Hardware Guide: What do you need to race historic cars?

Automobilista 2 New Features & Polish 2.jpg
Racing classic cars is one of sim racing's exciting qualities. What hardware do you need for it, though? Here's our beginner's guide for those who want to dive into historic sim racing.

Sim racing in 2025 is what you want it to be. You can focus on the competitive side of racing in modern cars, and if you do, chances are you are very much into iRacing. On the other hand, there is the crowd that looks for immersion first and foremost - which can also include modern racing cars, but going back in time is a huge factor for many, too.

Driving the icons of your childhood or even from an era that you were not even alive in yet, simulators like Assetto Corsa with its countless high-quality mods, rFactor 2 and its similarly big pool of content, or Automobilista 2 offer plenty of combinations for the classic racing car enjoyer to run. RaceRoom recently also dove a bit deeper into classic content.

But for those who want to get as close to the real thing as possible, knowing where to find the content is just one part of the equation. There is a reason why trying to chuck around a Lotus 49 at a 1960s Nürburgring-Nordschleife feels a bit odd using a modern formula-style steering wheel and just two pedals. And as the question has popped up on OverTake before, we figured it might be time for a guide on what you might want to have in your hardware setup to enjoy classic cars in sim racing as they were intended to be driven.

While many sim racers already know what to look for, others might not - so here's what you need.

MOZA Racing HGP Shifter.jpg

Image: MOZA Racing

H-Shifter​

Modern racing cars come with sequential gearboxes, and the vast majority of them are operated via paddles on the steering wheel. Be it F1, Hypercars, GT3 or TCR - they all use paddles, so to some of the younger sim racers, the concept of using anything else might seem completely foreign.

Until paddle shifter started appearing in the late 1980s in Formula One and for a little while afterwards, most cars used a conventional H-shifter. Also called gated shifter sometimes, they kept drivers busy throghout most of motorsport's history, having to take a hand of the steering wheel to shift gears.

In the past, Logitech included a shifter with their G25 and G27 sets, but these days, they are sold separately. These days, there are plenty of choices out there that you can consider - and some of the high-end products can simulate gears being locked out if the clutch is not pressed. Of course, that will also result in a hefty price.

Furthermore, some shifters can easily be switched to a sequential mode. Manual sequential cars like in modern WRC and Australian Supercars or 1990s and 2000s GT cars did not use paddles yet, but rather a stick that you could pull back and push forward to shift through the gears, so for those somewhat more modern cars, you could consider one of the switchable shifters.

Sim Racing Shifter Examples​

BrandModelRRPNotes
LogitechDriving Force Shifter€64.99 / $59.99manual only, needs Logitech G Racing Adapter to work with Logitech G PRO wheel bases
ThrustmasterTH8S Shifter Add-on€69.99 / $69.99manual only
SHHThorn€109switchable sequential mode, customizable exterior
MOZA RacingSGP Sequential Shifter€139 / $129sequential only
MOZA RacingHGP Shifter€159 / $149manual only
LogitechRS Shifter & Handbrake€159.99 / $149.99sequential only, switchable handbrake mode
ThrustmasterTH8A Shifter Add-on€199.99 / $199.99switchable sequential & handbrake modes
SimagicSequential Shifter Q1S€247 / $259sequential only
SimagicSequential Shifter Q1€257 / $269sequential only
FanatecClubSport Shifter SQ V1.5€269.95 / $269.99switchable sequential mode
ThrustmasterTSS Handbrake€299.99 / $299.99handbrake with switchable sequential mode
SimagicDS-8X Shifter€352 / $369switchable sequential mode
HeusinkveldMagShift€441.57 / $462.42sequential only
BDHH1SQ Dual Mode€1449.99 / $1518switchable sequential mode, tactile feedback

That takes care of the shifter, but to properly get going with practicing those heel and toe downshifts, you need something else as well.

Sim-Lab XP1 Pedals Clutch.jpg

Image: Sim-Lab

Clutch Pedal​

To some, it should go without saying, but as many sim racing pedal sets do not come with one, it needs to be a point in this guide: You need a clutch pedal to make the most of the shifter you have put on your rig.

Now, you might be good to go already depending on your pedal set, as some sets by Logitech, Thrustmaster or Fanatec already feature a clutch pedal by default. However, as you move up the pedal ladder, there will be quite a few that omit the third pedal by default - great for those who want to spend less and only race modern cars anyway, but something to be aware of if you are looking for the full experience in historic cars.

Usually, those who offer two-pedal sets, which includes manufacturers like Asetek, Heusinkveld or Sim-Lab, also offer a clutch pedal separately or as an option to select when ordering their products initially.

