Community Question: What Do You Want To See In Wreckfest 2?

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Wreckfest 2's driving physics are addictive!
The first significant update for Wreckfest 2 is due in May, so we want to hear what you want to see added to the title. Do you want more tracks? More cars? Or maybe you want something completely different! Let us know in the comments down below!

Wreckfest 2 burst into early access for the scene in March this year to a positive reception in general. The online races were well populated, and the single-player still had all the original charm that made the original Wreckfest so good. But it is time for some new content, and the player numbers are slowly decreasing with the limited amount of content available.

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Wreckfest 2's early access road map. Image: Bugbear Entertainment

Speculation surrounding the next update for Wreckfest 2 is certainly gaining momentum, with fans eager for fresh content and features. Experienced developer Bugbear Entertainment has yet to confirm what exactly is in the pipeline for Wreckfest 2. Still, the community is alive with theories based on patterns from the original Wreckfest.

The roadmap confirms the addition of new vehicles. There are whispers of more eccentric options on the way, such as monster trucks or returning favourites such as the Panther, an interpretation of the Jaguar XJS. Enhanced customisation tools and deeper performance tuning are also widely expected, but it could potentially be a bit ambitious to expect them in this first update.

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The classic Ford Mustang style vehicle is a fan favourite in the Wreckfest 2 community.

Multiplayer improvements remain atop our wishlist here at Over Take, and it appears that most of the playerbase feels the same. A more streamlined matchmaking system and a new competitive format could be fantastic, especially if there are unique rewards for climbing the online ladder of Wreckfest 2.

Graphical upgrades are another point of speculation for the second update before the full release. However, the title already looks great and performs fantastically thanks to the in-house game engine ROMU. Given the shift to next-gen consoles at full release, the console players are itching to get their hands on Wreckfest 2.

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Wreckfest 2's online racing can get messy very fast.

While no official update date has been announced, the growing chatter amongst fans of the series suggests Bugbear may break its silence soon. Until then, the Wreckfest 2 community continues to trade theories.

What do you want to see added in the following two updates to Wreckfest 2 before it hits its full release? Let us know in the comments down below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

The return of the bowling, darts and many other things from their days making flatout but don't think it will happen because it would seem trailout or trialout whatever its called does all that now
 
Stunt races with big ramps, jumps and tunnels.
Much like that old GTA Online stunt racing dlc.
 
The "big variety of game modes" line is real aura farming.
Also because everything else is just content. Nice to hear about the XJS.
 
Honestly, the pure driving physics of the 1st are pretty darn good for an "arcadey" game. The physics remain quite consistent regardless what the car is doing (big or small slip-angles, front or rear, car to car, etc.) and are way more than good enough to be enjoyed with a wheel.

Enjoyable physics that also remain fairly consistent regardless what the car is doing is often, in my opinion, more important than more realistic physics with all sorts of areas where the physics engine "breaks" and the physics/cars suddenly become unrealistic, "digital", and just flat-out wrong & frustrating.

Having said that, I do hope the collision physics of Wreckfest are improved further. There were many times in Wreckfest 1 where it seems like you're going to smash really hard into someone and then the end-result of the accident is underwhelming. It's like you sometimes don't get that "crunch" and deformation you'd expect (other times you do). Sometimes that huge coming together of energy, that huge impact of forces that you expect ends up being a fairly "muted" and under-whelming collision. I don't think it's purely the damage model itself but, possibly, something to do with how different bodies and their forces interact/react with one-another (but probably a combination of both since they're intertwined).

So, ya, not so much the damage in terms of parts being damaged or falling out, bodies deforming, etc. but how all that happens in relation to the energy and forces/momentum. It's hard to explain but very easy to sometimes notice.

Anyways, I'm nitpicking, the 1st Wreckfest is a blast and the 2nd one will be too.

I really hope for VR support and all sorts of different game modes, "mini games / challenges", etc.
 
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I'd like to see them get rid of the sticky cars and walls.

Makes no sense at all. If you ride the wall then it should just shred the car in a short distance.
 
content, and very fast AI, it's a game for gamepad, all is already perfect for me
 
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Mod support hopefully, just like the previous wreakfest.
A mode that is more focused towards racing while without the AI immediately tried to kill you.
 
I just want them to give us Sandstone Raceway so I can use this game for my Le Mans party next month.
 

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