Revisiting rFactor 2 BTCC Content After LMU: Does It Stack Up?

British Touring Car Championship in rFactor 2.jpg
Image credit: Studio-397
It has now been two years since the last update to rFactor 2's British Touring Car Championship content. But with Le Mans Ultimate now Studio-397's focus, how does BTCC stack up in 2025?

The British Touring Car Championship pack for rFactor 2 was one of the last pieces of content released for the popular simulator. It includes four tracks, eight cars, and three seasons' worth of circuits.

Showing impressive detail and melding brilliantly into rFactor 2's celebrated physics engine, it certainly is not controversial to say that the release, spread over multiple years as it may, was met with fantastic reviews. Especially from the UK-based crowd, or fans of the series, the ability to race a full grid of the recent years' worth of championships felt like an ode to the sport.

Hitting the track with BTCC cars in rFactor 2

Hitting the track with BTCC cars in rFactor 2. Image credit: Studio-397

But with the content pack's last update coming in May 2023—that's two years ago already—and a full game releasing in the form of Le Mans Ultimate since, now is as good a time as ever to revisit the content pack. So, does BTCC content in rFactor 2 still hold up, or are fans of the release looking fabulous with rose-tinted glasses?

BTCC in rFactor 2: Tracks and Cars​

Initially released in smaller chunks, the British Touring Car Championship content for rFactor 2 is now part of a larger content pack. You can buy individual pieces of content, be it cars or tracks, but the most efficient way to get your hands on them is via the full BTCC Total Pack.

Now, the complete pack costs €29.99 / £25.50 / $33.95, which is a lot of money for a DLC. But if you think of it as a full British Touring Car Championship game with three full seasons (third-party mods required), it is better value than most other sim racing games that offer a similar thing.

rFactor 2: One of few official Thruxton-inclusive titles.

rFactor 2: One of the few official Thruxton-inclusive titles. Image credit: Studio-397

This includes eight individual car models, each featuring three full seasons' worth of liveries and drivers and four circuits from the series. Unfortunately, the likes of Snetterton, Silverstone, Oulton Park and Knockhill never got their full detail release, but bringing Brands Hatch, Croft, Donington Park and Thruxton to life, there is a lot to enjoy.

Typically, this omission of circuits would not phase us in rFactor 2, given the title's vast array of third-party creations, filling first-party content gaps. However, given these four circuits' sheer level of detail, immersion, and realism, running the equally qualitative BTCC cars in anything other than these top venues almost feels wrong. From their visuals to the road texture and even the AI lines, races always feel particularly immersive.
  • Brands Hatch
  • Croft
  • Donnington Park
  • Thruxton
  • BMW 330e M Sport
  • Cupra Leon
  • Ford Focus ST
  • Honda Civic Type R
  • Hyundai i30 Fastback N
  • Infiniti Q50
  • Toyota Corolla GR Sport
  • Vauxhall Astra

Driving British Touring Cars​

Lacking an offline championship mode or additional frills you would expect from a racing game, Le Mans Ultimate's core strength is its driving model. Having spent some time aboard these rFactor 2 BTCC cars, it is clear that the strength stems from developments made towards the end of rFactor 2's lifespan.

On the BTCC grid at Donnington Park.

On the BTCC grid at Donington Park. Image credit: Studio-397

Built from scratch within the game commonly known for its natural and realistic handling, British Touring Car content harnesses everything that makes rFactor 2 and, by extension, LMU tick. Throttle responsiveness aboard these turbocharged bees feels similar to the real world, and you can feel how the tyres behave beneath you.

Just like other pieces of content in rFactor 2, sliding does seem to be the fastest way around a track. Still, there is a fine line to this, meaning that if you get in even marginally wrong—slightly misjudging the turbo's power delivery, for example—you will end up face-to-face with the tyre barrier. But with responsive force feedback that feels natural to comprehend, it is easy enough to feel where that limit is, making for a supremely engaging drive.

Immersive handling paired with the game's overall atmosphere means you really feel sucked into a BTCC race in rFactor 2.

AI races in rFactor 2 are a lot of fun. Just remember to get your elbows out.