Learning how to heel and toe is an entirely different story, however, but ithat is not part of a hardware guide, obviously. We have a guide for h-shifter technique on OverTake, but this could do with a rework - we shall add that to our list!

Logitech-G-RS-Round-Wheel.jpg

Image: Logitech

Round Steering Wheel​

So, with your shifter and clutch pedal sorted out, there is one more thing that you should consider for your setup: a round steering wheel. Now, this is not strictly necessary, as any steering wheel that you can turn technically will do the job, but there is a reason why this is included.

Formula-style wheel rims are designed with the thought that the driver does not have to take their hands off of it in mind. If you are using an h-shifter, your hand will come off the wheel frequently, and it will need to go back on the wheel, of course. With only one position for your hand to hold the wheel, this is a bit more difficult and perhaps not as comfortable.

Additionally, you can let the wheel glide through your hand as you slide a car around a corner in a controlled manner as it straightens itself out, which is particularly important in cars with little or no downforce, such as pre-1968 F1 cars. With a round wheel, it also does not matter as much where exactly you grab it after you took your hand off the wheel, as you can easily correct your grip.


While the higher-end sim racing steering wheels are Formula-style wheels most of the time, as they are present in most modern racing cars with or without roofs, there are several options for round wheels, too. Some wheel bases come bundled with one by default, such as the Logitech models.

As a bonus, round wheels work well for pretty much any rally car as well as drifting, too. It is important to pay attention to their diameter, though - the small 270mm wheels are a good fit for classic F1 cars, but might make wrestling around a much heavier 70s GT car more difficult. A good compromise are wheels with a diameter of around 320mm.

Your wheel also does not have to perfectly round, strictly speaking. A flat bottom or top can work well, too.

With a combination of the three, you will probably feel like your Grand Prix or sportscar heroes from past decades in no time.

Racing Classic Cars With "Modern" Hardware​

Of course, it has to be noted that strictly speaking, none of these three elements are needed to run historic cars in sim racing - you can do so with gear that is aimed at replicating modern racing cars, too. Simply use the auto clutch aid and you can shift gears in older cars, too.

If you want to get as close as possible to how these cars were actually driven, a shifter, clutch pedal and round wheel are something to strongly consider, however.

If you are planning on buying some of the gear mentioned in this article and you like what we do here at OverTake, please consider using our affiliate link to Asetek, Fanatec, MOZA Racing or Sim-Lab. We make a small commission on each sale made using these links, without any extra costs for you. And with that, you support your favorite sim racing community, so that we can keep hosting all the downloads you need and post all the news, reviews, features and more.

How important is racing classic cars as authentically as possible to you? Let us know your thoughts in the comments below and join the discussion in our hardware forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Which form of "racing" is being referred to here? And should the equipment costs be considered to match the fidelity of the sport and rules being simulated?

Should certain equipment be disallowed or required in certain events? I think that would be ok as an option. Sometimes racing someone with a controller and all the "filtering" that goes along with it really is not fair, and same goes with automatic shifting where as IRL they would have to have the basic capability to press a clutch.

1740001003898.png


Still waiting for any virtual motorsport racing to have proper rules, historic or modern - penalties and accountability as a non-contact sport. Seems like with any sanctioned body events, these would be the most important, but humoristic online hot lapping "racing" may be what the cult elitists demand everyone use as "the definition". It's not that rubbing is the worst thing, but literally their seems to be a total acquiescence that rules are just *IM0ss1bal*&s despite in a virtual word having EVERY single input and action fully known by the machine.

It's long overdue to raise the bar so that these many thousands of dollars of equipment can be used along with in game rules that make it meaningful if recreating the sport is of any concern.

That's not to say playing digital football level of rules shouldn't be an option, but proper rules are the foundation here. tens of thousand of dollars of years of investment to play a game with little more than a start and finish rule seems to be in the weeds.
1740002147769.jpeg


You have to call foul on fouls and this is a foul of epic fouls.
1740002237423.jpeg


Maybe a IETF BOF RG for virtual racing RFC specification is needed.
 
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Premium
Which form of "racing" is being referred to here? And should the equipment costs be considered to match the fidelity of the sport and rules being simulated?

Should certain equipment be disallowed or required in certain events? I think that would be ok as an option. Sometimes racing someone with a controller and all the "filtering" that goes along with it really is not fair, and same goes with automatic shifting where as IRL they would have to have the basic capability to press a clutch.

View attachment 821441

Still waiting for any virtual motorsport racing to have proper rules, historic or modern - penalties and accountability as a non-contact sport. Seems like with any sanctioned body events, these would be the most important, but humoristic online hot lapping "racing" may be what the cult elitists demand everyone use as "the definition". It's not that rubbing is the worst thing, but literally their seems to be a total acquiescence that rules are just *IM0ss1bal*&s despite in a virtual word having EVERY single input and action fully known by the machine.

