Which Free Roam Maps And Circuits Do You Want In Assetto Corsa EVO?

Imola.jpg
Imola was one of the most hotly requested tracks leading up to Assetto Corsa EVO's launch
After learning more about the cars that both us and you, the community, want in Assetto Corsa EVO, we decided to put our heads together and come up with some great free roam maps and circuits we want to see in Assetto Corsa EVO to go alongside the cars!

Similar to last week's piece, these tracks and free-roam locations are mostly possible thanks to the creativity of the modding community behind Kunos's products, such as the original Assetto Corsa. The promise of modding tools opens up a wide variety of opportunities for the title to reach the heights of the original Assetto Corsa, so without further ado, let's get started with what we at OverTake would love to see in Assetto Corsa EVO one day!

Fuji Speedway Pitlane.jpg

Fuji Speedway in Assetto Corsa EVO. Image: Kunos Simulazoni

Yannik Haustein - Lead Editor​

Sydney Motorsport Park
We have arguably the best circuit that Australia has to offer in Bathurst already, but Down Under tends to be rather underrepresented in sim racing. Sydney Motorsport Park, formerly known as Eastern Creek International Raceway, is one that really flies under the radar, while it shouldn't. It flows well, it has exciting elevation changes, and even multiple layouts, making it an exciting track to drive. Despite not being that old, since it was opened in 1990, Sydney has an old-school flair that many circuits lack these days.

Riverside '69-'88
A staple in the US road racing scene during its existence, Riverside was an absolutely outstanding circuit that never should have been demolished. It was tricky, fast, and a blast to drive, just like a mod version of the track for the original Assetto Corsa had already shown, so it deserves to live on and be in the spotlight. Since Kunos also included classic tracks in the original Assetto Corsa, I would love to see this continue and add a few new classics, with Riverside at the top of the list.

Riverside.jpg

Riverside circuit in the early 1960s. Image: Supercar Nostalgia

Circuit de Charade
Again, an old-school circuit that is anything but flat or dull. Charade hosted the French Grand Prix four times: in 1965, 1969, 1970, and 1972. Its original long layout may no longer be in use. Still, even the shortened version, which retains a fair amount of the original circuit, is unique and would make an excellent playground for a variety of cars. Throw in the classic version as well while we're at it, and we'd have the best of both worlds for those looking for a historic backdrop.

Angus Martin - Editorial Team​

Nogaro
Living in the Southwest of France, Circuit Paul Armagnac is my local racing circuit. Although it may no longer host international series, it's a fantastic little circuit that's perfect for the track day vibe I expect Assetto Corsa EVO to deliver.

classic-festival.jpg

Classic festival at Nogaro in the French sun. Image: Tripadvisor

Isle of Man Free Roam
Getting the Nordschleife and its surrounding area is all well and good, but if there were another venue that deserved both its closed circuit and nearby location available for free roam, it would be the TT course. IOM TT: Ride on the Edge 3 already did this, but I can only imagine the thrill of driving your freshly customised car up to the Victory Cafe for a screenshot session.

Transfagarasan Highway
If you are around my age, you probably grew up watching the adventures of the Top Gear trio. For me, the one that stands out the most is the search for the best driving road in the world ending at the Transfagarasan in a trio of supercars. What fun it would be to recreate that end sequence in Assetto Corsa EVO.

Luca Munro - Editorial Team​

Mille Miglia
Considering Assetto Corsa EVO places a lot of emphasis on open-road driving, I would love to see the sim harken back to the grand road races, such as the Targa Florio, Giro d'Italia Automobilistico, and the Mille Miglia. I imagine someone will make a mod for these courses, but having Kunos go to the lengths to add these massive open road courses would be incredible.

Algarve GP, 2021.jpg

Lewis Hamilton vs Max Verstappen, Grand Prix of Portugal 2021. Image: Red Bull Content Pool / Getty Images

Algarve, (Portimao)
I was astonished to learn that the 2020 and 2021 Portuguese GP venue were not included as first-party content in the original Assetto Corsa. I seemed to recall driving it when I played it on PlayStation. Honestly, it's a crime that this track hasn't been in the Assetto Corsa series until now; I absolutely love it. I am always a massive fan of elevation changes and undulation, and I highly encourage anyone who hasn't tried this track yet to do so, as it's excellent.

Potrero de los Funes
This track has hosted FIA GT events and is situated around a lake in Argentina. It truly fits the natural flow of the valley it sits in. We don't see this track in many racing games; the last one I recall seeing it in was RIDE. Tackling it in a car, navigating its mountainous turns and satisfying flowing corners in Assetto Corsa EVO, would be great, so I hope it happens.

