F1 Manager 2024: Season Customisation Feature Releasing February 25th

F1 Manager 24.jpg
Image: Frontier Developments
With no new planned instalments of the F1 Manager game series, Frontier Developments will be releasing an update with features designed to prolong the lifespan of the most recent release, F1 Manager 24.

The 2025 Formula One season is just around the corner and whilst many may be inclined to actually drive the cars on a platform of their choice, others are content with sitting on the figurative pitwall. Managerial games are commonplace across many forms of sports, and 2022 saw the revival of the genre for fans of F1.

Over the past three years, the series released titles annually but due to falling sales, it appears that there will not be a new game for 2025. Instead, an update arriving on February 25th will see many new features including the ability to customise every team's driver line-up, creating custom drivers and staff, even a custom season calendar!


F1 Manager 2024: New Features​

When starting up a new Create A Team career save, it will be possible to change a rival team's drivers so if you fancy putting Max Verstappen in a Haas, now you can. Plus, you can leave a seat vacant and let the chaos of silly season unfold right before your very eyes.

Not only can you personalise the grid with swapping around drivers but it also creating completely fictional drivers and other team staff members. It will be possible to configure many different elements like experience, acclaim, development rate and more.

Additionally, the starting conditions that were previously only locked to the player's custom team now can apply to the other teams on the grid. This means that Red Bull can be made into a tailender team whilst Williams can be brought back to championship winning glory.


The next big feature is the calendar customisation, with the ability to rearrange the entire schedule at the end of every season in both Create A Team or regular Career mode. The change can be partial or completely random, and the minimum number of Grand Prix one can do in a season will be eight. It will also be possible to change which rounds feature Sprints.

Alongside that is the ability to change the rules and regulations, such as the points allocation and adding or removing restraints to aerodynamic testing or powertrain limits. There is also setting how much money can be used in the cost cap, just make sure to not spend too much on the catering!

Update 1.11 arrives for F1 Manager 2024 on February 25th as a free update on both PlayStation and Xbox platforms as well as PC, with the Nintendo Switch version getting the update shortly afterwards.

Will these new features in the new F1 Manager 2024 update tempt you into picking up the game? Let us know in the comments below and join the discussion in our F1 Manager forum.
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

Club Staff
Premium
I guess this all but confirms it is the last entry in the series.

For a guy who might be an even bigger fan of manager-games than racing games ( :O ) that is sad, but at the same time understandable, because this series have never been a good manager-series.
 
Last edited:
Premium
I guess this all but confirms it is the last entry in the series.

For a guy who might be an even bigger fan of manager-games than racing games ( :O ) that is sad, but at the same time understandable, because this series have never been a good manager-series.
Even though I do not play manager games whatsoever, I would be curious to know what you would consider the best racing manager game.
 
Premium
hopefullly this gives us the customisation to bring the forum games section back to it's glory days, interesting to see how much freedom they'll actually give us
 
Even though I do not play manager games whatsoever, I would be curious to know what you would consider the best racing manager game.
Motorsport Manager still takes the cake for me in terms of usability and depth. Is it as deep as Football Manager? Hell no. But I always found that it finds a sweet spot in terms of complexity and approachability for newer players.

Add to that the availability of more than just F1 as a playable series, and the mod-friendly database, and it's clear why there's still a strong playerbase behind it.

I will absolutely admit that Motorsport Manager shows its age, especially in terms of graphics, but I still enjoy going back every couple of months and playing through a season or two.
 
OverTake
Premium
Daytona 25 - 2.4hr 2nd place GT3
Even though I do not play manager games whatsoever, I would be curious to know what you would consider the best racing manager game.
I can at least tell you what is a very complex and hard Motorsport Manager game:

F1 Manager Professional by Software 2000

Just crazy!
 
OverTake
Premium
Daytona 25 - 2.4hr 2nd place GT3
This is a legend, having this game with the current graphics...
I played it lately..nowadays it feels like a Manager game you should play as a team over discord with screenshare or actual real multiplayer lol, so complex, mixed with the actual time progression you cant stop etc.

You really have to be fast ^^
 
Club Staff
Premium
Even though I do not play manager games whatsoever, I would be curious to know what you would consider the best racing manager game.

