RaceRoom Launches Drift, Hillclimb, 1v1 Content

RaceRoom Drift Content February Fun Fest.jpg
The RaceRoom February Fun Fest update is launching, and it adds three new disciplines plus more content. Here's what's in it!

There is no doubt that KW Studios ended 2024 on a high note for RaceRoom: Following the big September update, another well-received update added more historic content and continued the improvements started in early September. How to follow that up, though?

Three new disciplines within the sim should do, don’t you think? That is what KW Studios have concluded, anyway, and with the freshly-launched February Fun Fest Update, drifting, hillclimb racing and head-to-head competition arrive in RaceRoom. That includes content for these disciplines, of course.

RaceRoom Drift Area Drift Brothers BMW M4.jpg


RaceRoom Drift Content​

Let’s start with drifting: Announced to be implemented into RR in October 2024 already, fans of going perpetually sideways will be pleased to find two new cars and a bespoke drift location in the sim now. Not only do the BMW E30 M3 Drift and BMW G82 M4 Drift, as run by the Drift Brothers, make their debuts, there is now a playground for them as well. As an additional layout of RaceRoom Raceway, the Drift Area offers plenty of space to chuck your car sideways in a nice setting.

And this is trickier than it may sound. While the M3 is the lighter of the two cars and therefore easier to kick the back out with, it can also overrotate quite easily. On the flip side, the M4 may be heavier and therefore a bit less agile, but it did feel a bit more manageable when trying to hold a drift, in my experience. Mind you, I rarely ever dabbled with drifting, so those of you who have more experience with it will most likely have better results.

RaceRoom Drift Area.jpg


Unfortunately, the drift part of RaceRoom does not come with an automated scoring system – yet, as Christian Wacker-Baur, Director of Sales & Strategy at RaceRoom, explains: “We are talking to a few promoters of real drift competitions who are looking to hold digital events, but with scoring done by humans. So it was not a priority for us thus far, but that does not mean that we are not working on it.”

As of the release of the update due in the morning of February 26, 2025, there is no drifting AI either, although it is possible to hit the Drift Area with them if you want to.

RaceRoom Hillclimb Genting Highway.jpg


RaceRoom Hillclimb: Genting Highlands Highway​

The Drift Area within RaceRoom Raceway is not the only playground for the new cars, though. With the addition of Genting Highlands Highway, sim racers can slide their way up Malaysian a Malaysian highway, including plenty of varied turns to challenge them. Looking at a map, it appears to be based on the real Jln Utama Genting Highlands road located to the northeast of Kuala Lumpur.

The main idea behind the point-to-point track, however, is its use for Hillclimb events. At an impressive 17.3 kilometers in length, Genting poses quite the challenge, and when running it in the Hillclimb Icons class cars that have already been in RaceRoom for quite some time, a run up the entire length of the highway took between 7 and 8 minutes. For those who are looking for more bite-sized hillclimb experiences, there are two shortened layouts as well.

And for those who like their racing to be really frantic, it is also possible to tackle the hillclimb track with up to nine opponents at the same time. While not entirely realistic, this is part of RaceRoom’s strategy to change things up a bit and “play with race formats”, according to Wacker-Baur. “We want to move away from having only circuit-based racing in RaceRoom and offer more exciting championships in the future. It is time to dare something.”

RaceRoom 1v1 Twin Forest.jpg


Head-to-head at Twin Forest​

The Twin Forest circuit certainly falls into the same category. Already announced on February 25, the head-to-head track is inspired by the circuits used in the Race of Champions, but this one is not set inside a stadium. Instead, it is located in the British countryside, so it is not as tight as the layouts you may have seen motorsport greats battle it out on over the years.

In true RoC fashion, cars start parallel to each other, but on straights that are in different parts of the lap. One lap, and you are done, with the time difference being very visible as both cars approach the finish line.

Like in the Race of Champions, this allows for a tournament tree, for instance, to determine the fastest out of a pool of sim racers. Track knowledge is extremely important as a result, as is car control when both competitors are behind the wheel of identical vehicles. And if a one-lap blast is not enough for you, you can also set more laps to run.

RaceRoom Porsche Cup North America.jpg


RaceRoom Porsche Cup North America Liveries​

On the more traditional side of racing, RaceRoom also has something in store for sim racers. A livery pack for the Porsche Carrera Cup North America arrives alongside the other new content, and it is quite the selection: A total of 42 liveries from the 2024 grid makes for plenty of choice.