Michel Wolk - Lead Video Producer​

Hakone Circuit
Appearing only in Forza Motorsport so far, this hidden fictional gem set in the forests of Hakone is a Grand Prix racer's paradise. Seeing this circuit become available in Assetto Corsa EVO would be a great way to introduce it to a broader audience, especially since it's a popular destination for Forza Motorsport drivers.

Hakone.png

Image: Turn 10 Studios

Transfăgărășan
Often attributed the title of 'the best driving road in the world,' Transfăgărășan is a winding masterpiece of a road that is enjoyable in any vehicle. The construction and history behind the road hide some dark secrets, but Transfăgărășan, debuting as a free roam mod in Assetto Corsa EVO, could be magical!

Magarigawa Club
The 3.5km road course features a maximum ascent of 20% and a maximum descent of 16%. This hidden gem is a private Japanese clubhouse designed for the rich to test and get the most out of their luxury cars. But in the world of sim racing, it is a fantastic circuit to race on!

Rene Buttler - Head of Business

Mt. Haruna
Mt. Haruna (also known as Mt. Akina) serves as Takumi's racing team, Speed Stars' home turf, and a sacred place in every Initial D fan's heart! Rene is no different; the Toge route up and down Mt. Haruna is a holy place for drifting fans, and having this in Assetto Corsa EVO would unlock a whole new range of possibilities with the free-roam aspect!

Bilster Berg
In a lot of ways, Bilster Berg is very similar to Michel's choice of Magarigawa Club, an exclusive 'Country Club' style racing venue for its members to enjoy. Located in what was western Germany, this circuit has a lot of history behind it. A tight and challenging circuit that can currently only be enjoyed within RaceRoom.


KartPlanet

Used to showcase Rene and Sim racing influencer Jardier Honzik's battle in rental karts, this karting circuit holds a special place in Rene's heart. Located on the outskirts of Prague, the capital city of the Czech Republic, this track would be chaos in anything other than rental karts!

Christopher Elliott - Project & Community Manager

Tokyo City Full Free Roam Map
Being able to explore a metropolis like Tokyo with all its possibilities for car chases and illegal midnight street races would be epic fun.

Vintage 1960s Spa
One of the best vintage tracks in rF2 or any sim, Eau Rouge (or Raidillon, you pick) in a '60s open wheel is truly terrifying! Races are all about respectful driving, and any contact is an instant shunt for all involved.

Daytona IR.jpg

Daytona International Speedway. Image: Dennis Pires: CC BY-ND 2.0

Daytona International Speedway
Just needs to be in every sim I own. Lucky enough to have experienced the Rolex 24 in real life, I now have the bug forever! There's nothing like it.

Which three circuits or free roam maps would you like in Assetto Corsa EVO, and what do you make of the OverTake team's choices? Let us know in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

To all the whiny, moany people... Saying they won't buy EVO until this or that... Here's a wild concept for you...

If you find talented, passionate people (be that a small team like Kunos, or mod creator) who HAVE ALREADY made (from scratch) something you love, something you've spent hundreds / thousands of hours enjoying...

If you support them (yes financially) then maybe, just maybe they'll make more of what you love.

----

To all those people complaining that EVO modding will be more locked down than AC1...

If all those who've Ripped / Stolen other peoples data (including other Game Developers IPs) hadn't, then Kunos wouldn't have to do the smart thing and lock it down. In case people don't know / remember... Years ago Kunos removed all mods from their official forums for this reason. You all had plenty of warning. Get over it!

Sorry to say it... If you've ever driven on SRP / Shuto / Shutoko... You're part of the reason for EVO modding being locked. Ever wondered why SRP isn't on Overtake? That's because Overtake doesn't allow Ripped / Stolen content on their site. If you don't care where **** comes from, you've helped cause this situation.
(although some overtake video creators have no problem publicising stolen work - I won't mention names)

Long story short:

Don't bother asking for Shutoko being in EVO. Unless Kunos approach Genki / Crave entertainment (whose work was stolen) it won't be happening!

OK, rant over! :D
 
To all the whiny, moany people... Saying they won't buy EVO until this or that... Here's a wild concept for you...

If you find talented, passionate people (be that a small team like Kunos, or mod creator) who HAVE ALREADY made (from scratch) something you love, something you've spent hundreds / thousands of hours enjoying...

If you support them (yes financially) then maybe, just maybe they'll make more of what you love.

----

To all those people complaining that EVO modding will be more locked down than AC1...

If all those who've Ripped / Stolen other peoples data (including other Game Developers IPs) hadn't, then Kunos wouldn't have to do the smart thing and lock it down. In case people don't know / remember... Years ago Kunos removed all mods from their official forums for this reason. You all had plenty of warning. Get over it!

