Forza Motorsport 20th Anniversary: Share your Memories

Forza 2005.jpg
Image: Turn 10 Studios
On this day in 2005, the first entry in the Forza game series released and seven follow-ups plus five open world spin-off games, we at OverTake have plenty of memories with the franchise.

When it comes to the console market, there may have been many circuit based racing games but realistically, only three have had major staying power. The F1 games by Codemasters, Gran Turismo on the PlayStation and finally, the Forza games which have been exclusive to Xbox.

Many people have played these games, including us on the OverTake team. So to mark this porcelain anniversary occasion, we decided to share our memories of playing the games over the years, both the Motorsport and the open world Horizon titles.


Luca​

When it comes to the console war, for the vast majority of my life I was on the PlayStation side and got into racing games with the likes of F1 04 and Gran Turismo 3. The reason I fell in love with cars was because my brother had a copy of a DVD from a certain former Top Gear presenter, and in it was the Ferrari Enzo. That was it, I was hooked. Only problem, there were a noticeable lack of games with that car that I could play.

Back in the day, Ferrari cars were not in many PlayStation titles for whatever reason, something to do with licensing disputes. The trouble is, it was not contained to just titles that had a release on PlayStation, Ferrari cars appeared in games on other platforms like the Xbox, just not the PlayStation. In the first Test Drive Unlimited for example, you could drive Ferraris and motorcycles in the Xbox and PC version but not on the PlayStation versions.

I had sort of made peace with it, until I went to a youth group one day and played on an Xbox for the first time.

Ferrari Enzo Forza Motorsport.jpg

For a time, Ferrari road cars were not found on PlayStation, so Forza was one of the few games where they could be found. Image: Turn 10 Studios

When I discovered the first Forza Motorsport, I felt like a dog in a butcher's shop with all these supercars I could drive, and then I found it.. the Enzo. From then on, I was hooked and my parents got me an Xbox of my own to play the game at home. Being able to drive my favourite car was huge for me, and I will always appreciate Forza Motorsport for that.

But.. when the Enzo was announced to be coming to Gran Turismo 5, I quickly jumped back to where I was most familiar. Since the Forza franchise finally made the leap over to PlayStation with the PS5 release of Forza Horizon 5, I have been enjoying it immensely. Even with my relatively miniscule experience with the series, it made an indelible impact on me and my experiences with racing games.

Angus​

My journey with the Forza franchise started rather late compared to my colleagues. I was predominantly a Gran Turismo kid. But after getting my first Xbox at the age of 10, I was on the hunt for racing games soon after. That’s when the first trailer for Forza Motorsport 4 was released—you know the one!

From that moment, I dedicated myself for the next six months or so to getting odd-jobs from neighbours, tracking my piggy bank and cutting the sweet intake all to save up those 50€. It’s fair to say that from the first moment of loading the game, it all felt worth it.


From its Clarkson cameos to wide-ranging car list and stupendously gorgeous tracks, I’m pretty sure it contributed greatly to my car obsession as an adult. If it didn’t, then the first Forza Horizon entry certainly did. Once again, from that first trailer, I knew I wanted it on release day and managed to nab it after school.

To this day, I still get giddy when pressing play on a Horizon Pulse Spotify playlist behind the wheel of my own car – a car I fell in love with from Forza Motorsport 4 I might add.

Yannik​

My main Forza memories are from the days of Forza Motorsport 3 and 4. I had just bought an Xbox 360, and after playing Forza 3 at a friend's place previously, the game was one of the first I got for the console. I remember the photo mode looking absolutely insane back then, and I spent hours either taking cool shots of cars or grinding through the career mode events.

This continued with Forza Motorsport 4, which I pre-ordered the Collector's Edition of. Still have it - the steel book casing and actual book that it came with were nice touches. While FM4 wasn't too revolutionary different compared to 3, the Top Gear tie-in, the highly-detailed Autovista (now Forzavista) mode for select cars, plus the ALMS partnership were really cool during a period when PC sim racing was far out of reach for me financially.

Panoz LMP-1 Roadster-S Forza Motorsport 3.jpg

The Panoz LMP-1 Roadster-S is a major favourite of Yannik's. Image: Turn 10 Studios

I still remember a little Nürburgring hotlap challenge I had going on with a friend: Who could lap the Nordschleife faster in a Panoz LMP-1 Roadster-S? The sound of that car was vicious in the game, and the motivation to one-up my buddy was rather motivating. Another fond memory includes recreating a livery of the Saleen S7R that Anthony Lazzaro, Paul Gentilozzi, Scott Pruett and John Miller drove in the 2001 24 Hours of Daytona in the livery editor, as I own a slot-car model of it - the design may not have looked perfect, but man, was I proud to have created that as closely as my limited artistic talent allowed.

