Opinion: Historical Tracks is what F1 25 NEEDS to bring players back

F1 25 Hamilton Bearman.jpg
Image: Codemasters / EA Sports
The release of F1 25 is fast approaching with Codemasters and EA Sports pushing plenty of gameplay features. But our editor Luca is a firm believer in something that would truly reinvigorate interest in the series - historical tracks.

It is no secret that, like what it is replicating, the Formula One games have not been immune to the scrutiny of those consuming them. After fifteen years with Codemasters holding onto the official licence, the playerbase is slowly realising that the yearly release of these games is seemingly offering nothing of substance, and is now starting to respond with what matters.

Over the years, the games have seen many features added, the MyTeam career mode perhaps being the most successful. But for one positively received feature, there have been countless ones that have flopped, like F1 World, road-going Supercars, and podium celebration emotes. Even the Braking Point story mode, which I am not ashamed to admit I enjoyed, but I cannot deny that the majority of players did not.

Plus, it does not help when the developers openly admit to having no intention to fix certain game-breaking bugs.


Knowing that the majority of players are likely picking up the game for the current season's cars and drivers, it is rather mind-numbing trying to figure out what more they could add that the playerbase would be genuinely interested in. Many will claim "Classic Cars" but with them being removed after F1 2020, there may not have been enough of the playerbase driving them to be worth the expense of licensing those older cars.

But there is one feature that I have championed constantly over the years. If added to the F1 game, I am incredibly confident that it will bring some players back to the series.

Historical Tracks​

Codemasters' first foray into classical content was back in F1 2013, though it was not just cars but also some tracks. In addition to a range of cars from the 1980s and 1990s, players could drive on historical versions of Jerez, Brands Hatch, Imola, and finally, Estoril (before it was ruined). But the best part? That was not just with the classic cars, but also with the 2013 cars.

I have many fond memories of racing these venues in modern cars; the joy of driving these additional tracks never wore off on me. Alternative tracks were featured when classic content returned in F1 2017, albeit merely shorter versions of pre-existing Grand Prix venues, Silverstone, Circuit of the Americas, Sakhir (but not the outer layout), and the 2.25km configuration of Suzuka.

They were alright. I did particularly enjoy a multi-class classic car race around Suzuka Short, but it did not provide the same level of magic as F1 2013.


Of course, the one major feature indicated in the F1 25 reveal trailer is the ability to race tracks in reverse. I cannot speak for everyone, but to me, that seems like a move that truly reeks of desperation and seems more like a novelty. I cannot see that many people choosing to drive any of the tracks in reverse beyond the first time out of morbid curiousity.

Whilst classic cars may not have been used by the majority of the playerbase, there is precedent to the idea that tracks not on the current season schedule would get usage out of them. In F1 24, the Portimão circuit - despite not being on the schedule since 2021 - is still able to be raced on in all titles since it dropped off the calendar.

Paul Ricard has not hosted a race since 2022 but still features in F1 23. For the years that Shanghai was not on the schedule, it continued to be in all games before its return last year. Coupled with the MotoGP games by Milestone featuring past-season tracks (e.g., Donington, Estoril, Laguna Seca, and Indianapolis), I am certain that this is what Codemasters and EA Sports can do to win back some goodwill points with the players.

Which Tracks?​

Unlike F1 2013, which had actual historical configurations, there are more than a few suitable candidates from recent seasons that could be added to F1 25. Plus, they do not even need to be added immediately, as Codemasters did with F1 2021. The three new tracks for that season, Imola, Portimão, and Jeddah, were not in the game at launch, getting added in as free DLC at later dates.

Whilst that, of course, was due to the fact that the developers had to make the tracks and could not get them done in time for the game's release, it did have the unintended side effect of springing the F1 games back into the consciousness of the playerbase after launch. More people jumped back onto the game in those later dates to drive the new tracks, much like with any new bit of DLC that comes to a game.

Therefore, they could adopt that same practice by having all current season tracks at launch and adding bonus historical tracks intermittently over the remainder of the calendar year. Now for the tracks themselves! Two from relatively recent Codemasters F1 titles, two from near the beginning of their tenure with the F1 licence and two that have never featured in any of their games.


