Rennsport & Nacon Join Forces For Console Release


Joining forces with Nacon, Rennsport is coming to consoles in 2025, meaning that the full release of the sim is also planned for this year. We sat down with Co-founder Marco Ujhasi to find out more.

This certainly wasn't on your 2025 bingo card: Rennsport, which is currently in Early Access, is joining forces with French publisher Nacon, which is further expanding its racing division. At the same time, RENNSPORT announces its release on consoles later this year, and the team visited us in our office to organise a preview event with other creators, where we were able to test a revised GT3 physics with a new tyre model.

As well as sharing some impressions of the latter, I also had the chance to talk to Marco Ujhasi, CEO & Co-founder of Competition Company, the studio behind Rennsport. He had some interesting facts and surprises up his sleeve and was very transparent, so we got some interesting insight, but also some information that some people might not like.

You can also read the full interview - check out the second page of this article for additional takes from Marco!

Rennsport Nacon Console Announcement.jpg


Rennsport: Renewed Focus​

First, a word about transparency: Rennsport and Nacon have booked our office space and rigs to host the hands-on event. Our report on the announcements and feedback on the new build is independent, neutral and of course includes my own opinion.

Rennsport has not had an easy development history so far. It was used for the ESL R1 Sim Racing Championship in 2023 before going into Closed Beta. Then came the Open Beta in July 2024, followed by the Steam release of the Open Beta, and finally, the start of Early Access in December.

So far, the community has not really taken to the game and the reviews on Steam are "mostly negative". The idea and identity of the title was not really clear and the monetization put many off, and the practice of selling content in Early Access in particular sparked a lot of criticism. So it is time to do things a little differently, and now it seems that the first steps are being taken towards a shift in focus.

Rennsport Console Announcement Hockenheim.jpg

Image: Competition Company

"First, we want to solve all the community topics which not have been solved during 2024, making improvements there, and we will carefully evaluate what we drop", Marco told me.

"We wanted to kick off Rennsport as a competition tool for the athletes and also set the stage for for those guys who are working hard since years, in their sport. And by doing that, obviously we got really, really valuable feedback for what we should look at. And to make that transition into the console was a big goal.

And, by going on console and sorting out our tech environment, we were able to improve the core experience. Also around the pure driving feeling and this is something we are, we are, we are very proud of because we want to transition exactly that. Of course, console has a very heavy single player, focus as well. We will have AI competition there when we release."

Rennsport Console Announcement Hockenheim 2.jpg

Image: Competition Company

Rennsport Full Release On PC & Consoles In 2025​

With Nacon, Rennsport will also be released on PS5 and Xbox Series X/S in addition to PC later in 2025, thus leaving Early Access. Nacon is the publisher that also owns KT Racing, known for several WRC games up to WRC Generations and most recently TDU Solar Crown. Nacon is also active in the hardware market and even brings their own sim racing equipment with their new brand Revosim, for which @Yannik Haustein was in Paris this week and brought us a new hands-on with the new 9Nm PURE wheel base and pedals.

Getting more sim racing options on the console is a very positive thing. But Rennsport Co-founder Marco also gave me some information I didn't expect:

"We are the sim racing title you can experience cross-platform with a properly simulated driving immersion and feeling no matter from where you join us."

In other words, cross-play and cross-progression between all platforms. This means that with your Rennsport account you can take all your achievements, content, rank, level progression and so on with you when you make the step from PS5 to PC, for example. Marco was also able to give us some details about the multiplayer features and servers - check out the video embedded at the top of this article for more details!

Rennsport OverTake Office.jpg


Rennsport GT3 Tire Physics Update​

We also had an exciting multiplayer race with the creators and Rennsport developers, which you can see more of on the channels of GamerMuscle, Alex Gillon, pixelconnect, and rAii. That sounds and looks good so far, also for leagues and communities and online races in general. Because a larger player base is also helpful for any matchmaking or ranking system.

But for players to be interested in Rennsport at all, the base has to be right. The preview build did not contain any new content, but the tire physics for the GT3 class were reworked. And that feels like a step in the right direction. The cars are much crisper to drive, although you can still feel some of the floaty feeling in the middle of corners, especially on more open, faster tracks like Fuji.

While the tire temperature is already quite dynamic, other details such as the influence of friction and temperature on tire pressure still need to be fine-tuned. The FFB under braking and the ABS and TC implementation also need work, in my opinion. Everything is still pretty flat, in other simulations you can feel the load on individual tires and weight shifts more. Curbs and bumps communicate much better with the new update, however.

