Which Free Roam Maps And Circuits Do You Want In Assetto Corsa EVO?

Imola.jpg
Imola was one of the most hotly requested tracks leading up to Assetto Corsa EVO's launch
After learning more about the cars that both us and you, the community, want in Assetto Corsa EVO, we decided to put our heads together and come up with some great free roam maps and circuits we want to see in Assetto Corsa EVO to go alongside the cars!

Similar to last week's piece, these tracks and free-roam locations are mostly possible thanks to the creativity of the modding community behind Kunos's products, such as the original Assetto Corsa. The promise of modding tools opens up a wide variety of opportunities for the title to reach the heights of the original Assetto Corsa, so without further ado, let's get started with what we at OverTake would love to see in Assetto Corsa EVO one day!

Fuji Speedway Pitlane.jpg

Fuji Speedway in Assetto Corsa EVO. Image: Kunos Simulazoni

Yannik Haustein - Lead Editor​

Sydney Motorsport Park
We have arguably the best circuit that Australia has to offer in Bathurst already, but Down Under tends to be rather underrepresented in sim racing. Sydney Motorsport Park, formerly known as Eastern Creek International Raceway, is one that really flies under the radar, while it shouldn't. It flows well, it has exciting elevation changes, and even multiple layouts, making it an exciting track to drive. Despite not being that old, since it was opened in 1990, Sydney has an old-school flair that many circuits lack these days.

Riverside '69-'88
A staple in the US road racing scene during its existence, Riverside was an absolutely outstanding circuit that never should have been demolished. It was tricky, fast, and a blast to drive, just like a mod version of the track for the original Assetto Corsa had already shown, so it deserves to live on and be in the spotlight. Since Kunos also included classic tracks in the original Assetto Corsa, I would love to see this continue and add a few new classics, with Riverside at the top of the list.

Riverside.jpg

Riverside circuit in the early 1960s. Image: Supercar Nostalgia

Circuit de Charade
Again, an old-school circuit that is anything but flat or dull. Charade hosted the French Grand Prix four times: in 1965, 1969, 1970, and 1972. Its original long layout may no longer be in use. Still, even the shortened version, which retains a fair amount of the original circuit, is unique and would make an excellent playground for a variety of cars. Throw in the classic version as well while we're at it, and we'd have the best of both worlds for those looking for a historic backdrop.

Angus Martin - Editorial Team​

Nogaro
Living in the Southwest of France, Circuit Paul Armagnac is my local racing circuit. Although it may no longer host international series, it's a fantastic little circuit that's perfect for the track day vibe I expect Assetto Corsa EVO to deliver.

classic-festival.jpg

Classic festival at Nogaro in the French sun. Image: Tripadvisor

Isle of Man Free Roam
Getting the Nordschleife and its surrounding area is all well and good, but if there were another venue that deserved both its closed circuit and nearby location available for free roam, it would be the TT course. IOM TT: Ride on the Edge 3 already did this, but I can only imagine the thrill of driving your freshly customised car up to the Victory Cafe for a screenshot session.

Transfagarasan Highway
If you are around my age, you probably grew up watching the adventures of the Top Gear trio. For me, the one that stands out the most is the search for the best driving road in the world ending at the Transfagarasan in a trio of supercars. What fun it would be to recreate that end sequence in Assetto Corsa EVO.

Luca Munro - Editorial Team​

Mille Miglia
Considering Assetto Corsa EVO places a lot of emphasis on open-road driving, I would love to see the sim harken back to the grand road races, such as the Targa Florio, Giro d'Italia Automobilistico, and the Mille Miglia. I imagine someone will make a mod for these courses, but having Kunos go to the lengths to add these massive open road courses would be incredible.

Algarve GP, 2021.jpg

Lewis Hamilton vs Max Verstappen, Grand Prix of Portugal 2021. Image: Red Bull Content Pool / Getty Images

Algarve, (Portimao)
I was astonished to learn that the 2020 and 2021 Portuguese GP venue were not included as first-party content in the original Assetto Corsa. I seemed to recall driving it when I played it on PlayStation. Honestly, it's a crime that this track hasn't been in the Assetto Corsa series until now; I absolutely love it. I am always a massive fan of elevation changes and undulation, and I highly encourage anyone who hasn't tried this track yet to do so, as it's excellent.

Potrero de los Funes
This track has hosted FIA GT events and is situated around a lake in Argentina. It truly fits the natural flow of the valley it sits in. We don't see this track in many racing games; the last one I recall seeing it in was RIDE. Tackling it in a car, navigating its mountainous turns and satisfying flowing corners in Assetto Corsa EVO, would be great, so I hope it happens.

Michel Wolk - Lead Video Producer​

Hakone Circuit
Appearing only in Forza Motorsport so far, this hidden fictional gem set in the forests of Hakone is a Grand Prix racer's paradise. Seeing this circuit become available in Assetto Corsa EVO would be a great way to introduce it to a broader audience, especially since it's a popular destination for Forza Motorsport drivers.