The first two are rather easy, Sepang and Hockenheim which last featured in F1 2017 and F1 2019 respectively. Despite being off the schedule for so long, both tracks are still very highly regarded by the F1 fanbase, so it only makes sense. Plus, it would not, in theory, be such a difficult implementation since both games in which they last appeared are on EGO Engine 4.0, the same game engine as F1 25. Unlike the next two, which were on games built on older versions of the EGO engine.

Next is Istanbul Park, which last featured in F1 2011, and Nürburgring GP, which appeared most recently in F1 2013, and no, not the Nordschleife, sorry pre-1976 F1 fans and all other avid sim racers. Both tracks were last-minute additions to the F1 calendar in 2020, and Istanbul even reappeared the following year when Suzuka dropped off the schedule, with many believing it would follow Imola and Portimão onto the F1 game as those two also filled the void for cancelled events.

When it comes to the last two, one already has the entire track model built, the Sakhir Outer Layout which takes under a minute to lap, plus it hosted quite the wild Grand Prix back in 2020. Finally, the other 2020-only venue is Mugello, where Lewis Hamilton won his 90th Grand Prix. With the track being owned by Ferrari, what more suitable addition to introduce with Hamilton now being part of the Scuderia and featuring prominently in the marketing for the game?

Mugello F1 2020.jpg

The high-speed Mugello circuit played host to the Tuscan Grand Prix just once, but the track was very well received by drivers and fans. Image: Getty Images / Red Bull Content Pool

Could It Happen?​

If Codemasters and EA Sports were really planning on surprising us, they would most likely have dropped this information already. But one thing that seems to be somewhat lost on the playerbase is the time and resources that would go into developing these tracks. Rewind back to before F1 2020 was released, and many players were convinced that all the new late additions for that season would be added to the game.

Leaving aside how little time they had to do that, of course, what was it that resulted in the schedule having to go through that restructuring anyway? The same reason as to why the workforce at Codemasters had to work remotely and thus making such a task even more difficult. But it has been a few years now, and I am absolutely certain that if they did this, a large portion of the playerbase would hugely appreciate it.

As much as many of us would love to see classic cars return, the core casual demographic that plays the F1 games is not that interested in them. So, if only current-season cars are getting used, what better way to offer something beyond that than to give players the ability to race these additional tracks?

What other circuits from past seasons would you like added to F1 25? Let us know in the comments below, and join the discussion in our F1 game series forum!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

Before EA it wasn't really different though, was it?

It wasn't Sir, but that's still no reason to watch them attempt to set fire to the money in my wallet.

; )

Which is why people like Kunos and The Last Garage will do more in their short history than the big studios have done for decades huh.
 
It wasn't Sir, but that's still no reason to watch them attempt to set fire to the money in my wallet.

; )

Which is why people like Kunos and The Last Garage will do more in their short history than the big studios have done for decades huh.
I personally rate on a game by game basis, whoever the developer might be. Praising or dismissing up front is not the best mindset in my opinion.
 
I owned the F1 games until 2020. I never cared one bit for the historical content. The old cars were only good for hotlapping; the studio made the same mistake that Kunos did with Assetto Corsa, which was to release only one or two cars from a specific season, when a full grid is required to do a real race. (In other words, against which cars was I supposed to race, say, the 2009 Brawn? Other Brawns?) And the old cars never felt right anyway, I never had the impression that there had been a real effort at simulating the real behavior of these cars.

As for historical tracks: that would not make me buy the F1 game. The problem of the F1 series is not track selection, it's the nature of the game itself. There are better racing sims out there. Simple as that.
 
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I wouldn't buy the game for historical content.

Do the current season, Just do it better.
And release F1-2025 game around the first official 2025 race and not mid F1 season. All the F1 cars are already being presented to the press, long time before the F1 start.
 
Better sims? Sure. Better sim racing games especially for offline racing? Not many, unfortunately...
It's exactly this for me. I own pretty much all sims on the market (except iRacing), but when it comes to single player there's no sim that offers me such an engaging and immersive championship experience as the F1 series.

And in the particular case of F1 23 (my favourite), I would also say that no sim offers such engaging and "believable" AI, particularly for formula cars, which usually are a nightmare to race against AI in most sims. I put believable in quotes because I have no idea what artificial physics or tricks or smoke and mirrors are being used to achieve it and I don't care either way... the AC games have the AI using the same physics as the player yet it also has the most boring, predictable and uneventful AI in sim racing so for me all I care is if the final result is immersive or not.

