F1 Game Series: Could EA & Codemasters ditch the yearly release model?

Schumacher Montoya F1 24.jpg
Image: Codemasters / EA Sports
Every year since 2009, Codemasters have released the officially licenced Formula One game and this year is set to be no different. But it could represent a major shift, akin to what they did with EA Sports WRC.

The Formula One season began over the weekend, much to the relief of many F1 viewers who in past years would have gotten their fix during the winter break by loading up the previous season's F1 game. However with F1 24, it signalled a low point for the franchise in terms of sales and reputation.

Codemasters and EA Sports are beginning the process of rolling out the beta for the next F1 game. Whilst it may be a stretch, the title they have given it might perhaps indicate a change that many players may welcome.


The Problem With Annual Releases​

There are many major franchise games that tend to have new releases annually, predominantly sports games like FC (formerly FIFA) and Madden but also the Call of Duty games. Of course, this practice results in a guarantee of players paying full price for the new game and an influx of revenue more so than games that release a few years apart.

With that being said, the gap between game releases can mean quite the time crunch for developers, and this can often result in a few issues squeezing through the cracks. The F1 games are no stranger to this, with many bugs frequently carrying over to the next game and as a result, a lack of time to fix them supposedly.

There was a point not long after F1 23 released when it was discovered that even with equal performance enabled in online, the tyre wear was not the same across the cars. That is just one of the mildest examples of issues with the F1 games, and players have become increasingly fed up with the frequency of such issues and seemingly an unwillingness by the developers to deal with them.


This has perhaps contributed to why the series has been on a downward trajectory in sales. An estimate in Steam sales from VG Insights claim that F1 24 has sold 378,000 copies, whilst F1 23 sold 520,000 units and F1 2020 sold 1.2 million. The games have attempted to add features to keep things fresh over the years like road-going supercars and a story mode, but little seemed to work.

With the licence apparently up for renewal, it may take something drastic for Codemasters and EA to continue holding it. So with the official F1 game socials not referring to the beta playtest for the upcoming title as F1 25, it could be pointing to the series going from an annual release to a standalone that will receive updates each year. Much like another racing game under the Codemasters and EA Sports umbrella.

EA Sports F1: A Multi-Year Standalone?​

Starting from 2023, the World Rally Championship licence landed at Codemasters and EA Sports after it had been with Nacon and Kylotonn since 2015. The French studio released a WRC game every year when they had the licence as did Milestone before them, and many expected EA and Codemasters to follow suit.

But that turned out to not be the case as when EA Sports WRC received a 2024 season update on top of its base 2023 season content, it was made clear that the game would not see a successor for the year following its release. Considering EA's reputation for attempting to squeeze every penny possible out of game releases among many players, this was a noteworthy shift in practices by the company.

With Codemasters introducing a level of consistency with the same title covering multiple seasons, was it maybe laying the groundwork for their flagship licenced racing series to follow suit?


We have already seen the most recent F1 Manager game break away from being restricted to just the one season in the previous titles. With F1 Manager 24, any successor the game would have had is no longer happening so whether that means the same thing for the next F1 game, we cannot say for certain just yet.

But if EA and Codemasters fully intend to abandon the annual release model and create a definitive F1 game that will service for multiple years, that would point to a massive shift in priorities. They could keep the formula that had served them so well, but clearly the sales figures and reputation may be causes for concern that they need to respond to.

If this ends up being their plan, to have the next F1 game not being titled F1 25 and instead EA Sports F1 with yearly updates, this can only be good news for us players.

Benefits Of A Standalone Title​

First things first, the bugs. Whilst we cannot claim to know what goes into developing these games, it cannot be too much of a stretch to suggest that by having a game being developed on top of working on the current one, it can result in diverting resources and development time.

Therefore for every game-breaking bug that exists in the current game, tackling it may result in time being taken away from developing the next one. This can result in a few more of those bugs popping up in future games, making it a bit of a vicious cycle. Publishers for other annual releases attempt to split their games across multiple different studios to ease strain on developers.

