Automobilista 2: Three Historic Le Mans Versions In The Works

Automobilista 2 Le Mans Historic.jpg
Image: Reiza Studios
Automobilista 2 is due for historic Le Mans content, and three specific years are already in the works, according to Reiza Studios.

2025 will be a year of more frequent updates for Automobilista 2, which will also include more frequent content drops. Renato Simioni confirmed as much when speaking with OverTake in late January - now, the Reiza Studios Founder and Lead Developer revealed slighlty more concrete information on what is yet to come.

When the Endurance Pack Pt. 1 DLC dropped on New Year's Eve of 2023, it did so alongside an additional Le Mans pack. So far, it simply features a modern version of the iconic Circuit de La Sarthe plus its smaller Bugatti Circuit configuration. But historic versions of the track are also planned, as mentioned around the release of the packs.

This left sim racers guessing: Which years could be coming up? Simioni had hinted at rough time frames, namely the early 2000s, the late 1980s or early 1990s, and the 1970s. Since the track underwent quite significant change throughout the decades, this could have meant a few different possible configurations for each of the three versions.

Automobilista 2 Le Mans.jpg

Image: Reiza Studios

Now, however, Simioni confirmed in Q&A thread in the AMS2 beta forums that are not publicly visible - including permission to share info from the thread - that the three variants of Le Mans Reiza are working on are 2005, 1988 and 1971.

Automobilista 2 Le Mans Historic - Full-throttle Throwbacks​

For the average classic content enjoyer in sim racing, the two older ones in particular should be excellent news, as the portray Le Mans in all its high-speed glory, including the full, uninterrupted Hunaudières straight before chicanes were introduced in 1990.

The 1971 version will probably bring back memories of the Steve McQueen movie 'Le Mans' of the same year, which portrays the 1970 event. As divided as opinions on Project CARS 2 may still be, the inclusion of a Le Mans variant of the same era in the 'Spirit of Le Mans' DLC is still remembered fondly by many, also as it was accompanied by the Porsche and Ferrari prototypes of that era.

As Simioni also mentioned that "each of them will come with a car pack featuring some of the main contenders in that respective year", some rather exciting machinery should be on its way as well. As the track variants are supposedly set to release in reverse order, 1971 would be the final one - and as the main contenders in 1970 and 1971 were the Porsche 917 and Ferrari 512 variants entered that year, we can only hope that this gives Reiza enough time to strike a licensing deal with the legendary Italian manufacturer.

Le-Mans-Sarthe70.png

The Circuit de La Sarthe as it was raced in 1970 and 1971. Image: racingcircuits.info

For the 1988 version, there might not be much content coming car-wise as the Group C class is already in place, but 2005 could be one to watch as well. It was the final Le Mans 24 Hours of the all-conquering Audi R8 (the prototype, not the road car, obviously), and the era also had exciting GT1 cars on the grid, such as the Aston Martin DBR9, the Ferrari 550 GTS Maranello, or the Chevrolet Corvette C5R.

While the 2005 layout of Le Mans does not look much different compared to the modern one, the main differences are the different profiles of the Dunlop Chicane and Tertre Rouge, which makes the first sector a bit different compared to today's track - plus, the surroundings looked a bit less modern.

AMS2: US-style Stock Cars Coming?​

There has been talk about content based on the other side of the Atlantic as well. Avid AMS2 racers have found data in the game's files that pointed at three generations of NASCAR-style stock cars, which would be a good fit for the supposed fourth Racin' USA DLC. While not confirming that they are coming anytime soon, Simioni did say that they are based on the 1980, 1992 and 2023 years.

Currently, oval racing content is relatively scarce in Automobilista 2, although four classes of IndyCar/CART open wheelers as well as Indianapolis, Fontana, Gateway, Rio and Daytona as venues. Adding more would be a fitting addition to supposed pack.

As it stands, the Brazilian Stock Cars and Super V8s plus @TomLehockySVK's NASCAR skins serve as a good alternative for those who are looking to take to the speedways in tin tops.

Automobilista 2 Super V8 NASCAR Days of Thunder.png

'Days of Thunder' liveries on the Super V8 cars in AMS2.

Furthermore, Simioni did neither confirm nor deny other possible content pieces when asked, such as a historic version of Monte Carlo (called Azure in AMS2) or more touring cars, instead opting to respond to these questions with a whistling emoji.

As mentioned, the forum thread is not visible to everyone on the Reiza boards, but if you are in the Paddock Club program, you can check out the AMS2 Q&A thread with Renato Simioni here.

What are your thoughts on the three chosen years for additional Le Mans content in Automobilista 2? Which cars would you like to see for these packs? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I really wish all sim games would stop with the "historic" crap. Developers, go online and see what tracks are the most used in races. You probably see Spa, Nurburgring, Monza, Spa, Nurburgring, Monza, Spa, Nurburgring, Monza.

New, old tracks aren't needed. Replay, VR, glitches, race penalties, optimization of code. Apply yourselves, we know you can do it.
1.Separate teams do the track car stuff to the physics/bug fixing stuff, in almost all the dev teams. It's a different skill set. If Reiza got all the track/art guys to fix bugs, it would not be optimal.
2.I think your view is a minority. And online is less than half of the playing population, probably a lot less going by recent surveys.
But yeah, lets all stick to GT3 at Monza/Spa, that sounds amazing.
 
