Super Trophy Trucks Ready To Launch In Automobilista 2

Automobilista 2 Trophy Truck Road America.jpg
Image: Reiza Studios
Reiza Studios is back with more content for Automobilista 2: After teasing them recently already, the Super Trophy Trucks are ready to make their way into the sim via the Adrenaline Pack Pt. 2.

UPDATE MARCH 14, 2025: Slight adjustment to reflect that the trucks do indeed have a handbrake to help you turn.

Automobilista 2
is looking to reach new heights in early 2025 – not because of another extensive update, but quite literally instead. Super Trophy Trucks, better known as Stadium Super Trucks after their official series, debut in AMS2 with the release of the Adrenaline Pack Pt. 2 DLC set to happen "in time for the weekend", as announced in Reiza Founder and Lead Developer Renato Simioni's latest dev update.

If you have ever wondered what it might feel like to take flight and narrowly miss an advertising bridge on the main straight of Long Beach, Reiza Studios’ simulation finally provides the answer – and it is fun!

Looking at the specs of the trucks, this had to be almost expected: The Chevy-branded trucks sport a 6.8-liter V8 engine producing 634 bhp to propel their 1,400kg forward – and upward. 20 liveries are at the players’ disposal, so there should be plenty of action when competing with a full grid.

Ramps, Ramps Everywhere​

That alone does not almost make you take off to the moon, however. We need ramps for that – and ramps we get! Reiza as added 10 Trophy Truck layouts to existing tracks in AMS2, including Long Beach and Adelaide – both of which were on the 2024 Stadium Super Trucks calendar.

These new layouts have little yellow markers labelled ‘R’ on them when you look at them in the menu, showing you where the ramps are located. And if you do run a Trophy Truck layout, you have to use the ramps, otherwise you will get yourself a track cut penalty.

The ramps make for quite some hangtime, but it is important to land at the right angle – if you truck tilts too far forward while soaring through the air, you might land on your front bumper, losing speed and damaging your vehicle. If pulled off correctly, though, it is immense fun to jump around in a relatively big vehicle like this!

AMS2 Truck jump.jpg

What's that in the sky? Is it a bird? Is it a plane? No, it's some sim racer taking flight! Image: Reiza Studios

One word of advice for direct drive users, however: Make sure to keep your thumbs out of your wheels when you land! Otherwise, the jolts when touching down on the racing surface might lead to unwanted surprises in the “ouch!” department.

Automobilista 2 Adrenaline Pack Pt. 2 Track List​

  • Adelaide (Modern) STT
  • Cleveland STT
  • Guaporé STT
  • Hockenheim Short A STT
  • Ibarra STT
  • Long Beach STT
  • Monza Junior STT
  • Road America Short STT
  • Sebring School STT
  • Spielberg Short STT
  • Velopark 2017 STT
  • Watkins Glen Short - Inner Loop STT

But it’s not just the ramps where the Trophy Trucks require a special driving style. On the ground, these things are probably the worst offenders for understeer in AMS2, and not because of a not-so-great stock setup. It all comes down to their suspension: When cornering, they will duck the outside rear corner quite a lot, lifting the inside front wheel off the ground. If you are too early on the throttle, this only gets much worse, so ideally, you want to slide out the rear and drift around corners.

That’s easier said than done as the trucks do not have a handbrake using the handbrake to turn around these big vehicles takes a bit of practice, but after a bunch of laps, it is perfectly possible. We recommend trying it on dirt, either at Ascurra or Tykki, as it is a bit easier to go sideways there and learn the manoeuvre. Plus, the trucks are really enjoyable on these tracks as well!

And yes, it is indeed possible to send any other car the sim has to offer flying over the ramps as well if you are looking for some light-hearted fun. Or want to figure out which Group C cars can fly the furthest - your choice.

The AI, meanwhile, tends to be a bit chaotic when it comes to handling their V8-powered toys reasonably, but only on occasion. In the preview version we tried, they struggled on rolling starts in particular, sometimes rolling their trucks at the first ramp before the green flag had even flown.

Once this phase of the race had passed, though, things settled down quite well, although the ramps would still cause mayhem from time to time. But that seems about right, judging from real Stadium Super Truck races – apart from that, close door-to-door (well, panel-to-panel in this case) racing was rather enjoyable.


Now, this may not be a category that will be super popular online for a long time, but from what we can tell, it should be extremely fun to grab a few friends and see who can master the combination of a large V8, a truck that tilts about 45 degrees to the side when cornering, and outrageous ramps the best.

The Adrenaline Pack Pt. 2 will cost $7.99 on Steam. It is also part of the original Season Pass, so players who purchased that will get to enjoy the high-flying action at no extra cost.

AMS2 Update 1.6.4: Other Improvements​

While the new content will be the most obvious addition to AMS2, of course, there are also things happening in the background. While already a relatively hardware-friendly title, Automobilista 2 looks to perform even better following the update.

Additionally, two changes in particular should be interesting to fans of the sim. On one hand, the maximum grid size in Championship mode will be increased to 48, and the AI Wet Skill Scalar and Mistake Multiplier settings will be added to the mod, too.

On the other hand, AI opponents will be subjected to a calibration pass regarding their performance on cold tires, which should see them behave more in line with what you would expect. Plus in their forum announcement thread, Reiza make mention of the next content update where some new contenders joining the GTP, GT3 and GT4 classes.

What do you make of the latest Automobilista 2 dev update? Are you looking forward to running the Trophy Trucks? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

OverTake
Premium
They did not have a handbrake in the beta, but maybe this will be changed (or has been changed already very recently) 🤔 If they have one in real life, that should be reflected in the game, of course.