That is a hard question to answer. I'll point you towards my 5-part article series back then F1 Manager 22 was released, where I played through a various of F1 Manager games from 1984 up until Motorsport Manager:
F1 Manager Games History Part 1: The Humble and Unlicensed Beginnings.
F1 Manager Games History Part 2: Proper 2D and Licenses arrive!
F1 Manager Games History Part 3: The Golden Era of MicroProse
F1 Manager Games History Part 4: The Beginning of The End
F1 Manager Games History Part 5: The Dark Years and Light Appearing

As @Rene / GRunner mentiones, F1 Manager Pro is rather insane. As I mentioned at the end of part 2; "It’s user interface and lack of guidance makes it hard to pick up for some half-quick fun, and you really need to spend time with the game to understand it properly. F1 Manager Professional still has a small, but loyal and devout following, and you can get up-to-date season mods for the game if you want to try the game".

Not sure I would put it as the best , but it's the most hardcore.
For me there are four games that are the ones that I keep coming back to for various reasons.

Grand Prix Manager 2, captures the era very well, there are pay drivers, injuries, espionage, engine manufacturers that have different demands, you can get free engine supplies due to certain drivers nationalities, engines, tyres, fuel etc. changes from year to year in terms of strength. It has issues with a lack of overtaking on all tracks, certain bugs when it comes to electrical system retirements. The game still holds up, and it does take some management to actually develop the car, manage financials etc. Teams can go bankrupt and join/rejoin.

Grand Prix World, based on the same engine as GPM and GPM2, but with some 3d elements. The races are too slow, which really hamper the game, there are speed-patches for modern systems, but I admit, I don't get them to work like they should. The game are taking a small step back from GPM2 in certain elements, like less injuries(and injury overview), making the test/reserve role less vital. There are no teams leaving or joining. There are however suppliers that can join in. Where this game excels, is in car development and negotiation. The amount of time, work, manpower and VIP'ing to try to get suppliers and sponsors are amazing. The way you can land a customer deal with e.g Peugeot, but keep smooching them with VIP deals and backrubs, to get a partner deal with cheaper engines and some say on development, or even managing to get a works deal - getting money for running the engines and steering the development path! But spending time on that, means if other teams are doing the same, they might seal the deal before you, and with limited time, you might have to take what's left (a cheap Ford customer-deal. Hello Minardi in the 90's!). No other game have ever come close to that amazingly well made negotiation bit.
And when you think of what team managers/principals do. It is a lot of PR and sponsor-work together with man-management.

F1 Manager (EA), wtf?! The game that killed the genre? It is a bad manager-game, there is little management in it, there are a big moral-bug. Suppliers never change strength, neither does drivers. There is not stats there is... well. Very little manager-game in it.
It has a nice TV-Mode, some sponsors change the cars colors slightly, but the game is quick. You can run through a season in an evening. It's a bad game, but a fast one, and it does have a proper challenge with the Arrows-team.

Motorsport Manager, the Mobile-game is clearly an influence, and the relegation/promotion system isn't realistic, but it strikes a nice balance which makes it fun, there are some fun driver traits, there are some humor in the game, and it is more than just "totally-not-F1".
It somehow manage to capture the Football Manager bug of "just one more match race" which is a good strength. It has an advantage in being unlicensed in the sense that they can have some fun with it, and random elements. I once had my drivers starting to date, getting together and getting married, all giving them big boosts in morale, focus and marketability. Problem obviously being, I would either have to keep them both, or get rid of them both.
The mechanics are simple, but there is a feel of management there.

The Frontier F1 Managers just lack all kinds of management element. The negotiations have become somewhat better than the first two games, but still feels mechanic and not fluid. There's absolutely zero work on sponsors, suppliers etc.
There is no point in reserve drivers, the new academy feature could be good, but there is no way to actually promote a junior to your race seat... The game isn't as slow as Grand Prix World, but with the lack of well, a manager-bit to it, it's way too slow compared to EA's F1 Manager.
It's a fine race simulator/race engineer thing (though, as a race engineer simulator is does come up a bit short with the setups, track knowledge and in-race direction), but it's not an actual Manager-game in the way you think of Football Manager, Out of the Park series, the various Hockey Manager games.
I would put Frontiers F1 Manager series more like Pro Cycling Manager, which is also more of a "cycle rider controller" thing than a manager game. But even a stale thing like PCM have features likes sponsors-changes, that can re-name teams. The new sponsor may come from a different country, and have different demands for rider nationalities etc. just like in the real world.
 

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