AI Drivers, Updated HUD and More Revealed in New Rennsport Radio Check

Rennsport Iron Dames.jpg
Image: Competition Company
In their latest Radio Check video, the developers of Rennsport have revealed plenty more new features on its way to the early access title in the future. Including AI opponents, a race engineer and a revised HUD.

The Rennsport sim racing title is gradually approaching its full release status, having been in closed beta, then open beta, and now early access since 2022. Plus, alongside its full PC release, developers Competition Company have partnered with Nacon to bring it to both PlayStation and Xbox consoles. The title is expected to release on all platforms in the third quarter of this year.

To discuss what is planned ahead of the full release, as well as what else will be added during early access, the team released another Radio Check video. In it, they went into depth on a variety of matters, the most prominent of which we will be listing here.


Rennsport: New Planned Features​

Firstly, when discussing what to expect with the console release, the team was asked if there would be a console beta playtest. They disclosed that there are no plans to do that at this time. Then, when a few subjects were asked about whether the damage system would be carried over from the PC version and if it would include the ability to do driver swaps in endurance races, that would be the case.

Competition Company CEO Morris Herbecker and creative director Kim Orremark assured the player base that the versions of the game on PC, PlayStation 5, and Xbox Series X|S would all contain the same features. Going on to say that driver swaps would be implemented post-full release. The next matter was discussing the next build in the early access stage, update 1.12.12.

Orremark mentioned his surprise that the community were not that keen on the revised handling model compared to the beta, and states that they are working to change this. The team has already heavily reworked the handling for the GT3 cars. It will change the rest of the cars in due course, rolling out the changes with the next update, along with bug fixes and a new feature that allows for ghosting on standing starts. This is in case someone jumps starts and crashes into another player.

New Rennsport HUD.jpg

A new user interface is planned for release later this year. Image: Competition Company

In future patches, there are planned fixes to incompatibility with certain types of hardware, improved audio for the cars and a dedicated in-game driver reporting system. Orremark mentions the plan to reintroduce VR capability, having received a lot of feedback on it during the beta phase, and that they are targeting implementation as soon as possible, both in the vast PC market and on console with the PSVR2.

With the full release, there will be a dramatically reworked Heads-Up Display, which will include notices for upcoming incidents and penalties that players have accumulated. Additionally, there will be a race engineer and spotter integrated, as well as AI opponents and guidance feature options like a racing line.

The final central talking point is that Herbecker and Orremark claim they will look into ways to simplify the pricing model. This includes the in-game currency and the premium edition of the Rennsport Battle Pass. All of that and more is discussed at length in the Radio Check video.

Additionally, with the newest season of Rennsport R1 now well underway, the team revealed that they will be doing Twitch Drops. Just like with Rocket League, linking up your Twitch account and watching a stream for the R1 series can earn players a livery—specifically, a special livery of the Iron Dames racing team for the Porsche 992 GT3 R.

What do you think of all these incoming changes and information for Rennsport? Let us know in the comments below and join the discussion in our Rennsport forum!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

I look at Rennsport in Steam sometimes. Seems a bit early. But how do you get the Founder's Pack/Nordschleife in the Steam version? None of the purchase buttons seem to do much for me. I read somewhere about buying it in Epic Games version then transferring license into Steam but that sounds like a ballache?!
 
Premium
I look at Rennsport in Steam sometimes. Seems a bit early. But how do you get the Founder's Pack/Nordschleife in the Steam version? None of the purchase buttons seem to do much for me. I read somewhere about buying it in Epic Games version then transferring license into Steam but that sounds like a ballache?!
Believe you have to actually be in the game to buy the Founder's Pack
 
How exactly is their pricing structure going to work for console? Can't see anyone going for it the way it is. Although I don't see it being anymore popular on console than it is on pc because, well it's rubbish.
 
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Premium
How exactly is their pricing structure going to work for console? Can't see anyone going for it the way it is. Although I don't see it being anymore popular on console than it is on pc because, well it's rubbish.
Yeah they really did not go in depth, they're probably still figuring it out
 
The fact that AC EVO is not a smashing success is probably good news for Rennsport because they compete to some extent.

I also like their developer interview thingie is called "Radio Check".

Apart from that i havent played this and probably wont except if people start raving about it.
 
The fact that AC EVO is not a smashing success is probably good news for Rennsport because they compete to some extent.

I also like their developer interview thingie is called "Radio Check".

Apart from that i havent played this and probably wont except if people start raving about it.
They can't though because they have no player base, dodgy over priced pricing model, stupid battle pass type things amongst other things. Assetto corsa has an established fan base which won't be swayed to something like this.
 
The fact that AC EVO is not a smashing success is probably good news for Rennsport because they compete to some extent.

I also like their developer interview thingie is called "Radio Check".

Apart from that i havent played this and probably wont except if people start raving about it.
As I understand they don't compete with AC EVO. More like ACC, because of the cars available, mostly GT in both.

IDK if it's fair to say it's rubbish, but I am personally not interested because the content seems so limited.
 
AI and VR should have been there on day one, better late than never, I guess.
I hope for Rennsport many will find a reason to play this game, as for myself, I still do not see what is in there for me.
 
Premium
No mentioned of native triple screen support.
Yeah when they said incompatible hardware, part of me hoped that is what they may be referring to but I never said that incase they don't end up meaning triples
 
As I understand they don't compete with AC EVO. More like ACC, because of the cars available, mostly GT in both.

IDK if it's fair to say it's rubbish, but I am personally not interested because the content seems so limited.
They could have had a spot when ACC was winding down in popularity toward the end of last year, but I feel like LMU (and to a lesser extent and for single player, AMS2) are becoming the place to drive GT3 cars. Combined with the terrible monetization, the anemic player base, and the questionable release strategy I can't imagine anyone jumping ship for this.
 
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UE graphics and rFactorX physics - seem to be a good combo.
Let's see what end result will be like and how are they going to adapt to LMU and ACE.
AMS2 and PCx (or whatever their name is) got their own userbase.
 

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