Assetto Corsa EVO Undergoing Assessment For Definitive v1.0 Release Date

Camaro, Garage.jpg
Images: Kunos Simulazioni
After the launch of v0.2 of Assetto Corsa EVO, the general sim racing community's response has been mixed. What is for sure is that Kunos Simulazioni is working hard and listening to community feedback, but will the 2025 flagship sim racing title make its initial full release date?

After the launch of the new and vastly changed roadmap in v0.2, Assetto Corsa EVO seems to be taking a new direction, a titanic shift in its makeup. The main casualty of the significant direction change was the 'Fall' release tag for the first version of Assetto Corsa EVO. That tag has disappeared, but for good reason.

Mazda Cup.jpg

Mazda MX-5 ND Cup.

Version 1.0 is currently being assessed to determine whether the original time frame is still suitable and possible given the current climate of Kunos Simulazioni and the community around Assetto Corsa EVO, as Kunos Co-Founder and Managing Director Marco Massarutto told OverTake:

"With release 0.2, we've demonstrated that we take community feedback seriously and that we want to be as transparent as possible with those who support us and place their trust in our work.

So yes, we've removed 'Fall 2025' as the expected release window for version 1.0 from our roadmap. This is because we're currently assessing whether the major changes already implemented — along with the ambitious updates still to come — will allow us to stay within that time frame." - Marco Massarutto, Co-Founder & Managing Director at Kunos Simulazioni

A definitive release date is being kept under wraps at Kunos Simulazioni like a secret weapon. Still, OverTake was told that v1.0 will be announced and released when Kunos have a concrete time frame. In other words, there will be no rushing to get something out that is not finished, but rather a polished full release to open up the world of Assetto Corsa EVO to the masses.

New Road Map.JPG

The new Assetto Corsa EVO roadmap after v0.2 was released.

Meanwhile, we are working on something to get you more answers on questions you might have on Assetto Corsa EVO - keep your eyes peeled for news on this!

What do you think about the mystery Assetto Corsa EVO v1.0 release mystery? Are you playing Assetto Corsa EVO in its current early access form? Let us know in the comments down below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Let me do some very naive math. The 0.2 release took them 4 months. To get to 1.0 we need another 7 releases, so that's 28 more months from now. We're looking at a September 2027 release.
Hi Marcel do we even know or remember what a 1.0 release is? Do you know who released the last racing sim /game at 1.0?
 
We'll see when yours comes out.....in a few years
I bet after seeing the state of these EA's released over the last yr or 2, certainly he knows better than to release in a stage like we have had given to us. Or does he just say fark it every other developer is getting away with 1/2 baked sim in EA, the ppl have shown they will buy anything. Time will tell.
 
For now, I am just happy that I got AC EVO at a very cheap price. I'll re-install it again in a year or so, when it has been more polished.
 
Who cares when ANY game's v1.0 happens, it's such a weird thing to celebrate and wring hands about. Like why is v1.0 any more a big deal than v0.9 or v1.1 when a game's development is ongoing thru early access with regular updates/versions/maybe even DLC *cough cough LMU*. "v1.0" doesn't even mean feature-complete anymore for lots of games. Pure hype.
 
Who cares when ANY game's v1.0 happens, it's such a weird thing to celebrate and wring hands about. Like why is v1.0 any more a big deal than v0.9 or v1.1 when a game's development is ongoing thru early access with regular updates/versions/maybe even DLC *cough cough LMU*. "v1.0" doesn't even mean feature-complete anymore for lots of games. Pure hype.
Comments such as this illustrates how far the industry has fallen, and how part of the fault lies with the consumer.
 
im happy for now.. they said they would fix triples in next release.. they did.. go over to the LMU forum and look for ther TRACKIR thread 300 posts long and still no end in site.. "Coming Soon" (remind you of the multitude of decade old rf2 threads?)
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I love AC and ACC, I think Kunos did some extraordinary work for the whole sim community.
But AC Evo so far is not worth playing. The content that is currently available does not make me really want to play/drive it. Its already seen in AC and various other sims or simcades.
The handling of the cars in AC Evo is great for an early release, the tracks and cars detail are very good, but still I don't have the thrill like I did with AC at the time when it came out. When AC was in early release we had GT3 cars, we had drifting cars and tire model and ffb that was beyond everything out there at the moment. There was this thrill with each new update/progress in this path to a full release for AC. I honestly don't see that with AC Evo.
Maybe through online racing AC Evo could somehow continue the ACC legacy but there is the problem I think. Why did they shutdown completely ACC development? They should've (perhaps) continued with creating some tracks and updates for cars in ACC, and go out in September with a 1.0 AC Evo version. Because right now, they are just loosing customers and their faith in this new AC Evo project. I hope Kunos deliver us something really fantastic till September. I know they are able and have the talent.
 
