Sim Racers Monthly April 2025: New Releases, Unexpected WRC License News & PMR Reveal


With the fourth month of the year in the books, it is time to look back at what was important in sim racing again - here's Sim Racers Monthly, April 2025 edition!

The world of sim racing news has certainly not slowed down in April. We had April Fools jokes, a developer apology, an investor and a big reveal – a lot to keep track of, so let’s dive right in!

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Image: BMW M

April Fools Jokes​

Of course, the first day of the month was one to approach with a bit of extra caution, as the traditional April Fools jokes were everywhere. That included the racing and sim racing scenes, with plenty of funny articles, mock-ups or social media posts being published. Some of our favorites were BMW’s M4 GT3 Touring render and MOZA Racing’s Direct Drive toaster, but there were plenty more that we got a kick out of.

Of course, we had to join in on the fun. No, the FIA is not actually going to regulate swearing in sim racing – we hope, anyway.

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BeamNG.drive Launches Update Including Rally Pace Notes​

Our favorite car crash/sandbox driving simulator, BeamNG.drive, released a big update to start April. Version 0.35 added new career mode elements, a new parts customization menu, a drift UI overhaul, and pace notes for rallies.

The latter is a particularly welcome addition, as BeamNG.drive is arguably the most unforgiving sim for rally racing. Having actual co-driver pace notes is another step toward realising this potential, much better. We are looking forward to more racing-related improvements in the game in the future!

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Image: Milestone

Milestone Releases Monster Energy Supercross 25 & MotoGP 25​

After taking a break in 2024, Milestone returns with another entry into the Monster Energy Supercross series. The latest game features all riders and locations of the 2025 season, improved visuals thanks to the move to Unreal Engine 5, and a career mode that reminded us of that in the MotoGP games.

Similarly, when MotoGP 25 was released on April 30, @Emily Jones found the game to have many good, more minor improvements, but it did not bring anything groundbreaking to the table either. Check out her review here!

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Image: REG Simulations

PISTA Motorsport Adds New Content, Improves Physics​

Argentine developer REG Simulations is still chipping away at PISTA Motorsport. The sim that aims to celebrate the domestic racing scene in Argentina is continuously growing, and the version 0.6.6.0 update deployed on April 8 added not only two new cars in the Chevy Serie 2 and Ford Falcon Sprint, but also the Autódromo Provincia de La Pampa as a new track, plus improved physics and car customization.

More exciting things are on the way for PISTA, however. According to the developers, the next update will be "the biggest one yet and it will bring a whole new mode of play". Both drag racing and freeroaming have been teased before, and a multiplayer mode is also still missing from the sim. An interesting one to keep an eye on.

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Image: Fanatec

Fanatec Launches New Website & New Wheel​

The ups and downs of Endor AG and its Fanatec brand were one of THE stories in sim racing in 2024. Ultimately, US hardware giant Corsair bought and liquidated Endor, continuing the Fanatec brand for sim racing equipment.

On April 8, a brand-new Fanatec website launched to be more in line with other Corsair websites. A fresh look and a more organized experience are certainly nice, but many sim racers were not very happy to see that prices had gone up as well – despite many products being marked as discounted, they were still more expensive than before.

Two weeks after the website launch, an explanation for this was published. The reason behind the increase in the US and Canada are the tariffs on goods from China, and since the North American market is supplied by a Fanatec warehouse in the US, both countries are affected by this.

For Europe and the rest of the world, the price increase was explained by switching to the QR2 as standard and including shipping costs in the product's overall price.

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Speaking of Fanatec products, the long-awaited CSL Elite Porsche Vision GT Wheel was also finally launched in April. Touted to be the most premium CSL product to date by Fanatec themselves, the concept car's steering wheel left a good overall impression with @Michel Wolk when he reviewed it. Design, finish and performance are pros, while the lack of clutch paddles and limited cross-platform support are drawbacks.

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Image: EA Sports / Codemasters

First F1 25 Details Emerge​

With its release scheduled for the end of May, it was high time for more information on F1 25. And more info we got: Following the first trailer released in late March that confirmed the return of Braking Point, an F1 movie crossover, and reverse circuits, EA Sports and Codemasters revealed more about the upcoming Formula One game in three deep dives.

The MyTeam career mode will see an overhaul, five tracks get the LIDAR-scan treatment, and Braking Point 3 gives players a bit more freedom in how they approach certain events – and it will also be possible to continue with the Konnersport team in Career Mode once they finish the story.