LMU comes close in AI, but there's still something amazing about the AI in F1 23 for me that makes the races so enjoyable. They fight, they defend, they have their own pit strategies, they make errors, they have accidents and might receive penalties, they might retire from the race... it's a whole immersive experience that really makes each AI race feel like an event in a way that I don't find in the more "authentic" racing sims.

But from what I've read the AI in F1 24 was pretty much a downgrade, just like the physics. I do hope that F1 25 might be a great game again but if it's not no big deal... I'll just do what I always do with the series since F1 2019 which is, I wait a few months for the Steam free weekend to try the game and decide if I want it or not. So far only F1 21 and 23 have passed this test.
 
I personally rate on a game by game basis, whoever the developer might be. Praising or dismissing up front is not the best mindset in my opinion.

I've driven in sims since before you were born, so my outlook will obviously be different. There have been some great sims from the past.

In fairness to EA Sports, they bought Codemasters - and they were actually the ones who have given 14 years of lackluster F1 results to me. Your mileage varies of course, and that's fine. I dislike what they've done to WRC too, so my opinion isn't just based on the meh F1 stuff I've ended up wasting money on.

Enjoy your racing Sir.
 
i'm not even asking for better physics, as I understand that the game is aimed to the casual gamers, and wanting real physics would be like asking a cat to bark.

But at least for me, i would like to have better engine sounds, better atmosphere, more imersion, dedicated servers, better netcode to a more fluid online experience, less cosmetics, more focus on overall gaming experience, not fashion, and so on. New animations? Would be cool, as we see the same animations over and over again, it becomes a pain in the a**

Would be brilliant if they could join multiple seasons in just one game like 99-02 did.

Classics tracks? Would be nice but not critical. Classic cars, the same.

And of course, if you want real physics for this series, then the problem isn't the game, it's you.
 
Premium
Been destroying sub 60 seconds at Brands since F1 2001 ( Turbo mod ) Sub 3 Le Mans with gigantic showers of sparks :x3:

and it feels better (ISIMotor 1.0 ) lol :coffee: imo
 
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The most impactful changes in each F1 game:
2016 - R&D, reimplemented Career mode, VSC
2017 - classic cars, shorter tracks, reliability
2018 - ERS, interviews
2019 - driver moves, F2, online improvements
2020 - My Team
2021 - Braking Point, but classic cars removed
2022 - F1 Life, Supercars, plus annoying handling
2023 - F1 World, red flags, after 10 years
2024 - Fan zone, career modifiers, or I'm not sure because I haven't played it
2025 - reversed tracks?

I wrote it to show how little meaningful content was added after 2020 (aside from red flags). They just didn't improved the REALISTIC experience, like adding pre season testing or anything that connects to the one thing it is worth to play this game. Okay, they always polished features, like changing rates in 2021, or even implement features what should have been in the game for years, like lining up on the grid and "manual" pit stops in 2022, but they also successfully make other aspects worse. F2 sometimes really unuseable (and people still want F3), R&D and ERS were changed for better or worse. I want them to do well, but they make their game WORSE every year rather than stagnate.
 
stopped paying for skin updates in 2022.. what this game needs is a new company.. like Reiza.
1744701241991.png
 
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The most impactful changes in each F1 game:
2016 - R&D, reimplemented Career mode, VSC
2017 - classic cars, shorter tracks, reliability
2018 - ERS, interviews
2019 - driver moves, F2, online improvements
2020 - My Team
2021 - Braking Point, but classic cars removed
2022 - F1 Life, Supercars, plus annoying handling
2023 - F1 World, red flags, after 10 years
2024 - Fan zone, career modifiers, or I'm not sure because I haven't played it
2025 - reversed tracks?

I wrote it to show how little meaningful content was added after 2020 (aside from red flags). They just didn't improved the REALISTIC experience, like adding pre season testing or anything that connects to the one thing it is worth to play this game. Okay, they always polished features, like changing rates in 2021, or even implement features what should have been in the game for years, like lining up on the grid and "manual" pit stops in 2022, but they also successfully make other aspects worse. F2 sometimes really unuseable (and people still want F3), R&D and ERS were changed for better or worse. I want them to do well, but they make their game WORSE every year rather than stagnate.
VR Support since 2022 was not a minor thing though, although still not enough for me to play it.