Hakone.png

Image: Turn 10 Studios

Transfăgărășan
Often attributed the title of 'the best driving road in the world,' Transfăgărășan is a winding masterpiece of a road that is enjoyable in any vehicle. The construction and history behind the road hide some dark secrets, but Transfăgărășan, debuting as a free roam mod in Assetto Corsa EVO, could be magical!

Magarigawa Club
The 3.5km road course features a maximum ascent of 20% and a maximum descent of 16%. This hidden gem is a private Japanese clubhouse designed for the rich to test and get the most out of their luxury cars. But in the world of sim racing, it is a fantastic circuit to race on!

Rene Buttler - Head of Business

Mt. Haruna
Mt. Haruna (also known as Mt. Akina) serves as Takumi's racing team, Speed Stars' home turf, and a sacred place in every Initial D fan's heart! Rene is no different; the Toge route up and down Mt. Haruna is a holy place for drifting fans, and having this in Assetto Corsa EVO would unlock a whole new range of possibilities with the free-roam aspect!

Bilster Berg
In a lot of ways, Bilster Berg is very similar to Michel's choice of Magarigawa Club, an exclusive 'Country Club' style racing venue for its members to enjoy. Located in what was western Germany, this circuit has a lot of history behind it. A tight and challenging circuit that can currently only be enjoyed within RaceRoom.


KartPlanet

Used to showcase Rene and Sim racing influencer Jardier Honzik's battle in rental karts, this karting circuit holds a special place in Rene's heart. Located on the outskirts of Prague, the capital city of the Czech Republic, this track would be chaos in anything other than rental karts!

Christopher Elliott - Project & Community Manager

Tokyo City Full Free Roam Map
Being able to explore a metropolis like Tokyo with all its possibilities for car chases and illegal midnight street races would be epic fun.

Vintage 1960s Spa
One of the best vintage tracks in rF2 or any sim, Eau Rouge (or Raidillon, you pick) in a '60s open wheel is truly terrifying! Races are all about respectful driving, and any contact is an instant shunt for all involved.

Daytona IR.jpg

Daytona International Speedway. Image: Dennis Pires: CC BY-ND 2.0

Daytona International Speedway
Just needs to be in every sim I own. Lucky enough to have experienced the Rolex 24 in real life, I now have the bug forever! There's nothing like it.

Which three circuits or free roam maps would you like in Assetto Corsa EVO, and what do you make of the OverTake team's choices? Let us know in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

All the shitty rFactor conversions, Forza rips, circuits that require a very specific version of CSP that breaks all the other mods, and circuits that require exact settings of some obscure graphics mod or otherwise your surface looks like mirrors, all as unoptimized as possible with some random holes in kerbs and run off areas and invisible barriers, or visible barriers that I can just run through, please :D

And give me Spa and Monza so I can do a million more hours of GT3 on them. Maybe the Nordschleife, but only with cars I can't handle so I can crash before I ever see the "1KM" sign.

Sincerely yours,
The Majority.
 
All the shitty rFactor conversions, Forza rips, circuits that require a very specific version of CSP that breaks all the other mods, and circuits that require exact settings of some obscure graphics mod or otherwise your surface looks like mirrors, all as unoptimized as possible with some random holes in kerbs and run off areas and invisible barriers, or visible barriers that I can just run through, please :D

And give me Spa and Monza so I can do a million more hours of GT3 on them. Maybe the Nordschleife, but only with cars I can't handle so I can crash before I ever see the "1KM" sign.

Sincerely yours,
The Majority.
"But we have so many mods for AC, ACE will never catch up"

Meanwhile 95% of the mods as above... I have cars from established top modding teams that tick the same boxes, needing very specific settings or CSP versions to function, while other content breaks. So not just conversions and rips.

A fresh start is indeed needed so modern graphical features are quality tested and don't break content. CSP is a blessing for AC, but from the perspective of an always evolving and barely tested software with no real support channels (a Discord channel where your problem is lost and unanswered 80% of the time is not one), it's also a curse from a different perspective.
 
How about freeroaming like in MSFS2020 or 2024?
Can´t imagine much more, than driving wherever i want in VR on the whole planet.
We could do Cannonball live races and stuff like that.
 
As many Free Roam and Street Circuit's/ tracks as possible, we already have countless racing sims with the same racing circuit's recycled all over again for the past decades with no ending in sight, a little something different for a change like these below.

Fukuoka

Paradise City

Stockholm

Los Santos

 
Last edited:
Premium
I'd want to make a modded open area of the Las Vegas Strip. Drag racing and car meets surrounded by neon lights.
 
The question for this topic really should be, since it's been 2 freakin' weeks since all the jawing and jabbering took place on yt, when are we going to see the next update!?!?!?
 
Not 1:1 Japan that connects all legendary touge locations and Shuto highways within one map. You give me that and I'll never play anything else.
 
Premium
All the shitty rFactor conversions, Forza rips, circuits that require a very specific version of CSP that breaks all the other mods, and circuits that require exact settings of some obscure graphics mod or otherwise your surface looks like mirrors, all as unoptimized as possible with some random holes in kerbs and run off areas and invisible barriers, or visible barriers that I can just run through, please :D

And give me Spa and Monza so I can do a million more hours of GT3 on them. Maybe the Nordschleife, but only with cars I can't handle so I can crash before I ever see the "1KM" sign.