I did play Forza Motorsport 5 when I got an Xbox One, and the first two Forza Horizon games as well when they were free as part of the Games with Gold program -and found those two to be massively enjoyable as well. Nothing like tuning a 1969 Dodge Charger R/T way beyond what it should be capable of and compete against Ferraris or Lamborghinis, both in Motorsport or Horizon - that's what the Forza experience was all about for me.

Happy 20th, Forza Motorsport!

Connor​

The Forza Motorsport series means a lot to me, especially Forza Motorsport 4. From the Autovista to the packed deck of challenges and career mode

My first experience of a racing game was Gran Turismo 4 at a family friend's house, basically to keep me out of trouble whilst the adults did adult talk! However, Forza Motorsport 4 was the first game that I bought with my own money and really got stuck into when it came to completing the career mode and taking my racing seriously.


YouTubers like AR12 Gaming inspired me to keep trying to win those elusive 'Unicorn' cars. I failed at this challenge when I was a child, but one day, I aim to attain at least one of them when I eventually dig out my old Xbox 360. The other two memorable aspects of Forza Motorsport 4 that have stuck with me for all these years are making liveries and recreating the silly challenges that I would see on YouTube.

My group of six friends and I would recreate, to the best of our ability, hours and hours of car football and full-contact banger racing in Suzuki Lianas, plus hour-long 'Tag' mini-games in which one of us would have to keep chasing the others down!

Happy birthday, Forza, you will forever hold a special place in my heart!

Michel​

The Forza Horizon 2 intro is maybe one of the best starts of a racing game ever, this festival stuff still felt new, the music transition to the Huracán V10 still gives me goosebumps. Plus, I have way better connection to these roads and this map than to other Forza Horizon games, as I experienced the region in real life.

Even all these years later, the game still looks good, the visuals were mindblowing ten years ago, but after that game, the series got worse, more cluttered, less heart & soul, and even fewer good ideas.


My special shoutout goes out to the famous Forza Aero and the horrible Forza spoiler on hatchback cars. Just one element that shows how much they stagnated over the years. Things have seemed to pick up with FH5 and the 2023 Forza Motorsport, though to be fair.

What are your fondest memories of the Forza games? Let us know in the comments below, and join the discussion in our Forza Motorsport forum!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

Premium
My favourite memory from the Forza Motorsport franchise is going online with a few of my friends for several 10 lap races on the Top Gear test track, back when we could hand pick what cars the AI were driving. Imagine the horror when you're meeting a Hummer at full speed on the crossover part in the middle of the track :D:D
 
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I had (and still actually have) FM1 for the OG Xbox and FM2, 3 and 4 for the 360, all of which play on my Xbox One X, but it wasn't until M$ added FM7 to Gamepass a few years ago that I really got into the game - and sim racing for that matter.
I found FM7's combination of graphics and handling great fun with an interesting career mode, and I became truly excellent (if I do say so myself) at following a coloured line around a track with TCS, SC and ABS turned on for every car, until I could generally beat the AI on 'Unbeatable'.
After finishing FM7 I went back and completed 5 and 6 - one of the things the Forza series used to do really well was rewarding players for loyalty to the series. It might only be a cosmetic racing suit, helmet or livery but when it's exclusive to players who've completed challenges in other Forza games there was some cred in getting those items.
And having the ability to make / customise liveries in-game weas a cool feature, though not one I'd swap for extra circuits / better FFB or handling; I'd rather spend (most of) my time these days trying to get quicker.
Or just having fun driving - remember that?
Having 'beaten' all of the recent FM games I gradually turned off all the assists (how I hated losing that coloured line lol), and then got my old M$ Wireless wheel and pedals out of storage, made a stand that sat in front of my sofa (hence my YT handle Sofa Sim Geezer) and tried going fast with a wheel.
Finding my hardware fun but somewhat lacking I upgraded to a Logitech G920 complete with shifter. And then a Thrustmaster TS-XW with T-LCM pedals and TH-8A shifter. And then my current CSW2.5 with shifter, handbrake, Simforge pedals, ten steering wheels and a homemade rig with butt kicker, wind gen, haptic seat pad etc etc :)
And I've gone from driving street cars with a controller and all assists active on the Xbox to setting WRs driving F1 cars around the Nordschleife with a wheel in VR (mainly in AMS2) - but Forza Motorsport is to blame for me being in this hobby, and ergo by extension, for all of my posts on RD/OT!
So if you don't like anything I've posted, blame Turn10 Studios / Microsoft and not me, OK? :)
Forza!
 