It's long overdue to raise the bar so that these many thousands of dollars of equipment can be used along with in game rules that make it meaningful if recreating the sport is of any concern.

That's not to say playing digital football level of rules shouldn't be an option, but proper rules are the foundation here. tens of thousand of dollars of years of investment to play a game with little more than a start and finish rule seems to be in the weeds.
View attachment 821447

You have to call foul on fouls and this is a foul of epic fouls.
View attachment 821448

Maybe a IETF BOF RG for virtual racing RFC specification is needed.
You forgot to add: driving from wingman, and VR versus single monitor pancake, and does the VR guy know the other guy is pancake, like running third person in a shooter!
 
Premium
Great to see an article on this 'Most holy' of subjects. :thumbsup: 🥳
And yup, I'm not just in the market for...(I need) a Moza (R5bundle) but also the stick & Clutch, and where the hell do I get a 300+ mm wooden rim round wheel and do I need an adaptor,

I need a new chair too, this X-Rocker is a pile of crap with a board for a seat (from new) and a board will always be a board!
 
Premium
Of course, for those of us in the UK that drive on the "correct side" of the road :) , the H shifter must be on the right hand side of the "race car"
 
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I can't even imagine myself simulating old cars without a shifter and a clutch pedal.

By the way, the TH8A is switchable between H pattern and sequential. I believe the article has a mistake there.
Besides 3rd 'hidden' option for handbrake variable input (i.e. not just on/off), just as easy as switching from H- to seq. pattern. Hence, my std. rig setup with 2x T8HA; one for H-/seq. shifter, the other for nice, simple handbrake.
 
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So much for simulation.

My youngest son is learning to drive, Both our vehicles are automatics, so he wanted to use the race sim to get a taste of a manual gearbox and clutch.

I set it all up for him, he went driving, He asked is this how a real clutch works.

Nope. nothing like it at all. best you will learn is the concept.

Apart from going through the motions, Its hardly more realistic than mapping the cutch to a button.
 
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Premium
Both our vehicles are automatics, so he wanted to use the race sim to get a taste of a manual gearbox and clutch.
With move to EVs it won't be long until we have a whole generation that won't have the faintest idea about how to use a manual gearbox and clutch.
They will become the preserve of the classic car owner.
And don't even think about hill starts!
 
Premium
A modder that understands that 'old' cars were never, ever, so softly sprung and so imprecise.

So many great guys out there providing great content with what they have to hand, and I really appreciate their efforts. Though as someone that's driven older cars (Lola T70 etc), the feedback, feeling, front to rear yaw, is nothing like irl. So, no hard/software is going to change that. Imo
 
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Premium
With move to EVs it won't be long until we have a whole generation that won't have the faintest idea about how to use a manual gearbox and clutch.
They will become the preserve of the classic car owner.
And don't even think about hill starts!
At least horse riding simulators care about making it realistic. I guess they care about fidelity. 🤷‍♀️ And they clearly know how to recreate that hill start experience. Nothing like mid engine rear wheel drive wide non winter tires in the ice on a hill. Stopping means retrying from before the base of the incline.


A modder that understands that 'old' cars were never, ever, so softly sprung and so imprecise.

So many great guys out there providing great content with what they have to hand, and I really appreciate their efforts. Though as someone that's driven older cars (Lola T70 etc), the feedback, feeling, front to rear yaw, is nothing like irl. So, no hard/software is going to change that. Imo
This is one of the greatest things about Gran Turismo 7, you drive these historic cars and they aren't piles of crap. They really are incredible and huge fun and amazing in the manufacturers cup world series events, not nonsense sponges.

 
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Like many of us, I race all sorts, from GT3 to historic.

And I've got one wheel to rule them all, the Fanatec ClubSport Porsche 918 RSR. It's a great compromise that allows me to race pretty much anything and have a decent experience.

I've coupled that with a sim-dash from Sstryder-it running on a tablet, and I switch from analogue rev counter to full GT dash as needed.

I'm happy with my compromise!
 
80% of my sim racing is with vintage (or old) content, with a round steering wheel and H-shifter. I don't disregard the modern machines tho.
 
80% of my sim racing is with vintage (or old) content, with a round steering wheel and H-shifter. I don't disregard the modern machines tho.
Did you get a special wheel - I've long considered a wooden old-style rim off ebay or similar and mounting that. But not sure if the weight would be an issue. I do like the idea though!
 
I've been shocked to meet a group of historic cars simracers, most of which members didn't use clutch at all, maybe not even H-shifter. I mean good chunk of experience - BYE BYE ! But it was good for them...

It was in rF2. Well it is up to debate about how clutch should be worked with, but it should be definitely used up to a good degree.
 
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