Activision with the Call of Duty franchise for example, they have three different studios to develop those titles. But of course, even then there are major bugs in those games too. If it is not a smooth process developing one game every three years, doing one every year surely cannot be a walk in the park. So with the same game over multiple years, it will mean plenty more time allotted to fixing bugs in theory.

Leaving that aside for a moment, a standalone title may also mean the return of quite the popular feature.

Mercedes W11.jpg

This image of the 2020 Mercedes F1 was created to trick the playerbase into believing classic cars were returning. Image: @joshmerrin on Twitter

A few weeks ago, the image depicted above began making the rounds on social media. It appeared to show the 2020 Mercedes W11 on what seems to be the Miami circuit with F1 25 bannering plastered on the sides of the track, which was confirmed to be a doctored image by the original leaker. Nevertheless, with classic cars disappearing from the series after F1 2020, many have wanted their return and bemoaned their absence, wondering why they were removed at all.

Licencing could be a reason - we do not know how these deals are structured exactly, but it seems possible that they only covered a set number of games. It might be easy enough to get the licence for the official F1 and F2 teams since they apparently permit it as part of the deal to take part in the series, but for classic cars? A fair chunk of them might come from teams that do not exist anymore, and since they do not race in competition, the rights holders may be able to set the terms for their inclusion into a game.

That could very well not be the case, but a logical explanation as to why the classic cars were removed was because the upkeep for licencing these cars for a new game each year might have been deemed as not worth the cost to Codemasters and EA. The majority of F1 game players are most likely only driving the current season cars, and it seems that not enough were driving the classic cars. Which does beg the question as to why they replaced them with the road going supercars considering even less people drove those, but that is another matter.


If they were to transition to a standalone title, it may be less of a financial strain to licence the cars for one game over the course of a few years. Of course, it may well be the case that the licencing for a lot of the cars that featured from F1 2017 to F1 2020 expired after the latter's release and it was not a case of renewing after each year.

But assuming it is a case of licencing cars on a game-by-game basis, maybe Codemasters can afford to bring the classic cars back. Many of us dedicated historical racing enthusiasts will definitely appreciate bringing them back, that is for sure. Perhaps even a bunch of past season tracks, which will certainly see more usage out of the casual gaming demographic as well.

Will It Happen?​

Considering the problems that Codemasters and EA Sports have been facing, transitioning the F1 game series from an annual release to a standalone with annual updates seems like it is not too far fetched. Like we mentioned earlier, there is way more revenue to be made with annual releases of a game series, but with F1 24's sales being as poor as they were, maybe they drained this lake dry.

Of course, all of this is stemming from the fact that they titled the beta playtest for the next game as EA Sports Beta F1 could be just a case of looking too deeply into it. But the precedent has been set by EA Sports WRC not being an annual game when everyone expected it to be just the 2023 WRC season game.


One thing is for sure, with the beta playtest rolling out, it will not be long before we learn of details for the next F1 game, whether it is titled F1 25 or EA Sports F1. We have already reached out to try and answer this question, but have not received a reply - yet.

Would you like to see the F1 games move away from the annual release model? Let us know in the comments below and join the discussion in our F1 game series forum!
About author
RedLMR56
Biggest sim racing esports fan in the world.

Comments

Premium
I think these numbers need some nuance. F1 2020 is from before EA's acquisition of Codemasters, where I believe it was only for sale on PC through Steam. Nowadays the F1 games are available for sale on more platforms, on top of being playable through EA's subscription service.

So, looking at these unofficial estimates and then making the claim that "the series has been on a downward trajectory in sales" is a bit flawed.
The EA subscription is a valid point, but F1 was available on consoles long before the EA purchase of CM.
 