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Horrible optimization in VR, even after the update, in LMU I play with maximum graphics settings, in ACE everything is on low, it’s worth adding 9 cars, and again the computer can’t handle it!
Razyn 7 5700x3d
RTX 4070 ti super
Ram 32
 
Horrible optimization in VR, even after the update, in LMU I play with maximum graphics settings, in ACE everything is on low, it’s worth adding 9 cars, and again the computer can’t handle it!
Razyn 7 5700x3d
RTX 4070 ti super
Ram 32
game for the future hardware ;)
 
Comments such as this illustrates how far the industry has fallen, and how part of the fault lies with the consumer.
It's true most bad business practices are partly the fault of consumers because consumers continue to purchase bad products made by companies with bad practices. If we stop buying products from companies with bad business practices, those companies will be forced to change or fail. But we just can't seem to help ourselves and we keep paying up front for unfinished/barely developed games :thumbsdown: Always vote with your wallet, people.

That said, I grew up with console video games that were 'finished' when released. Bugs couldn't be fixed, updates couldn't add more features, DLC was non-existent. I actually like the early access business model because, best case scenario, gamers can influence developer's decisions while the game is still being developed. The downside is you maybe have to be patient and wait for the game to hit a version that's worth playing. Really worst case scenario though, devs stop releasing updates and a game with potential simply dies while the devs bank everyone's EA money and vanish...

Also: Dio rules 🤘
 
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What are some examples of what would qualify, in your opinion, as "offering something new to the racing community"?

I look at Evo and see multiple new things for a simulator: a significantly updated tire model from the still popular AC, a scanned real world free roam with some degree of interaction with real life locations in and around the car-Mecca like area of the Nurburgring, car model interactivity at a more advanced level than I have seen before and probably the best sim graphics available if you have the pc to run it. Of course these are not all present yet in v.2 but the bones are there.

The industry has no customer facing standard for terms like early access, beta etc. This means customers buy in with different expectations to a title like AC Evo. When AC access launched a decade or more ago it had limited content and features as well. I did lots of laps in that Lotus at Magione, lol. But many people think that early access somehow means "I get an almost complete title with very few problems, just one light on content". I do not believe Kunos ever promised that but people expected it anyway, hence the bellyaching from many.

Sim developers are small teams and they build titles that are in a niche market. Niche market means they don't make a ton of money which means they don't have huge resources. If we want fast, largely but free development we need to pay a lot more than $39. And even then, companies like IRacing release content with problems from time to time.
a real damage model, the way the cars are designed (crash zones), shredded tires, that destroy bodywork (not just a puncture), visual failing wishbones etc.
 
It seems some of those who bought Evo in early access seem to lack impulse control. Instead of blaming yourself you want to transfer responsibility to the game devs. If you buy an unfinished product that is in active development and labled as such, then get upset because it's not a finished product at the time of purchase, that's 100% on you!

Kunos was very clear regarding Evo's EA status. So instead of waiting, many dove head first into the game then pikachu face rage when they fully realize Evo is in fact early access. FOMO mindset is a helluva a drug :roflmao:

Reading is fundemental, it sucks to suck. The onus is 100% on those of failed to fully grasp what early access means.

If you want to see a legit example of bad business practices in the game industry, check out the drama behind the game Star Citizen. 12 years in development, still in alpha status, many have put hundreds if not thousands of dollars into the game over the years. Progress has been reset multiple times over the years. Many of the ships paid for by players 10 years ago have yet to even be built. Development continues with deadline in sight. 800 million dollars and counting.

The guy leading the project has made innumerable pie in the sky promises that never materialize. The focus of the game has changed from what was announced over a decade ago. On and on and on ad naseam. I've never seen so much drama in game development in my life. Over promise and habitually under deliver seems to be their modus operandi.

Kunos may have made some missteps with some of the features in Evo although they've clearly listened to the community and made changes. I have full confidence they actually want to release fully functioning product within the next year or so.
 
Kunos may have made some missteps with some of the features in Evo although they've clearly listened to the community and made changes. I have full confidence they actually want to release fully functioning product within the next year or so.
I think most software developer would like to put out a fully functioning product within a year or so of beta release, but it doesn't always happen. So far Kunos has released something that doesn't surpass any of the other major sims on the market, including their own, in almost any way. It doesn't look much better than other sims. It doesn't perform better on most computers than other sims. The AI isn't any better, in fact from most reports worse, than other sims. The visual crash damage isn't better than other sims. The online functionality isn't any better than other sims. Other than the whole open world thing that is supposedly coming it doesn't do anything unique that other sims don't do. The physics and ffb don't seem to be light years ahead of anything else on the market. I just don't see any reason to buy it right now other than the promise that if and when it gets awesome, I will have spent less money for it. Either way it's a gamble, if I don't buy it then it may cost more and if I do and it continues to be underwhelming then I spent my money for no reason. I've seen other developers who have put out great sim-racing software later put out something not worth buying. Ian Bell was responsible for GTR2 which is still one of my favorite sims ever made, but he was also responsible for Project Cars 3.

