Wreckfest 2: Is It Worth Playing In Early Access?

Mustang in flight.jpg
Wreckfest 2 burst into the racing game world and straight into early access, but is it worth picking up and playing now, or should we let Bugbear Entertainment cook for just a little bit longer?

The successor to the FlatOut franchise, theWreckfest duo are a set of destruction-driving games that, despite their gamepad-friendly handling model, are surprisingly complex and a real challenge to nail. Much has been improved from the first title, which was already fantastic, but is there enough to justify an early purchase of the newest entry in the series, Wreckfest 2?

Content roadmap.jpg

The Wreckfest 2 roadmap is surprisingly light on content, but the full release looks like a considerable upgrade. Image: Bugbear Entertainment

The first content update for the new Wreckfest 2 is due in May 2025, and another mystery update is scheduled just before the full release. The full game promises are significant, but time will tell if developer Bugbear Entertainment can follow through on this roadmap.

Wreckfest 2 Early Access Content​

  • Game modes:
    • Singleplayer racing & derby with up to 24 players (bots)
    • Multiplayer racing & derby with up to 24 players + bot support
  • 3 maps with multiple tracks and 1 sandbox map:
    • Scrapyard map:
      • Circuit course with intersections
      • Crazy course with oncoming traffic
    • Speedway map:
      • Figure 8 circuit
      • Speedway oval circuit
      • Derby arena
    • Sandpit map (new remake of WF1 track):
      • Circuit long route + reverse variant
    • Testing Grounds
      • Sandbox map
  • 4 Cars:
    • 2x American Muscle cars
    • 1x EU banger car
    • 1x US derby car
  • Other features:
    • Basic paint customization for all cars
    • Garage to edit & save car designs
    • 1st version of Replay mode incl. photo mode
    • Leaderboards

image_2025-03-21_154517865.png

Wreckfest 2 PC system requirements. Image: Bugbear Entertainment

Driving Physics​

The most important factor of any racing or driving game is how the driving feels. We are happy to report that Wreckfest 2 excels in bridging the gap between gamepad-friendly physics and fundamental aspects of driving. This concoction adds layers to Wreckfest 2, which will spark enjoyment for us as sim racers while not alienating the wider playerbase.

The steering and throttle input are assisted by default, but driving on a gamepad would be very difficult without those two elements. The driving feeling is remarkable with the other assists turned off, such as Traction Control, ABS, and Stability Control.

Mustangs.jpg

The driving physics are vastly improved from the original Wreckfest title.

How the car's weight is transferred through the wheel or the controller resembles Assetto Corsa Competizione. Of course, ACC is more about transferring weight under load and simulating driving, whereas Wreckfest 2 is more about controlling your car correctly before going airborne and then landing appropriately.

The car, especially if it is airborne, is nervous and can often cartwheel off the circuit at the slightest misinput. The cars' suspension model has also been completely redesigned, with a visual change in how it reacts to bumps, jumps, and ruts in the road. What is especially impressive is how the cars respond differently depending on which aspect of their mechanical makeup is damaged.

Compressed Suspension.jpg

Suspension can collapse and deform.

As a final note on driving physics, if you use a racing wheel and pedals, turn down your Force Feedback, especially on direct drive hardware. In testing, my car was backwards at the end of a straight and was hit by a stray AI car, snapping the wheel the other way to which it was turning. My thumb would almost certainly have been broken if it had been inside the wheel rim.

The wheelbase used was only peaking at 8 Nm, so if you have a wheelbase stronger than that, we highly recommend reducing the strength to between 5 Nm and 6 Nm.

Crash Damage​

The original Wreckfest had an impressive damage model, but this new and improved version is far superior. The damage models across the three options, Normal, Hardcore and Wrecker, are much more raceable, which is a massive improvement from the first title.

Unrealistic crash damage.jpg

Deformed body shell after a 140KM/H impact with multiple trees.