The pre-Porsche Curves layout was in Project CARS 2. But a 1988 version would be awesome,
 
So I'm making myself extremely unpopular now.:confused:
I know about the myth of LeMans and its meaning.:thumbsup:

But for me personally it's just one of the boring courses. :thumbsdown:
I really don't like driving it when it's on my calendar.
I was in the same boat until my friend and I put serious time into the historic content in pCars 2. It was really fun trying to optimize the Ford Mk IV with ideal ride heights & duct settings for max straightline speed, then terrorizing the AI at 120% difficulty. One of my favorite sim racing memories.
 
The release order just make each one progressively more interesting one. Slight disappointment that it's 2005 and not a version before the run into the Esses changed (a late '90s one to match the GT1 cars would have been my ideal choice) but still, Reiza continue to spoil us.

The vintage content has always been the thing that's drawn me into the game most, and the '80s and '70s sets of tracks already have some jewels, but having Le Mans on top of those is very much the cherry on the cake.

For cars, a Ferrari 512M to match the 917 feels essential for a 1971 version, I understand that's unlikely. But I'd also be happy with a selection of '70s cars in general; whilst the single-seater content for the '70s is excellent, a wider selection of sportscars and GTs would be ideal.

Just as with the 512, the Jag XJR9 for the 1988 version is a very obvious licencing omission and the largest remaining 'hole' in that fantastic field Reiza has built, but the matching Aston Martin AMR-1 would be equally as exciting to me.
 
Bring Ferrari and more of early 2000s cars like Ferrari 575 GTC, Maserati MC12 or lower classes like WTCC, BTCC, TCR.
But first reduce the slippery behavior of the cars!
 
I was in the same boat until my friend and I put serious time into the historic content in pCars 2. It was really fun trying to optimize the Ford Mk IV with ideal ride heights & duct settings for max straightline speed, then terrorizing the AI at 120% difficulty. One of my favorite sim racing memories.
I think you got me wrong. It’s just about Le Mans which I dislike.especially the modern one.
But I love vintage/retro racing as well. Nothing better than 60s 70s cars with H-Shifter
 
Get rid of the tiny chicane on the historic Le-Mans and that would be a banger of a track. The small chicane absolutely ruins the flow of the circuit for me.
 
I really wish all sim games would stop with the "historic" crap. Developers, go online and see what tracks are the most used in races. You probably see Spa, Nurburgring, Monza, Spa, Nurburgring, Monza, Spa, Nurburgring, Monza.

New, old tracks aren't needed. Replay, VR, glitches, race penalties, optimization of code. Apply yourselves, we know you can do it.
Is this for real? I can´t believe it.
 
I really wish all sim games would stop with the "historic" crap. Developers, go online and see what tracks are the most used in races. You probably see Spa, Nurburgring, Monza, Spa, Nurburgring, Monza, Spa, Nurburgring, Monza.

New, old tracks aren't needed. Replay, VR, glitches, race penalties, optimization of code. Apply yourselves, we know you can do it.
yes because the track modellers can also code the replay's, VR, glitches, race penalties, optimisation of code.......hell that means all those awesome track creators who's work is downloaded here at OT can go write their own sim right......or maybe not.
 
I really wish all sim games would stop with the "historic" crap. Developers, go online and see what tracks are the most used in races. You probably see Spa, Nurburgring, Monza, Spa, Nurburgring, Monza, Spa, Nurburgring, Monza.

New, old tracks aren't needed. Replay, VR, glitches, race penalties, optimization of code. Apply yourselves, we know you can do it.
Quite the opposite new tracks are NOT needed, i am sick of the same Spa / Monza / combo over and over in open lobbies. If i am to race Spa it has to be from 1993 or older and Monza 1991 or older to actually have fun on them again.
 
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Premium
yes because the track modellers can also code the replay's, VR, glitches, race penalties, optimisation of code.......hell that means all those awesome track creators who's work is downloaded here at OT can go write their own sim right......or maybe not.
Not that I disagree but I hate this argument. This is assuming the publisher cant control who (and how many people) they can hire. Nowhere does it say they need 'X' amount of people working on this or that. Get rid of 5 physics guys and hire 5 3D modelers (just as an example). It could be that simple.

It very much becomes an argument about where consumers feel resources should be used and how.

The thing I wish people would realize is this isnt on the devs. Blame needs to be put on the publishers.
 
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Don't know if I misunderstand but you're saying that all sims should just stick to the most popular cars and classes? So basically GT3 @ Monza, Spa etc? I really hope you're a minority with this opinion.
No, I am saying that they believe that adding historic tracks will somehow make the sim racers happy. We don't need more tracks, we only use 3 damn tracks mostly anyway. The minority is asking for these so-called "classic" versions of tracks, when the majority wants good AI, VR, tire models, mods, career.

Don't waste resources on things they we, as sim racers, use at a bare minimum. We scream, "more tracks, more cars" when in actuality we race on 4 tracks and use 3 cars.
 
Premium
No, I am saying that they believe that adding historic tracks will somehow make the sim racers happy. We don't need more tracks, we only use 3 damn tracks mostly anyway. The minority is asking for these so-called "classic" versions of tracks, when the majority wants good AI, VR, tire models, mods, career.

Don't waste resources on things they we, as sim racers, use at a bare minimum. We scream, "more tracks, more cars" when in actuality we race on 4 tracks and use 3 cars.
Online players are the vocal majority. Online players are more likely to be (here) online.

I also assume (because the above is just an assumption) that players that stick to 4-5 tracks are a very dedicated minority. I think the majority are like me, always looking for a new track to learn, that next 'fix', if you will. I would rather be mediocre on many tracks rather than super fast on just a few. Plus it gets boring when your only improvements are mere hundredths.
 
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