Automobilista 2: New Content "Pretty Much Every Month" In 2025

Automobilista 2 Cadillac V-Series.R Daytona.jpg
After the milestone release of Automobilista 2 v1.6 kept Reiza Studios busy for most of 2024, 2025 is set to be "more frenetic" in terms of updates and content.

For Reiza Studios and Automobilista 2, 2024 was a big year. For most of it, the Brazilian studio kept very busy with the work on the milestone v1.6 update, which finally released in late November and elevated the sim's regular player numbers. However, this also meant that the rest of the year was rather scarce for other updates. But that is not supposed to become a habit that continues into 2025.

Quite the contrary, actually. "We have a lot of licenses that we scored last year, so you may expect 2025 to be more frenetic in terms of pace for updates", Reiza Founder and Lead Developer Renato Simioni told OverTake. "It's not going to be like last year. We had one big update and a couple of smaller ones, but we are going back to how it was in previous years."

This is a direct result of the launch of v1.6, as Simioni continued. "The game is in a different state. Now, it is at a solid enough point that we can focus on the details a little more." That means less fundamental changes like in v1.6 in favor of more polish and bug fixes in addition to the content, "because the content is a big part of what the concept of the game is", stated Simioni.


New Content To Be Added Frequently​

While Reiza is working on additional features and fixes, Simioni also revealed that the studio is expanding to develop AMS2 further and add more content at an increased frequency. "On the content side, pretty much every month you are going to have an influx of cars and tracks", Reiza's Lead Dev revealed. Keep in mind that Reiza has been careful with giving deadlines in the recent past, so the "pretty much" part is most likely key - so expecting new content every single month without fail might not be the best approach.

However, more frequent content additions will also mean more fleshed out grids. "The game is going to grow substantially this year", continued Simioni. "We want to full out the collection to make it as complete as possible. Many of the existing classes are going to receive new cars, and we will have some new classes in areas that we haven't explored before."

Reiza forum users have recently had a look through Automobilista 2's game files and discovered a few interesting folders, apparently referencing an early 2000s version of Le Mans and period-correct cars such as the Audi R8 (the prototype, not the GT, of course), or US-based stock car racing. Both would fit with existing plans Reiza communicated in the past, namely a fourth Racin' USA DLC pack and historic Le Mans content.

"I think there are some hints, but I wouldn't take them as gospel", said Simioni. "There are things from Project CARS 2 that have to be there because of the way the code is structured. There are also some things that we are experimenting with and that might or might not come to the game."

Automobilista 2 Mercedes CLK-LM Donington.jpg


Closing Content Gaps - Career Mode Not In 2025​

Coupled with the new licenses Simioni mentioned and Reiza's goal to create a cohesive lineup of cars and tracks that cover plenty of ground throughout the years, 2025 might indeed turn out to be another great year for fans of the Brazilian sim. While some classes still have some considerable gaps, others like the F-HiTech Generation 2 - F1 1993 - already have a close-to-complete calendar represented if you are not looking period-correct circuits for each location. Reiza adding the fitting ones also does not seem unlikely, however.

The planned career mode that is already present in the main menu, although greyed out, would benefit from this as well - and that is the plan. Reiza wants to tie everything in AMS2 together via that mode, but first, the pieces need to be in place.

"It was always said that there will be a career mode in Automobilista 2, which is a way to connect all this assorted content that we have", explained Simioni. "That's why we need other content in there, and that is why it's going to be one of the last things we do." Patience is needed, then, as Simioni points out: "I don't expect it will see the light of day in 2025."

Career mode is a popular element in the F1 game series each year, but among more simulation-oriented titles, it has not really been a focal point in most cases when looking at releases of recent years. Project CARS 2 stands out in this regard with its different paths and tiers, and while the mode had a decent base, it did not really take off in the end.

Automobilista 2 v1.6.3.5 F1 1978.jpg

Image: Reiza Studios

Automobilista 2 Career Mode: Different Starting Points In Time​

In AMS2, this could be different, especially considering the amount of historical content in the sim. Simioni: "We need to deliver all the content, and it needs to be working well, because career mode is going to be experienced in singleplayer. So the AI needs to be on a certain level for it to work best, because a career mode that's just a progression with races that are not really engaging and with incosistent levels of challenge - what is it worth, really?"

Instead, Reiza wants to create a proper experience, "really interesting, really dynamic, really uncertain, as a real career would be", continued Simioni. This should include "many pathways, so every time you play it is not necessarily going to be the same as the last time."