Sorry to say it... If you've ever driven on SRP / Shuto / Shutoko... You're part of the reason for EVO modding being locked. Ever wondered why SRP isn't on Overtake? That's because Overtake doesn't allow Ripped / Stolen content on their site. If you don't care where **** comes from, you've helped cause this situation.
(although some overtake video creators have no problem publicising stolen work - I won't mention names)

Long story short:
Don't bother asking for Shutoko being in EVO. Unless Kunos approach Genki / Crave entertainment (whose work was stolen) it won't be happening!

OK, rant over! :D
I honestly don't mind rips, we as users can support the original developer/IP holder if the product is available. Many rips also go through a lot of high quality work.

What I loathe is rips sold or accessible via subscriptions. That is something that should with all due respect be wiped from the internet.
 
I honestly don't mind rips, we as users can support the original developer/IP holder if the product is available. Many rips also go through a lot of high quality work.

What I loathe is rips sold or accessible via subscriptions. That is something that should with all due respect be wiped from the internet.
No offence Peter, but whether or not you like rips isn't relevant... I was stating the truth of why Kunos have correctly limited what mods will be allowed in EVO.

How can people support the original developer when absolutely no credits are given? Show me one place SRP rippers name Tokyo Extreme Racer / Genki / Crave? I've got to say I'm happy to see Genki / Crave have released Tokyo Extreme Racer 2025 (There's a link for anyone who's driven SRP loads and wants to show the Devs support) That literally took me a minute to add that link. Not really difficult.

I understand the work getting something in game. I do have some respect for car modding 'teams' that have the decency to at least credit where models come from, whether they've used Kunos physics etc etc. Tracks, especially large detailed ones are an enormous time/financial investment.

Hopefully getting this back on topic...

Kunos' Eiffel Freeroam is likely a million Euro track and then some. I don't think many people quite realise the commitment / time / financial investment Kunos is putting into it. All I can say is it's going to be hugely effin epic.
I'm really looking forward to Kunos showing me how a Freeroam Track should be done!

Even the people who moan "I don't want all this Freeroam ****" don't even know how much they're going to LOVE it. Give them time, give them faith, give them some support, if nothing else for having some pretty huge dangling things for attempting it. Good luck Kunos!
 
To all the whiny, moany people... Saying they won't buy EVO until this or that... Here's a wild concept for you...

If you find talented, passionate people (be that a small team like Kunos, or mod creator) who HAVE ALREADY made (from scratch) something you love, something you've spent hundreds / thousands of hours enjoying...

If you support them (yes financially) then maybe, just maybe they'll make more of what you love.

----

To all those people complaining that EVO modding will be more locked down than AC1...

If all those who've Ripped / Stolen other peoples data (including other Game Developers IPs) hadn't, then Kunos wouldn't have to do the smart thing and lock it down. In case people don't know / remember... Years ago Kunos removed all mods from their official forums for this reason. You all had plenty of warning. Get over it!

Sorry to say it... If you've ever driven on SRP / Shuto / Shutoko... You're part of the reason for EVO modding being locked. Ever wondered why SRP isn't on Overtake? That's because Overtake doesn't allow Ripped / Stolen content on their site. If you don't care where **** comes from, you've helped cause this situation.
(although some overtake video creators have no problem publicising stolen work - I won't mention names)

Long story short:
Don't bother asking for Shutoko being in EVO. Unless Kunos approach Genki / Crave entertainment (whose work was stolen) it won't be happening!

OK, rant over! :D
they arent selling SRP so it seems to me like thats in the original spirit of modding. its different when you try to sell it but thats barely different than using lidar data except its easier. taking something from one game and putting it into another one where you would otherwise never see it is a big part of the core of what modding is. i love original high quality content too but are the developers really losing anything when barely anyone has heard of the game and SRP is free?
 
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they arent selling SRP so it seems to me like thats in the original spirit of modding. its different when you try to sell it but thats barely different than using lidar data except its easier. taking something from one game and putting it into another one where you would otherwise never see it is a big part of the core of what modding is. i love original high quality content too but are the developers really losing anything when barely anyone has heard of the game and SRP is free?

Whether they sell it or not, they stole someone else's work. It's really not that complicated to understand.
 
Whether they sell it or not, they stole someone else's work. It's really not that complicated to understand.
Spot on mate, glad to know there are still some people left who see things how they actually should be! ❤️

---

@Dpounder420 In all my time on RaceDepartment, and now Overtake (over 9 years), your viewpoint is the most ridiculous thing I've ever read.

So, by your understanding of what the spirit and core of modding is...

You've researched, designed, bought materials and then took a huge amount of time off work to build a one-off Custom Car that is absolutely beautiful... Everyone who sees it loves it and wants one, including me. I want to borrow it, but instead of asking and risk you saying no. I just take it and have some fun in it... Then after I'm done, I give it to a friend so they can have some fun in it. You call the police reporting it stolen, when they turn up they give you a confused look. "Well he didn't sell it afterwards, so no crime has been commited, nothing we can do".

