Le Mans Ultimate May Update Delayed To June, 2025 Content In The Works

Le Mans Ultimate May Update Delayed.jpg
Image: Studio 397
The next Le Mans Ultimate update is delayed, as Motorsport Games and Studio 397 announced. Instead of May, the new version is set to be launched in time for the 2025 Le Mans 24 Hours.

With just two more cars and a track missing, Le Mans Ultimate is one update away from completing its 2024 content. Perhaps more importantly, however, the upcoming version of the official WEC game is set to introduce online driver swaps and team-based play, enabling players to compete in proper endurance events. The target for release: May 2025.

More patience is needed, though.

Publisher Motorsport Games and developer Studio 397 - effectively the same in its current state - announced that the fifth big update to LMU will not be ready in May, instead being delayed to June. It is set to be ready in time for the 24 Hours of Le Mans, which will take place from June 14 to 15, with MSG planning to release the update on June 10.


"These aren't small additions to the game. With Update 5, Le Mans Ultimate takes a significant step closer to its full endurance racing vision", reads a statement shared by the Le Mans Ultimate team. "Alongside new cars and a new track, this update brings depth and complexity that aligns with the core spirito fo the FIA World Endurance Championship."

Motorsport Games CEO Stephen Hood explained the situation further when talking to OverTake: "We are three weeks behind on where we want to be. And we don't want to push something out that isn't ready yet. That got us into a lot of problems in the first place", Hood noted, referencing the botched launch of NASCAR 21: Ignition in October of 2021.

Driver Swaps Tested, More LMGT3 Driver Input​

Getting the content ready is one thing, but Studio 397 has been busy testing the online driver swap feature as well. And while these tests have been successful in general, they were not quite where they need to be in order for the feature to be rolled out.

Additionally, the team has spent considerable amounts of time on further refining the LMGT3 tire model, which is helped by real-life WEC drivers that compete in the class thanks to the connection with David Perel, who is involved in the sim via his Coach Dave Academy. This helped S397 to get more LMGT3 drivers to try LMU and share their feedback, according to Hood.

The tire model updates are supposed to rise through the ranks, so to speak, as there will be LMP2 improvements as well, which will eventually lead to refinements being rolled out to the Hypercars as well - but not as part of the 2024 Pack 5 update yet.

Aston Martin Valkyrie LMH Sim Racing.jpg

The Aston Martin Valkyrie AMR-LMH and its wailing V12 are fan favorites - and possibly in LMU soon. Image: Aston Martin Media

2025 Content: "I Don't think we're far off"​

It may not be too long until this is implemented, however - which also goes for the 2025 season content. Remember, the calendar is the same as in 2024, so no new tracks are needed.

New to the WEC grid are the Aston Martin Valkyrie AMR-LMH and the Mercedes-AMG LMGT3 Evo - the two cars and new liveries plus driver lineups would be all that is needed for the 2025 season to be featured in LMU. "We're working on that", said Hood. "And I don't think we're far off."

In fact, Studio 397 and MSG have "a lot of plans around Le Mans", according to Hood. "There will be a bunch of exciting updates." The LMU team will be at Circuit de La Sarthe, too, and a press conference with the ACO, the organizer of the 24 Hours, is set to happen at the iconic endurance venue as well.

It looks like sim racers are in for quite a few exciting surprises in the near future when it comes to Le Mans Ultimate.

What are your thoughts on the slight delay of Le Mans Ultimate Update 5? Let us know in the comments below and join the discussion in our LMU forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I don't think it will be version 1.0; more like a fifth major update to early access. But it's getting there, no doubt.
What is 1.0 ? Its been that long since a developer released a 1.0 version. Does anyone know which sim it was ?
 
I have no reason to complain whatsoever. The sim runs great, the driving experience is really enjoyable, the tracks look good. A few weeks of delay is no big deal.
That's great for you, but my issue isn't directly with the game itself, it's with everything else that has and continues to surround its development.
However, when I read the headline on the website, my first thought was that it would bring out the perpetually unsatisfied...
As you've quoted me I presume that last part is directed toward me too...

