Adenau Free Roam for Assetto Corsa: An AC Evo Preview

Assetto Corsa Adenau.jpg
Assetto Corsa Evo will get a full free-roam map surrounding the Nürburgring this Summer, but if you cannot wait that long, this Assetto Corsa mod gives you the streets of Adenau to play with a few months early.

Last month saw the highly anticipated Early Access launch of Assetto Corsa Evo met with rough criticism over its performance and core functionality. But come this Summer, the title is set to receive a full free-roam map enabling players to explore the surrounding areas of the Nürburgring.

However, with many months to wait until then and the title's current state leaving much to be desired, OverTake user @Der_Adenauer decided to take it upon themselves to recreate Evo's potential. Using the original Assetto Corsa, they have now put together a pair of mods.

There is a lot of detail to note in this track mod.

There is a lot of detail to note in this track mod. Image credit: Kunos Simulazioni

First was an extension to the existing Kunos-built Nordschleife Tourist circuit giving players access to the wider car park and a few roads around the area. But no doubt the most interesting free-roam map is their semi-fictional recreation of Adenau, bringing the ethos of Eiffel exploration to the first Assetto Corsa.

Explore Adenau in Assetto Corsa​

In its current form, the larger scratch-built map includes a series of roads forming a loop of a few kilometres. There are several distinct sections to note, but the whole thing culminates in a 200-metre blast into the town of Adenau itself.

Driving through Adenau in Assetto Corsa gives a great sense of speed.

Driving through Adenau in Assetto Corsa gives a great sense of speed. Image credit: Kunos Simulazioni

Elsewhere, an uphill exit of the town leads to the main spawn point which combines a sequence of switchbacks and really highlights the elevation change present in the region. Though there may be a sense of exaggeration to the cliffs lining the road at this point. Long straights for flat-out blasts, the odd crossroad to navigate and plenty of stunning views all come together for a compact yet enjoyable free-roam map.

The whole thing is decorated with seemingly authentic signposts and barriers that should make those used to the Eiffel region feel right at home. To the rest of us dreaming of one day venturing to the iconic circuit, it provides a bit of much-needed escapism. Meanwhile, the urban backdrop of Adenau makes for fantastic photo opportunities, especially at night.

If pootling about on your lonesome in an empty world is not for you, this track mod features 32 pit boxes for large server cruises as well as a full AI Spline ready for traffic cars, just in case you wanted to liven up this miniature Eiffel.

This Assetto Corsa free roam mod still has lots on the horizon.

This Assetto Corsa free roam mod still has lots on the horizon. Image credit: Kunos Simulazioni

During your time exploring, you may find blocked-off roads behind large construction-style barriers. As you will come to find out from a brief chat with the mod creators themselves, there is much more on the horizon than the current compact square route.

A Labour of Love​

Behind this passion project is @Der_Adenauer, a mod creator and OverTake user. A self-proclaimed sim racing fanatic, much like most of the community no doubt, they have always wanted to take to track building. But unlike the majority of us, actually took the leap, starting out with the Tourist free roam extension.

"Sadly, due to performance issues on my end, I cannot really enjoy it so far (AC EVO)" Tom told OverTake. "I got back to 'old' Assetto Corsa and thought maybe it would be cool to add some roads to Nordschleife track to have a bit of 'Evo-feeling' in Assetto Corsa."

Adenau free roam comes from an impatience for Assetto Corsa Evo.

Adenau's free roam comes from an impatience for Assetto Corsa Evo. Image credit: Kunos Simulazioni

Limited by the existing assets of Kunos' Nürburgring and unwilling to alter pre-existing in-game files, thoughts then turned to building a new free-roam track for Assetto Corsa themed around the Nürburgring from scratch.

Putting together the Adenau map's roads using real Geo Data and decorating the landscape with buildings and trees modelled and placed by hand, the mod has taken about a month to develop to this point, according to the creator. But they are not done yet.

"I definitely plan to extend the map a lot more over the next months and years. I will try to update the map regularly with new exciting routes, which are all based on the real roads around Adenau."

Whilst the winding turns of the Eiffel region's more desolate routes will get driving fans enthused, the creator is also looking to give players access to Adenau itself. "There is also a route through Adenau planned (currently, you can only enter around 200 meters of the city)."

The creator points out that this is not the true-to-life road system that Kunos is hoping to replicate with its upcoming open world. Instead, Tom has decided to alter sections of the road to make for a more flowing experience whilst retaining the overall feeling of immersing oneself into the Nürburgring's surrounding roads.

City lights make this mod what it is.

City lights make this mod what it is. Image credit: Kunos Simulazioni

Excitingly, the current state only represents "around 5-10% of the planned finished route" with more details on future development to come in a few weeks. The mod creator went on to give fans of the track hope: "I would definitely continue to work on the map project for the next years. For me, this is not depending on anything that happens in AC Evo, I simply love the process of creation."

Original Assetto Corsa or AC Evo?​

Whilst chatting with us, Tom was keen to point out that their track will not exactly match what AC Evo eventually gets this summer due to the semi-fictional approach they have taken during the creative process.

But with the similarities in overall themes between this mod and its supposed inspiration, there will inevitably be a comparison to be made. Though before Evo even gets its open world, there may well be an argument to suggest that this third-party creation will, at least for the foreseeable, sit above the new title to many.

Currently, no more than 40 cars are confirmed for Assetto Corsa Evo with 20 in the game at the time of writing. No doubt that list will grow into the hundreds in due course providing players with plenty of models to test out on the streets of the Eiffel.

How long will it take for Assetto Corsa Evo to get out of its predecessor's shadow?

