The Brand-new Sevilla Race Circuit Debuts In Assetto Corsa

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The Circuito de Sevilla is a newly established motorsport venue located approximately 15 minutes from the center of Seville, Spain. Officially opened in October 2024, it is the third-largest racetrack in the country and marks a significant addition to Spain's sporting infrastructure. And, you guessed it, it is now in Assetto Corsa!

The circuit spans 4.2 kilometers, approximately 2.6 miles, and features 14 corners. The circuit was designed to accommodate various types of cars, bikes and everything else in between. Most of the sessions are taken up with public track days, racing test sessions and corporate incentives. This circuit is still finding its feet in the world, so whilst no international series currently visit, that is to be expected, and the future is looking bright for the circuit!

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Sevilla circuit layout. Image: No Limits trackdays

Origins and Development​

The inception of the Circuito de Sevilla was driven by former MotoGP rider David García and his father, Nono García. With prior experience managing the Circuito de Almería, also in Spain, the García family created the Circuito de Sevilla with the end goal of creating a premium racing facility near the sporting crazy city of Seville.

Situated in Andalusia, the track nicely fills a regional gap in high-quality motorsport facilities. Prior to its establishment, the nearest major circuit was in Jerez de la Frontera, approximately an hour's drive away from Sevilla's newest race circuit. The new circuit not only provides a venue for national racing, but it also serves as a hub for motorsport-based client activations and sponsor days. From 2025, the circuit will host numerous European championships.

Assetto Corsa to the rescue​

Rule one of the sim racing lore, if it exists, there is an Assetto Corsa mod for it... The Circuito de Sevilla has been brought to the sim by mod creator ben32star. The circuit has been built up with LIDAR data. However, the data is due to be updated once the fresh scan has been released into the public space.

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The inclination of the Sevilla circuit feels like being on a mini rollercoaster.

The circuit is not full of luscious detail, but with the fresh LIDAR data scan coming soon, the elevation accuracies will be ironed out, and some more detail around the circuit is bound to come in as well.

The tarmac surface feels great with several types of cars, from modern TCR cars to modern Formula cars. Because it is a modern circuit, the surface is silky smooth with less than a year of use under its theoretical belt.


What do you think about Sevilla's newest sporting addition in Assetto Corsa? Let us know in the comments down below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Why won't this game just die? As I drive a VRC F1 car around Jeddah for a mock weekend race.:whistling:
 
Great addition to AC, I did not even know about this new track in Spain, and now, thanks to OT for letting me know, to AC for allowing modding to happen and a special thanks to @ben32star to make all the work to create it, I will be able to learn it in all its LIDAR accuracy in beautiful AC VR.
Hoping that this will also be available in ACE, when modding is offered and allowed.
 
As per usual, I've been playing the ‘debuting’ mod for months already. Plus, the circuit map is wrong, so the author of the article hasn't even looked at the mod themselves.

It's quite fun. A couple turns with a nontrivial approach for a late apex, and more than a few chances to bungle the line. But iirc the AI is predictable, so I'm overtaking in the same corners, as is typical for AC (might've changed in the newer versions of the mod, idk).

For more challenge and fun, I recommend driving something fast with not much downforce, e.g. Group C cars.

The updated version with the grass lost some of the peculiar feel that I remember from the red ground.

Very forgettable layout.

A layout as it looks on a map is often very different from the feel on the ground.

Looks like Oschersleben

I haven't found much in common between them. Oschersleben has much more straightforward lines.
 
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this should be fun putting a tyre over the edge of the track..
View attachment 836472
hahaha yes I'm aware of this from the first moment. I know the real track has some height too but this is too much. This was my first non street circuit mod I've did and I learned in the fly, because it's quite different approach.

I was about to start a fresh version until I left for my job for other more important projects. There's no LiDAR scan from recent months, no updated satelital images, nothing to work with to start something big. When there is, I'll bring more quality in this track.

Great addition to AC, I did not even know about this new track in Spain, and now, thanks to OT for letting me know, to AC for allowing modding to happen and a special thanks to @ben32star to make all the work to create it, I will be able to learn it in all its LIDAR accuracy in beautiful AC VR.
Hoping that this will also be available in ACE, when modding is offered and allowed.

Thanks for your comment. I'm really glad that some people like it. And of course, if it's possible for me I'll bring this track to AC Evo as soon as the modding tools are open (and if they permitted this)
 
hahaha yes I'm aware of this from the first moment. I know the real track has some height too but this is too much. This was my first non street circuit mod I've did and I learned in the fly, because it's quite different approach.

I was about to start a fresh version until I left for my job for other more important projects. There's no LiDAR scan from recent months, no updated satelital images, nothing to work with to start something big. When there is, I'll bring more quality in this track.

run a Phy Mesh over it and set to to invisible. down and dirty but it works, used more than a few on some tracks to get them under control. beauty of the phymesh is you can use blender "noise" modifier to add a road texture feel to it an not screw up your visuals or normals
 
BTW, if anyone knows why some tracks, including this one, only show 'N/A' for tire temperatures when going into the pits in the practice mode — I'd be grateful for hints as to how to solve this. The problem is 100% reproducible on some tracks, and doesn't appear on others.
 

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