Automobilista 2 Shines the Spotlight on Superkarts - What are They?

Superkarts in Automobilista 2.jpg
Image credit: Reiza Studios
As part of a recent patch, Automobilista 2 saw physics improvements to its range of go-karts, namely the Superkarts. So how good are they, and just what are these manic creations?

A large wing, stiff suspension with zero concept of actually working like suspension should, and a 250cc engine capacity amounting to upwards of 250km/h of manic motorsport with more health and safety breaches than a bullfight. That pretty much sums up the Superkart formula, something rarely seen in motorsport today and even more seldom present in sim racing.

But an old vestige of its Madness Engine, Automobilista 2 has included the oddball regulations since its inception. Now, though, following the update to version 1.6.3.5, which comprised a total physics revision to all Kart classes, these monstrous tokens of a bygone era are actually worth giving a go. Here is what they are all about.

What are Superkarts?​

At their core, Superkarts are very similar to the standard rental machines the majority of race fans will be accustomed to. However, much like their more regular competitive counterparts, these get more race-oriented tech.


Fitted to the extremely rigged chassis lacking any sense of suspension or plushness to the hard plastic seat is a 250cc two-stroke engine with a six-speed sequential transmission. That may not sound like a lot, but somehow, these brutes pump out over 100 brake horsepower. Pair that with their sub-200kg weight, including the driver, and these bonkers back-breakers will accelerate to 100kph in under three seconds and cap out at an astonishing 250.

If that wasn't enough, streamlined bodywork surrounds the driver, and a massive wing hangs out the back for commendable amounts of downforce.

Unlike the un-be-winged go-karts we are more used to, Superkarts do not fit the confines of a normal karting track. Instead, they take to much longer layouts, more commonly taken to by cars.

Superkarts compete on full-size car tracks.

Superkarts compete on full-size car tracks. Image credit: Reiza Studios

Dig deep enough and you will find that most countries have their own Superkart series, even still to this day. But no doubt the most famous championships featuring these cold-shoulders to health and safety is the British and Australian series. Watching these miniature single-seaters take on full-scale tracks like Donnington Park is a sight to be seen.

Spotlight: Peel Grand Prix​

But that is not to mean that Superkarts only ever race on fully permanent venues with nice grass verges between you and your inevitable doom. No, take the short - it really isn't that short - ferry trip across the Irish Sea to the Isle of Man and the land of the TT is also known for another death-defying stunt.

The Peel Kart Grand Prix was an annual, single-day event that saw the streets of Peel, a small town on the Isle of Man, close for the day before rushing to the sound of two-stroke Superkarts. Running well into the early-2000s, the Grand Prix was officially coined the only British Karting Street Race. However, take a look at the onboard videos, and you will understand why it was the only one.


Indeed, it was in 2005 that Helen Adcock became the first and last casualty of the event, running coming to a close on the 1.25-mile course soon after.

Certainly a tragic end to the event, sim racing is the perfect avenue to restore what is now an unimaginable era in motorsport. Sadly, the Peel Grand Prix circuit is unavailable in virtual motorsport to the best of our knowledge. But the karts themselves are very much present in AMS2 and, better yet, are incredibly fun to tame.

Superkarts in Automobilista 2​

As aforementioned, Automobilista 2's incorporation of Superkarts is no doubt an archaeological remnant of its Madness Engine roots. The class also appeared in both Project Cars games, though with their particular approach to physics, they were rarely the most enjoyable cars to drive.

Following the most recent physics overhaul, however, Automobilista 2 finally shines a spotlight on what is a frequently forgotten car class. They really are a lot of fun.

Group racing in Automobilista 2 Superkarts.

Group racing in Automobilista 2 Superkarts. Image credit: Reiza Studios

As part of their preset in Automobilista 2, Superkarts focus on the numerous British circuits in the game. However, any fast-flowing layout will work well for the bonkers mini cars such as the collection of old-school Brazilian locations. In years gone past, the ridiculous creations have also raced on the streets of Adelaide, something one could very much recreate in Automobilista 2.

Straight out of the pits, you can sense the incredible torque the little engine produces. Spinning the tyres is not the biggest cause for concern, it is more the fact that if you are not careful, you will soon be going far quicker than expected. So make sure to turn onto pit road before actually hitting the gas.

Leave the pits and pick up the speed and you immediately understand why the terms manic, brutal and dangerous best describe Superkarts. Not only do they accelerate to breath-taking speeds faster than you can say, "Where are the brakes," but they also amplify the effects of any bump in the road. A stiff chassis and a lack of springs were never supposed to tackle Snetterton's Turn 1 at 200 kph.

Superkarts in AMS2 - Big Wings.jpg

What happens when you strap an F1-style wing to a go-kart? Image credit: Reiza Studios

In addition to the lumpy, bumpy ride, Automobilista 2's visuals do a great job of representing the speed of these things as trackside scenery flies by at an incredible rate.

Taming the Beast​

With immense power and the ability to swap ends at any opportunity, there is no denying that the Superkarts are some of the trickiest models to drive in AMS2. Sure, you get a sense of what the tyre is doing following the recent update, but it is far from an easy time.