RaceRoom Macau Update​

Finally, as was already announced on February 24, Macau is getting a makeover in the new RR update. Almost 10 years after first appearing in the sim, the historic Guia Circuit is reworked to be in line with the more modern content, making the famous street circuit look more contemporary. We found it looks particularly nice in the sunset, which adds a golden hue to the circuit, adding to its atmosphere.

RaceRoom Macau Update.jpg


The Macau refresh is free for anyone who owns the track already. The February Fun Fest update will deploy in the morning (UTC) of February 26, with no specific time given.

RaceRoom February Fun Fest Content Prices​

  • BMW E30 M3 Drift: €5.98
  • BMW G82 M3 Drift: €5.98
  • Genting Highlands: €6.98
  • Porsche 911 GT3 Cup North America + all liveries: €9.77
  • Twin Forest: €6.98

What do you make of the RaceRoom February Fun Fest update, and what is your favorite part? Let us know in the comments below and join the discussion in our RaceRoom forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Personally I'm still waiting for the Le Mans track for my endurance races, rather than Drift...
There's also a very large number of DTM 2003 cars missing (Audi TT and Opel Astra) and that's been the case for a long time already !!!!
 
Whilst I am a circuit racer through and through I have enjoyed the hillclimbs I've been a part of over the years...

I've only done one ROC event to memory on a modded track... It'll be interesting to see how that runs from a developer...

The drifting however... Meh... Not my cup of tea at all...
 
Ofcourse R3E is still fully enjoyable here as of 2025 with quite splendid AI modeling, IMO the best between sims.

Graphics, I can live with no rain and 24hours round the clock. Coming directly from full GP distance a heck of a ride in 29 yo Grand Prix 2 with mods and latest x86 win os option and 25 year old GP2 tools working, R3E felt like the brand new world to me.
Besides Vulkan graphics did the trick for me when VR racing in my Quest2.

At current in the midst of a Cup car season, mixing from all available R3E tracks and it is delightful.

If just KW Studios stays at what they're good at, it's enough for me.

After their previous patch, KW has narrowed down my dayly/monthly goto sims to R3E, AMS2, AMS1 (Edit: urgh, forgot ACof which my activity is still frequent speaking classic content) for 90% of the time, the rest Evo, GTR2, rF2 and GP2 and not like 30 sims within every two months anymmre - in fact I think R3E is now my primary selection, so new content and type of racing are just gifts to me :inlove:
 
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Nice and all, but I don't think R3E has the momentum to "expand" into other territories outside of track racing, and they won't gain momentum with 2 drift cars at 1 playground without AI support, 1 head-to-head track (AI support not mentioned), 1 additional hillclimb (3 total iirc), etc. Unless they have a very generous and very patient investor of course. I just don't see/understand the current vision for the future of R3E.
 
Come on RaceRoom - allow me to re-purchase the premium pack (bought 6 years ago) (or a do a premium + bundle) and catch up to the latest content.... Individual DLC prices at this stage silly money for full content.
Even a Season Pass would be more welcome...?
 
Come on RaceRoom - allow me to re-purchase the premium pack (bought 6 years ago) (or a do a premium + bundle) and catch up to the latest content.... Individual DLC prices at this stage silly money for full content.
Even a Season Pass would be more welcome...?
divide how much it costs by 5 years and it seems less silly
Andi
 
game is back up

Changelog:​


  • AI improvements to all cars
  • Aquila - Tuned/balanced dampers, tweaked baseline setup
  • Audi A4 ST - BoP - Reduced engine power ( leaderboard wiped )
  • Audi TT cup - aero adjustments
  • Audi TT RS VLN - aero and differential adjustments
  • Bentley Continental EVO - Tuned/balanced dampers, tweaked baseline setup
  • BMW M2 CS - aero adjustments
  • BMW M235i - aero adjustments
  • BMW Z4 GT3 - Improved suspension kinematics, tuned baseline setup
  • Callaway C7 GT3 - Tuned mechanical trail and baseline setup
  • Crossle 9S - Tuned/balanced dampers, tweaked baseline setup, made headlights be off in daylight
  • GT4 class - aero adjustments
  • Mazda RT24 dpi - Tuned/balanced dampers, tweaked baseline setup
  • Mazda MX-5 - Tuned/balanced dampers, tweaked baseline setup
  • NSU TTS - Tweaked final drive ratios for better spacing
  • Porsche 911 GT3 Cup (992) - Tuned/balanced dampers and differential, tweaked baseline setup
  • Porsche 911 GT2 RS CS - Tuned/balanced dampers and differential, tweaked baseline setup
  • Porsche 934 RSR - Tuned/balanced dampers, tweaked baseline setup
  • Porsche 964 Carrera - Tuned/balanced dampers, tweaked baseline setup
  • Touring Classics class - Tuned/balanced dampers, tweaked baseline setup, reduced tyre heating
  • Volvo 240 - Tuned/balanced dampers, tweaked baseline setup
  • Volkswagen Scirocco - Tuned/balanced dampers, tweaked baseline setup