Sincerely yours,
The Majority.
It is fully the fault of the user should they end up with something so low quality installed in their game. They deserve holes in their curbs if theyre gonna DL whatever sticks to the wall. :laugh:
 
"But we have so many mods for AC, ACE will never catch up"

Meanwhile 95% of the mods as above... I have cars from established top modding teams that tick the same boxes, needing very specific settings or CSP versions to function, while other content breaks. So not just conversions and rips.

A fresh start is indeed needed so modern graphical features are quality tested and don't break content. CSP is a blessing for AC, but from the perspective of an always evolving and barely tested software with no real support channels (a Discord channel where your problem is lost and unanswered 80% of the time is not one), it's also a curse from a different perspective.
If Kunos will be able to guarantee the quality of every third-party mod released, just this will put ACE ahead of AC.
 
They can barely guarantee quality in their own content. Let's not ask for the impossible.
These sort of snarky comments are perplexing. You clearly seem quite talented in your physics work. You're Ruf/993/Singer work are by far the most engaging and visceral 911s I've driven in any game. I applaud you! With that said, maybe don't **** on the devs who made a game that affords you so much freedom. The openness of Assetto Corsa has allowed you to do what you do with relative ease, other sims, not so much. My .002 cents for whatever it's worth.:thumbsup:
 
These sort of snarky comments are perplexing. You clearly seem quite talented in your physics work. You're Ruf/993/Singer work are by far the most engaging and visceral 911s I've driven in any game. I applaud you! With that said, maybe don't **** on the devs who made a game that affords you so much freedom. The openness of Assetto Corsa has allowed you to do what you do with relative ease, other sims, not so much. My .002 cents for whatever it's worth.:thumbsup:
I'm talking more about ACE; I am not impressed at all by the (current) level of car physics modeling. If I released something like that, I'd never hear the end of it. There's a lot of big problems and a lot of small problems. AC1 and it's content has them too, but it's not to this severity, however unfair a comparison between a mature product and a new release is.

So ironically, it's very well possible that decent modders would be immediately producing much more coherent and accurate work than what's in the game right now.
 
definitely the whole Isle of Man and also VIR and Road Atlanta. an open area around monaco would be cool with the rally roads up in the hills and the roads that make up the gp circuit as well.
 
targa florio would be awesome to see. it's my go-to atm.
anglesey is another great track.
isle of man as well.

tbh there are so many great tracks in original ac though.
mugello, or vallelunga for example.
 
Last edited:
1: Palmer Motorsports Park (Lilski has already done a version for AC1... Find it on the PMP facebook page)
PMP.jpg

EDIT: Anyone from Kunos, if you see this, and if possible, you really should get the license to use this track officially.

2: The Farm (Coca Cola CEO's private track, he made it when he lost his driving licence)
the_farm.jpg


3: Lake Louise 2025 Lidar Version (No screenshot available... yet)
Seeing as Lucas (IMO) was the pioneer of Freeroam in Assetto Corsa this would be very fitting.

EDIT: Runner up... The Thermal Club (California). Google it.

Thanks to all those mentioning they want LA Canyons in EVO. Personally, I think it would be disrespectful to Kunos' new shiny graphics engine to just 'port' the currently available (1.2) version into EVO.

Seeing as all foliage etc would need re-doing, it would make more sense to reference the insane Lidar data, which I already have (2,000 sq km of it)...
lac_lidar_01.jpg

lac_lidar_02.jpg

Above is one of those 2000 'tiles', each with around 20 million 'points'. Over the whole area that's 40 Billion 'points' and would involve Angeles Crest NOT stopping at Newcombs Ranch.

To check it would even be possible for my PC to handle it...
I tested (around 10hrs each ) a few areas...

Wyoming Hwy 191 - 952 sq km (larger than LA Canyons)

Best road on the planet??? - 250 sq km

LA Canyon would be nice as well, having a proper scatterer to put bushes and trees all over the place... would look a lot nicer than the current version
I dunno, the current AC1 version already looks quite sexy...
la_canyons_carbon.jpg

lac_carbon_testarossa.jpg

Oh, you mean the publicly available version... Fair enough!
 
Last edited:

Article information

Author
Connor Minniss
Article read time
6 min read
Views
8,531
Comments
85
Last update

With WRC leaving EA/Codemasters :Who will be blessed with the new WRC license?

  • Sabre

    Votes: 13 1.9%
  • KT Racing

    Votes: 61 8.8%
  • Milestone

    Votes: 87 12.5%
  • The Last Garage

    Votes: 11 1.6%
  • BeamNG

    Votes: 135 19.4%
  • iRacing

    Votes: 107 15.4%
  • Straight4 Studios

    Votes: 8 1.1%
  • Bugbear Entertainment

    Votes: 25 3.6%
  • Motorsport Games / Studio 397

    Votes: 61 8.8%
  • Kunos Simulazioni

    Votes: 98 14.1%
  • Reiza Studios

    Votes: 67 9.6%
  • Other (add in the comments below)

    Votes: 23 3.3%
Back
Top