Edit: They did, see the adjustment in the article. Turns out my handbrake did not get picked up until reassigning the thing.
 
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They did not have a handbrake in the beta, but maybe this will be changed (or has been changed already very recently) 🤔 If they have one in real life, that should be reflected in the game, of course.
I don’t have a physical Handbrake , but have been using button bound to extra brake with no problem since first build .
It can be useful on entry to bring rear around and sometimes on exit to limit power lifting front to much .
 
OverTake
Premium
I don’t have a physical Handbrake , but have been using button bound to extra brake with no problem since first build .
It can be useful on entry to bring rear around and sometimes on exit to limit power lifting front to much .
Gonna do another check then, maybe something wasn't right with my handbrake. Will adjust the article accordingly after that 👍
 
Premium
Da bin ich ja mal so richtig geil drauf.:D
Sorry for the German sentence, but that just had to be said.
Well, have fun with your motion rigs. If I had one, I'd wait until after the race to eat.
I'm glad I have my vibrating mat.
The criticism about the DD steering wheels is more than justified.
Since my wife gave me the T818 base as a surprise gift for Christmas, I certainly know how 10 Nm of torque in an 80s F1 car can tear at your arms and how violent impacts can be.
I don't even want to imagine what 20 Nm or 30 Nm can do to those delicate finger bones.
 
They did not have a handbrake in the beta, but maybe this will be changed (or has been changed already very recently) 🤔 If they have one in real life, that should be reflected in the game, of course.
They did, and had since the very first beta build they were included in. At some point it is alright to admit you made a mistake, you know :roflmao:
 
OverTake
Premium
They did, and had since the very first beta build they were included in. At some point it is alright to admit you made a mistake, you know :roflmao:
I did with my next reply :) Always happy to correct things if needed.

Edit: Reassigning my handbrake did the trick even though it was the same input it always has been. Technology, man. Handbrake does indeed work and can be rather helpful.
 
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Trophy trucks is a typical "fun for a very short time" content!
It´s new, it´s very special and we a curious about. We try it out and drive it two, three, four times and that´s it, because it´s getting boring.
Btw. same with Raceroom and the Drift DLC! It´s new, it´s special and we are curious how it works. But in the end it doesn´t work like it should it´s getting boring and nobody cares about anymore!
Back to AMS2. It´s my personal opinion, you might tell me if I´m wrong, but I think of all the different car classes AMS2 offers, only about 20 % are constantly driven, 80 %...nobody interested in, no sense!
 
Trophy trucks is a typical "fun for a very short time" content!
It´s new, it´s very special and we a curious about. We try it out and drive it two, three, four times and that´s it, because it´s getting boring.
Btw. same with Raceroom and the Drift DLC! It´s new, it´s special and we are curious how it works. But in the end it doesn´t work like it should it´s getting boring and nobody cares about anymore!
Back to AMS2. It´s my personal opinion, you might tell me if I´m wrong, but I think of all the different car classes AMS2 offers, only about 20 % are constantly driven, 80 %...nobody interested in, no sense!
That is your opinion. I see a very wide variety represented in the leagues on just race. And I race a lot of the more niche ones offline. Not everyone wants to stick to GT3s and Hypercars. I think it's a great thing we have sims like Raceroom and AMS2 that cover a wide range of tracks, and are getting more focussed sims like LMU. It's great, and I don't expect one sim to "do it all" to a high level, that is too much to expect ( well, maybe iRacing will claim they do, but even they are missing things like Caterhams, Minis, and the trucks that AMS2 just brought in, they also don't cover South American tracks ).
 
I'm pretty sure it's Aston Martin. I replied on the AMS2 forum that a new GTP car surely meant the Acura, but I got a tongue-in-cheek reply from Renato Simioni basically suggesting that it was another car. The only other IMSA GTP car not in the sim at this time is the new Aston Martin (and there are Astons in GT3 and GT4) so... make that what you want.
It doesnt have to be imsa, we already have the alpine as an example
 
Interesting content.
In fact I followed some of the first STT series some 10 years ago. It was actually realky nice TV. And animated me to simtime in Dirt 2 and old Tough Trucks.
To have the exact STT series, I redlly didn't expect for AMS2.

Seems like Reiza wants to prove something with their sim. But can they do it without nosediving in the surface?

Ok, I know they've focused on clearing the holes on the indy super speedeays, but I reckon this is as per track and they still have to tame thw madness as such as per track...so my expectations for this new playground is very low for their first tryout.

I'll definitely give it a go this weekend!
 
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Assuming the article is wrong and the trucks are modeled in game with a handbrake...

That makes my recent decision to give away my handbrake either be a positive as I now get to upgrade to a load-cell unit, Or a negative as I no longer have a handbrake.
They use handbrake.
 
User experiences vary... Like so many other things on this engine...

For a lot of people the handbrake is simply an on/off switch even if they have analog handbrakes... For others it works better than Dirt Rally 2.0...

It's never going to be a RBR level sim... So roll the dice and hope for the best... Just expect if you have problems to be told "it's a you issue" or "time to upgrade"... :whistling: :roflmao:
And?
 
This seems to be a recurring trend with Reiza and it does make me wonder if they actually have a plan or just chuck out whatever they gain the licences for first. We got an announcement in January i think it was that there would be dlc pretty much every month this year for AMS2 yet here we are middle of march and only just getting the first. (not that it really bothers me as not currently in a position to be spending willy nilly on dlc)
Crying a lil bit?
 

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