Premium
Green Hell Master
The EA subscription is a valid point, but F1 was available on consoles long before the EA purchase of CM.
Of course. I meant "On PC, it was only available through Steam." Updated my comment to be more clear.
 
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There is one major problem thou witht the standalone title for a very long time: if they want to update the physics two thing could happen. First, people will complain about they liked the older modell better (like F1 22) and they can't even go back to last year cars, because those are also changed. Secondly, if they want their game to feel polished, then they need to upgrade every piece of content, because they will become outdated or not compatible. For example look out what a mess is rFactor 2, managable but nowhere polished. They even made the mistake themselves, when they forgot to make a proper AI in F2 for Portimao, and overall Formula 2 feels abandonded.
I believe a middle ground, maybe waiting until 2026 and then releasing a title, giving some cool fantasy names, and keep updating until the next major rule change - new season on a lowered price. They could do similarly with older titles as an example (my big hope someone once release these well put together years): F1 Hybrid (2014-2017), F1 Halo (2018-2021), F1 Ground Effect (2022-2025)
 
Premium
This has nothing to do with the topic, but i am triggered by the header-picture. Quatar 2024??? with i guess M. Schumacher, Montoya and ... could it be Jos Verstappen ?? :D WTF
Well thankfully that latter driver is not an option in the games. Schumacher and Montoya though, yes that is them 100%.

Basically, you can hire those drivers to be your teammate in the MyTeam career mode, along with others like Senna, Prost, Hunt etc. But I admittedly have not played F1 24 enough to understand how to get them to race in a car other than the MyTeam car.
 
Premium
Of course. I meant "On PC, it was only available through Steam." Updated my comment to be more clear.
You are correct in that the F1 games became available on other PC launchers in the years since, but it is perhaps not much of a stretch to say that the other launchers collectively do not account for that many more players. Steam is the only PC launcher with any sort of leverage, the many others out there have a fraction of users.

I of course cannot claim to know their exact player numbers and I just tried looking to see how many units sold on Epic and EA Play, did not find anything so far. So when it comes to the amount sold on PC, Steam sales can of course be offset by how much is sold on other launchers, but it is probably not by a sizeable portion. But I could be wrong of course.
 
Premium
Green Hell Master
I of course cannot claim to know their exact player numbers and I just tried looking to see how many units sold on Epic and EA Play, did not find anything so far. So when it comes to the amount sold on PC, Steam sales can of course be offset by how much is sold on other launchers, but it is probably not by a sizeable portion. But I could be wrong of course.
I think you shouldn't underestimate the amount of people who would have bought previous titles, but now use Xbox Game Pass and/or EA Play. But fair is fair, I can't claim any exact numbers either.
 
Premium
I purchased F1 2028 and F1 2019.
(On Sales).

2019 was the last one .
The game are great, lots of fun, but the UI is really not serious.
No mouse in 2025.
I just almost don´t play often the game because of that.
And if i don´t play it often, why purchase the next one ?
 
Club Staff
Premium
LMAOOOOOOO. EA ditch an annual release model for a sports game? Imagine it's 2025, and people expect arguably the worst video game company of them all & mass purveyor of the micro-transaction hellscape to start doing something that isn't about squeezing every possible nickel they can.

EA Sports have 9 active franchises.
NHL, Madden NFL, EA FC and F1 is yearly releases.
PGA Tour, WRC, Super Mega Baseball, UFC is not yearly releases.
College Football is rebooted, and looks to be a yearly thing as well.

Basically, games with a year-number in the title from EA Sports is a yearly game. Games without a year in the title is not.


I don't understand how they gave us Portimao, yet Istanbul and Mugello STILL haven't appeared!!!?

Because, just like in the Moto GP games, the tracks made are the ones that are on the calendar when the calendar is confirmed. Any replacements are not.
I feel like it should've been more than possible to add them, but this is the line they have chosen (or are forced to in the license?). Which is why we had the Vietnam track as well. And it is why the Moto GP games had KymiRing in two games as well.
 