If they can turn this into a really solid sim, make it easy to mod, and the modding community gets behind it then I could see it going far. Short of that I don't really see why I should own it. I'm going to take a wait and see attitude and hopefully I will be pleasantly surprised.
 
Given that it is early access I don't expect the AI or a variety of other things to be that great from the get go. Let's revisit those topics once 1.0 has been released. I never expected a quantum jump regarding physics, car handling. We are talkinga bout a $40 product not a million dollar plus simulator that only models one type of car.

I do expect Kunos at some point to incorporate some of the advanced physics options that the CSP has added to AC1. Although I dont expect that two patches into development.

I must say I am a bit disappointed and dismayed by the inclusion of the typical circuits that we already have in AC1. With the exception of Fuji, Suzuka, COTA and Donnington. Although we have those as mods. I'm not a software developer although if I named a product Evolution I would make an effort to release some sort of driving environment early on, no matter how small to at least differentiate this product from the previous version.

If you search Assetto Corsa on youtube, what you find are players driving on public roads such as highways, canyon roads, driving in traffic, drifting on touge roads. What I don't see are people driving on racing circuits.

Obviously with the release of Eifel things will change quite dramatically although with that said, IMO it behooves Kunos to release something to drive in the mean time that is more representative of the name Evolution. Of course its easy for me to arm chair talk all of this. I'm not working day in and day out on ACE.

Regardless of all the yammering on this forum and others. We are where we are regarding Evo. I trust it will get better and more interesting as time progresses and by the time we get to 1.0 it will truly be worthly of the title Evolution. :thumbsup:


Oh and the graphics look great to me. Lighting and shadows are stunning. I'm running maybe what could be considered a beefy system, 4070ti super and Core i7 CPU. If you are running an AMD GPU or bare minimum Nvidia GPU then your experience might be dramatically different. Although even on my 2070 Super machine Evo looks good albiet with reduce framerates at a max of 70 when driving solo which is what I do most of the time.

Looking forward to tire model 1, lesssssss gooooooooooooooo!! Once we get Eifel, it and the 964 is all I'll need. I'll be driving around lost, getting speeding tickets and loving every minute! Hahaha :sneaky:
 
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It does in fact look MUCH better, than every other sim in my library, (incl AC modded out the wazoo
) but only if you max it out in graphics settings and you need a beefy GPU for that.
I prefer the look of LMU and AMS2 is pretty close to this. As long as its daytime. The wet weather look of EVO is not great as well there i really prefer AMS2. I find the tracks Kunos makes somehow visually very bland and sterile, this was already the case in ACC and somehow they have carried over that look to a new game engine. I run this on 4090 at reasonably high settings.

Anyway I just dont agree it looks MUCH better, if at all. I dont know why though im really bad at quantifying "visual quality".
 
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Let me do some very naive math. The 0.2 release took them 4 months. To get to 1.0 we need another 7 releases, so that's 28 more months from now. We're looking at a September 2027 release.
That dosent mean the other updates will take 4 momths each i would guess on one every 1.5 months.
 
I just had a blast driving the NSX on Suzuka. This is the stuff I needed to be honest. It was so good I had to write additional comment. The handling of the cars became better I gotta admit. I felt more of the car and I could for the first time hold a slide, drift the BMW. Awesome stuff honestly!

The tyre management is not optimal. Replays do jerk a lot, just me at the track, not running full details at a 1080p resolution, although I have an ryzen 7700, RTX 4070 and 32GB.

But, we need more racing cars (GT3 pack with at least 5 cars would bring back some of the ACC drivers for sure), we need online lobbys, driver swap, some really interesting circuits - Macau, Kyalami, Road America, Watkins Glen, Interlagos, Hockenheim, Sachsenring, Barcelona. Give us some drifting proving grounds and just a 2-3 drift cars and Evo would take off. I hope somebody at Kunos reads this and nods their head in confirmation.
 
I prefer the look of LMU and AMS2 is pretty close to this. As long as its daytime. The wet weather look of EVO is not great as well there i really prefer AMS2. I find the tracks Kunos makes somehow visually very bland and sterile, this was already the case in ACC and somehow they have carried over that look to a new game engine. I run this on 4090 at reasonably high settings.

Anyway I just dont agree it looks MUCH better, if at all. I dont know why though im really bad at quantifying "visual quality".
for me they still have not managed to get rid of the over saturated/cartoon look in AMS2.

Ordered by visual fidelity and quanitified as "i could be sitting in a car in the real world" for my specific scenario in a triple screen rig,
after ACE would be LMU,
then tied RF2/AC, (mod dependant, ex. the ACC Bathursts converted by hellboy, is actually better in RF2 as a mod)
then surprisingly R3E since their last graphical update,
then after thjat AMS2/ACC

Fwiw this is a recording of the centre of my triples in "Ultra" mode in ACE, Bathurst at 7.30AM

 
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