AI races in rFactor 2 are a lot of fun. Just remember to get your elbows out. Image credit: Studio-397

And that is even more so when the AI makes moves either in offence or defence. Indeed, setting up offline racing in rFactor 2 can be just as intense as online racing, similar to its renewed and focused sibling, Le Mans Ultimate. You can even pretty much transfer your difficulty settings between the two, with 95% AI difficulty in rFactor 2's British Touring Car pack matching the speed of Le Mans Ultimate's challenge at the same level.

rFactor 2 BTCC Shortcomings​

The BTCC content pack for rFactor 2 is not all sunshine and rainbows, however. It certainly suffers from a few major downfalls. The most obvious of which are the four additional circuits required to complete a full British Touring Car Championship. Sure, mods will fill those gaps, but the stark difference in quality between first- and third-party content will surely get to you.

Elsewhere, and from a predominantly single-player standpoint, the AI's balance of performance and relative speed appears to be fabricated.

Balance of Performance is a bit skewed in the rF2 BTCC pack.

Balance of Performance is a bit skewed in the rFactor 2 BTCC pack. Image credit: Studio-397

To begin with, the AI clearly has a knack for wheeling rear-wheel-drive cars, meaning that between the Infinitis and BMWS up front and the rest of the grid behind, a gap will inevitably form. If that was not enough, relative performance between cars in their own sub-classes is a little off, with the Cupra consistently placing as the fastest FWD model and the Ford straddling at the back of the grid—the opposite of a real-world situation.

That disparity in performance differentials versus the real world is compounded by what seems to be an inability to modify AI talent files as you would with most rFactor 2 car sets. The result being that despite earning himself three BTCC championships so far in his career, Ash Sutton dwells at the back of the grid whilst a real-world backmarker in the shape of Nicolas Hamilton is suddenly in contention for race wins frequently.

Far from the most immersive experience for those most enthusiastic about the sport, this is particularly noticeable after a run in Le Mans Ultimate, where the AI, apart from Porsche GT3 models lapping at what appears to be GT4 pace, is especially close to real-world results and pace. Back markers in real life sit at the back in-game, and faster teams in real life more often than not vie for trophies.

Conclusion: A Missed Opportunity​

Every game, DLC, car collection, and update has ups and downs. But overall, the British Touring Car Championship content for rFactor 2 still presents a brilliant corner in the sim racing space that deserves more appreciation for what it achieved.


Sure, it makes the most of its title's critically acclaimed physics, and sure, it came to be thanks to the collaboration of the official series. But despite sitting within a game riddled with mismatched content, unique intricacies, and oddball issues, this touring car pack veritably shines like a diamond in the rough.

And that is what makes the BTCC story in rFactor 2 even sadder. Rewind the clock a few years, and we faced the promise of an official, standalone British Touring Car Championship game akin to what Le Mans Ultimate is achieving now with all the tracks, cars, teams, drivers and rules allowing players to immerse themselves in this unique sport. Having seen just how far the FIA World Endurance Championship's official game has come and experienced what a Studio-397-developed BTCC game could look like, that idea does leave a particularly sour taste in our mouths.

What do you make of British Touring Car Championship content in rFactor 2 in 2025? Let us know in the comments below, and join the discussion in our rFactor 2 forum.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

It still stacks up 100% still use it regularly and have great fun. If you don't like touring cars then you won't like them. They feel a lot more alive and close to the real thing than the boring numb tcr cars that raceroom provides.

The 2019-2024 skin pack that's on steam workshop is brilliant too. The quality of the liveries is just as good as the ones provided by s397 and the 2025 season update has been confirmed to be coming within the next 3 weeks.

Just a shame we never got a full game because s397 could have done great things with it. That being said they still hold the licence so anything can happen.
 
That rF2 DLC made me pay more attention to BTCC racing because of how much fun it is to race. Sequential stick shifting through the gears with little-to-nothing in the way of assists, half the field racing within feet and inches of each other, praying mechanical grip can hang on around the outside of a corner...hell of a final send-off for rF2.

Only the 992 GT3 cup car and MX-5 cup mod generated as much driving and racing joy on my end in that sim. All three of the above are the only things keeping permanent space on the SSD reserved for rF2 in 2025.

