In their latest Radio Check video, the developers of Rennsport have revealed plenty more new features on its way to the early access title in the future. Including AI opponents, a race engineer and a revised HUD.
The Rennsport sim racing title is gradually approaching its full release status, having been in closed beta, then open beta, and now early access since 2022. Plus, alongside its full PC release, developers Competition Company have partnered with Nacon to bring it to both PlayStation and Xbox consoles. The title is expected to release on all platforms in the third quarter of this year.
To discuss what is planned ahead of the full release, as well as what else will be added during early access, the team released another Radio Check video. In it, they went into depth on a variety of matters, the most prominent of which we will be listing here.
Competition Company CEO Morris Herbecker and creative director Kim Orremark assured the player base that the versions of the game on PC, PlayStation 5, and Xbox Series X|S would all contain the same features. Going on to say that driver swaps would be implemented post-full release. The next matter was discussing the next build in the early access stage, update 1.12.12.
Orremark mentioned his surprise that the community were not that keen on the revised handling model compared to the beta, and states that they are working to change this. The team has already heavily reworked the handling for the GT3 cars. It will change the rest of the cars in due course, rolling out the changes with the next update, along with bug fixes and a new feature that allows for ghosting on standing starts. This is in case someone jumps starts and crashes into another player.
A new user interface is planned for release later this year. Image: Competition Company
In future patches, there are planned fixes to incompatibility with certain types of hardware, improved audio for the cars and a dedicated in-game driver reporting system. Orremark mentions the plan to reintroduce VR capability, having received a lot of feedback on it during the beta phase, and that they are targeting implementation as soon as possible, both in the vast PC market and on console with the PSVR2.
With the full release, there will be a dramatically reworked Heads-Up Display, which will include notices for upcoming incidents and penalties that players have accumulated. Additionally, there will be a race engineer and spotter integrated, as well as AI opponents and guidance feature options like a racing line.
The final central talking point is that Herbecker and Orremark claim they will look into ways to simplify the pricing model. This includes the in-game currency and the premium edition of the Rennsport Battle Pass. All of that and more is discussed at length in the Radio Check video.
Additionally, with the newest season of Rennsport R1 now well underway, the team revealed that they will be doing Twitch Drops. Just like with Rocket League, linking up your Twitch account and watching a stream for the R1 series can earn players a livery—specifically, a special livery of the Iron Dames racing team for the Porsche 992 GT3 R.
What do you think of all these incoming changes and information for Rennsport? Let us know in the comments below and join the discussion in our Rennsport forum!
The Rennsport sim racing title is gradually approaching its full release status, having been in closed beta, then open beta, and now early access since 2022. Plus, alongside its full PC release, developers Competition Company have partnered with Nacon to bring it to both PlayStation and Xbox consoles. The title is expected to release on all platforms in the third quarter of this year.
To discuss what is planned ahead of the full release, as well as what else will be added during early access, the team released another Radio Check video. In it, they went into depth on a variety of matters, the most prominent of which we will be listing here.
Rennsport: New Planned Features
Firstly, when discussing what to expect with the console release, the team was asked if there would be a console beta playtest. They disclosed that there are no plans to do that at this time. Then, when a few subjects were asked about whether the damage system would be carried over from the PC version and if it would include the ability to do driver swaps in endurance races, that would be the case.Competition Company CEO Morris Herbecker and creative director Kim Orremark assured the player base that the versions of the game on PC, PlayStation 5, and Xbox Series X|S would all contain the same features. Going on to say that driver swaps would be implemented post-full release. The next matter was discussing the next build in the early access stage, update 1.12.12.
Orremark mentioned his surprise that the community were not that keen on the revised handling model compared to the beta, and states that they are working to change this. The team has already heavily reworked the handling for the GT3 cars. It will change the rest of the cars in due course, rolling out the changes with the next update, along with bug fixes and a new feature that allows for ghosting on standing starts. This is in case someone jumps starts and crashes into another player.
A new user interface is planned for release later this year. Image: Competition Company
In future patches, there are planned fixes to incompatibility with certain types of hardware, improved audio for the cars and a dedicated in-game driver reporting system. Orremark mentions the plan to reintroduce VR capability, having received a lot of feedback on it during the beta phase, and that they are targeting implementation as soon as possible, both in the vast PC market and on console with the PSVR2.
With the full release, there will be a dramatically reworked Heads-Up Display, which will include notices for upcoming incidents and penalties that players have accumulated. Additionally, there will be a race engineer and spotter integrated, as well as AI opponents and guidance feature options like a racing line.
The final central talking point is that Herbecker and Orremark claim they will look into ways to simplify the pricing model. This includes the in-game currency and the premium edition of the Rennsport Battle Pass. All of that and more is discussed at length in the Radio Check video.
Additionally, with the newest season of Rennsport R1 now well underway, the team revealed that they will be doing Twitch Drops. Just like with Rocket League, linking up your Twitch account and watching a stream for the R1 series can earn players a livery—specifically, a special livery of the Iron Dames racing team for the Porsche 992 GT3 R.
What do you think of all these incoming changes and information for Rennsport? Let us know in the comments below and join the discussion in our Rennsport forum!