Number 4 is the king. Never played the first one as I had a ps2 at the time the xbox came out. Then when the 360 was released I bought forza motorsport 2 on release day and have had every single one since.

4 was amazing then was excited to get 5 on the xbox one at release but was always left feeling like something was missing. 6 and 7 were better but the latest game gives me that empty dissatisfied feeling whenever I've played it. Also it's the only one I've not bought and just play on gamepass from time to time to see if it's improved.
 
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Premium
In 2009 or 10 I bought an Xbox 360, the wireless steering wheel and pedals along with FM 3 and NFS Shift.
That along with my G25 and PS3 meant I could enjoy racing on any platform.
I really enjoyed Forza, the tracks were good and the actual racing was far better than GT5. In a childish way I remember looking forward to the regular dlc releases and bought the lot.
Although I've never bought another Forza game I have fond memories of how much fun I had with it.
Side note, I also enjoyed NFS Shift on the Xbox but hated it on PC even when patched.
 
Premium
Forza really turned things up in so many ways. The first handful of titles were evolving and moving the needle. It was impressive and mostly hitting all the right the marks. It did great things to make racing online and offline seamless and fun. The car culture across nearly the entire spectrum was very well integrated and celebrated. Going back to Forza Motorsport beta, it was firing on all cylinders with a figurative pit crew, and set of drivers that got it. It was an incredible era of innovation and producers that understood well the genre, tech and community and connected with us. It was fun to be a competitor working to raise the entire genre.

Those early times were like nothing since. The innovations were focused and implemented quickly, especially compared to current times and huge delays that keep stacking. The multiple screen support on Xbox 360s networked was so good to see features coming to console and working to match or exceed the competition. Plus it was much much less expensive than very expensive PCs, though CRTs/screens were still quite pricey and the primary cost factor.

From inception in 01/02 to releases in 05, 07, 09, 11, 13, 15, 17 ( and 12 , 14, 16, 18 for FH ) was such fast paced evolution, before it fell off and became rehashing and losing features, and big delays, and many issues/bugs.

When Forza iniatally released it felt like the community was finally being heard, a solid platform that cars of every type could be raced and used for all sorts of fun racing and driving escapades. All the cars from the 50s through the current 00s. It ws addressing all the gaps of GT, making Sports Car GT/ISI motors and focused racing affordable. Most importantly was the listening and quick iterations and evolutions.

So many other previous titles were so limited, GPL, Viper Racing, Sports Car GT, Nascars, Motor City Online you got these limited sets of tracks and cars and narrow single focus rules.. Here was rally, autocross, point to point street racing ( albeit not with traffic like FH ) , road racing, and all the cars to valildate fidelity, tuning, modifications. So much that 20 years later we take for granted. LFS always showed FM was lagging in physics tho. I could go on for weeks with all the decades of history and experience, bt whatevs. It woudl be nice to see this phoenix right itself. losing competition for empty typical microsoft marketing hyperbole doesn't make things better in any way.
 
The Xbox 360 not having an decent FF wheels hurt the series. I played all of them but couldn't be bothered with the sad excuses for wheels at the time and stuck to joypads. I got a Logitech g920 or whatver it was called for 6 and 7 and wasted my time drifting around the airfield space. At least the modding options let you create ridiculous things like rwd V8 golf gtis etc.
 
I'm a former hardcore Forza player, from the first game all the way to Forza 5.
I discovered Forza on the original Xbox. At the time, I was mostly into console gaming, and when it came to racing games, I was a big Gran Turismo fan from the beginning.
Since I already had an Xbox for Halo, I bought the first Forza second-hand. I still remember how surprised I was — I instantly preferred it to GT2... or was it GT3 already? I can’t remember exactly.
The only thing I didn’t really like was the slightly sluggish controller response.


But the real game-changer for me was Forza 2. It introduced me to online racing, sharing setups and liveries, reselling cars that had won lots of races, and team racing. That pulled me into a well-known French team that welcomed me with open arms — and I was hooked.
I stayed through Forza 4, which I really loved, but eventually, the time demands of online racing started to clash with family life. I made the tough decision to leave the team just as Forza 5 came out — but I didn’t enjoy that one at all.


So I went back to PC gaming, where I had first discovered sim racing back in the '90s with the Grand Prix 1 & 2 series (on Amiga 500 and 1200 — I’ve never done things in the usual order 😄).
I invested in a good PC, a quality force feedback wheel, and titles like Assetto Corsa, ACC, Project Cars 1 & 2, Dirt Rally 2, AMS2, RaceRoom, rFactor 2, and LMU — plus VR. There’s just no going back after that.


What I do miss, though, is Forza’s online scene — it was truly unique in its depth and community.
 

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