Despite some questionable deforming body shells, the damage model is fantastic and punishing. It is detailed enough to give players a real sense of the damage they are causing without being overly sensitive or simulation-based, as with titles like BeamNG.drive.

The damage model is imperfect, and many strange situations arise, especially in big crashes. The image below is an example. After a big head-on collision, the bonnet crumpled inside the oversized air filter on the top of the engine. It is not a game-breaking issue, but it slightly decreases immersion.

Wreckfest 2, OT Car Crashed.jpg

The engine component and bodywork clipping issues remain from the original Wreckfest.

Outside of these strange clipping issues, the damage model is really impressive. Perhaps the most interesting section of the technology is how punctures and wheels are handled. If you get a puncture, you will slowly see the tyre deform, eventually pinging off the wheel rim. BeamNG.drive players have been asking for this process since 2013.

Multiplayer​

Are AI opponents not giving you enough of a challenge? Wreckfest 2's Early Access offers an excellent online racing experience. The racing is surprisingly good, although full contact rules apply, of course. In just the second race of trying this online mode, there was a battle for the lead across four wheel-to-wheel laps, and it was tremendous fun to participate in.

Online 1.jpg

The online offers a lot of fun despite the lack of car and track combinations.

Editors note: I was a big fan of the original Wreckfest on PS4 and PC and used to race twice a week in a banger racing style league with my team. The strict build rules for the cars and everything else that comes with league racing were a perfect fit for Wreckfest.

Wreckfest 2
is shaping up to be a fantastic platform for promoting that team spirit of accessible racing for all, the early access is not ready for that yet, of course, but the future is certainly looking bright!

With the multiplayer being the big highlight of this early access release for Wreckfest 2, it bodes well for future content updates and drops. The original Wreckfest had a fantastic variety of online servers, whether you were a fan of the crazy stunt tracks with buses or the oval racing leagues with strict racing rules. There was something for everyone, and even today, the servers are bustling with players that you can jump into a lobby and race against with relative ease.

Car Customisation​

This feature is greatly de-tuned in its current state compared to the first game. Another reminder: the title is in Early Access, so significant changes and additions are to be expected. There are no visual or performance upgrades; you can go to the paint shop to choose the colour of your car's panels.

Car Painting.jpg

A very poorly designed OverTake.gg Wreckfest 2 livery!

The lack of design choices for the shapes or liveries of the cars is also slightly disappointing, especially for vehicles like the Rocket that were in the original Wreckfest. Time will tell how much this feature progresses, but it is a significant part of full-contact racing, so we hope to see a full-fledged garage mode when Wreckfest 2 launches in version 1.0.

In the build-up to Wreckfest 2, the car customisation and modifying side of the game were promised to advance upon what the original Wreckfest had to offer. This is a good start with a much better UI and fantastic graphics, but the game's visual and mechanical customisation side has yet to appear. If the roadmap panes as planned, these sections will be added to the title when the game is fully released.

Final thoughts​

Is Wreckfest 2 worth buying in Early Access? I believe it is worth every cent as it currently stands. The game has a long way to go until the final release, but what is offered is excellent fun. Whilst the content is minimal and could start to get repetitive over time, the multiplayer keeps the racing lively and engaging. Arguably, the multiplayer included in the launch would have helped stabilise Assetto Corsa EVO's player numbers, so seeing it succeed in a title like Wreckfest is very interesting compared to Kunos's latest effort.

Crash 3.jpg

The AI racing is great fun, but multiplayer awaits those who are brave enough!

The content roadmap promises two new tracks and cars in May this year, but what's next for Wreckfest 2? Could it be the introduction of some new game modes, such as a competitive multiplayer mode?

To reflect the ongoing development cycle, Wreckfest 2 launched at an introductory price of $29.99 / €24.99 / £19.99, with a 20% discount available for the first two weeks until April 3. As new features and content patches are added, the base price will gradually increase, leading up to the full 1.0 release on both PC and consoles.