I have F1 2020 and I rarely ever play it. The baked in effects of handling (same problem that Dirt Rally games have) are simply off-putting and not fun, it makes me completely uninterested. Artificially difficult cars are as bad as artificially easy ones.
 
Maybe, as other games have already done, implementing classic cars events during the career would add something cool, using tracks not included in the championship, not suiting the modern F1s, like Dijon Prenois and Mid-Ohio, and alternate versions of modern tracks (the short Suzuka in F1 2019 was really fun with classic cars).
 
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Talvez tivesse um preço mais baixo, mas não muito mais barato. Além disso, não existe no vácuo; se o preço padrão aumenta, tudo fica mais caro. Isso não é para proteger a EA, é claro. Eu estava mais ou menos tentando insinuar que a Codemasters não era uma desenvolvedora muito amigável ao consumidor, mesmo antes da aquisição da EA (Pit Coins + DLC controverso DR 2.0 eram todos pré-EA). Mas, como a EA está lá, todo mundo grita EA.
It's not true, here in Brazil, I bought F1 since 2010, and the highest price I paid with Codemasters was 109 BRL, in the Standard version, and 119 BRL in the Special version, when EA came in they increased it to an incredible 259 BRL Standard and 459 BRL Special, nobody is increasing things against EA, it's simply true, they increased the price of the game a lot, they're filling it with nonsense, they tried a story mode in Fifa for example that didn't work, but here F1 players swallow it. Time will tell who is right, but be careful, you who support this game anyway, here in Brazil, F1 2024 on sale was sold for 53 BRL and many people did not buy it, the sales numbers are falling, as she only aims to win, if the game does not sell she will jump ship and not only me but you will be left without an F1 game to play, open your eyes... There are many like me who have always supported it because they love F1, if we stop buying it, it is because something very serious is happening.
 

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It's not true, here in Brazil, I bought F1 since 2010, and the highest price I paid with Codemasters was 109 BRL, in the Standard version, and 119 BRL in the Special version, when EA came in they increased it to an incredible 259 BRL Standard and 459 BRL Special, nobody is increasing things against EA, it's simply true, they increased the price of the game a lot, they're filling it with nonsense, they tried a story mode in Fifa for example that didn't work, but here F1 players swallow it. Time will tell who is right, but be careful, you who support this game anyway, here in Brazil, F1 2024 on sale was sold for 53 BRL and many people did not buy it, the sales numbers are falling, as she only aims to win, if the game does not sell she will jump ship and not only me but you will be left without an F1 game to play, open your eyes... There are many like me who have always supported it because they love F1, if we stop buying it, it is because something very serious is happening.
Regional pricing is a different topic, if the regional price was increased after EA, yeah that sucks and nobody but the publisher EA has control over it, so I get it. In my country we have no regional pricing (even though wages are much lower than western Europe so we are screwed by default) so the price only increased as the standard price for video games is unfortunately increasing. I also didn't buy F1 24 because the general feedback was that it's worse than 23 for the steering wheel. I will only buy F1 25 if it's decent again for wheel, handling, AI. Doesn't change the fact that no other sim has a good F1 racing experience...
 
Regional pricing is a different topic, if the regional price was increased after EA, yeah that sucks and nobody but the publisher EA has control over it, so I get it. In my country we have no regional pricing (even though wages are much lower than western Europe so we are screwed by default) so the price only increased as the standard price for video games is unfortunately increasing. I also didn't buy F1 24 because the general feedback was that it's worse than 23 for the steering wheel. I will only buy F1 25 if it's decent again for wheel, handling, AI. Doesn't change the fact that no other sim has a good F1 racing experience...
Dude, this is not a regional price increase. You may or may not want to see what EA does. It took the prices charged for its games and when it took control, it matched the price of F1 to that of FIFA, simple as that. After that, it just went downhill, adding irrelevant things to the game and not fixing or improving relevant things in the game.
The second point is that there is no company that has the F1 license for you to say that "no other simulator offers a good F1 racing experience..." I guarantee that if some companies like Kunos, Reiza, Motorsport Games, not to mention others, had the opportunity to have an F1 license, you probably wouldn't touch EA's F1 again.
 