Is that a world anyone wants to live in? No I don't think so. (The scumbags who steal would obviously love it)

are the developers really losing anything when barely anyone has heard of the game
Maybe if SRP rippers called it TERP (Tokyo Extreme Racer Project) then loads of people would have heard of the original work. By mentioning where things came from, they would have at least been respectful to the original developers hard work, who created (at huge expense) something they love.

And before anyone thinks of using it... the dumbass term Abandonware... Who TF gives anyone the right to assume when something has been abandoned or not. (You left your custom car on your drive for 15 mins, looked abandoned to me, so I took it, cheers!)

If we are actually in a parallel universe where your view on what modding is, is correct...

Then I regret ever having anything to do with modding, wasting thousands of my hours (years of work) creating Pacific Coast / LA Canyons. And I may as well ask Overtake to delete both mods right now.
I should have just done overtime at my day job and earnt around £80,000 - £100,000 instead.

The simple fact that these days, a lot of people seem to have lost the concept and respect of property / ownership... Along with the fact people seem to want Motorways / Traffic / Rain... Weave in and out of traffic and drive with No Class... my / Bens work being ripped / ported to other games (repeatedly), and my VIP files being leaked all over the internet (which were originally supposed to be a surprise thank you to those who sent a donation) is why I stopped modding back in 2022.

Around about the time I was testing how feasible getting vast amounts of lidar data (publicly available, and used as a reference) into AC1 was. This is what I achieved in around 10 hours...
Anyone who remembers LA Canyons 0.3 will know what the above 0.01a version would have evolved into! EDIT: the video only shows from the South side, to the halfway point (around 12 of the 25 miles)

Imagine what everyone would be driving on right now, if I had spent the last 3 years modding instead of jacking it in. So yes developers lose by peoples lack of respect. And then in turn the vast majority of people lose out on more original work to enjoy.
 
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Well, to give the decade+ experienced physics modder perspective:

I haven't made money off it; I actively lose money buying resources and using time that could be salaried instead. I've gotten some minor compensation sometimes, for well under 1/10 of a reasonable industry rate, and a few donations, but they don't add up to even. Money was never the objective, but I'm not sure if it's understood that most of it comes out of my pocket, as usual for modders.

I haven't received a lot of thanks from it; occasionally someone will message that they're using my models directly or IP contained within my models for their own purposes and it has aided them. This is great and it's why I release anything at all, aside from the intellectual pursuit of pushing consumer simulation and user perceptions of consumer simulation.
Occasionally someone will use my work in their own car and perhaps even credit me, but the amount of people using my work to profit on platforms like Patreon or butchering it without asking me has led to my license just requesting no credit at all if you're going to do that. I got tired of responding to support messages from people who weren't actually driving *my* car and had issues with someone else's implementation.

What I've mostly received from it, apart from a more nuanced personal understanding of vehicle dynamics and simulations, is nonstop complaining in whatever circles of the internet. Whatever platform you go onto, someone will have asked "are arch cars good" and people will have a fight over it.
People constantly read my mind and tell me what I was thinking or wasn't thinking and how much I know or don't know. I've contributed some meager abstract and conceptual contributions to the development of vehicle simulations and produced models of a couple hundred vehicles and a few detailed ones too, so I'd like to think I at least know a little bit and can have an opinion, but generally it's not agreed to be so. I will still be approached by these same people, begging me to produce work for them later.

None of this particularly bothers me, as I am chained to vehicle dynamics and simulation apparently by the hand of some higher power, as punishment perhaps, so it's unlikely public opinion can ever sway me into choosing a more reasonable use of my time. However I'd like people to at least consider this before they call me a ****ing idiot.
 
@ArchTheSecond Cheers for your insights mate, and for all your work...

Maybe one day your physics work will meet the road in the above video (in the video it's only the low poly visual roads). Eventually I'd have to use the FULL reference data available (elev data every 5cm)... At a guess I'd estimate 25m polys (a million polys per mile), but as a test... sod chopping that up into 65k poly meshes to get it in the KsEditor.

It's great that you've got some positive outcomes from your work, and some nice credits here and there along the way. It's the same with my work, there have been some awesome people along the way... And driving the Canyons and PCH have been a great escape for a lot of people through some globally tough times.

It's been an absolute honour in the past working with @Ben O'Bro , and thanks to being 'cornered' into 'name my price' (that all started around page 75 - 95 in the Track thread), it's been fantastic to send him a fair few beers / coffees over the years. Back when loads of people were asking for this, that and the other, he's one of the very few people who really stepped up... and he didn't ask for anything.

Don't even start me off about Re-Rips, of a Rip, from the original data... There are reasons why things are packed inside a kn5, and it's generally frowned upon amongst modders to unpack them. Then files get spread around and in the end people don't even know what textures (for example) came from where.