Club Staff
Premium
I think these numbers need some nuance. F1 2020 is from before EA's acquisition of Codemasters, where I believe that for PC, it was only available through Steam. Nowadays the F1 games are available for sale on more PC platforms, on top of being playable through EA's subscription service.

So, looking at these unofficial estimates and then making the claim that "the series has been on a downward trajectory in sales" is a bit flawed.

I think you (and the article) forgets a major thing here.

So according to the source used in the article, the Codemasters F1 games that they have data on, have these numbers:

GameUnits soldComment
F1 201151.7k16h avg. 2.6h median playtime
F1 2012972k28h avg. 6.6h med.
F1 2013223k32h avg. 9.6h med.
F1 2014260k27h avg. 7.8h med.
F1 20151.4m (!)9h avg 5.4h med. Free giveaway
F1 2016390k37h avg. 13.5h med.
F1 2017523k48h avg. 17.7h med.
F1 2018267k29h avg. 5.9h med.
F1 2019239k54h avg. 22.8h med.
F1 20201.2m80h avg. 29.3h med.
F1 20211.1m91h avg. 45h med.
F1 22773k61h avg. 25h med.
F1 23520k65h avg. 26h med.
F1 24380k37h avg. 13.5h med.

So. F1 2015 is a strange one here. However, in April 2018(!), when they put F1 2017 on a massive sale, they also made F1 2015 free-to-keep, not just a free weekend, which, according to steamcharts caused F1 2015 to have a peak of 84k players.

However, the F1 23 and F1 24 sales aren't off the normal for the Codemasters F1-series.

The outliers are F1 2020 and F1 2021, which I have a feeling is very much linked to Covid, rather than game pass.
 
Premium
I think you (and the article) forgets a major thing here.

So according to the source used in the article, the Codemasters F1 games that they have data on, have these numbers:

GameUnits soldComment
F1 201151.7k16h avg. 2.6h median playtime
F1 2012972k28h avg. 6.6h med.
F1 2013223k32h avg. 9.6h med.
F1 2014260k27h avg. 7.8h med.
F1 20151.4m (!)9h avg 5.4h med. Free giveaway
F1 2016390k37h avg. 13.5h med.
F1 2017523k48h avg. 17.7h med.
F1 2018267k29h avg. 5.9h med.
F1 2019239k54h avg. 22.8h med.
F1 20201.2m80h avg. 29.3h med.
F1 20211.1m91h avg. 45h med.
F1 22773k61h avg. 25h med.
F1 23520k65h avg. 26h med.
F1 24380k37h avg. 13.5h med.

So. F1 2015 is a strange one here. However, in April 2018(!), when they put F1 2017 on a massive sale, they also made F1 2015 free-to-keep, not just a free weekend, which, according to steamcharts caused F1 2015 to have a peak of 84k players.

However, the F1 23 and F1 24 sales aren't off the normal for the Codemasters F1-series.

The outliers are F1 2020 and F1 2021, which I have a feeling is very much linked to Covid, rather than game pass.
I imagine the F1 2015 sales are because it was a new engine. I'd have said it was the first on the Gen 9 consoles but I imagine these numbers don't account for them
 
Club Staff
Premium
I imagine the F1 2015 sales are because it was a new engine. I'd have said it was the first on the Gen 9 consoles but I imagine these numbers don't account for them

The source you used in the article, and that I also used for the numbers, states that it is only Steam stats.

The F1 2015 numbers are because it was given away for free:
First on Humble Store in March 2018
Then on Steam in April 2018

That's easy to see on Steamcharts. A game that had 2640 players as peak on release, and then not going over 1000 players until it was on sale in March 2016, and never even got over 500 avg players. Suddenly had 9500 as peak in March 2018, with 950 avg and then a peak of 83968 in April 2018, with 2730 players on avg in April 2018: https://steamcharts.com/app/286570

That is a peak over 3x the biggest peak of any other F1 game.
 