How long will it take for Assetto Corsa Evo to get out of its predecessor's shadow? Image credit: Kunos Simulazioni

But having released over a decade ago and with the modding community very much leaving its mark on the original Assetto Corsa, that figure can no doubt be multiplied by ten or more to reach the number of models available in the 2014 release. As such, online exploration servers on this little third party map will see heaps of variety with so much more to do.

Additionally, Assetto Corsa Evo is not currently known for its performance and stability. Whilst it has only been on the market for a few weeks and has a lot of development and optimisation time ahead of it before the open world launches, the original of its name is nothing if not easy to run all whilst still presenting with pretty graphics. Unless Evo can become a simple-to-run title, this mod may well make things that little more difficult to drag players away from Assetto Corsa and into Evo.

Have you tried this recreation of Adenauer in Assetto Corsa? Let us know how you got on with it in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

this game is a pure BANGER ! can't wait for the Nordschleife track, even if it's a free add, I can pay, I want to pay
 
I don't want to be that guy and if I get negative reactions... so be it...

Why are modders doing so many gigantic maps when the physics engine of AC is just not built for it? Even Fat-Alfie's bigger tracks shake, hell even the base Nordschleife shakes a bit at certain spots furthest from the center. And CSP is not a full solution from my experience, adjusting the physics center also breaks some other features (like in-car GPS).

There are so many conventional racetracks that still don't have a high quality version in AC, and yet a big portion of the track mods are giant undetailed shaky open worlds or projects of such open worlds that never get finished.

Rant off, have fun those of you who enjoy it :thumbsup:

Note 1: haven't tried this particular mod if it's big enough to shake, but a big free roam is planned which is going to shake. This text of mine is not targeted towards this mod in particular, but in general.

Note 2: If there is a newer option in CSP that works and doesn't have drawback, please enlighten me.

Note 3: All the respect to the author for modding and doing it for free.
 
I don't want to be that guy and if I get negative reactions... so be it...

Why are modders doing so many gigantic maps when the physics engine of AC is just not built for it? Even Fat-Alfie's bigger tracks shake, hell even the base Nordschleife shakes a bit at certain spots furthest from the center. And CSP is not a full solution from my experience, adjusting the physics center also breaks some other features (like in-car GPS).

There are so many conventional racetracks that still don't have a high quality version in AC, and yet a big portion of the track mods are giant undetailed shaky open worlds or projects of such open worlds that never get finished.

Rant off, have fun those of you who enjoy it :thumbsup:

Note 1: haven't tried this particular mod if it's big enough to shake, but a big free roam is planned which is going to shake. This text of mine is not targeted towards this mod in particular, but in general.

Note 2: If there is a newer option in CSP that works and doesn't have drawback, please enlighten me.

Note 3: All the respect to the author for modding and doing it for free.
Hi Peter, as I already told you some time ago, the shaky car physics have been fixed in AC like 3 years ago in CSP. There is absolutely no shaking now!

Here from Google:
"For physical shaking, use "double precision physics" in General Patch Settings.
For visual shaking, use "origin shift" in Graphics Adjustments. Note that neither the visual nor physical shaking affects the car's physics."

I regularly drive big maps like LA Canyons, Shutoko, Union Island, Targa Florio, with no shaking whatsoever.
 
Hi Peter, as I already told you some time ago, the shaky car physics have been fixed in AC like 3 years ago in CSP. There is absolutely no shaking now!

Here from Google:
"For physical shaking, use "double precision physics" in General Patch Settings.
For visual shaking, use "origin shift" in Graphics Adjustments. Note that neither the visual nor physical shaking affects the car's physics."

I regularly drive big maps like LA Canyons, Shutoko, Union Island, Targa Florio, with no shaking whatsoever.
Origin shift breaks in car GPS for all tracks where it switches on.

Double precision for some reason I couldn't find last time I searched for it after your last reply. I specifically wanted to try it. I will check again, but I tried seaching manually as well as using the search function within CSP/CM and I couldn't find it. I might be blind though...

A long time ago with an older version I did experiment with both settings IIRC, something was still shaky, as if the car shaking was transferred to the surroundings at a lower amplitude.

Edit.:
According to a Reddit thread I am not alone not seeing double precision. Would it be implemented in extended physics now? Are you using extended physics? (I am not). Do you have a recent-ish version of CSP?
 
Last edited:
Origin shift breaks in car GPS for all tracks where it switches on.

Double precision for some reason I couldn't find last time I searched for it after your last reply. I specifically wanted to try it. I will check again, but I tried seaching manually as well as using the search function within CSP/CM and I couldn't find it. I might be blind though...

A long time ago with an older version I did experiment with both settings IIRC, something was still shaky, as if the car shaking was transferred to the surroundings at a lower amplitude.
I will check the settings and post them here during the weekend.
 
People are so conditioned to complain about everything here that they don't even read anymore.

The VR crowd is very picky for no real reason... :whistling:

But I agree with you, people will see a title that isn't their favourite and rag on it clutching at any straws they can find...

It's one of the main reasons I'm a sim racing tourist... Each game has it's own set of weirdo fanboys that get too much after a few races... Multi platform leagues are the way to go for me... Far less tribalism and they allow for an open discussion where as one sim leagues are just too falsely positive about their title of choice and create an echo chamber...
 
I don't have VR, but aren't the performance problems caused by having more pixels than 4K and having to run them at a high frame rate so it's not nauseating? At the same time since the display is close upscaling/image quality problems are also more noticable? Or is there something else beyond the difficulty to run high resolution that makes "bad VR optimization"... Just out of curiosity.
 

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