---

OK this is all wildly Off-Topic, and my original comment wasn't meant to start a discussion in a thread about what tracks people want to see in EVO.

Who knows what the future holds, but here's to all the modders who have helped push things forward...

Cheers! 🍺
 
No offence Peter, but whether or not you like rips isn't relevant... I was stating the truth of why Kunos have correctly limited what mods will be allowed in EVO.

How can people support the original developer when absolutely no credits are given? Show me one place SRP rippers name Tokyo Extreme Racer / Genki / Crave? I've got to say I'm happy to see Genki / Crave have released Tokyo Extreme Racer 2025 (There's a link for anyone who's driven SRP loads and wants to show the Devs support) That literally took me a minute to add that link. Not really difficult.

I understand the work getting something in game. I do have some respect for car modding 'teams' that have the decency to at least credit where models come from, whether they've used Kunos physics etc etc. Tracks, especially large detailed ones are an enormous time/financial investment.

Hopefully getting this back on topic...

Kunos' Eiffel Freeroam is likely a million Euro track and then some. I don't think many people quite realise the commitment / time / financial investment Kunos is putting into it. All I can say is it's going to be hugely effin epic.
I'm really looking forward to Kunos showing me how a Freeroam Track should be done!

Even the people who moan "I don't want all this Freeroam ****" don't even know how much they're going to LOVE it. Give them time, give them faith, give them some support, if nothing else for having some pretty huge dangling things for attempting it. Good luck Kunos!
I know it isn't relevant whether I like rips or not. You as a creator see things from a different perspective as a user like myself does. On the other hand I understand that seeing 1000s of hours of work stolen must be terrible.

Copyright laws are copyright laws, we can look at things by the letter of the law or the spirit of the law - and according to the letter of the law scratch made mods of licensed content are also illegal. RaceDepartment/OverTake took its stance somewhere on this spectrum of legality, but certainly not at the letter of the law legal point. And certainly some rips get through even then. We will see how Kunos interprets this, on the other hand I am sure they don't want to kill off the modding scene in advance by setting too strict limitations.

I am a pragmatic person, I see little logic why one car or track has to be made 10 times for 10 releases. Complete waste of time and resources in a world when everything is made so slowly and everything is so expensive. Not to promote piracy, but to criticize the current business model - and just remember Gabe Newell's words on piracy, same applies here.

I also have my brain and I can research and support the original developer if I use ripped content from their game. I don't think TXR 2025 would have been such a hit (or even made?) without SRP related content being so popular on social media, Genki also have their ways of protecting their IP. If the SRP team didn't credit Genki, I agree with you that it is not right, however in my moral compass they are still far ahead of modders making money of subpar conversions of other people's work. If I only used mods that are 100% legally correct, I guess I wouldn't even need modding support for AC.

Regarding ACE Eifel, I won't rate it until we see what kind of performance Kunos manages to extract out of it. If it's going to chug along at half the framerate of traditional content, then no thanks. I really hope it's going to be great though. We will see how the teased optimization is going to look like in the next patch for starters.
 
-The way Kunos is doing Nurburgring and surrounding areas, I think if they did the same with Ebisu area and the possibilities that location offers, I think drift fans would really like that. Let's see first how their idea with Nurburgring turns out.
- As for tracks, I like scenic locations. So update and bring back the Kunos exclusive fictional/real world inspired tracks from AC.
- Monza and Spa are a must as I see it.
- Classic Hockeneim through the forest. Please.
-Magarigawa Club. It's a fantastic location and an interesting track. Kunos should seriously consider it IMO.
-Spa 60s layout
- Tsukuba is a famous location for Time Attack so I think its a good choice even though it is a small track.
- Make a fictional tack for testing cars top speed like Special Stage Route X from GT or maybe see if VW lets Kunos scan Ehra Lessien. Black Cat County with a summer mod gave a feeling of early NFS games which I loved. Maybe make an oval track inspired by Proving Grounds from NFS2?
- Oulton Park
- Mosport
- Road Atlanta

Above all Kunos, focus on systems. Modders will eventually take care of the content.
 
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Spot on mate, glad to know there are still some people left who see things how they actually should be! ❤️

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@Dpounder420 In all my time on RaceDepartment, and now Overtake (over 9 years), your viewpoint is the most ridiculous thing I've ever read.

So, by your understanding of what the spirit and core of modding is...

You've researched, designed, bought materials and then took a huge amount of time off work to build a one-off Custom Car that is absolutely beautiful... Everyone who sees it loves it and wants one, including me. I want to borrow it, but instead of asking and risk you saying no. I just take it and have some fun in it... Then after I'm done, I give it to a friend so they can have some fun in it. You call the police reporting it stolen, when they turn up they give you a confused look. "Well he didn't sell it afterwards, so no crime has been commited, nothing we can do".

