Assetto Corsa EVO Wheel Settings

Assetto Corsa EVO Wheel Settings.jpg
Image: Kunos Simulazioni
Assetto Corsa EVO finally hits its first Early Access release, with sim racers all over the world eager to jump in. Here are the recommended Assetto Corsa EVO wheel settings to get you started.

Part of jumping into any new sim is figuring out the right settings, and Assetto Corsa EVO will be no different as it launches its first Early Access release on January 16. Luckily, Kunos Simulazioni have provided a collection of wheel settings to get you out on track as quickly as possible and to minimze the time spent tinkering in the menus.

The resource Kunos published on the Assetto Corsa EVO website covers hardware from Fanatec, Logitech, Simucube, Simagic and MOZA Racing. Keep in mind that the guide Kunos provided suggests settings for each of the manufacturers but not for any specific models of wheel base, with the exception of Logitech as this entry is labeled as "Logitech PRO" - of which there is only one model.

Somewhat curiously, Thrustmaster is missing from the official list of recommended settings, but we are certain that once AC EVO is out, there will be plenty of settings recommendations available.

Of course, we will add more settings to this list according to our own experiences once we can take to the track in Assetto Corsa EVO ourselves - so watch this space for more! Since everyone's preferences are different, these suggested settings should ideally be taken as a baseline to tweak your own settings further to your liking.

Assetto Corsa EVO Force Feedback Settings​

In-Game​

  • Steering Lock: Same as in your wheel software/driver
  • FFB Gain: Adjust to your preferences (high settings in your wheel software/driver, 80-100% recommended)
  • Dynamic Damping: Use 40% as a reference value. Higher settings affect your wheel's reaction speed.
  • Damper Gain: Use 20% as a reference value.

Fanatec​

Setting the torque to 7Nm and using 80% FFB gain in-game:
  • [SEN] Sensitivity: AUTO
  • [FFB] Force Feedback Strength: 60%
  • [FUL] FullForce: 50%
  • [NDP] Natural Damper: 15%
  • [NFR] Natural Friction: 5%
  • [NIN] Natural Inertia: OFF
  • [INT] FFB Interpolation Filter: 2
  • [FEI] Force Effect Intensity: 100
  • [FOR] Force Effect Strength: 100%
  • [SPR] Spring Effect Strength: 100%
  • [DPR] Damper Effect Strength: 100%

Logitech PRO​

Setting the torque to 9Nm and using 80% FFB gain in-game:
  • Sensitivity: 50%
  • Operating Range (Angle): 1080
  • Dampener: 16
  • Strength: 9.2 Nm
  • Force Feedback Filter: 2

TrueForce is compatible, activate and adjust it via the sliders in the Logitech app.

Simucube​

Setting the torque to 8Nm and using 80% FFB gain in-game:
  • Overall Strenght: 100%
  • Steering Range: 1080 degrees
  • Bumpstop Feel: Medium
  • Bumpstop offest: 0 degrees
  • Reconstruction Filter V2: 1 Smoothness
  • Torque Bandwith (Lowpass Filter): Unlimited
  • Damping: 13%
  • Friction: 0%
  • Inertia: 0%
  • Static Force Reduction: 0%
  • Slew Rate Limit.: 0Nm/s
  • Centering Force: 0%
  • Ultra Low Latency Mode: 0%
  • Center Frequency: 0%
  • Attenuation: -25.50dB
  • Q-factor: 0

Simagic​

Setting the torque to 8Nm and using 80% FFB gain in-game:
  • Mechanical Spring: 0
  • Center Damper: 0
  • Other Values: 100
  • Angle: 1080
  • Force Feedback: 52%
  • Smoothness: 0
  • Wheel Rotation Speed: 50
  • Feedback Detail: 0
  • Max Torque: 15.4Nm
  • Mechanical Damper: 2%
  • Mechanical Friction: 10%
  • Mechanical Inertia: 0%
  • Feedback Frequency: 0

MOZA​

Setting the torque to 8Nm and using 80% FFB gain in-game:
  • Mechanical Spring: 0
  • Center Damper: 0
  • Other Values: 100
  • Maximum Output Torque Limit: 90%
  • Steering Wheel Inertia: 2600
  • Natural Inertia: 100%
  • Wheel Friction: 10%
  • Speed-dependent Damping: 0%
  • Start Point of Speed-dependent Damping: 0%
  • Maximum Steering Angle: 1080
  • Road Sensitivity: 10
  • Game Force Feedback Intensity: 90%
  • Maximum Wheel Speed: 100%
  • Wheel Spring Strength: 0%
  • Wheel Damper: 10%

Source: Assetto Corsa EVO Wheel Setup Guide by Kunos Simulazioni

Make sure to keep the recommended torque figures for each manufacturer in mind. Using the settings provided above with stronger wheel bases could result in Force Feedback outputs that are mucht stronger than they should be and that you could potentially hurt yourself with if they are set to their maximum output.

Do you find these wheel settings for Assetto Corsa EVO helpful? Let us know in the comments below, and feel free to share your own settings once you dialed in the game yourself - we might add them to the list!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

TM is not mentioned but this do not mean that it will not work.
I have a 6 year old TS-PC and it still works fine so i dont see any reason to change it.
So keep calm and in few hours we will know it.
 
collection of wheel settings to get you out on track as quickly as possible and to minimze the time spent tinkering in the menus

wait what, ALL wheels should be set around 7-8 Nm?

