Assetto Corsa EVO: Info On Modding Tools Imminent


The next batch of information for Assetto Corsa EVO will be revealed on April 11th in a video premiering on their official YouTube channel at 16:00 UTC, including what to expect from the modding tools.

Image: Kunos Simulazioni

After entering early access on January 16th, the reveals for the brand new Assetto Corsa EVO title have been a bit of a slow burn, the last content update that released all the way back in February featured two new cars and Fuji Speedway. But Kunos will be showing more in a reveal video premiering on April 11th.

In the video, they will be going in depth about the offline open mode - perhaps referring to the freeroam Eifel region map around the Nürburgring - as well as the modding tools that many in the community will be eager to learn more about. A planned boost to game performance and finally, the return of Stefano Casillo to the team, will also be in the spotlight.


Looking at the roadmap, it will also be likely we will learn about the next planned update. Five additional cars plus the Circuit of the Americas are set to make up this free content update before more regularly planned content updates.

Stay tuned for what Kunos will reveal in their video tomorrow at 16:00 UTC. We will cover all that's revealed, of course, and you can join @Michel Wolk for a live watchalong and reaction on YouTube - see the livestream embedded at the top of the article!

What are you most interested in from the upcoming Assetto Corsa EVO reveal video? Let us know in the comments below and join the discussion in our AC EVO forum!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

LMU already overtook AC EVO

LMU won this battle.

If you're trolling, then fine.

In any case LMU competes against ACC, not against AC Evo which is not a pure racing sim. LMU is doing really well, hasn't overtaken ACC yet but it is poised to do so when more features are added.

AC Evo at the moment is just a little bit more than an alpha as there is no multiplayer and even single player is not ready for prime time. Kunos is slower than expected with updates. Of course it was their decision to write a new sim racing title from scratch, graphics engine included, instead of using an existing engine like LMU does, so this is the price to pay.
 
Premium
The whole return of Stefano screams they know they've screwed up and they need help. I'm hopeful it turns things in the right direction because if it doesn't then well who knows what will happen
What exactly is his position? I mean, what job is he actually doing. Ive never seen a designer/developer work both positions at once so I dont understand what he can change. Is he just taking on the designer role? Everything is probably designed already.

Plenty of AAA developers make a masterpiece of a game and completely tank their next release. DICE is a very good example of this. A lot of the guys here seem to think that having this guy on board will miraculously make the game manifest into greatness. I still think the game is going to end up being great, but I dont think it will be to this guys credit, much.
 
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What exactly is his position? I mean, what job is he actually doing. Ive never seen a designer/developer work both positions at once so I dont understand what he can change. Is he just taking on the designer role? Everything is probably designed already.

Plenty of AAA developers make a masterpiece of a game and completely tank their next release. DICE is a very good example of this. A lot of the guys here seem to think that having this guy on board will miraculously make the game manifest into greatness. I still think the game is going to end up being great, but I dont think it will be to this guys credit, much.
I have no idea but wasn't there a lot of unease within the company in the past couple of years? And 505 games struggling with finances. Personally I think half the current mess is down to shareholders pushing and pushing for a release.

I've never been a hardcore AC or ACC player. I like them but they aren't my number 1 go to sims. This will be the same if they can sort the issues if not then I will be reluctant to play it. I will most likely get accused of acting spoilt for saying that no doubt and that's not the case at all.
 
What exactly is his position? I mean, what job is he actually doing. Ive never seen a designer/developer work both positions at once so I dont understand what he can change. Is he just taking on the designer role? Everything is probably designed already.

Plenty of AAA developers make a masterpiece of a game and completely tank their next release. DICE is a very good example of this. A lot of the guys here seem to think that having this guy on board will miraculously make the game manifest into greatness. I still think the game is going to end up being great, but I dont think it will be to this guys credit, much.
I mean, DICE is a different story, it's a big studio, highly influenced by their publisher, with a lot of the team being shuffled around. Kunos is still a small dev team in the grand scheme of things, and the one of the original founding members is going back. One person in a smaller team has a bigger say than one person surrounded by a big team from below and shareholders of a publisher giant from above. Not to say 505 has no say, but I would be surprised if they were a major influence.

Everything is designed already, but everything is work in progress. We will see tonight on YouTube, but I am guessing/hoping the online philosophy might change and that would be a big design change. But let's discuss that when we get specific info.
 
It's clear at this point that ACE is designed to be a broad Gran Turismo clone for normies. Not a hardcore sim like LMU attempting to painstakingly simulate every detail of a single racing category.
 
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It's clear at this point that ACE is designed to be a broad Gran Turismo clone for normies. Not a hardcore sim like LMU attempting to painstakingly simulate every detail of a single racing category.
Physics wise there's probably not that much different between them as far as "hardcore sim" goes. rF2 model is full of extremely silly stuff.
 
Premium
-And are they announcing the release of modding tools or are they just going to be talking about them, again?
 
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Well that video gave a lot but not much info. No info on when we can expect the v2 of early access release just some teases of what will be in it, COTA, Donington Park, Alfa Romeo 75, McMurtry Spierling among a few other cars including an open wheeler.
 
Really, really hope they're not going to monetize modded content via some kind of marketplace.

But if they do, we will always have the ol' reliable AC :)
I only agree if the majority or all of the money goes to the modders.

Patreon already takes a bunch from the modders anyways.
 
The only ones responsible for reviews are the companies releasing the games. Extremes (bad intention or blind praise) usually cancel out in a large sample of reviews. Please, don't put the responsibility of the success of a product on the users. Of course the status of Early Access should be considered, but it is not a free pass to do whatever one wants. Nevertheless, if little Johnny asked me, personally, what is the first sim he should buy given the scenario (uninformed, new to simracing), ACE at this current state would be among the last I would recommend, so the reviews are useful.