Is that a world anyone wants to live in? No I don't think so. (The scumbags who steal would obviously love it)


Maybe if SRP rippers called it TERP (Tokyo Extreme Racer Project) then loads of people would have heard of the original work. By mentioning where things came from, they would have at least been respectful to the original developers hard work, who created (at huge expense) something they love.

And before anyone thinks of using it... the dumbass term Abandonware... Who TF gives anyone the right to assume when something has been abandoned or not. (You left your custom car on your drive for 15 mins, looked abandoned to me, so I took it, cheers!)

If we are actually in a parallel universe where your view on what modding is, is correct...

Then I regret ever having anything to do with modding, wasting thousands of my hours (years of work) creating Pacific Coast / LA Canyons. And I may as well ask Overtake to delete both mods right now.
I should have just done overtime at my day job and earnt around £80,000 - £100,000 instead.

The simple fact that these days, a lot of people seem to have lost the concept and respect of property / ownership... Along with the fact people seem to want Motorways / Traffic / Rain... Weave in and out of traffic and drive with No Class... my / Bens work being ripped / ported to other games (repeatedly), and my VIP files being leaked all over the internet (which were originally supposed to be a surprise thank you to those who sent a donation) is why I stopped modding back in 2022.

Around about the time I was testing how feasible getting vast amounts of lidar data (publicly available, and used as a reference) into AC1 was. This is what I achieved in around 10 hours...
Anyone who remembers LA Canyons 0.3 will know what the above 0.01a version would have evolved into! EDIT: the video only shows from the South side, to the halfway point (around 12 of the 25 miles)

Imagine what everyone would be driving on right now, if I had spent the last 3 years modding instead of jacking it in. So yes developers lose by peoples lack of respect. And then in turn the vast majority of people lose out on more original work to enjoy.
if that's the most ridiculous thing you've ever read then all the idiots you're complaining about can't have been that bad... did you even use mods pre 2010?
 
@Peter Kerényi - Some fair points put across well. I should have probably said it's irrelevant whether you or anyone else, including myself likes or dislikes rips (It only matters what Kunos thinks).

I'm not going into it here, but there is a hidden business model behind all that Free (out of the goodness of their heart) ripped stuff. Some of it very underhanded, extremely clever and shrewd but underhanded. It also HAS to be Free or they'd face possible legal action.
EDIT: Although facing legal action really doesn't seem to bother some of the scumbags!

I'm pretty sure that Kunos will nail the performance (and other) issues. It may take some time, I'd be guessing that getting the economy / various things (including the new engine) all integrated together has been a bigger more complex task than they may have expected.

if that's the most ridiculous thing you've ever read then all the idiots you're complaining about can't have been that bad... did you even use mods pre 2010?
OK maybe not the most ridiculous thing (about anything) I've ever read... And certainly not as ridiculous as some of the emails / DM's I've ever had the misfortune to receive.

But if taking things from other games and doing what you like with them (without permission or credit) is the core of what modding is... Maybe the definition of what modding is has changed since I wanted to honour my Bro with Pacific Coast. If modding is just about taking what you want because it doesn't exist in another game, then I'm not sure I want to have anything more to do with modding.

I never called them idiots, I called them whiners and moaners... Big difference, I'm sure Einstein probably moaned if his coffee was cold. (No, I'm not saying Einstein was a Sim-Racer! 😄)

I don't see why 2010 is relevant? Especially as Assetto Corsa wasn't even out until 2014.
I did use mods for other games before 2010. What's your point?
 
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@Peter Kerényi - Some fair points put across well. I should have probably said it's irrelevant whether you or anyone else, including myself likes or dislikes rips (It only matters what Kunos thinks).

I'm not going into it here, but there is a hidden business model behind all that Free (out of the goodness of their heart) ripped stuff. Some of it very underhanded, extremely clever and shrewd but underhanded. It also HAS to be Free or they'd face possible legal action.
EDIT: Although facing legal action really doesn't seem to bother some of the scumbags!

I'm pretty sure that Kunos will nail the performance (and other) issues. It may take some time, I'd be guessing that getting the economy / various things (including the new engine) all integrated together has been a bigger more complex task than they may have expected.


OK maybe not the most ridiculous thing (about anything) I've ever read... And certainly not as ridiculous as some of the emails / DM's I've ever had the misfortune to receive.

But if taking things from other games and doing what you like with them (without permission or credit) is the core of what modding is... Maybe the definition of what modding is has changed since I wanted to honour my Bro with Pacific Coast. If modding is just about taking what you want because it doesn't exist in another game, then I'm not sure I want to have anything more to do with modding.