1) People are entitled to their opinion and if you don't like or can't handle that, then getting involved in public discussion and challenging others' rights probably isn't wise or even respectful.

2) The flack that I gave the LMU situation was actually substantiated in pure historical fact, and if you can't distinguish factual based criticism vs pre-dispositioned negativity then that's not my issue.

3) I'm perfectly satisfied thanks, often where others typically aren't - my favourite two titles are F1 '24 in VR (which people claim is broken) and Raceroom who people generally think is irrelevant today. Had LMU not been surrounded in controversiality then I'd probably have liked LMU, being a full supporter of rF2 (another conventionally unpopular title, stats-wise).

Not having a go, but just clarifying.
 
That's great for you, but my issue isn't directly with the game itself, it's with everything else that has and continues to surround its development.
Which is what exactly?

You make it sound like theres some big scandal around this game when all it is, is a developer doing their best to make the best product regardless of whats happening within their parent company. Theyre open and public with developments, whats coming to the title and when which is more than can be said for some other games that are in early access. All i can see so far is S397 proving exactly how passionate and talented the people within their team are.
 
That's great for you, but my issue isn't directly with the game itself, it's with everything else that has and continues to surround its development.

As you've quoted me I presume that last part is directed toward me too...

1) People are entitled to their opinion and if you don't like or can't handle that, then getting involved in public discussion and challenging others' rights probably isn't wise or even respectful.

2) The flack that I gave the LMU situation was actually substantiated in pure historical fact, and if you can't distinguish factual based criticism vs pre-dispositioned negativity then that's not my issue.

3) I'm perfectly satisfied thanks, often where others typically aren't - my favourite two titles are F1 '24 in VR (which people claim is broken) and Raceroom who people generally think is irrelevant today. Had LMU not been surrounded in controversiality then I'd probably have liked LMU, being a full supporter of rF2 (another conventionally unpopular title, stats-wise).

Not having a go, but just clarifying.
I completely understand if people were skeptical of LMU when it was released last year, considering the atrocious past management at MSG. However, I do think that the studio has turned things around under the direction of Stephen Hood. It has delivered, under difficult circumstances, a terrific sim, which is really fun in early access and that is exactly what was advertised: an immersive simulation of the WEC. Since early access, it has only improved and the DLCs were released on time, except for the last one which will be delayed by a couple of weeks.

That's why I disagree when you write that there are issues that currently surround its development. I don't see what would be the major issue. Is it the delay? It's perfectly normal in the gaming industry. Heck, GTA6 has been delayed from fall of 2025 to May 2026. And this is a game made by a studio flush with cash.
 
Which is what exactly?
I don't see what would be the major issue.
Maybe re-read my "ho-ho-ho" post then. The matters raised have all already been well documented and discussed, and I personally don't have the inclination to rewrite it (I'm currently side-tracked with an unexpected life-matter).

If you don't have issue then you don't have issue - I'm just sharing my stance and I'm not trying to convince anyone otherwise.
 
Isn't 1.0 when the software is no longer in early access?
Its a pretty trivial point. When is a game ever truly "finished" even at v1.0 most games still need patches through their life span so its a waste of time putting a number on it
 
Its a pretty trivial point. When is a game ever truly "finished" even at v1.0 most games still need patches through their life span so its a waste of time putting a number on it
imho it means polished sim ready for sale to the masses. 1.0 just becomes WIP while developer keeps wanting to develop it.
 
This is the proper way to communicate delays, clearly explained and a legitimate time frame offered with a clear business rationale. Compare this to how Reiza have been acting, making ridiculous promises of regular content they know they're not capable of fulfilling and then go missing for months at a time because Renato—by his own admission—can't handle the criticism they get for communicating poorly.
 
LMU to me is the best sim racing game on the market right now, but the platform is severely content limited by the WEC license. They need the IMSA license and tracks to complement their existing content.
 
