Automobilista 2 Super Trophy Truck Update Patch Notes

Automobilista 2 Super Trophy Trucks Patch Notes.jpg
Image: Reiza Studios
Automobilista 2 version 1.6.4 is here, including the Adrenaline Pack Pt. 2 DLC featuring Super Trophy Trucks. Here's everything that changed in the latest update.

Just in time for the weekend and the Steam Spring Sale, Reiza Studios has deployed a new update for Automobilista 2, not only adding the Super Trophy Trucks and appropriate track variants, but also a good amount of changes and adjustments under the hood.

Adjustments to the performance of the sim, the increased grid sizes for Championship mode, more AI calibration and slight tire tweaks - there is more in AMS2 v1.6.4 than it seems at first. Those who had noticed a slight disadvantage when driving a GT3 car without a V10 engine, for instance, will be happy to find that Reiza has adjusted the BoP in the respective classes so the grid is closer together, as it should be.

After its initial release, the Adrenaline Pack Pt. 2 DLC is free for all players to try, so give it a shot over the weekend to see if you will like it!


For everything included in Automobilista 2 v1.6.4, check out the patch notes below.

Automobilista 2 v1.6.4 Changelog​

CONTENT

GENERAL
  • Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
  • Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
  • Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
  • Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
  • Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
  • Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
  • Fixed issue where fuel wouldn't be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
  • Fixed particles producing jagged edges around geometry when using lower particle detail settings
  • Performance optimization on CPU-render logic related to environment maps.
  • FFB loop optimization pass
  • Physics now default to running in 4 CPU treads instead of previous 2.

UI & HUD
  • Separated 'Suspension' from 'Mechanical' and added a new 'Aero+Suspension' option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
  • Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets

PHYSICS
  • Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
  • Further adjustments to slick compounds´ sensitivity to wet surface
  • Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
  • GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power
  • Montana: Fixed excessive engine sensitivity to frontal damage
  • Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
  • Lotus 23: Reduced rear brake cooling
  • Audi R8 GT4: Revised FFB

AI
  • Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
  • Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
  • Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
  • General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
  • Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
  • ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
  • Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
  • F-USA (All Gens): Calibrated AI simulated session times
  • AI calibration pass for Super V8, Copa Montana, GT4

AUDIO
  • Changed "Opponent Samples" option to "Sound Detail" as it now also affects environmental effects
  • Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8
TRACKS
  • Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout

VEHICLES
  • Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
  • BMW M4 GT4: Fixed calipers and chassis vertex AO issue
  • Porsche 963: added colored pit lights
  • Oreca 07: Fixed wrong interior light mapping
  • Corvette C3 RC: Fixed paint mapping
  • Swift 009C: Adjusted driver gear change animation
  • Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode

What are your impressions of the new AMS2 update? Let us know in the comments below and join the discussion in our Automobilista 2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I gave some time to the Trophy Trucks at the weekend - a happy distraction, and landing a jump while still trying to race is in fact quite a decent bit of fun.

No, it's not super serious content, but it's a great addition as a break-out. I get enough GT3 elsewhere, and it's quite clear that it's not overly polished, so not too much time wasted.

Plus one for the safety car that also took the jumps!!
 
Premium
I spent most of my simracing time this weekend at Sebring in all sorts of vehicles, and there is indeed more to this most recent update that just the Super Trophy Trucks: the quad-thread physics utilization and additional, incremental tire and physics updates across several categories have further elevated the driving experience in AMS2.
 
Last edited:
These cars are fun to drive but if you look at how the AI cars move compared to your own it is somewhat immersion breaking for me.
 
Premium
Just another typical AMS2 thread. 25% legitimate discussion, 75% arguing with trolls and haters.

Well then remember y'all when you come to rF2 thread that I am not one of the trolls or haters in here or other sims and never will be. Keep all your giggles out of rF2, it's embarrassing :coffee:
 
Well then remember y'all when you come to rF2 thread that I am not one of the trolls or haters in here or other sims and never will be. Keep all your giggles out of rF2, it's embarrassing :coffee:

I would hope you are generalizing and not accusing me of this conduct. I'm not a hater. I own all the rF2 content other than the latest gen electric vehicles and tracks. I agree that the constant bashing of any sim is childish at best. It's just the world we live in, haters gonna hate.
 
These cars are fun to drive but if you look at how the AI cars move compared to your own it is somewhat immersion breaking for me.
You're not wrong. I did enjoy it though.
What was interesting was that I also raced a mate online, and his truck was 'planted' too, despite his in-car experience being anything but.

I'm going to try watching a replay, and go in-car with an AI and see if they're yachting as much as we are.
 

Article information

Author
Yannik Haustein
Article read time
1 min read
Views
10,362
Comments
49
Last update

With WRC leaving EA/Codemasters :Who will be blessed with the new WRC license?

  • Sabre

    Votes: 13 1.9%
  • KT Racing

    Votes: 61 8.8%
  • Milestone

    Votes: 87 12.5%
  • The Last Garage

    Votes: 11 1.6%
  • BeamNG

    Votes: 135 19.4%
  • iRacing

    Votes: 107 15.4%
  • Straight4 Studios

    Votes: 8 1.1%
  • Bugbear Entertainment

    Votes: 25 3.6%
  • Motorsport Games / Studio 397

    Votes: 61 8.8%
  • Kunos Simulazioni

    Votes: 98 14.1%
  • Reiza Studios

    Votes: 67 9.6%
  • Other (add in the comments below)

    Votes: 23 3.3%
Back
Top