I never called them idiots, I called them whiners and moaners... Big difference, I'm sure Einstein probably moaned if his coffee was cold. (No, I'm not saying Einstein was a Sim-Racer! 😄)

I don't see why 2010 is relevant? Especially as Assetto Corsa wasn't even out until 2014.
I did use mods for other games before 2010. What's your point?
my point is coming from the perspective of having enjoyed mods for various games as a kid/teen in the mid to late 2000s and it was a very common thing for modders to bring content from one game into another where it was desired and made sense. always for free of course, mods were NEVER paid back then. i dont even mind paid mods when its original an the quality is good but i strongly feel like the previously stated type if freedom we had is an integral part of what the modding scene is, or at least what it was. not trying to offend anyone and i do love and appreciate your work. its an absolute shame not to see these other roads in game but i think it also comes across a bit spiteful to be posting pictures up here and talking about what could have been to people who obviously are into the whole open world concept. sorry for no caps, im pretty sure the commas and periods are good enough to get my point across...
 
@Peter Kerényi - Some fair points put across well. I should have probably said it's irrelevant whether you or anyone else, including myself likes or dislikes rips (It only matters what Kunos thinks).

I'm not going into it here, but there is a hidden business model behind all that Free (out of the goodness of their heart) ripped stuff. Some of it very underhanded, extremely clever and shrewd but underhanded. It also HAS to be Free or they'd face possible legal action.
EDIT: Although facing legal action really doesn't seem to bother some of the scumbags!

I'm pretty sure that Kunos will nail the performance (and other) issues. It may take some time, I'd be guessing that getting the economy / various things (including the new engine) all integrated together has been a bigger more complex task than they may have expected.


OK maybe not the most ridiculous thing (about anything) I've ever read... And certainly not as ridiculous as some of the emails / DM's I've ever had the misfortune to receive.

But if taking things from other games and doing what you like with them (without permission or credit) is the core of what modding is... Maybe the definition of what modding is has changed since I wanted to honour my Bro with Pacific Coast. If modding is just about taking what you want because it doesn't exist in another game, then I'm not sure I want to have anything more to do with modding.

I never called them idiots, I called them whiners and moaners... Big difference, I'm sure Einstein probably moaned if his coffee was cold. (No, I'm not saying Einstein was a Sim-Racer! 😄)

I don't see why 2010 is relevant? Especially as Assetto Corsa wasn't even out until 2014.
I did use mods for other games before 2010. What's your point?
i also never said that's ALL modding is, just a big part of how it started. its the roots so to speak. high quality completely original content was more rare back then. unless im just remembering wrong but im pretty sure most people have rose tinted glasses when looking back to when they were young, not the other way around. im not like most people either though so theres that. i could also be remembering wrong too.
 
my point is coming from the perspective of having enjoyed mods for various games as a kid/teen in the mid to late 2000s and it was a very common thing for modders to bring content from one game into another where it was desired and made sense. always for free of course, mods were NEVER paid back then. i dont even mind paid mods when its original an the quality is good but i strongly feel like the previously stated type if freedom we had is an integral part of what the modding scene is, or at least what it was. not trying to offend anyone and i do love and appreciate your work. its an absolute shame not to see these other roads in game but i think it also comes across a bit spiteful to be posting pictures up here and talking about what could have been to people who obviously are into the whole open world concept. sorry for no caps, im pretty sure the commas and periods are good enough to get my point across...
Well OK mate, that makes your viewpoint clearer (and a bit less ridiculous 😄)

What you're describing (taking from one game, putting in another) I wouldn't consider modding, that's ripping (But hey, who knows what the actual dictionary terms are). The fact that the MODS (Rips) as you call them were always FREE is because of the whole 'I don't wanna get sued' thing.

And like I've said before, LA Canyons VIP was NEVER supposed to be a 'purchase' it's just I got corned into... "Well name your price then!" in the track thread (Page 75 - 95) when I didn't (manually, using my time) send out years of my (& Bens) hard work for a 0.10p donation... OR... People were complaining I didn't send them the VIP, when I did, but it went straight to their email spam folder. (because back then I was sending them a Gmail link triggering spam filters). The store solved almost all of those issues, I might add at at my own personal cost (around £1,000 a year) because I considered Sellfy (PAID FOR) a better alternative for people than a cheeky recurring monthly Patreon (FREE TO RUN) payment!

Ok I shouldn't have to go into all this, but the 'I want everything for FREE brigade' need to get a better idea of the bigger picture!

Where people were complaining I didn't send the VIP to them for 0.10p (anything below around 35p is just a donation to Paypal anyway. But anyway, lets draw a line under all that crap!