Rennsport OverTake Office rAii.jpg


For example, the Nordschleife in the Aston GT3 feels authentic and you quickly understand where the limits of the car are. This is a good sign and I really like the surface in the Green Hell; unlike in ACC, you don't get the feeling that there are huge potholes everywhere.

It was also good to see that the build worked well with the various hardware components we had installed on our five rigs, some of which were very different, as we had Simagic, Fanatec, MOZA, Simucube and Asetek installed.

Regarding the different concepts and engine positions, the handling characteristics of the cars could be emphasized a bit more. The Audi with its mid-engine rotates a bit more around the vertical axis, but this is all very subtle. The Porsche in particular, shows little movement on the brakes; the term "flat" for the handling is also appropriate here. Something more needs to happen, and the setups also have not really changed much yet. Since you can see some rather lonely time trial footage in the video, I also asked about AI, as it was completely missing so far. And it was confirmed that AI racing experiences are also in development.

Open To Feedback​

Basically, Rennsport is very open to feedback and depends on it for the next few months of Early Access. The monetization model will be changed as well. There was even an apology from Marco for being absent or less involved with the community last year:

"I really want to apologize that we were not really active in 2024. We had to do a lot of tech work in the background, so we were not as communicative and as service orientated as we should be. But for 2025, we are in a better position to not just listen, but also react."

Rennsport OverTake Office 2.jpg


Rennsport Triple Screen Support & VR​

The technical aspect and optimization still needs work in the coming months. Rennsport is based on the Unreal Engine 5, which is still not optimal in terms of anti-aliasing and upscaling, especially for fast moving objects like race cars. And of course we asked about triples, VR and telemetry - although the answer regarding triple screen support in particular may not be what many had hoped for.

"We would love to focus on that, but for now, we don't", Marco told me. "Because this would mean it's a huge challenge in the Unreal environment. It's not meant for this, so you need to fork the engine - and when you want to benefit from all the further developments in that environment, you cannot fork the engine. It's just not possible to do it in an efficient way.

What we definitely want to bring back is VR. We had it out there for a few weeks, and you gave us hard feedback. We take it serious. I cannot promise when we bring it back, but it's definitely part of our strategy."

The scope of Rennsport's content is currently anything but extensive and what Marco is proposing still requires a lot of work. They now have the support of a publisher and a clearer agenda to work towards. We have seen a lot of announcements and a first step to get closer to the communit - now we need action and a better product.

The part of the team we've met seems very passionate, they're people like us with a passion for motorsports and sim racing. Let's keep our fingers crossed, more options and more competition is always good in our field!

Rennsport OverTake Office 3.jpg


While the Rennsport Discord is a good way to get involved regarding feedback, so is our comments section down below. The Early Access is still free to play, and the build with the GT3 Physics Update should be available soon.

What do you make of the latest news and insight on Rennsport? Let us know in the comments below and join the discussion in our Rennsport forum!
About author
Michel Wolk
- Joined the OverTake crew in April 2022
- Sim Racing & content creation since 2012
- Petrolhead, Rally fan, Subie driver, Nordschleife addict, Poké Maniac, Gamer, 90's kid

Current Rig Setup:
- Sim-Lab P1X Pro Cockpit
- 3x ASUS TUF Gaming VG32VQR
- RTX 4080, AMD 5800X3D, 32GB RAM
- Simagic Alpha Ultimate
- Simucube ActivePedal Pro Brake
- Sim-Lab XP1 Throttle
- Moza HBP Handbrake

Comments

Cool news, nice video - but how does Porsche-owned overtake then host a game at its office that seems porsche funded and with an ex-porsche person working at Rennsport? all seems a bit dishonest to me, or just me??
 
Ah yes Nacon, makers of amazing racing games like Test Drive Solar Crown and the WRC games, a rally series so beloved that people prefer EA's version. Seems like a fitting home for Rennsport!
 
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Good news! I’m finally going to try my Moza R5 with the new wheel for the XBOX. But I want a full game, not the iRacing business model!!! You can add DLC latter Rennsport!
 
Premium
So now they also paid Nacon to release their trash..... I wonder what they are going to pay for next.. First twitch viewers, now Nacon
 
OverTake
Premium
Daytona 25 - 2.4hr 3rd place LMDh
So now they also paid Nacon to release their trash..... I wonder what they are going to pay for next.. First twitch viewers, now Nacon
I don't know any details of their partnership, but this is certainly not how a developer - publisher relationship works. I would expect Nacon to pay a good amount of the final development year + after release updates in exchange for percentages / revenue on the game sales?
 
Premium
I don't know any details of their partnership, but this is certainly not how a developer - publisher relationship works. I would expect Nacon to pay a good amount of the final development year + after release updates in exchange for percentages / revenue on the game sales?
Well it fits with Nacons trash racing game....
 