The concept for career mode is still being worked on, but has its roots in 2019 when Simioni initially penned his ideas for it. "But we are always adding to it. It's going to be very much driver-centric for the most part, and the interesting part is that you can start as a Brazilian driver in the 60s, or you can be a British driver in the 80s, or a modern driver in the United States and take your timeline from that point", explained Simioni. "There are so many possibilities in terms of where to start, where to go and how it all develops."

Simioni realizes that there is still a lot of work to do to get to that point, in part because older content will not be left behind: "Everything follows the same criteria, the same cohesive approach. We are constantly revising old content to bring it up to the standards. As we improve the standards, we never leave older content behind."

Automobilista-2-Oval-Racing-CART-1998-Fontana-Papis-1024x576.jpg


AMS2 Hotfix To Wrap Up v1.6 Development Cycle​

This also goes for the AI issues that have become apparent around the real-life Daytona 24 event in late January, as AI cars would pit too frequently during longer races or simply mess up and cause enormous pileups in certain corners. To improve this and to wrap up the v1.6 development cycle, a hotfix is expected to be released shortly.

And then, the wait for the more frequent updates begins.

What are your wishes for Automobilista 2's career mode? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Sounds to me like it's nothing more then they need a new content gravy train.
Monthly reviews in 200's means pretty mediocre sales, even LMU is doing better.

I just can't wrap my head around why anyone would want a offline career with sims have robotic AI, no matter how well they drive because after a while it will start to look and feel like nothing but replays.

Same in any sim has robots which is all of them bar ISIMotor.
We see how this ACE AI learning stacks up at Christmas :coffee:

People ( jimmy included ) doing videos of getting rear ended in ACE which is using total beginner strength AI is a joke. No one drives like that except a noob.
 
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This is never going to happen. We're talking about the madness engine here. No amount of refinement can fix that AI, and that is clearly demonstrated from the AI updates they've put out over the years. Still terrible.
Do you have any experience with the madness engine or ever written a useful line of programming code in a game? Not being sarcastic, I would just like tyo know
 
As a fan of BigMag back then, being at the fences, I need a modern and official addition to the otherwise very nice GTR2 mods of the Panoz LMP-1 Roadster-S 'Batmobile'.
22721218236_efd2115e6e_o-e1471027173541.jpg

63c598614374c.jpg


Yes, it has been great to enjoy it in VR after CrewChief's VR plugin for GTR2, as well as in the mod versions for rF1, which I have converted to AMS1, in order to race it in VR via CC AMS1 VR plug-in.

But a modern version, in a second to none VR platform, and where you finally don't hold back with the sound nuances and especially the volume, then I will be both stimulated and satisfied.

Especially if Reiza manages to tame the madness so that the core sim response seems believable.

Having had my ear canals and bones completely torn open every time this beast passed a few meters from me almost 26 years ago, as well as being able to visually see the monster, that is my very own highlight as a present guest around Circuit de la Sarthe, the years I was there.
that ? ;)
I did some liveries
But don't know if or when it will be seen in public

1738104344210.png
 
Sounds to me like it's nothing more then they need a new content gravy train.
Monthly reviews in 200's means pretty mediocre sales, even LMU is doing better.

I just can't wrap my head around why anyone would want a offline career with sims have robotic AI, no matter how well they drive because after a while it will start to look and feel like nothing but replays.

Same in any sim has robots which is all of them bar ISIMotor.
We see how this ACE AI learning stacks up at Christmas :coffee:

People ( jimmy included ) doing videos of getting rear ended in ACE which is using total beginner strength AI is a joke. No one drives like that except a noob.
I want a proper offline game because i don't want to race only when people are available, only the cars that they want to race, against aliens i know i will never be able to catch unless i would practice all day every day, i want to be able to drive ANY car, track, weather, settings i want without hearing anyone's stupid complains, and i don't want to waste my time driving against people with zero spatial awareness that will ruin my 2 hour race because they cannot be bothered to use the radar/relative leaderboard/CrewChief/virtual mirror ... my list goes on, i play AMS2 only online now because the AI is garbage. The only good games with proper AI were F1 22 and 23, that is the benchmark of amazing AI working as it should ! Racing against people can absolutely suck all enjoyment out of games when the race goes badly or when there is no way to drive cars you actually want to.
 