  • Audi TT cup - Fixed over-reflective liveries
  • AMG DTM 2003 - Texture updates
  • AMG DTM 2005 - Texture updates
  • Lamborghini DTM 2024 - Fixed a decal order issue on livery #71
  • Daytona - Free update to latest specs (new chicane) - leaderboards wiped
  • Diepholz - Fixed a flickering white line
  • Hungaroring - Fixed an invisible wall in pitlane
  • Interlagos - Improved animation of the 3 big flags
  • Karlskoga - Various tweaks
  • Knutstorp - Tweaks to grid markings
  • Lausitzring - Fixed vanishing tyre stacks on GP layouts
  • Macau - Free update to latest specs
  • Monza - Tweaks to road markings
  • Pau - Tweaks to white lines and UV mapping on the S/F bridge
  • Portimao - Updated runoff colors to latest specs, tweaks to road markings
  • Salzburgring - Removed collision from bollards
  • Silverstone Classic - Performance improvements
  • Sonoma - Fixed a hill that wasn’t casting a shadow
  • Spa - Tweaks to road markings
  • Stowe - Fixed some bad AO on the pitwall
  • Zolder - Free update to latest specs


  • Added a -tireTemp argument to dedicated server. Value can be 0 ( dynamic tyre temperatures ) or 1 ( always optimal tyre temperatures ) to allow for long practice drift multiplayer sessions.
  • Game now fades in and out to black when bringing up menus
  • FFB now fades in and out when bringing up menus, reducing sudden knocks and risk of injuries
  • Smoke / Particles tweaks to reduce the hit on framerate and removed a player latency limit of 160ms for tyre smoke to show up in a multiplayer session
  • Fixed an issue where past tyre marks could sometimes show up after restarting a session
  • Fixed an issue with pit stop logic where the player could stop, then move the car away from the stall, and then confirm the requested actions and still have the pitstop performed even though the car is no longer on its stall. Added a check at confirmation step that the car is properly located at the stall.
  • Further attempts at fixing some user-reported game crashes

Andi
 
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The most interesting thing in this update to me is the addition of Head-to-head racing. I look forward to that experience again (from days gone by).
 
Nice and all, but I don't think R3E has the momentum to "expand" into other territories outside of track racing, and they won't gain momentum with 2 drift cars at 1 playground without AI support, 1 head-to-head track (AI support not mentioned), 1 additional hillclimb (3 total iirc), etc. Unless they have a very generous and very patient investor of course. I just don't see/understand the current vision for the future of R3E.

Agreed Peter, it's hard to envisage how RR will hold up. It's one of few sims now without day/night (in development) and wet tracks. Whilst some here aren't bothered by this, I think there are far more who judge it more harshly due to these features being missing for so long. The physics and tyres are in need of huge improvements too. Dry lapping is just a yawn-fest and just not immersive. The issue will be, how many ppl will return back to RR if rain/night aren't added in the next year.

People like to see the work being done, but some of the fixes are for things that never should have been released broken in the first place. With better handling/weight transfer, night and rain it will help it to become a more polished sim, but until then these new things are too niche to gain massive traction IMHO. Track racing is already a small genre, drifting even more so. For them to have updated the gfx engine last year in such a half-hearted way was just plain stupid.
 
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Not really interested in drifting. Not exactly hard to slide a car about at mad angles when they have a steering rack that basically puts the wheels at 90 degrees.

Also raceroom I find it's gone from being my go to, to barely ever touching it. Even with the graphics "update" it had last year it is starting to lag behind. The cars all feel numb and horrible to drive. The super touring pack was a massive disappointment in terms of detail in the models/textures (genuinely think they were just cars they've had sat about since the race07 days) and don't even get me started on the sounds which I'd go as far as saying are the worst of any current sim racing title. Will try the Macau update but then probably won't touch it for months. Definitely won't be spending anymore money on content.
 
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DTM 2003 cars missing
they updated textures of 03 and 05 Mercedes' cars that are in the game so my bet is both classes will be released sooner than later since similar thing happened with 95 Merc

Whilst some here aren't bothered by this
most people want "this" and then they avoid rainy lobbies like plague
not every game needs to be focused on endurance formats where ofc these features are necessary
 
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