What do you think about Wreckfest 2? Let us know what you want to see added throughout the journey to version 1.0!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

I got onboard the original at a very early stage and it was a bumpy ride for a while. I remember when it went from great to very bad for a couple of years with horrible optimization and downgraded handling, but eventually it developed into one of my all time favourite racing games. I will definitely have to get WF2, even in early access.
 
You need Wreckfest.... Just race online with beginners, and wait to arrive at a sharp turn 1, you'll have a wreckfest for free.
 
Club Staff
Premium
I hope they steer this, even though the name is "Wreckfest", a bit more towards the folkrace/jokkis/bilcross they seemed to go for in the middle of Wreckfest 1's development progress.
There was a time in Wreckfest where the game was very good as a proper entry-level rallycross-game, both in terms of tracks, a few open servers with admins on, with fair racing rules and AI that drove nice.
It did go more towards the "wreck" bit with later updates.

As I even wrote to Codemasters in a conversation around DiRT Rally 1 - I actually wished that Bugbear had the World RX license and made a game to properly simulate RX, as I felt they were on to something good.

That's all I hope for. A proper RX-style theme with enough admin tools to actually get proper fair racing servers. Would be amazing.
 
I hope they steer this, even though the name is "Wreckfest", a bit more towards the folkrace/jokkis/bilcross they seemed to go for in the middle of Wreckfest 1's development progress.
There was a time in Wreckfest where the game was very good as a proper entry-level rallycross-game, both in terms of tracks, a few open servers with admins on, with fair racing rules and AI that drove nice.
It did go more towards the "wreck" bit with later updates.

As I even wrote to Codemasters in a conversation around DiRT Rally 1 - I actually wished that Bugbear had the World RX license and made a game to properly simulate RX, as I felt they were on to something good.

That's all I hope for. A proper RX-style theme with enough admin tools to actually get proper fair racing servers. Would be amazing.
I wish bugbear would licence their engine out because it works brilliantly both at racing and the whole destruction thing
 
OverTake
Premium
I wish bugbear would licence their engine out because it works brilliantly both at racing and the whole destruction thing
It is the same engine that they used to develop the FlatOut series, I believe? So, it has certainly stood the test of time!
 
There's nothing really new or different from WF1 on the roadmap, and I don't think there will be in the end.
It's sad because even just a new racing mode could have dragged me in.
 
I am going to wait a bit this time. But it made me reinstall Wreckfest 1 and it still holds up very strong with a bunch of content and a lot of laughs to have. ACE, LMU, TXR are all in early access, this one, JDM coming out... it's a bit too many early access projects. But this one is certainly high on my list and I am certain I am gonna get it. I hear it also has MSAA, which is a big selling point for me nowadays :)
 
Club Staff
Premium
I wish bugbear would licence their engine out because it works brilliantly both at racing and the whole destruction thing

Yup. They also did a relatively big feature on physics while it was just named "Next Car Game". I cannot remember if it was suspensions or gravel/dirt, but I think it was the latter. How it was a lot of "sim" in the game.
 
Premium
I hope they steer this, even though the name is "Wreckfest", a bit more towards the folkrace/jokkis/bilcross they seemed to go for in the middle of Wreckfest 1's development progress.
There was a time in Wreckfest where the game was very good as a proper entry-level rallycross-game, both in terms of tracks, a few open servers with admins on, with fair racing rules and AI that drove nice.
It did go more towards the "wreck" bit with later updates.
I wish they wouldnt have gone so fantasy with it all.
 
Premium
It is the same engine that they used to develop the FlatOut series, I believe? So, it has certainly stood the test of time!
A "engine" is nothing more than a framework of smaller pieces of code working together.
All parts can be replaced for better or more efficient lines of code.
Any engine can stand the test of time, when they keep improving on it.
 