Premium
I don´t like to say that , but this game is dead.
They commit suicide when they decided to switch to early access without the free content included into the beta test version.

My opinion, nothing else.
I partcipated in the beta close then, beta opened.
I quit after release of the early access model.
 
Premium
Cool news, nice video - but how does Porsche-owned overtake then host a game at its office that seems porsche funded and with an ex-porsche person working at Rennsport? all seems a bit dishonest to me, or just me??
Oh god, FFS.

Yes, Overtake is ultimately Porsche owned, and yes it maybe that Porsche has interests in Rennsport, and yes it could be that an ex-Porsche person is working at Rennsport.

However should that exclude Overtake, as a sim racing hub and news centre, from covering Rennsport? I think not. It's not like Overtake's coverage of the sim racing sphere is biased towards Porsche and their interests.

For example just look at all the overly numerous positive articles relating the LMU and AC Evo, not to mention the coverage of a lot of indie stuff such as BeamNG, The Last Garage, Art of Rally and so on.

Let's be honest, if you didn't already know that Overtake was owned by Porsche, then you wouldn't even begin to link Overtake to Porsche unless you dug into company's links and history.

To be frank you're just coming across as the type of idiotic person that'll happily pay money for sim racing HW/SW, yet begrudge an essentially free service from making money to pay the people that work there.
 
I don't know any details of their partnership, but this is certainly not how a developer - publisher relationship works. I would expect Nacon to pay a good amount of the final development year + after release updates in exchange for percentages / revenue on the game sales?
You mean nacon whose staff keep striking because they're an awful company to work for and that rushed out test drive and mxgp24 which were both absolute rubbish because it needed the money? Where they pulling these funds from then?
 
Oh god, FFS.

Yes, Overtake is ultimately Porsche owned, and yes it maybe that Porsche has interests in Rennsport, and yes it could be that an ex-Porsche person is working at Rennsport.

However should that exclude Overtake, as a sim racing hub and news centre, from covering Rennsport? I think not. It's not like Overtake's coverage of the sim racing sphere is biased towards Porsche and their interests.

For example just look at all the overly numerous positive articles relating the LMU and AC Evo, not to mention the coverage of a lot of indie stuff such as BeamNG, The Last Garage, Art of Rally and so on.

Let's be honest, if you didn't already know that Overtake was owned by Porsche, then you wouldn't even begin to link Overtake to Porsche unless you dug into company's links and history.

To be frank you're just coming across as the type of idiotic person that'll happily pay money for sim racing HW/SW, yet begrudge an essentially free service from making money to pay the people that work there.
Exactly my point, thank you for highlighting that. no disclaimer on this article or video as far as I can see, yet I am coming across as idiotic. stay classy...
 
Premium
no disclaimer on this article or video as far as I can see
Why should there be? It's not like Overtake have demonstrated any bias, plus their coverage of other titles has been way more excessive than Rennsport. It's Overtakes job to cover sim racing.
yet I am coming across as idiotic
Quite frankly you are, to be honest. You're failing to consider the needs of the sim racing community on the basis of a loose link. And lets be honest you don't need advertising from Porsche to convince you to buy one.
stay classy...
As a British citizen, and a Swiss resident it is my duty to to remain classy, Nevertheless it's always better to clear the air and tell people that their wrong, when they're wrong, whenever possible
 
OverTake
Premium
Cool news, nice video - but how does Porsche-owned overtake then host a game at its office that seems porsche funded and with an ex-porsche person working at Rennsport? all seems a bit dishonest to me, or just me??
Sorry if it came across like that, but If you watch from 1:00 in the video, Michel very clearly explains that the Rennsport and Nacon guys and girls rented our office to host the event. This entire report and video are entirely neutral and independent of the team at Rennsport and Nacon :)
 
Premium
Hopefully Rennsport on PS5 Pro will spur Polyphony Digital to add a Pro mode to Gran Turismo 7 Online Sport, so there can be accountable sim racing finally. But what can a title do with around a dozen or so million of sim racers when only 5-10% go online because there is no regulation or rules enforced?

Having access to more players to race online with, but then doing squat all to have actual racing rules is just a way to waste a lot of effort to get it onto consoles and not reach escape velocity.

This isn't rocket surgery, no one will play a sport game online where the rules are constantly cheated, broken, ignored, and likely punish those who follow the rules.

Or worse where ratings are significantly a measure of how much one spends in time and money, than anything else. and then the smurf account rating scamming... so much undermining legitimacy, but profits justify all.
 

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