Regarding the teaser itself, sounds interesting, I will make sure to watch it as soon as possible. I understood that "offline single player" reference more like what we can do in offline mode rather than Eifel you guys are mentioning in the OP. It's a popular question anyway. I am very interested what they have to say, open communication is very important at this stage of development, the majority of my criticism comes from the lack of transparency and communication.
early means before. access is the ability to use something, in this case being able to drive in the sim. therefore, early access means using the software before it is finished or released. no one is saying EA is a free pass to anything, its EXACTLY WHAT THE WORDS MEAN. DONT BUY IT IF YOU DONT WANT TO SUPPORT THE DEVELOPER AND PLAY THE SIM AS ITS STILL BEING ACTIVELY DEVELOPED PRE RELEASE. its not an excuse, its what the words literally mean. pretty sure the early access for both the original AC and ACC had only one car and track if im not mistaken.
 
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Premium
early means before. access is the ability to use something, in this case being able to drive in the sim. therefore, early access means using the software before it is finished or released. no one is saying EA is a free pass to anything, its EXACTLY WHAT THE WORDS MEAN. DONT BUY IT IF YOU DONT WANT TO SUPPORT THE DEVELOPER AND PLAY THE SIM AS ITS STILL BEING ACTIVELY DEVELOPED PRE RELEASE. its not an excuse, its what the words literally mean. pretty sure the early access for both the original AC and ACC had only one car and track if im not mistaken.
Thats one side of it, and completely understandable... The other side is people expecting a little more substance and disappointed with so little. Some people think there should be a certain amount (whos to define how much) of content before you can release anything in EA.

By your theory/definition, you can call a blank disc with a title written on it that only loads a splash screen, an early access game. Would you be ok with that? No matter how much you support that developer, you probably wont pay for that.

It very much comes down to; If you dont like what you see, dont buy it yet. -Or at all.
 
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early means before. access is the ability to use something, in this case being able to drive in the sim. therefore, early access means using the software before it is finished or released. no one is saying EA is a free pass to anything, its EXACTLY WHAT THE WORDS MEAN. DONT BUY IT IF YOU DONT WANT TO SUPPORT THE DEVELOPER AND PLAY THE SIM AS ITS STILL BEING ACTIVELY DEVELOPED PRE RELEASE. its not an excuse, its what the words literally mean. pretty sure the early access for both the original AC and ACC had only one car and track if im not mistaken.
I have had every Assetto Corsa from early access day 1. I am not criticizing the handling, graphics, performance, content, because I know what early access means. I am criticizing their online system and communication, transparency. Something they admitted they "got it wrong" in yesterday's video. So please get off that high horse of yours because you are being very condescending to everyone expressing even a hint of criticism, and that is an unhealthy mindset. Early access is the time when criticism makes the most sense, as everything is WIP and more flexible to changes.
 
I refunded the game on day one. I still remember when we modders were kicked out of the official forums. I haven't forgotten when Kunos sold out to 505 and abandoned AC1; with so much unrealised potential.

This botched initial alpha release of AC-End along with all the lines that have been spoken regarding modding only deepened my distrust in Kunos and 505. It was clear from the very start that this was heading in the opposite direction of a true and meaningful AC Evolution. Stefano's return is a promising sign, and it puts AC-E back on my radar; but for now, I'll just watch. I want to see where they truly plan to take this.

They still have years of neglect to make up for before AC-End can even come close to what AC1+CSP+cphys has achieved. And after this chaotic alpha jumble, Kunos no longer has our blind, loyal support.
 
Premium
I refunded the game on day one. I still remember when we modders were kicked out of the official forums. I haven't forgotten when Kunos sold out to 505 and abandoned AC1; with so much unrealised potential.

This botched initial alpha release of AC-End along with all the lines that have been spoken regarding modding only deepened my distrust in Kunos and 505. It was clear from the very start that this was heading in the opposite direction of a true and meaningful AC Evolution. Stefano's return is a promising sign, and it puts AC-E back on my radar; but for now, I'll just watch. I want to see where they truly plan to take this.

They still have years of neglect to make up for before AC-End can even come close to what AC1+CSP+cphys has achieved. And after this chaotic alpha jumble, Kunos no longer has our blind, loyal support.
Why did you buy it if you have all this hate towards Kunos??
 
Kunos no longer has our blind, loyal support.
Speak for yourself, Kunos always had and still has my loyal support and admiration.
You do not have to share my enthusiasm or my opinion, but do not believe for a minute that when writing here, what you write represent more than your personal view, bias and opinion.
We, Sim racers, in my opinion, are fortunate to have studio like Kunos, Reiza and S397, fuelling our hobby with content forged from talent, crafmenship, passion and hard work.
So once again, I am proud to write: Grazie Kunos.
 
Thats one side of it, and completely understandable... The other side is people expecting a little more substance and disappointed with so little. Some people think there should be a certain amount (whos to define how much) of content before you can release anything in EA.

By your theory/definition, you can call a blank disc with a title written on it that only loads a splash screen, an early access game. Would you be ok with that? No matter how much you support that developer, you probably wont pay for that.

It very much comes down to; If you dont like what you see, dont buy it yet. -Or at all.
One side of it? no, not at all. everything doesnt need to be polarized. my statement was a simple statement of fact relating to the term early access. maybe people should look into what they are buying first instead of expecting things that arent there when it is clearly stated what they should and shouldnt expect and there are plenty of youtubers who will show you exactly what is available on day one. there is no excuse, stop making them. oh yeah, by my "theory". really now? i guess i would if they told you thats what you're buying but taking things to the absolute extreme says nothing about what actually happened here.
 

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