If you're in slump with your sim racing and can catch rF2 and the BTCC pack on a strong sale, cannot recommend it enough.
 
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It still stacks up 100% still use it regularly and have great fun. If you don't like touring cars then you won't like them. They feel a lot more alive and close to the real thing than the boring numb tcr cars that raceroom provides.

The 2019-2024 skin pack that's on steam workshop is brilliant too. The quality of the liveries is just as good as the ones provided by s397 and the 2025 season update has been confirmed to be coming within the next 3 weeks.

Just a shame we never got a full game because s397 could have done great things with it. That being said they still hold the licence so anything can happen.
I'll have to look into that 2025 pack when I drops. Thanks for the heads up!
 
I'll have to look into that 2025 pack when I drops. Thanks for the heads up!
Obviously it's only liveries as the only real aero changes on any of the cars has been to the napa racing focus which has a new front bumper and front wings this season. Can see the changes to the front wings in this photo. Cut out behind the front wheel to channel the air along the side of the car.
FB_IMG_1745780126624.jpg
 
I struggled a lot making offline multi-class work in rFactor 2 and I was very fed up with the various issues. A BTCC 2-car pack was I think my last DLC purchase, after we could race against content we didn't own. I liked the handling, liked the graphics, even offline racing to some extent after getting rid of the multi-class woes. But when I saw AI-controlled cars consistently rolling in corners from higher kerbs, that was the final drop and I never looked back. It's a shame as in everything around rFactor 2, the potential is/was there, but the polished experience is missing. Some don't care, that's all right; I do care, and that's also all right. It would be great to see a polished experience for this kind of racing like LMU in becoming for endurance.
 
I struggled a lot making offline multi-class work in rFactor 2 and I was very fed up with the various issues. A BTCC 2-car pack was I think my last DLC purchase, after we could race against content we didn't own. I liked the handling, liked the graphics, even offline racing to some extent after getting rid of the multi-class woes. But when I saw AI-controlled cars consistently rolling in corners from higher kerbs, that was the final drop and I never looked back. It's a shame as in everything around rFactor 2, the potential is/was there, but the polished experience is missing. Some don't care, that's all right; I do care, and that's also all right. It would be great to see a polished experience for this kind of racing like LMU in becoming for endurance.
They fixed the rolling on high kerbs not long after release. Doesn't suffer with that at all anymore. Knockhill is a good test for this.
 
I loved the BTCC cars and raced a full season on LFM with them. But the BoP was off and they never could get it right between the FWD cars and the two RWD ones. Best touring cars out there by miles though. The only other sim to come close is AC with some of the better mods.

There is a touring car championship on race control for rf2...
 
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They fixed the rolling on high kerbs not long after release. Doesn't suffer with that at all anymore. Knockhill is a good test for this.
If there wasn't a list of other issues in the OP, I would even think about it.

PS: Define after release, because when I got it all the cars were out and that took a good year to come out.
 
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It´s funny, just second´s before this Articel came, i posted in rF2 forums how i still come back to rF2 everytime.
For sure LMU is a "improved rF2" but as a singleplayer i spend much more time with rF2. Just because of more content variety.
I drive nearly everything out there (besides iRacing and Rennsport). I have fun with AMS2 , RRE, RBR and my alltime most played sim is AC For sure because of the content (i also like the ffb here), but everytime i fire rF2 up (or LMU) i have those feeling "yes, THIS is it. THIS is still the best sheer driving experience, above them all.
The AI can be the best, most satisfying or very frustrating. It´s a matter of learning to drive "with them" Also the AI is learning the more they drive. And a matter of cars/tracks contellation.
Like i always say in summary - rF2 is a s**t game, but still a great sim.

This BTCC is still worth every penny. There are only 2 little negatives with it - The car pack is very PC resssources hungry (bad optimized??) so even with a strong PC you possibly have to slightly decrease your graphic settings (Within the graphic options you can set "presets" So i have a maxed-out preset and a slightly adjusted BTCC preset)
The second thing is the BOP of the cars. The RWD´s like the BMW`s and Infineon´s are bit stronger than the FWD´s

Another must have´s i would advise to everyone are - the Porsche 992 Cup and the Austin Mini. The GTE´s or GT3 are also good, but in my opinion no more needed, beacuse of LMU´s even better GT3´s
The USF2000 and the Radical are always great to drive. Furthermore there are some good mod´s inside the workshop. I realy like the 68-72 Trans Am cars. They sound and drive brilliant. The con is , they look very dated on cocpit view. I can also recommend the WSC 1971 mod, or the Porsche 1973 2.8 Carrera.