With the May 30 release day rapidly approaching, we are hoping to get our hands on a preview version soon as well to share our impressions of arguably the most important elements of any racing game or sim—the physics and handling models.

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Image: Kunos Simulazioni

Assetto Corsa EVO To Release Modding Tools During Early Access​

It isn’t often that a developer publicly apologizes – but that is exactly what Marco Massarutto of Kunos Simulazioni did. The Managing Director and Co-Founder of the studio admitted that “we got it wrong”, meaning the Early Access launch of Assetto Corsa EVO in January. The upcoming sim had quite a few issues when it first became playable, some of which persist but are being worked on.

The video that Massarutto gave an update on the AC EVO situation included the announcement that modding tools would be released during the Early Access program, which was originally planned to happen only after the sim was fully released.

In addition to that, keen-eyed observers could spot a bunch of new content that had not been seen yet. The Red Bull Ring, Donington and COTA – which had been on the roadmap already – were visible in the sim’s UI and in some video sequences, while nine new cars were also shown. This includes the McMurtry Spéirling and the Ferrari F2004 of Michael Schumacher fame.

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Image: Motorsport Games / Montage

Pimax Invests $2.5M in Motorsport Games​

The upwards trajectory of Le Mans Ultimate has been quite noticeable since late 2024, and it looks like that literally paid off for Motorsport Games: The company had been looking for a buyer or investor since last year, and has found the latter in Pimax. The VR hardware manufacturer decided to come aboard with a $2.5M check in hand, putting MSG's financial mind at ease for now.

Motorsport Games CEO Stephen Hood was happy that the company found an investor that is also involved in sim racing, but also clarified that Pimax cannot tell MSG and Studio 397 what to do regarding LMU. However, both sides should benefit from this partnership, with Le Mans Ultimate’s VR implementation aided by Pimax’s knowledge, and the hardware’s development regarding sim racing by MSG’s and Studio 397’s knowledge, the other way around.

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Image: Straight4 Studios / GIANTS

Project Motor Racing Officially Revealed​

After months of screenshots and not much actual information, Project Motor Racing was finally officially revealed on April 29. The spiritual successor to the Project CARS and GTR series of sims held a hands-on event at the Racing Unleashed lounge at Zurich airport, where Michel and @Yannik Haustein were able to get some hands-on impressions and interesting insight from the Straight4 Studios development team.

The sim is set to be released on PC but also Xbox and PlayStation 5 in 2025 still, with publisher GIANTS Software backing the project. Crossplay between the platforms will be available, according to the PMR Steam page.

For one, there will be multiple classes for both modern and classic racing cars, such as the previously announced FIA GT racers. In Zurich, the Audi R8 LMP900, Lamborghini Huracán GT3 EVO2 and Lola T70 Mk3B were drivable, for instance, and we know that the Lamborghini SC63 will also arrive in PMR – as will the Nürburgring-Nordschleife.

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Image: Xbox Game Studios

Forza Horizon 5 Launches On PlayStation 5​

It seemed surreal when it was first announced, and it still does - but it actually happened: Forza Horizon 5 launched on PlayStation 5, marking the first foray of Microsoft into arch rival Sony's territory with its premier racing franchise.

FH5 does not go head to head with Gran Turismo 7, however, as unlike Forza Motorsport, it is focused on a more casual style of racing in an open-world environment.

As expected, the experience on PS5 is smooth, and crossplay reportedly works well, too. Now, when is GT7 coming to PC, then? As unlikely as it is, many racing gamers would love to see it happen.


EA Sports WRC Development Ends, License To Switch Hands?​

Talk about ending April with a bang: In the final hours of April 30, the World Rally Championship and the official EA Sports WRC channels put up statements regarding the future of the rally title - and with the existing arrangement, there will be none.

No further updates following the Hard Chargers DLC released in March have been announced, and we now have certainty that there is no more to come. While the game will remain purchasable and playable, it will see no further development.

WRC themselves meanwhile mentioned "a bold new direction" for the franchise "with more news coming in the near future."


Hardware News​

We already mentioned one piece of hardware that was released in April, but there were a few more that we got to take a look at. Conspit was already the subject of one of our reviews in late March courtesy of its CPP Lite pedal set, and in we also got to check out the MAX 01 steering wheel that surprised us with the amount of features it packs for its relatively low price.

The company also teased another GT wheel rim that will be SimHub compatible – keep an eye on our website and YouTube channel as we are working on bringing you a review as soon as we can.