The worst point so far : they (tried to) fix something that was not broken. WF1 controlers handling was good. WF2's bad.
At my first try, I drove with a reversed throttle pedal. I'm not sure how I corrected the problem later.
And to assign a pedal to throttle, brake of clutch, I must press all 3 pedals, and release only the one I want to assign.

After that, I found the game promising : much better image quality, car handling almost as good; or better ? Can't really tell.
Now, we wait for a great solo campaign, and many new tracks to destroy friends !
 
Last edited:
I am going to wait a bit this time. But it made me reinstall Wreckfest 1 and it still holds up very strong with a bunch of content and a lot of laughs to have. ACE, LMU, TXR are all in early access, this one, JDM coming out... it's a bit too many early access projects. But this one is certainly high on my list and I am certain I am gonna get it. I hear it also has MSAA, which is a big selling point for me nowadays :)
I was hoping for VR, but it doesn't look like it will have it. I still want it, but no VR puts that thought on hold for now.
 
The first game was a lot of fun and closely resembled the full-contact dirt track speedway racing many of us enjoy watching on weekends at our local tracks. However, it never fully captured that experience, focusing more on instant crash fun in an arcade style. I really hoped they would introduce a more simulation racing mode that incorporated full contact racing. Unfortunately, it seems they are leaning further into the arcade racer aspect rather than the simulation. There is still a chance for improvement, as they clearly state they want user feedback, so for now, it's a wait-and-see situation.
 
The first game was a lot of fun and closely resembled the full-contact dirt track speedway racing many of us enjoy watching on weekends at our local tracks. However, it never fully captured that experience, focusing more on instant crash fun in an arcade style. I really hoped they would introduce a more simulation racing mode that incorporated full contact racing. Unfortunately, it seems they are leaning further into the arcade racer aspect rather than the simulation. There is still a chance for improvement, as they clearly state they want user feedback, so for now, it's a wait-and-see situation.
There's one reason they lean that way and that is because sims don't sell. They're a niche that not everyone wants hence why games like forza, gran turismo, f1 etc never make their games sims.

Wreckfest in my opinion is perfect the way it is, the physics feel believable and still fun
 
Small hotfix has been released. My previous issue with binding is gone. Still got a strange behaviour where game just shut down when I try to bind one button on my wheel where all the others buttons just bind as expected.
Early access, still work to be done but already playable and fun.

Changelog:
  • Game no longer crashes to "could not open file for writing" upon first launch.
  • More robust max clients check, possibly fixing the issue where shown server client counts doesn't match actual in the server browser.
  • Fixes to input bindings - please note that some pedals you currently need to bind twice for the axes to be correct, and bindings might be lost after a restart.
  • Fixed gear dropping back to neutral when using a h-shifter controller.
  • Fixed a bug resulting in the game crashing to "Bag index '0'" fatal error.
  • In most cases it's now possible to choose the discrete GPU as a rendering device.
  • Improved performance of Savolax Sandpit Reverse layout.
  • Various minor fixes to car art.
 

Article information

Author
Connor Minniss
Article read time
5 min read
Views
6,947
Comments
48
Last update

With WRC leaving EA/Codemasters :Who will be blessed with the new WRC license?

  • Sabre

    Votes: 13 1.9%
  • KT Racing

    Votes: 61 8.8%
  • Milestone

    Votes: 87 12.5%
  • The Last Garage

    Votes: 11 1.6%
  • BeamNG

    Votes: 135 19.4%
  • iRacing

    Votes: 107 15.4%
  • Straight4 Studios

    Votes: 8 1.1%
  • Bugbear Entertainment

    Votes: 25 3.6%
  • Motorsport Games / Studio 397

    Votes: 61 8.8%
  • Kunos Simulazioni

    Votes: 98 14.1%
  • Reiza Studios

    Votes: 67 9.6%
  • Other (add in the comments below)

    Votes: 23 3.3%
Back
Top