had served as backdrops for screenshots for a few months. Instead, the pit building and ad bridge crossing the track look suspiciously like those at Kyalami.


Previously, before the announcement that the sim would switch to GIANTS Engine as part of the publishing deal with GIANTS Software, Sebring had also been confirmed, and Interlagos was seen in images and even a first gameplay video when the sim was still called GTRevival and being developed on Unreal Engine. Straight4 is developing its own physics engine, however, recently revealed to be called 'Hadron'.

Kyalami would be the first track located east of the Atlantic in Straight4's line-up, then. The circuit is well known for being the long-time home of the Formula One South African Grand Prix, which it hosted from 1967 to 1985, and then again in 1992 and 1993, albeit on a heavily reworked layout.

The track run by F1 greats such as Alain Prost, Ayrton Senna, Nigel Mansell and Michael Schumacher in the early 1990s has since been modified again, and the current circuit formed the base of South Africa's repeated aspirations to return to the F1 calendar, which has not happened yet. The World Endurance Championship was set to run a 6-hour race on the circuit in 2021, but the COVID pandemic put a stop to those plans.

Kyalami AMS2.jpg

Kyalami from a similar angle in Automobilista 2.

While not a real-life venue many of the cars from the GTR days as confirmed for PMR raced at, Kyalami enjoys a certain popularity among sim racers, thanks to its unique layout with some corners allowing for multiple lines, most prominently the rather wide Crocodiles corner.

What do you make of Straight4 Studio's Kyalami teaser for Project Motor Racing? Let us know in the comments below and join the discussion in our PMR forum!
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Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

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Comments

Premium
So, the modern version of Kyalami then, which poses the question 'is it going to be for race series cars of 2016 and later' then? which then begs the question of Why? if there's no later day cars in the game, yes, early on we'd been shown images of more recent Ferrari and Audi offerings, but we're being led to believe it's all about the turn of the millenium... could it be a 'Revival' game where the competing cars are from another period raced on tracks of today, just like the real life Revival's of today? 🤔

Edit: You guy's, stop and do some thinking.
 
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So, the modern version of Kyalami then, which poses the question 'is it going to be for race series cars of 2016 and later' then? which then begs the question of Why? if there's no later day cars in the game, yes, early on we'd been shown images of more recent Ferrari and Audi offerings, but we're being led to believe it's all about the turn of the millenium... could it be a 'Revival' game where the competing cars are from another period raced on tracks of today, just like the real life Revival's of today? 🤔

Edit: You guy's, stop and do some thinking.
They showed, GT3s, Group C's and GT1s, also they said in the videos that their intentions shifted from the original idea of GT revival into a more open project, so I expect a similar car roster to Project cars in that sense.
 
Look at the 2 pics on the X website in order to see them un-resized and full-screen. Most of the graphics look very old. The grass looks like just a flat board with a green texture, seriously, that's what games in the late 90s and early 2000s looked like (not exaggerating or trying to provoke).

Graphics are the last thing I care about when it comes to racing but this makes me wonder if these pics are even truly from a new engine. Look at the background, the tarmac, the buildings, etc. Almost everything looks like it's literally from something like GTR2 and then just post-processing was added in the pics to give the picture blur and some other "effects".

Look at the driver in the Lister. Look how unnatural he looks. He looks like he's just driving to a shopping centre. So straight and relaxed (yet stiff).

The only things that really look like a different game engine are the trees. You can tell those trees are being generated/rendered in a completely different way than on, say, GTR2.

On the other hand, the pic we got a few months (or more?) ago of the Lister inside the garage looked spectacular. Very realistic and modern looking.
 
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Premium
Look at the 2 pics on the X website in order to see them un-resized and full-screen. Most of the graphics look very old. The grass looks like just a flat board with a green texture, seriously, that's what games in the late 90s and early 2000s looked like (not exaggerating or trying to provoke).

Graphics are the last thing I care about when it comes to racing but this makes me wonder if these pics are even truly from a new engine. Look at the background, the tarmac, the buildings, etc. Almost everything looks like it's literally from something like GTR2 and then just post-processing was added in the pics to give the picture blur and some other "effects".

Look at the driver in the Lister. Look how unnatural he looks. He looks like he's just driving to a shopping centre. So straight and relaxed (yet stiff).

The only things that really look like a different game engine are the trees. You can tell those trees are being generated/rendered in a completely different way than on, say, GTR2.

On the other hand, the pic we got a few months (or more?) ago of the Lister inside the garage looked spectacular. Very realistic and modern looking.
The year they appear to be going for (in the 'X' pictures) is 2005, where Liz Halliday competed with Lister in the GT Championship, the other picture shown of the bridge at Kyalami is a jpg, and likely reduced quality.

The driver looking like a mannequin!, is likely something that I'm sure will be improved as the game is far from finished and polished... but truth be known, I wouldn't be bothered as I'm not one to save screenshots except to post and complain that something went wrong!
 
I love their choices of rare but powerful cars... GT1, Group C, etc... Difficult to drive but rewarding.
 
That doesn't look impressive at all, it is really far from the first screenshots on UE5. Simracing graphics aren't that complex, cars on tracks mainly surrounded by grass. The real thing is the rendering and most games have been struggling with that for years. The Gran turismo series has been really good on that aspect, even the 3rd game can look realistic with its lightning ans reflexions. Iracing can look very realistic even with is outdated graphics. AMS2 may have the greatset graphics currently but it can't achieve Pcars 1&2's realistic rendering although it qhares the same engine.

I really don't know what's happening with these recent games but realistic rendering is much more important than graphic details for the sake of immersion. UE5 shows realistic rendering without a lot of work, which is its main critic, many games look the same and without personnality (the issue is on the devs, that is just cheap laziness). But that's exactly what sim racing games need, a natural realistic look and that's what was shown in this game's first scrrenshots. Nascar Ignition has shown this potential (just speaking of graphics).

When I think about Ian Bell, the only positive things I can think about is ambition and geoundbreaking technological steps with Project Cars 1&2. And this is absolutely not what I see here with this new game. As always, I hope to be proven wrong, at least Reiza is involved.

EDIT : to be fair, Pcars games have captured the real lightning of each location, it was and probably still is the most incredible lightning implementation in a game ever. This is what I call ambition.
 
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