Meanwhile, Simagic has opened preorders for its new lines of wheel bases dubbed Alpha EVO. Available in three versions – the EVO Sport, EVO, and EVO Pro with increasing torque outputs – the bases are designed to work within an open ecosystem – good news for anyone looking to run a third-party wheel.

In less pleasant news, it emerged that Asetek SimSports ceased shipping to the United States as a result of the tariffs imposed by the US Government. That said, the Danish company has increased its manufacturing efforts in Malaysia instead of China in anticipation of such a situation.


Real-World Racing Things​

Finally, let’s look at a couple of stories from the real-world circuits. One of them is Estoril, the long-time home of the Portuguese Grand Prix. It was here that Ayrton Senna scored his first Formula 1 victory in 1985, showing his wet-weather driving mastery in a rain-soaked race. To mark the 40th anniversary of his win, his nephew Bruno ran the very car his late uncle won in, a Lotus 97T, at Estoril again

In current-day motorsport meanwhile, Igor Fraga continues to impress in his Super Formula rookie season. The Japanese-born Brazilian managed to reignite his racing career due to his sim racing successes, particularly in Gran Turismo, eventually leading to him landing the Super Formula seat with Nakajima Racing.

Following an 18th and 5th place in the opening races at Suzuka in March, Fraga scored his first podium in the series with a 3rd-place finish at Motegi, followed by a 9th place in the fourth race of the season at the same track. Overall, this means P6 in the standings as the best non-Japanese driver after the first four races. We keep our fingers crossed for a successful season of Igor’s!

And that's it for April's edition of Sim Racers Monthly. There were lots of cool stories that are set to continue in the upcoming months, and we are excited to keep following them!

Which sim racing story did you find most interesting in April 2025? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Well with all that going on, there's no doubt that simracing is increasing its foothold, support and popularity. Seeing as just 9 months ago Fanatec were on the verge of going under, both the hardware and software scenes are currently generally thriving, which is obviously great to see.

Personally, I'd also like to add Raceroom's April 25th patch which fixed the AI for 7 tracks - a matter that doesn't sound that significant but it's actually transformative for the title (on those tracks) now that there aren't turn 1 pile-ups most of the time and racing can just happen. IIRC there may be more AI tweaks required for other tracks (Watkins Glen comes to mind) but Raceroom is still going from strength to strength and shouldn't be forgotten.
 
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The most disappointing thing that has happened this month is the apparent disappearance of Codemasters' social media channels, which happened in synchronicity with the end of life announcement for EA WRC indicating that Codemasters will likely no longer exist going forward.

This is a real shame as Codemasters did so much for sim racing, especially in the PS1 era with the TOCA BTCC games, and the Colin McRae games. Even back then the TOCA games had a highly convincing AI model, something that is sorely lacking in today's modern sims.

Moving on to the next decades we got further installments of the Colin McRae series, subsequently know as Dirt after Colin McRae's untimely demise. Although for me none of them captured the magic of the CMR 2.0.

The Grid series was also impressive, culminating in what I consider one of the best racing games ever, GRID Autosport. Also the F1 games of the previous decade were great for their time. Both the GRID series and the F1 series used what I still consider to be the best in class AI.

Then they knocked it out of the park returning to Rally with Dirt Rally 1 and 2. There's not much else to be said here as everybody repsects these games.

Codemasters may not have been the last word in true simulation, but their magic was the ability to be able to put you in a car where you could be totally immersed, feel like a driving god, and have some serious adrenaline fuelled fun with physics and AI that felt believable despite not necessarily being totally correct. something that todays staid sims don't really offer.

Despite what hardcore simmers may think, Codemasters were significantly influential in shaping the sim racing space as we see it today.

If this truely is the end for the Codies then they will be missed.
 
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Dirt rally 2.0 was my best rally game until ea wrc, which is very improved....
Nice if codemasters can make a dirt rally 3.0 with all the improvements.
 
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Codemasters and over 150 games, so many incredible efforts.. The vanishing of so much is a great loss.

This abandonment feels like a need to have a digital historical society that protects much of these great works. Really over the vulture capitalist M&A enshitification

Just keep telling myself it will be ok... maybe..
Billy Bob Thornton Goliath GIF by Amazon Prime Video
 
Lets hope s397 sell off rf2, to get more cash flow. longer it sits less its value, dont think its made much in the last yr or so.
 