Premium
I know people will laugh but I think is already awesome aspect to ACE AI I simply love.
Bathurst before Skyline you can make a run on the inside from way back and it's like the AI see you coming in their mirror and slow for you.

It is not that tool it's still green not yellow besides I still way behind the AI when they slow.
I never seen anything like it even in ISI.
 
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Sounds to me like it's nothing more then they need a new content gravy train.
Monthly reviews in 200's means pretty mediocre sales, even LMU is doing better.

I just can't wrap my head around why anyone would want a offline career with sims have robotic AI, no matter how well they drive because after a while it will start to look and feel like nothing but replays.

Same in any sim has robots which is all of them bar ISIMotor.
We see how this ACE AI learning stacks up at Christmas :coffee:

People ( jimmy included ) doing videos of getting rear ended in ACE which is using total beginner strength AI is a joke. No one drives like that except a noob.

We are too far away from decent AI in sim racing mixed with realistic physics...

The F1 series has good AI because it doesn't waste time thinking about sophiscated physics... It has the overhead to do 20-30 cars with decent strategies and realistic racing properties...

Even the ISImotor sims cannot compete with the F1 series for AI...

Otherwise I completely agree... Pining for a SP title with realistic physics in 2025 is a pipe dream that I cannot wrap my head around some peoples expectations... Either stick to the F1 series and games of that ilk like World of Outlaws or play the older titles which had good AI...

I want a proper offline game because i don't want to race only when people are available, only the cars that they want to race, against aliens i know i will never be able to catch unless i would practice all day every day, i want to be able to drive ANY car, track, weather, settings i want without hearing anyone's stupid complains, and i don't want to waste my time driving against people with zero spatial awareness that will ruin my 2 hour race because they cannot be bothered to use the radar/relative leaderboard/CrewChief/virtual mirror ... my list goes on, i play AMS2 only online now because the AI is garbage. The only good games with proper AI were F1 22 and 23, that is the benchmark of amazing AI working as it should ! Racing against people can absolutely suck all enjoyment out of games when the race goes badly or when there is no way to drive cars you actually want to.

I agree with most of this... It's why I tried to get back into sim racing via AMS2s AI as it was wildly praised only to be let down by what is obviously a largely fanboy user base shilling for the product... The last 2 articles on this title were filled with the same complaints I had that forced me to the MP side and find that that is worse for bugs...

As you can basically use all of the negatives in your post about the worse of the real life drivers to explain how I feel about the AI in AMS2... Those that don't prepare for a race are just as good at strategy as the AI with tyre wear turned on...
 
The content I last paid for can't even be used in single player due to ridiculous bugs. I honestly won't buy anything else for this title. I currently own everything so that doesn't say much, but I'm pretty much out from here on. That's a shame, but I've been waiting 3+ years now for the 'next update ' to finally address game breaking single player bugs. Furthermore it was a couple years in 2017 and the pc2 days that I was waiting for an update to fix their broken career mode until I have up.

Definitely in the same boat but on the MP side because I gave up on the SP side years ago only to see people with the same complaints to this day...

The engine is what it is at this point in time... Can't expect Reiza to work miracles... They are a talented team held back by a lemon of an engine...

This is never going to happen. We're talking about the madness engine here. No amount of refinement can fix that AI, and that is clearly demonstrated from the AI updates they've put out over the years. Still terrible.

Glad to see someone understands the situation... The engine is the key ingredient holding everything back... It's been in solely SP focused development as until that LFM hook up MP was largely abandoned with Reiza stating "You have to wait until AMS3 for an MP update"...
 
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I know people will laugh but I think is already awesome aspect to ACE AI I simply love.
Bathurst before Skyline you can make a run on the inside from way back and it's like the AI see you coming in their mirror and slow for you.

It is not that tool it's still green not yellow besides I still way behind the AI when they slow.
I never seen anything like it even in ISI.
ha, nice and interessing statement
Most testers say EVO AI is currently dumb as bread
It has to EVOlve
 
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Premium
I like all sims AMS 2 is top notch.
No sim is top notch in all aspects including physics.
I may say imho ISI is better Physics, FFB, AI but that is in general all round sense.
All of them feel flawed in some ways or another.

imho no matter how much we discuss or read nothing will change till we have a control engine.
Yes, No, not all studios :rolleyes: just the ones that really care.

