Joining forces with Nacon, Rennsport is coming to consoles in 2025, meaning that the full release of the sim is also planned for this year. We sat down with Co-founder Marco Ujhasi to find out more.
This certainly wasn't on your 2025 bingo card: Rennsport, which is currently in Early Access, is joining forces with French publisher Nacon, which is further expanding its racing division. At the same time, RENNSPORT announces its release on consoles later this year, and the team visited us in our office to organise a preview event with other creators, where we were able to test a revised GT3 physics with a new tyre model.
As well as sharing some impressions of the latter, I also had the chance to talk to Marco Ujhasi, CEO & Co-founder of Competition Company, the studio behind Rennsport. He had some interesting facts and surprises up his sleeve and was very transparent, so we got some interesting insight, but also some information that some people might not like.
You can also read the full interview - check out the second page of this article for additional takes from Marco!
Rennsport: Renewed Focus
First, a word about transparency: Rennsport and Nacon have booked our office space and rigs to host the hands-on event. Our report on the announcements and feedback on the new build is independent, neutral and of course includes my own opinion.Rennsport has not had an easy development history so far. It was used for the ESL R1 Sim Racing Championship in 2023 before going into Closed Beta. Then came the Open Beta in July 2024, followed by the Steam release of the Open Beta, and finally, the start of Early Access in December.
So far, the community has not really taken to the game and the reviews on Steam are "mostly negative". The idea and identity of the title was not really clear and the monetization put many off, and the practice of selling content in Early Access in particular sparked a lot of criticism. So it is time to do things a little differently, and now it seems that the first steps are being taken towards a shift in focus.
Image: Competition Company
"First, we want to solve all the community topics which not have been solved during 2024, making improvements there, and we will carefully evaluate what we drop", Marco told me.
"We wanted to kick off Rennsport as a competition tool for the athletes and also set the stage for for those guys who are working hard since years, in their sport. And by doing that, obviously we got really, really valuable feedback for what we should look at. And to make that transition into the console was a big goal.
And, by going on console and sorting out our tech environment, we were able to improve the core experience. Also around the pure driving feeling and this is something we are, we are, we are very proud of because we want to transition exactly that. Of course, console has a very heavy single player, focus as well. We will have AI competition there when we release."
Image: Competition Company
Rennsport Full Release On PC & Consoles In 2025
With Nacon, Rennsport will also be released on PS5 and Xbox Series X/S in addition to PC later in 2025, thus leaving Early Access. Nacon is the publisher that also owns KT Racing, known for several WRC games up to WRC Generations and most recently TDU Solar Crown. Nacon is also active in the hardware market and even brings their own sim racing equipment with their new brand Revosim, for which @Yannik Haustein was in Paris this week and brought us a new hands-on with the new 9Nm PURE wheel base and pedals.Getting more sim racing options on the console is a very positive thing. But Rennsport Co-founder Marco also gave me some information I didn't expect:
"We are the sim racing title you can experience cross-platform with a properly simulated driving immersion and feeling no matter from where you join us."
In other words, cross-play and cross-progression between all platforms. This means that with your Rennsport account you can take all your achievements, content, rank, level progression and so on with you when you make the step from PS5 to PC, for example. Marco was also able to give us some details about the multiplayer features and servers - check out the video embedded at the top of this article for more details!
Rennsport GT3 Tire Physics Update
We also had an exciting multiplayer race with the creators and Rennsport developers, which you can see more of on the channels of GamerMuscle, Alex Gillon, pixelconnect, and rAii. That sounds and looks good so far, also for leagues and communities and online races in general. Because a larger player base is also helpful for any matchmaking or ranking system.But for players to be interested in Rennsport at all, the base has to be right. The preview build did not contain any new content, but the tire physics for the GT3 class were reworked. And that feels like a step in the right direction. The cars are much crisper to drive, although you can still feel some of the floaty feeling in the middle of corners, especially on more open, faster tracks like Fuji.
While the tire temperature is already quite dynamic, other details such as the influence of friction and temperature on tire pressure still need to be fine-tuned. The FFB under braking and the ABS and TC implementation also need work, in my opinion. Everything is still pretty flat, in other simulations you can feel the load on individual tires and weight shifts more. Curbs and bumps communicate much better with the new update, however.
For example, the Nordschleife in the Aston GT3 feels authentic and you quickly understand where the limits of the car are. This is a good sign and I really like the surface in the Green Hell; unlike in ACC, you don't get the feeling that there are huge potholes everywhere.
It was also good to see that the build worked well with the various hardware components we had installed on our five rigs, some of which were very different, as we had Simagic, Fanatec, MOZA, Simucube and Asetek installed.
Regarding the different concepts and engine positions, the handling characteristics of the cars could be emphasized a bit more. The Audi with its mid-engine rotates a bit more around the vertical axis, but this is all very subtle. The Porsche in particular, shows little movement on the brakes; the term "flat" for the handling is also appropriate here. Something more needs to happen, and the setups also have not really changed much yet. Since you can see some rather lonely time trial footage in the video, I also asked about AI, as it was completely missing so far. And it was confirmed that AI racing experiences are also in development.
Open To Feedback
Basically, Rennsport is very open to feedback and depends on it for the next few months of Early Access. The monetization model will be changed as well. There was even an apology from Marco for being absent or less involved with the community last year:"I really want to apologize that we were not really active in 2024. We had to do a lot of tech work in the background, so we were not as communicative and as service orientated as we should be. But for 2025, we are in a better position to not just listen, but also react."
Rennsport Triple Screen Support & VR
The technical aspect and optimization still needs work in the coming months. Rennsport is based on the Unreal Engine 5, which is still not optimal in terms of anti-aliasing and upscaling, especially for fast moving objects like race cars. And of course we asked about triples, VR and telemetry - although the answer regarding triple screen support in particular may not be what many had hoped for."We would love to focus on that, but for now, we don't", Marco told me. "Because this would mean it's a huge challenge in the Unreal environment. It's not meant for this, so you need to fork the engine - and when you want to benefit from all the further developments in that environment, you cannot fork the engine. It's just not possible to do it in an efficient way.
What we definitely want to bring back is VR. We had it out there for a few weeks, and you gave us hard feedback. We take it serious. I cannot promise when we bring it back, but it's definitely part of our strategy."
The scope of Rennsport's content is currently anything but extensive and what Marco is proposing still requires a lot of work. They now have the support of a publisher and a clearer agenda to work towards. We have seen a lot of announcements and a first step to get closer to the communit - now we need action and a better product.
The part of the team we've met seems very passionate, they're people like us with a passion for motorsports and sim racing. Let's keep our fingers crossed, more options and more competition is always good in our field!
While the Rennsport Discord is a good way to get involved regarding feedback, so is our comments section down below. The Early Access is still free to play, and the build with the GT3 Physics Update should be available soon.
What do you make of the latest news and insight on Rennsport? Let us know in the comments below and join the discussion in our Rennsport forum!