Thank you for being interested in my BoP mods! It's a pleasure to make these for the community. Don't forget to leave a rating if you enjoy these! Finally, donations are never required but always appreciated - 100% will go to getting new cars for these presets!
Version 2 of my BoP spreadsheet with Hypercar + new series! .xlsx .html
Hello OverTake!
Finally - I've extended my BoP Project to FORMULA ONE.
BIG SHOUTOUT to user McSucc69 for gifting me this car for this project!!
For those looking for a realistic Formula One experience, look no further. I have used IRL times to attempt to give the most realistic F1 experience possible.
All of these were tested using "Ideal Conditions," so setting air temp/track temp/wind/track grip will shake things up a bit, of course. For a challenge, you could use a drivers's BoP as your own ballast or go lower/higher based on the track and your pace. To play as one of the drivers (e.g., career mode), simply delete the car from the grid preset to replace with your car.
Note: This preset does not have skins, I didn't want to choose between the many great options creators here have given. Names were manually entered to show their ballast values, you will need to add the skins of your choice.
Below are the tracks that I've tested on so far. I test on the real-life F1 schedule, just to get a really good representation of the circuits and how adding ballast affects each car on the different tracks. That being said, this preset should generally work on any circuit (if you have a different version of an F1 circuit, or a non-current F1 circuit).
Happy Racing!!
Version 2 of my BoP spreadsheet with Hypercar + new series! .xlsx .html
Hello OverTake!
Finally - I've extended my BoP Project to FORMULA ONE.
BIG SHOUTOUT to user McSucc69 for gifting me this car for this project!!
For those looking for a realistic Formula One experience, look no further. I have used IRL times to attempt to give the most realistic F1 experience possible.
All of these were tested using "Ideal Conditions," so setting air temp/track temp/wind/track grip will shake things up a bit, of course. For a challenge, you could use a drivers's BoP as your own ballast or go lower/higher based on the track and your pace. To play as one of the drivers (e.g., career mode), simply delete the car from the grid preset to replace with your car.
Note: This preset does not have skins, I didn't want to choose between the many great options creators here have given. Names were manually entered to show their ballast values, you will need to add the skins of your choice.
Below are the tracks that I've tested on so far. I test on the real-life F1 schedule, just to get a really good representation of the circuits and how adding ballast affects each car on the different tracks. That being said, this preset should generally work on any circuit (if you have a different version of an F1 circuit, or a non-current F1 circuit).
Note (11May2025): As of this time, I have it listed as 0.7 as I've tested the cars on the seven starting tracks this year (through Imola). I wanted to get this released through the Imola race week but as I get time I'll test on the remaining F1 circuits and further refine the math I use to get these presets. V1.0 will be when all F1 tracks are tested.
Albert Park - Melbourne 2022 (Pyyer v1.2)
Shanghai (Junshen Wu)
Suzuka International Circuit (Reboot Team)
Bahrain 2020 (jk0011)
Jeddah 2024 - Saudi Arabian Grand Prix (Nukedrop 2.2)
Miami International Autodrome (Pyyer 4.5 Beta)
Imola (Kunos)
Albert Park - Melbourne 2022 (Pyyer v1.2)
Shanghai (Junshen Wu)
Suzuka International Circuit (Reboot Team)
Bahrain 2020 (jk0011)
Jeddah 2024 - Saudi Arabian Grand Prix (Nukedrop 2.2)
Miami International Autodrome (Pyyer 4.5 Beta)
Imola (Kunos)
Happy Racing!!