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Like last months rF2 reviews are 60% :mad:

ISI had a uphill battle ever since they released rFactor and shite sticks to everything else.
LMU at 78% is a joke.
Good old rFactor - GTR 2 wars where intelligent people pitted the same engine against each other.
While you had the NFS crowd saying both were cartoons :roflmao:

With what we know today even if we could put the clock back it would change nothing imho :(

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Were Codemasters associated with EA before WRC? Another reason to love that :poop: company.
 
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Were Codemasters associated with EA before WRC? Another reason to love that :poop: company.
EA bought Codemasters in '21. Therefore there have only been 2 titles developed by Codemasters under direct EA control - The F1 series from '22 to the yet to be released '25 and EA WRC. F1 2021 did come with an "EA, it's in the game" splash/title screen but development on that had been already been 99% completed before EA took over.

And yes I count the F1 games as a single title as they're all just a reskinning of previous versions with the odd altered constant make it look like they've changed the physics.
 
Were Codemasters associated with EA before WRC? Another reason to love that :poop: company.
What got me into sim racing and having a high end PC were Geoff Crammond's GP4 (I still love it), and the original rF. But I thoroughly enjoyed EA's F1 Challenge 99-2002 too. One could enjoy NFS Hot Pursuit, other good racing games for the fun and engaging arcade thrill. EA has lost its senses since then.

My first experience of Codemasters was Brian Lara Cricket '99, and till date my absolute favourite cricket game. I have those dev interviews, and the passion they exuded. I have the F1 2020 Deluxe Schumacher edition too, which I consider to be the apogee of Codies F1 games, and I haven't bothered to buy any other since. I also really enjoyed Dirt Rally 2.0. Now I have AMS2 for open wheel racing, and AC with mods for the latest driving dynamics & time trials.
EA has made a total mess of great IPs in the last 10 years. It has left Codies stale and pretentious than adding real substance.
 
And yes I count the F1 games as a single title as they're all just a reskinning of previous versions with the odd altered constant make it look like they've changed the physics.
To me, the difference in physics between '23 and '24 only had one significant change - '23 had uncontrollable oversteer drift at times and in identical scenarios '24 tightened that up into controllable snap oversteer. That might not sound all that much, but it meant going from deliberately having to stay well within the limits (rubbish for a racing game) to pushing to the limit and occasionally beyond (essential for a racing game). Plus, successfully gathering up snap oversteer always puts a smile on my face as it feels so naughty.

Obviously you're perfectly entitled to your opinion, but in my opinion it really irks me when people say they never change the game when they absolutely did.

There's still improvement to be had in '25 - hopefully they'll fix a weird throttle deadzone making application harder than it should be, and perhaps as a consequence there's a linearity issue on throttle in very specific circumstances (3rd / 4th gear fast acceleration out of a certain degree of angle corner) which can cause the car to go sideways immediately, but I think this is a bug and not a handling quirk as it's oddly inconsistent.

Will they ever make an unflawed F1 game (licensing issues aside) maybe, maybe not. From a business standpoint, which is their obvious priority, it's better to continue dangling the carrot than actually deliver it. Yes that sucks, but I'm still very happy with the direction that the franchise is still moving in.
 
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In current-day motorsport meanwhile, Igor Fraga continues to impress in his Super Formula rookie season. The Japanese-born Brazilian managed to reignite his racing career due to his sim racing successes, particularly in Gran Turismo, eventually leading to him landing the Super Formula seat with Nakajima Racing.
And with the Nations Cup 2025 World Series Qualifiers at Suzuka in the F3500 today, that thing sure makes Super Formula seem like a tame house cat to toy around in, Igor has the best preparation from his time with Nations Cup sim racing!
 
I would like to have really good enduro bike game/sim. Speed/technical routes, dirt/mud, roads, forest trails, ditches, trees, rocks, rivers, jumps, hills, all kinda stuff on the way. Long routes mainly to tackle. Point to point.
 

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With WRC leaving EA/Codemasters :Who will be blessed with the new WRC license?

  • Sabre

    Votes: 13 1.9%
  • KT Racing

    Votes: 61 8.8%
  • Milestone

    Votes: 87 12.5%
  • The Last Garage

    Votes: 11 1.6%
  • BeamNG

    Votes: 135 19.4%
  • iRacing

    Votes: 107 15.4%
  • Straight4 Studios

    Votes: 8 1.1%
  • Bugbear Entertainment

    Votes: 25 3.6%
  • Motorsport Games / Studio 397

    Votes: 61 8.8%
  • Kunos Simulazioni

    Votes: 98 14.1%
  • Reiza Studios

    Votes: 67 9.6%
  • Other (add in the comments below)

    Votes: 23 3.3%
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