Shooters and similar games from different studios are relatively consistent.
Sim Racing would be the least consistent.
It could mean a new dawn for sim racing and draw millions to it simply through consistent car handling.
The icing would be then for this engine company to recommend
control devices in 3 price ranges that have been exhaustively tested
so as to offer the best profiles possible including individual sets for their individual sims.

Sooner or later would be new sim studios licensing the " The Car Company" :p engine.

I don't think that is Alice in Wonderland.
 
I'm glad they're fixing the Daytona AI, but doing it several days after the race when most people have moved on demonstrates really poor business sense. Could have been an excellent way to draw new players in with a bit of strategy and effort on the public comms front, now you probably lost anyone who tried the game for the first time to check out the licenced IMSA content.
 
Premium
ha, nice and interessing statement
Most testers say EVO AI is currently dumb as bread
It has to EVOlve

Just try it yourself :)
The left hander before Skyline come from way back, get left and brake late.
The AI which have stuck to outside will brake and keep to the outside.
You actually have a double take when they brake you still thinking I won't make it because you
coming from so far back and you only just scrape by.

ISI or nothing else I drove does this.
Like rF2 or LMU a car will just start moving on you unless you along side them.
So even if that is a canned effect it's good immersion.
 
ha, nice and interessing statement
Most testers say EVO AI is currently dumb as bread
It has to EVOlve
On the "plus" side, the AI algorithm in EVO seems so basic and laughably simple that its probably the best place to start (ie from scratch) as opposed to AMS2 which seems to be so complicated with so many variables to it that need tuning that everytime one is changed another one breaks. I think it would have been better if Reiza threw out whatever AI code was in madness engine and started from scratch. It would take years to tune it, but at least you'd be working from a known base instead of taking years to tune something that is quite plainly untunable (its not like they havent taken years of focus on it).

Having said that, I doubt EVO AI is going to become anything other than bog standard simplistic fare just good enough to navigate an open world road (barely).
 
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I just hope for a F1 model from 2008 season..
I mean, it was an important season for us Brazilians since Massa almost won the championship..
Maybe the 2026 model?

Tracks? I just need F1's Bahrein, Melbourne and Malaysia, honestly..
And hope for more kart tracks since they fixed karting AI and physics..
Maybe Abu Dhabi with karting variants?
 
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I hear the pain of SP pundits.
But to us MP fans it does not get better.

Also... more cars? More tracks?
There are plenty in the game.

But we are in 2025 and still we cannot choose a personal number for our car(s), we cannot easily insert a personal livery that everyone will easily see when in the same session (Live For Speed did this in 2004 or around that, 20 years ago), god forbid it would even have an internal livery editor (ACC or iRacing come to mind, even the basic Live For Speed one).
Also... when, if ever, drivers' swap in races?

I'm honestly losing hope in this sim, I own every single DLC and pack, but feeling like physics are getting worked up (good) but otherwise the only other factual thing happen is throwing more cars and more tracks in it, and almost nothing else.
Both disappointing for SP and MP users.
 
I'm happy to wait for a good career mode. That said, if it's been in the works since 2019, and you added it to the main menu in 2024, I'm a bit surprised that we'll see it in 2016 at the earliest.

If you want to see it in 2016 you will need Marty McFly and a DeLorean ;)🤣
 
I hear the pain of SP pundits.
But to us MP fans it does not get better.

Also... more cars? More tracks?
There are plenty in the game.

But we are in 2025 and still we cannot choose a personal number for our car(s), we cannot easily insert a personal livery that everyone will easily see when in the same session (Live For Speed did this in 2004 or around that, 20 years ago), god forbid it would even have an internal livery editor (ACC or iRacing come to mind, even the basic Live For Speed one).
Also... when, if ever, drivers' swap in races?

I'm honestly losing hope in this sim, I own every single DLC and pack, but feeling like physics are getting worked up (good) but otherwise the only other factual thing happen is throwing more cars and more tracks in it, and almost nothing else.
Both disappointing for SP and MP users.
Im glad you said it, its a dead horse im tired of beating ... AMS2 took off to some fun level since LFM... some actually fun races with the odd bug every now and then , pitty the aparent difficulty to improve whatever SMS did on the MP structure side of things, i believe thats what Renato means when he says some things are rooted deep inside the engine (wich is quite weird tbh, one would think the code would be in distinct modules with some points of convergence) ... and thats a pitty ...

Ah well ... more content ... on a fully fledged and rich in features Sim that would be good news ..
 
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