Its a pretty trivial point. When is a game ever truly "finished" even at v1.0 most games still need patches through their life span so its a waste of time putting a number on it
No. v1.0 defines the change of a title from being WIP / in EA system to being released as a foundationally complete title. That therefore transitions titles from (supposedly) having to abide by specific EA terms & conditions, to not having to meet those particular expectations at all but instead meet different / general trade laws due to that foundationally complete product status.

v1.0 used to mean "finished" in times when patching didn't exist, but that obviously changed mainly when the internet was created, resulting in v1.0 being a creative and legal definition of completion in accordance with creator discretion and marketplace platform T&Cs. In short, nowadays, v1.0 either rarely or never means "finished".

The version numbering system therefore has a lot of implications and meaningful definitions to software developers and trade platforms & even laws.

If that system is trivial to you then that's fine, but that doesn't change what it means to others, especially those who absolutely have to rely on that status to manage and control game development and releases.
 
I live in Moldova, I have a monthly Internet package for 500 megabits costs $7, and electricity per month costs $5, the server costs at home, and works in rF2 24/7. In LMU, a 8-hour server costs us $ 6.5!
While the content comes out, there are players, but after online it will be less and less
As a result, the developers themselves will ride on their paid servers, it's obvious
 
This is the proper way to communicate delays, clearly explained and a legitimate time frame offered with a clear business rationale. Compare this to how Reiza have been acting, making ridiculous promises of regular content they know they're not capable of fulfilling and then go missing for months at a time because Renato—by his own admission—can't handle the criticism they get for communicating poorly.
Yep, I gotta say, Reiza has really messed things up with the latest big update. Now, there are no longer regular updates on the game’s content or improvements as before and the Reiza forum is pretty much dead. Very disappointing. Communications used to be excellent, but not anymore.
 
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No problem with waiting for quality. However, I keep hearing about online driver swaps but not single player AI driver swaps (i.e. I do a stint and then the AI takes over and does a stint). As someone who is exclusively single player, I will be disappointed if this update lacks this. I am only hoping for something GTR 2 implemented 19 years ago.
 
Premium
No problem with waiting for quality. However, I keep hearing about online driver swaps but not single player AI driver swaps (i.e. I do a stint and then the AI takes over and does a stint). As someone who is exclusively single player, I will be disappointed if this update lacks this. I am only hoping for something GTR 2 implemented 19 years ago.

I think is a better way.
They removed AI and also the ability to edit json to have your own AI lap but 100% of time ( if you set it you can't drive at all ) but good for testing, etc.

The reasons these and other ability were curbed is obvious, it's for the race control online issues.
So while making online better they make offline less featured.

Why ? For decades I thought simply why can't they make 2 versions so you can buy that separate online and offline versions which would mean they could code each however they wanted without any cross over effects.

Tell me that is stupid but more important why ?
20 years I have not thought of one good con why not, well anyone ? ( shrugs )
 
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Premium
I think is a better way.
They removed AI and also the ability to edit json to have your own AI lap but 100% of time ( if you set it you can't drive at all ) but good for testing, etc.

The reasons these and other ability were curbed is obvious, it's for the race control online issues.
So while making online better they make offline less featured.

Why ? For decades I thought simply why can't they make 2 versions so you can buy that separate online and offline versions which would mean they could code each however they wanted without any cross over effects.

Tell me that is stupid but more important why ?
20 years I have not thought of one good con why not, well anyone ? ( shrugs )
OK, I'll give it a go,
Two games made side by side one online only the other offline only, that's fine for the guys that just want off line... which is many, but the online guys like to try stuff out and practice a bit offline, that would mean buying both versions, they'll whinge about that.

If they do that I'll head out and buy Elite Dangerous again... the Offline version where I get a virgin Galaxy to discover all by myself... I hate other people in my games.


I keep hearing about online driver swaps but not single player AI driver swaps (i.e. I do a stint and then the AI takes over and does a stint)
I'd like AI driver swaps in my 'SP' races too, provided the AI is on my pace, no good being 4-5 secs a lap slower (hey yeah, like Pro/Am 🤔 though I prefer Sil/Sil)
Something which might be novel is having AI-AI driver swaps too... but they have to get out of the car and swap
 

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