Automobilista 2 Super Trophy Truck Update Patch Notes

Automobilista 2 Super Trophy Trucks Patch Notes.jpg
Image: Reiza Studios
Automobilista 2 version 1.6.4 is here, including the Adrenaline Pack Pt. 2 DLC featuring Super Trophy Trucks. Here's everything that changed in the latest update.

Just in time for the weekend and the Steam Spring Sale, Reiza Studios has deployed a new update for Automobilista 2, not only adding the Super Trophy Trucks and appropriate track variants, but also a good amount of changes and adjustments under the hood.

Adjustments to the performance of the sim, the increased grid sizes for Championship mode, more AI calibration and slight tire tweaks - there is more in AMS2 v1.6.4 than it seems at first. Those who had noticed a slight disadvantage when driving a GT3 car without a V10 engine, for instance, will be happy to find that Reiza has adjusted the BoP in the respective classes so the grid is closer together, as it should be.

After its initial release, the Adrenaline Pack Pt. 2 DLC is free for all players to try, so give it a shot over the weekend to see if you will like it!


For everything included in Automobilista 2 v1.6.4, check out the patch notes below.

Automobilista 2 v1.6.4 Changelog​

CONTENT

GENERAL
  • Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
  • Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
  • Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
  • Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
  • Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
  • Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
  • Fixed issue where fuel wouldn't be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
  • Fixed particles producing jagged edges around geometry when using lower particle detail settings
  • Performance optimization on CPU-render logic related to environment maps.
  • FFB loop optimization pass
  • Physics now default to running in 4 CPU treads instead of previous 2.

UI & HUD
  • Separated 'Suspension' from 'Mechanical' and added a new 'Aero+Suspension' option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
  • Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets

PHYSICS
  • Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
  • Further adjustments to slick compounds´ sensitivity to wet surface
  • Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
  • GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power
  • Montana: Fixed excessive engine sensitivity to frontal damage
  • Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
  • Lotus 23: Reduced rear brake cooling
  • Audi R8 GT4: Revised FFB

AI
  • Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
  • Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
  • Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
  • General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
  • Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
  • ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
  • Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
  • F-USA (All Gens): Calibrated AI simulated session times
  • AI calibration pass for Super V8, Copa Montana, GT4

AUDIO
  • Changed "Opponent Samples" option to "Sound Detail" as it now also affects environmental effects
  • Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8
TRACKS
  • Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout

VEHICLES
  • Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
  • BMW M4 GT4: Fixed calipers and chassis vertex AO issue
  • Porsche 963: added colored pit lights
  • Oreca 07: Fixed wrong interior light mapping
  • Corvette C3 RC: Fixed paint mapping
  • Swift 009C: Adjusted driver gear change animation
  • Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode

What are your impressions of the new AMS2 update? Let us know in the comments below and join the discussion in our Automobilista 2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Tried the trucks, they seem like a lot of fun, but not trivial to master. Nice one. Perfect for casual racing with friends, which is what AMS2 does best IMO.
I don't think I'll be passionate about racing these trucks, but they look to me to be quite interesting and very difficult to drive (unless of course it's a first release problem). At the beginning I couldn't even make a quarter of a lap at all. Then I got used to it, you need to play very gently with the throttle and brake. Since I got them for free (season pass), I see no reason to be disappointed.
 
Meaningless content... I guess a few people will have fun with this...

At the time I bought the season pass to support Reiza but the cult mentality of their fans just breeds the reactions seen in this thread...
These trucks were in AMS1, and it's no wonder that many people asked for them to be added to AMS2 as well (but not me). Don't forget that the game is made in South America, and it would be strange if the developers ignored the racing series of their countries.
 
Last edited:
Meaningless content... I guess a few people will have fun with this...

At the time I bought the season pass to support Reiza but the cult mentality of their fans just breeds the reactions seen in this thread...

The fans blocking negative comments should be ashamed of that cult mentality... That's how the political landscape became so messy...
So much generalisation in 6 lines....
 
Meaningless content... I guess a few people will have fun with this...

At the time I bought the season pass to support Reiza but the cult mentality of their fans just breeds the reactions seen in this thread...

The fans blocking negative comments should be ashamed of that cult mentality... That's how the political landscape became so messy...
There's negative comments that are constructive then there's the drivel that the clown that takes up most of page 1 of this thread talks.
 
Premium
These trucks were in AMS1, and it's no wonder that many people asked for them to be added to AMS2 as well (but not me). Don't forget that the game is made in South America, and it would be strange if the developers ignored the racing series of their countries.

Stadium Super Trucks (aka, Reiza's Super Trophy Trucks) are actually the brainchild of (North) American racer Robby Gordon. These trucks also competed in Australia as Boost Mobile Super Trucks, as a Supercars support series.
 
Last edited:
Premium
Meaningless content... I guess a few people will have fun with this...

At the time I bought the season pass to support Reiza but the cult mentality of their fans just breeds the reactions seen in this thread...

The fans blocking negative comments should be ashamed of that cult mentality... That's how the political landscape became so messy...
So it is your alt…. I am really not surprised….
 
Moderator
Premium
Moderators aren't even active most of the time so not sure how they even manage to stay as moderators.
And you know this how?
Just because we don't necessarily agree with your reports and like to believe our members are adult enough to deal with some opposing opinions on a discussion based website, even if badly expressed, doesn't mean we're not on site.
 
I reported it and all I got was "been warned in thread" pointless even bothering anymore. Waste of time having them if they never do anything. No doubt i will now get a warning for telling the truth.
Guess what, the world doesn't revolve around you. If you don't like what he's saying, just put him on your ignore list.
 
Premium
And you know this how?
Just because we don't necessarily agree with your reports and like to believe our members are adult enough to deal with some opposing opinions on a discussion based website, even if badly expressed, doesn't mean we're not on site.
Can we have a dislike button? And (as seen on some other sites) a comment that goes below a certain dislike threshold is auto hidden unless you ask to ask to see it.
 
Premium
A dislike button was discussed previously and it was decided not to have one as it would encourage more negativity.
TBH it wasn't really discussed, and certainly not with the community. And not having one continues to lead us down a path where we get an argument instead of people simply using a dislike button.
 
Moderator
Premium
TBH it wasn't really discussed, and certainly not with the community.
Sorry I should have been clearer, discussed by the team.
The benefit of an argument is that people have to (in school terms) show their workings.
So spurious or ranting posts are readily spotted, and of course we are a text based site so conversation is to be encouraged.
 
Please moderate instead of mixing into the off topic discussions
Moderation is essential to maintaining a safe and respectful environment where users can engage constructively.
 

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