Even there is allot good historic F1 or Cart content, personally i avoid them. Because of the constant threat from the AI. Any contact with those fast openwheelers probably ends with a crash and game over. And that´s too frustrating for me.
 
If there wasn't a list of other issues in the OP, I would even think about it.

PS: Define after release, because when I got it all the cars were out and that took a good year to come out.
Maybe it was after the final pack was released then but it was definitely fixed because they used to roll coming out of the complex at Thruxton but they don't anymore.
 
It´s funny, just second´s before this Articel came, i posted in rF2 forums how i still come back to rF2 everytime.
For sure LMU is a "improved rF2" but as a singleplayer i spend much more time with rF2. Just because of more content variety.
I drive nearly everything out there (besides iRacing and Rennsport). I have fun with AMS2 , RRE, RBR and my alltime most played sim is AC For sure because of the content (i also like the ffb here), but everytime i fire rF2 up (or LMU) i have those feeling "yes, THIS is it. THIS is still the best sheer driving experience, above them all.
The AI can be the best, most satisfying or very frustrating. It´s a matter of learning to drive "with them" Also the AI is learning the more they drive. And a matter of cars/tracks contellation.
Like i always say in summary - rF2 is a s**t game, but still a great sim.

This BTCC is still worth every penny. There are only 2 little negatives with it - The car pack is very PC resssources hungry (bad optimized??) so even with a strong PC you possibly have to slightly decrease your graphic settings (Within the graphic options you can set "presets" So i have a maxed-out preset and a slightly adjusted BTCC preset)
The second thing is the BOP of the cars. The RWD´s like the BMW`s and Infineon´s are bit stronger than the FWD´s

Another must have´s i would advise to everyone are - the Porsche 992 Cup and the Austin Mini. The GTE´s or GT3 are also good, but in my opinion no more needed, beacuse of LMU´s even better GT3´s
The USF2000 and the Radical are always great to drive. Furthermore there are some good mod´s inside the workshop. I realy like the 68-72 Trans Am cars. They sound and drive brilliant. The con is , they look very dated on cocpit view. I can also recommend the WSC 1971 mod, or the Porsche 1973 2.8 Carrera.

Even there is allot good historic F1 or Cart content, personally i avoid them. Because of the constant threat from the AI. Any contact with those fast openwheelers probably ends with a crash and game over. And that´s too frustrating for me.
I'm sure they sorted the performance issues because like you say i used to have to run slightly lower settings but I can now run it on max with a 32 car btcc grid and I haven't had any hardware upgrades.
 
i wish S397 do an update to fix performance issue for rf2 its playable but need more optimization that first
second we need more content for BTCC like 2025 season with all tracks
 
i wish S397 do an update to fix performance issue for rf2 its playable but need more optimization that first
second we need more content for BTCC like 2025 season with all tracks
The 2025 liveries are being added in the next few weeks. No new cars in BTCC for a while now so only liveries. They will be created by the same guy that did the 2024 livery pack.
 
Lot of content in rF2 is great but I cannot agree more. The BTCC grid and battles I had fun with keep me engaged to return for bumper racing.

I remember an online battle with a S397 dev while I chased his ass between the tire stacks at chicane. Meanwhile cars lost wheels, some got into BBQ mode and dust was going all over the place. Cars on 3 wheels while trailbraking or having a small drift for example. Many sims don't come close to it.
 
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Premium
Ultra @ 3440 144Hz 144 fps solid all day all night
No performance issues here.
Same with LMU
Best physics chassis tyres FFB and AI .imho
Most natural looking sim the rest look like model shows to me......... imho ( shrugs )
Decent jobs of many series, better then nothing but skin packs... imho

I like having normal mods in normal sims not that ProjectCars wrought.

So my answer content does not matter " .........IT'S IN THE DRIVE ! " :p
 
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