In my opinion this decline has been brought around by unrealistic community expectations and changing attitude where nothing is good enough.
The main problem is the numerous bugs and the unrealistic functionality of various aspects of the game, such as car mechanics and driving, non-functioning or poorly implemented/incomplete rules, development system bugs, etc. Bug fixes are almost never released, or only very rarely. They don’t seem to care about the customers while charging full price for the game. Instead, they sell additional content for even more money and fill the game with pointless features. The only reason they’re still around is that no one else makes F1 games, and there are plenty of fans who may not even know how to properly use their computers. It’s strange that F1 Manager, a more complex game, has been cheaper than this one for years, isn’t it?

That said, the F1 license must be so expensive that in order to generate a profit, a company probably has to design a game with a very wide appeal, more on the arcade side than the pure sim side. Even if the license goes to another studio, it will most likely result in another simcade.
I don’t mind if the car is easier to control, as long as there aren’t any game-breaking gift bugs and all the rules are accurately implemented, just like in real life!
 
iRacing should fight for the license and charge a Premium for F1 Cars to offset the licensing cost. People who don't like F1 cars, they don't have to buy them.
 
iRacing should fight for the license and charge a Premium for F1 Cars to offset the licensing cost. People who don't like F1 cars, they don't have to buy them.
What a stupid way to look at it. F1 want a mass selling game. What "sim racers" want is insignificant. Im genuinely glad im in the group of people that can pick up a game and just play it at face value and not expect it to be something its never going to be and not in the group of nit picky sim racers that think every game should be a sim/ ultra realistic to be fun.

Codemasters do a good job. The people who complain about it clearly go into games looking for all these "game breaking" bugs because i cant say ive ever played it and though oh my god this is awful. Its a mass market racing game. Much better looking, much more to do than many other mass market racing games out there. Some things need to change like more depth in the career mode. Make it like the MotoGP games where you're forced to start in a lower catagory like it or not and work your way to F1. People act like they miss out on stuff if they dont buy things like the pit pass etc. it doesnt force you to buy anything to have the latest cars/content so really nothing to complain about.
 
Premium
iRacing should fight for the license and charge a Premium for F1 Cars to offset the licensing cost. People who don't like F1 cars, they don't have to buy them.
Assuming iRacing does get the license, lets have a look at the costs involved

IRacing tracks are $14.95 each, and the cars are 11.95 each.

Currently in F1 there are 10 teams which means 10 cars totaling $119.50 if you want them all.

The 2025 season is running 24 tracks so to acquire them all would cost $358.80.

Purchasing in bulk attracts, i believe, a 20% discount so the total cost of the 2025 season via iRacing would be around £383.

Assuming you want to play it for a year then we need to factor in the $10 a month subscription, which comes to a further $120.

So the total cost of a complete F1 season via iRacing would be:-

$503

Nobody is going buy into that just to play F1, and it's totally not worth it for a game where the graphics are dated, and the physics are barely on par with what we have in the current F1 games.
 
Assuming iRacing does get the license, lets have a look at the costs involved

IRacing tracks are $14.95 each, and the cars are 11.95 each.

Currently in F1 there are 10 teams which means 10 cars totaling $119.50 if you want them all.

The 2025 season is running 24 tracks so to acquire them all would cost $358.80.

Purchasing in bulk attracts, i believe, a 20% discount so the total cost of the 2025 season via iRacing would be around £383.

Assuming you want to play it for a year then we need to factor in the $10 a month subscription, which comes to a further $120.

So the total cost of a complete F1 season via iRacing would be:-

$503

Nobody is going buy into that just to play F1, and it's totally not worth it for a game where the graphics are dated, and the physics are barely on par with what we have in the current F1 games.
Be realistic, they might give a discount so it costs only $499,99 :roflmao: :thumbsup:
 

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