I will have to admit, maybe I've been a bit naive to the 'purity' of modding, especially these days. But hey, can you blame me? I've been lucky enough to work with some of the top modders, @Ben O'Bro & @A3DR among others. Unbelieveably talented, passionate, honourble and generally just damn awesome dudes. I may have lost my Brother back in 2016, starting my track making journey, but along the road I like to think I gained an O'Bro ❤️

its an absolute shame not to see these other roads in game but i think it also comes across a bit spiteful to be posting pictures up here and talking about what could have been
Yeah it is a shame, it pisses me off not feeling motivated enough to spend my time making them, for the quality people to enjoy! One important thing I've learnt over the years, is you can't control what people think of you, or your intentions... So if anyone (who doesn't know my morals / character) thinks I'm being spiteful showing what could've been, that's up to them! I now really couldn't care less what some random anonymous internet person thinks of me.

I'm simply showing what could've been (Might still be), in the hope that maybe, just maybe... a few people that were going to disrespect someones work (Developer or Modder) might think twice about effin about, as in the end... everyone will lose! Most people have no idea of the VAST AMOUNT of quality content that has been shelved by the top creators, the amount of quality modders that have jacked it all in because of the absolute bellends that are out there.

As people who have known me for years can probably tell, dealing with the vast amount of idiots I've had to deal with over the years, has changed my stance / attitude. I like to think I'll always be respectful, considerate, and see thing from multiple angles, but F with a Phoenix and you're gonna get burnt to a crisp! 😄🔥🔥🔥

Anyway mate, I think we'll have to meet in the middle... It appears you can't distinguish between a mod and a rip (along with pretty much most people these days), and I've been naive about how good and wholesome modding is or was.

EDIT: I got to add, it's pretty cool being able to have a grown up discussion with people such as yourself and @Peter Kerényi , even if we might not agree with each other 100%, there is some common ground in our views. Helped by QUALITY sites like RD / Overtake whose admins do a great job. (Elsewhere on the internet, these comments, by now, might have descended into talking about each others mommas)
 
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What you're describing (taking from one game, putting in another) I wouldn't consider modding, that's ripping (But hey, who knows what the actual dictionary terms are). The fact that the MODS (Rips) as you call them were always FREE is because of the whole 'I don't wanna get sued' thing.
In my dictionary every unofficial modification of a video game is a mod. A rip is a type of mod. While a ripped mod comes from another game, it still has to be worked with to be compatible and have good quality (just look at how beautiful GT7 models are, yet most random GT7 -> AC rips look worse than Kunos base content).

I remember when I was installing mods for GTR2, rFactor, Shift 2 Unleashed, that rips from Forza for example came with an installer where you had to insert the original game's disc to proceed. Strange that these kinds of checks have disappeared since AC has become the main modding platfrom. I guess it's harder because who even has a disk drive nowadays. But something could be surely done.

I have stated my opinion on the free rips, but let me say to a modder like yourself that stealing assets from a modder's original work that is offered for free is a lot worse in my book.

But it's real grotesque when e.g. ripped cars are encrypted so nobody "steals" the work.

Something needs to be done for sure because the current AC modding scene is unsustainable. I hope Kunos have a vision that is good for everybody with good intentions about modding /creating as well as using mods/ :thumbsup:
 
I don't really agree with your dictionary... Maybe not the worst definitions.

1) An official modification made by the original games Dev - is a DLC

2) Every modification made specifically for the game it's put into - is a Mod.

3) Every modification, taken from one game and put in another (without permission) - is a Rip. (with due credits given I do have a little bit of respect)

4) Every modification, taken from one game (or mod), put into another one (with permission and credits) - is a Conversion.

5) Every modification, taken from one game (or mod), stuck in another (without permission or credit) and then the people involved in taking it, profit from it either directly or indirectly (e,g merchandising or making profit in any way, on say.. Discord) - that's Theft!

Yeah surely when someone buys a game on Steam there's a unique code, like a CD Key / Serial. Maybe Kunos can come up with a way to use that. If anyone messes with their code in any way... The original purchase gets blocked!

If Kunos did go the 'always online' route, I'd completely understand the reasons why. It would probably help prevent some random guy hacking their code for instance.

I have stated my opinion on the free rips, but let me say to a modder like yourself that stealing assets from a modder's original work that is offered for free is a lot worse in my book.
Yeah it is worse but... people who start off stealing from a game developers work... Eventually end up stealing whatever they like from wherever they like. In the end they can no longer morally tell the difference anymore. If they want it, they'll take it!

But it's real grotesque when e.g. ripped cars are encrypted so nobody "steals" the work.
Yeah I agree, they're having a laugh (Although one positive of this encryption is that the original creators files don't get spread all over the internet far and wide, so more people F with them)
 
They can barely guarantee quality in their own content. Let's not ask for the impossible.
Compare the OG Pagani models made by Kunos to the Utopia and some other Zonda mods, they are night and day different. The mods were so awful to drive that I had to uninstall them 10 minutes after tried them.
 

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