Dude, this is not a regional price increase. You may or may not want to see what EA does. It took the prices charged for its games and when it took control, it matched the price of F1 to that of FIFA, simple as that. After that, it just went downhill, adding irrelevant things to the game and not fixing or improving relevant things in the game.
The second point is that there is no company that has the F1 license for you to say that "no other simulator offers a good F1 racing experience..." I guarantee that if some companies like Kunos, Reiza, Motorsport Games, not to mention others, had the opportunity to have an F1 license, you probably wouldn't touch EA's F1 again.
It is a combination of price increase and regional price increase.

Even though the F1 license belongs to EA/Codemasters, other sims do have F1 content, incomplete official or generic, and the AI experience is faaaaar from the official game, so I would not be so sure. I would be glad to see it don't get me wrong, but apart from LMU, no sim has shown me an AI experience on par with F1. I really hope that changes, because AI for me is one of the aspects that makes me not play a sim.
 
It is a combination of price increase and regional price increase.

Even though the F1 license belongs to EA/Codemasters, other sims do have F1 content, incomplete official or generic, and the AI experience is faaaaar from the official game, so I would not be so sure. I would be glad to see it don't get me wrong, but apart from LMU, no sim has shown me an AI experience on par with F1. I really hope that changes, because AI for me is one of the aspects that makes me not play a sim.
Do you agree that it's hard for a company to make a decent AI with just one car from a team? Assetto, Iracing if I remember correctly are the only ones that have the license for just one car, the rest of the companies are all generic, even so they have dozens of different categories, this ends up bringing a ton of challenges that EA and its F1 don't have, since it only needs to worry about F1, and one more thing, in 2010, which was the year Codemasters' F1 was released, online play was just a few steps away, hence the dedication to producing a satisfactory offline experience, today companies are charged a lot for not having online at launch, AMS2 is an example, I'm a Beta tester and the demands fall on multiplayer, and not on a competent championship mode, just look at what happened with LU and ACEvo, they are different times, different situations.
 
Do you agree that it's hard for a company to make a decent AI with just one car from a team? Assetto, Iracing if I remember correctly are the only ones that have the license for just one car, the rest of the companies are all generic, even so they have dozens of different categories, this ends up bringing a ton of challenges that EA and its F1 don't have, since it only needs to worry about F1, and one more thing, in 2010, which was the year Codemasters' F1 was released, online play was just a few steps away, hence the dedication to producing a satisfactory offline experience, today companies are charged a lot for not having online at launch, AMS2 is an example, I'm a Beta tester and the demands fall on multiplayer, and not on a competent championship mode, just look at what happened with LU and ACEvo, they are different times, different situations.
I don't agree with the first statement. Looking at how AI generally handles different situations, attacks, defends, laps, etc. are not content specific traits. It is sad that the AMS2 beta forum pushes for online when the single player racing is a mess currently (look at the recent Long Beach related article here, same experience for me). And what are you referring to what happened to LMU and ACE?
 
I don't agree with the first statement. Looking at how AI generally handles different situations, attacks, defends, laps, etc. are not content specific traits. It is sad that the AMS2 beta forum pushes for online when the single player racing is a mess currently (look at the recent Long Beach related article here, same experience for me). And what are you referring to what happened to LMU and ACE?
Do you think that a company that has only one category, I don't even know if F2 applies here, has the same difficulty creating an AI as another producer that has 10, 20 different categories? Even F1 has a not-so-intelligent AI. If you're in a slipstream and turn left, it will try to close in and only overtake on the outside. This happens every time and for all drivers. It doesn't get ahead, there's an undercut, it doesn't change its strategy. It's not because the game follows the hierarchy of car performance and a questionable driver balance, it's spectacular. I played Grandprix Microprose and edited better races than F1 EA. The fact is that companies that produce something more like a simulator have challenges that F1 doesn't have. Physics doesn't evolve. Resources that add to the experience of a race aren't produced. VR is crap. Online is garbage. It's a bigger battle than CoD. Today, there are VR groups, championship mode groups, online groups. I don't know if this is relevant to other games, but the demands don't compare to EA's F1. Here, people just want a better experience from an F1 game. Some want an old car or a VR, but the vast majority want a more advanced game and not this polished and expensive crap. from 10 years ago. LU, ACevo, AMS2, Iracing for example have much greater demands than simply changing the paint and adding a driver fight mode, that's why they can't deliver a decent AI, when they have the chance we'll see.
 

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Luca Munro
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