AC devs and OT ppl live in the high tower of DD

where is Asetek ?

If you read the article, you will realize it is not a list of supported wheels, it is a:
collection of wheel settings to get you out on track as quickly as possible

So no, no one is saying you need or should have a DD to play ACE (although, if you ask me, you should, but that is a story for an other time :D )
all that list tell you, is that you might have to find the best set up for your wheel on your own, like always, with a new title.

As for the 8nm recommendation, it is just a recommendation, please feel free to set it to 30nm, see if you like it better.
 
Aaah, an AC Evo article. Long time, no see!

I don't see my T300RS-GT steering wheel on Kunos' list. But I am numbingly indifferent. As a jack of all trades in sims and several types of vehicles per startup, I still map and recalibrate every time with pleasure before pitting out, nomatter if modern or 30 yo sim.

Just like I don't need a ball frame to calculate how many pit stops and how much to put in the tank for endurance races, as if I hadn't learned the division rules.
 
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No sense in overthinking this. Treat it like any other sim you play. I personally will not be throttling potential gain/output via the base settings and will just adjust in-sim gain. Feel like capping your base at 7-9 Nm and setting in-sim gain to 80% is asking for some clipping as opposed to setting your base gain higher and using a lower in-sim gain. To each their own on that front.
 
Premium
Maybe it's currently only 7-8nm as they are all either road cars or track cars with power steering. Once they add some other cars or things that have a real aero load the recommendations will change.
 
As I have recently become a DD enjoyer, my message to those with T300s and G25/7/9 etc. is that don't worry. Those wheels have not much you need to set up on a driver level, while with DDs it can make or break the experience. This guide, as I understand it, provides some basic settings for DD users that won't shake the house from the foundations, nor will it feel like driving on a piece of mirror. So we can jump right in without experimenting too much.
 
Yeah how dare they write multiple articles, about maybe the most ambitious and highly anticipated sim of all time... on a simulator website
I'll by when it's visible to me, no doubt.

But how do we know whether we anticipate or not when we haven't even booted up first time yet? :thumbsdown::p

And a walkthrough of calibrating wheels? To me it's just as senseless as delivering LMU pit stratrgy tips, how to skip a gear, copying car setups from others and delivering to 10 yo gamepad console players.

OT iscertainly different to what RD once was...
 
Premium
So no thrustmaster at all?
If you're using a belt driven TM wheel there's not really that much in the control panel, but based on my experience with a T300 and TS-PC my recommendation would be the following:

Overall Strength 75% initially then increase if desired (if increasing the T300 beyond 75% then make sure the fan is set to constant cooling)

Constant 100%
Periodic 0% - this setting is for the Direct Input effects which for the most part Kunos don't use.
Spring 0%
Damper 0% - There's already enough inherent mechanical damping in this type of wheelbase anyway, but increase to taste if you need to.

This setting I've found to be the best for me across virtually every sim so far.

wait what, ALL wheels should be set around 7-8 Nm?
even if you have 25Nm?

weird
I think these published settings should be treated as a baseline rather than gospel. In other words these settings are to get you going, and from there you can adjust to your requirements.

However as the game is in early access I'd caution against going for the full power on high end wheelbases as with a game crash you might find yourself on the wrong side of 25-30Nm.

... where is Asetek ?
They probably didn't have one on hand to test with. That said, I would recommend looking at the settings for the Simucube and/or Simagic and then transposing them into the Asetek settings. This should give a baseline to work with - not perfect but a starting point nevertheless. This would also go for any other DD wheelbases not mentioned.

This is early access after all, and the settings that are good today may not be so good with subsequent updates.
 
OverTake
Premium
I'll by when it's visible to me, no doubt.

But how do we know whether we anticipate or not when we haven't even booted up first time yet? :thumbsdown::p

And a walkthrough of calibrating wheels? To me it's just as senseless as delivering LMU pit stratrgy tips, how to skip a gear, copying car setups from others and delivering to 10 yo gamepad console players.

OT iscertainly different to what RD once was...
These things probably are not really what most of the long-term commenters here need, but there are many more out there who are looking to get started - both in sim racing in general, and right now in AC EVO, of course.

While we immensely appreciate our knowledgeable "hardcore" community, we also do not want to leave out those who are looking for pointers when getting into this wonderful hobby. As a newcomer, things can be quite overwhelming, and we want to help with that just as much as we want to provide interesting content for those who are years, if not decades deep into the sim racing rabbit hole :)
 
I'll by when it's visible to me, no doubt.

But how do we know whether we anticipate or not when we haven't even booted up first time yet? :thumbsdown::p

And a walkthrough of calibrating wheels? To me it's just as senseless as delivering LMU pit stratrgy tips, how to skip a gear, copying car setups from others and delivering to 10 yo gamepad console players.

OT iscertainly different to what RD once was...
OT releases many articles in general. Not sure if RD updated this often

Considering how dumb questions there are on Steam forums etc. (who clearly don't know what Early Access means) it's good to let people know. This wheel setup PDF is on the official EVO website that went live 3 days ago. The PDF is hidden under "Combatibility" tab, in a small button that is easy to miss

Evo might prove a disappointment (all it takes is FFB that AC1 fans don't like, really).

But it has some very ambitious features. Procedural individual rain clouds, gravity based water runoff, true dry/wet line, open world, car customization, graphics that challenge Gran Turismo. Possibly combining two different crowds, that have been separated until now (GT fans will finally move over to a hardcore sim)
 
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