#DRIVE Rally Leaves Early Access, New Stages and Cars Arrive

Drive Rally.jpg
Images: Pixel Perfect Dude
The arcade-inspired rally title by developer Pixel Perfect Dude hit early access back in September, but #DRIVE Rally is set to be fully released on April 16th with a bunch of new features.

#DRIVE Rally's full release is now here. The title has been positively received in early access with its unique and charming art style and accessibility for players of all skill levels. In version 1.0, the game offers 22 cars across three different classes, all heavily customisable, as well as over 600km of rally stages across six locations.

Take on the golden age of rallying in the 90s, multiple game modes such as classic championships, free roam with collectables and party mode, which can allow up to twelve players to compete together at a time.


What is New?​

When it comes to what more players can expect with the full release, there is a new course in the form of Tofuyama, consisting of 24 stages (drivable in both regular and reverse). It blends seaside cliffs, tranquil lakes, iconic bridges and cherry blossom-lined roads into a true driver's playground.

Another co-driver is available for selection: Yoshiro, a calm and composed member of the DejaVu Repairs Team. If our own Yannik's experience of the co-drivers is any indication, then expect to be very amused by Yoshiro's blunt nature. The final major feature is two new cars: the Hachitofu and Clouder.

Tofuyama DRIVE Rally.jpg

Navigate the picturesque surroundings of the Tofuyama course.

Additionally, the patch notes and fixes can be found below straight from Pixel Perfect Dude.

Patch Notes v1.0.0.0

Championship Mode Progression Changes
  • The Championship selection screen now includes a "Reset Progress" button, allowing you to reset progress for individual championships.
  • Championship progression has been reworked: you now need to complete specific championships to unlock corresponding cars.
  • If you played during Early Access and purchased a car before completing its respective championship, it will remain unlocked.
  • Only The Geneve, The Doggo, La Lunette, and The Croquet will be available for purchase without completing a championship, as they were added during Early Access and aren't tied to any progression.
New Features & Content
  • Unique sound effects for every car in the game.
  • Added new map: Tofuyama with 24 normal and 24 reversed rally stages.
  • Added new co-pilot: Yoshiro
  • Added new team and championships: DejaVu Repairs
  • Added Party Mode (Hot Seat local multiplayer for up to 12 players).
  • Added 3 new cars in 3 classes each.
  • Added 5 new interior collectibles.
  • Added 7 collectible letters on the Tofuyama map.
  • Added 4 new achievements.
  • Added new environment sound effects to all locations.
  • Updated dirt and drift sound effects.
  • All Global Leaderboards have been reset.
Gameplay & UI Improvements
  • Added gameplay option to change keyboard steering input curve.
  • Added gameplay option to change Keyboard setting type curve.
  • Added gameplay option to change Gamepad setting type curve.
  • Added "Steering Wheel" curve to the Gamepad setting type option.
  • Added gameplay option slider to adjust gamepad deadzone.
  • Added gameplay option to toggle off gamepad vibration or change its strength.
  • Added gameplay option to reset all Championships progress.
  • Improved textures optimization.
  • Improved asset loading times.
  • Updated localization and in-game UI translations.
  • Added car covers for locked cars in Quick Race UI.
  • Added new UI status for cars locked behind Championships progression.
  • Updated steering wheel sizes in car interiors.
  • Updated racing assets penalties.
Fixes
  • Fixed issues with missing Ghosts in Global Leaderboards.
  • Fixed issues with missing times in Global Leaderboards.
  • Fixed issues with loading wrong car class data in Global Leaderboards.
  • Fixed issues with unlocking collectible letters in Free Roam while offline.
  • Fixed issues with maps displayed as locked in Free Roam Mode UI.
  • Fixed achievements not tracking progress correctly.
  • Fixed collision issues in Championship UI 3D assets.
  • Fixed saving issues related to Championship progression.
  • Fixed Championship Leaderboards data view in the logbook.
  • Fixed missing Co-Driver photos in the Championship logbook.
  • Fixed Co-Driver voiceover glitches.
  • Fixed steering wheel and gamepad recognizing.
  • Fixed missing racing assets.

#DRIVE Rally is available via Steam for €13,29 / £11.19 /$13.99US (with a limited-time 30% discount applied).

Will you be trying out #DRIVE Rally? Let us know in the comments below and join the discussion in our forums!
About author
RedLMR56
Biggest sim racing esports fan in the world.

Comments

Premium
cel shaded awesome rally for the win! Gran Turismo and beamNG.drive need fun cel shaded options to toggle on when it's just time to go full on awesome!
 
Premium
Is cel shaded the term for this type of artstyle? Because I seem to recall one of the more recent NFS titles did this.
I would say it's more of a stylised art form rather than being truly cel shaded, however the style of the graphics does contain a lot of elements that would certainly fit within the definition of cel shading.

So if somebody want's to call this a cel shaded style then I couldn't reasonably argue against it.
 
If you are going to put an article out advertising the release of a new game, please tell us whether force feedback wheels are supported. Moreover, every single Overtake article discussing new driving games should do so as a matter of principle. Quit hiding the ball and put it right up front for your readers.
 

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