Just like any go-kart, the lack of weight means they will slow down incredibly easily, so just a little bit of brake pressure is needed. Overstep the line, and you will soon lock the rears, sending your screen into a near-300kph spinning top.

The same delicate approach has to be said about the steering. Before jumping into the game, ensure Automobilista 2 is set to adapt your wheel rotation, as in these things, it should lock to about 180° of the possible range. As such, you will only need very small amounts of input for quite an aggressive change of direction. Go over the limits of tyre grip, and understeer city will gain an inhabitant.

Be careful not to lose control of your Superkart in AMS2.

Be careful not to lose control of your Superkart in AMS2. Image credit: Reiza Studios

Toeing the line between braking oversteer and turn-in understeer is even more difficult at higher speeds. With that massive wing over the rear wheels, the front will lose a lot of control above a certain speed. As such, even faster corners may require some excessive slowing down unless you want to plough straight on into the gravel. In fact, you will want to square exits off as best as possible in order to optimise your lap times. Once you see an easy line to the end of a turn, plant the throttle and watch the aero wash take you to the kerb.

Do not get too close to the kerb, though, as with tiny little wheels, the undulation of an exit stone will send ripples through the chassis, causing a hopping effect which will soon produce wheelspin and send you off-track.

Extremely difficult beasts to tame, Superkarts are some of the most rewarding vehicles to drive in sim racing right now. In fact, once you get into a rhythm and find yourself clocking off the laps, the thrill is equal to only the craziest of Formula One racers.

What do you make of the Superkarts in Automobilista 2? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

One of the most exotic and interesting categories within Motorsport. I'm having a lot of fun driving them in AMS1 (thanks Niels for that outstanding physics model 🙏).
 
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Premium
I love to drive the superkarts in AMS2....awsome a lot of slide fun.....tip.....addon the modding circuit of Zolder & Monaco...ist great fun with the karts there😆😍😨
 
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Premium
Lol, guy at 4:35 looks like hes falling asleep.

Where those vortexes trailing those karts at around the same time?


Most insanely fast things dont look it in videos, these things look absolutely terrifying in video. So much fun in AMS2.
 
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Premium
Having driven Superkarts for 7 years on road race tracks such as Laguna Seca, Sonoma, Pacific Raceways and others, I never considered myself Bonkers or crazy. Your description of Superkarts was good, except for your over the the top comments about how crazy they were. In my time in Superkarts, I never crashed or felt in danger.
You set in basically a cocoon with body work that covers a very strong chassis of nerf bars. The fuel tank was aluminum and sat under the removable steering wheel with your legs over the tank. There are three classes of Superkarts. Intercontinental E (ICE) is a stock 250 cc Honda (also a couple other engine types) with 5 speed sequential gears. The stock Honda usually produces around 60 HP and is a hair lighter than than the Twins. The second class is the Gas Gas engines, and are upwards of 75 HP. The last class, and currently the most populated one, is the Twin with 6 speed twin cylinder engines at around 100 HP. At Laguna Seca in 2011, Eddie Lawson was in a twin and passed me like I had an anchor. The bridge at start finish line has a speed readout and was around 120 mph for my ICE cart, and when Lawson went by me he was showing 141 mph. And that’s at the top of the hill leading to the downhill straight and kink to Andretti corner, no telling his speed into Andretti. At the 2011 USKGP there were 36 entrants including British and Australian champions. The next year, the field was 25 karts and we ran on the Continental Tires Challenge weekend, our fastest time would put a twin on the pole in GT, and 8th fastest in the Daytona Prototype field. That was the last USKGP and the fields began falling to less that 8 karts in 2017 at most club events with 14 Superkarts at the IKF Grand Nationals at The Ridge Motorsports Park. I retired that year due to seven back surgeries that left me unable to get out of a Superkart fast enough in case of an incident. The last event I attended had 4 Superkarts and three of those were 4 strokes. Unfortunately, Superkarts are becoming rare on the US west coast and numbers are low throughout the Midwest and east.
Again, I never was scared to get in a Superkart in practice or race. I bristle a little at your belittling comments about Superkarts in general. They were called the F1 of karting. I loved racing them a miss it a lot.
 

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What blows my mind the most is that they make a huge deal out of getting the IMSA deal.

Then right after they move the focus on karts, insted of making the IMSA part the best out there
 
Do the heads of the people in the karts still disappear after ~300+ meter viewing distance?

Because of that I couldn't race karts in AMS2. It's immersion breaking.

This must be fixed before the karts are interesting.
 
Premium
I love to drive Super karts in AMS2, but I often find that the AI cannot handle it and ends up off track or causing pile ups.
 
Having driven Superkarts for 7 years on road race tracks such as Laguna Seca, Sonoma, Pacific Raceways and others, I never considered myself Bonkers or crazy. Your description of Superkarts was good, except for your over the the top comments about how crazy they were. In my time in Superkarts, I never crashed or felt in danger.
You set in basically a cocoon with body work that covers a very strong chassis of nerf bars. The fuel tank was aluminum and sat under the removable steering wheel with your legs over the tank. There are three classes of Superkarts. Intercontinental E (ICE) is a stock 250 cc Honda (also a couple other engine types) with 5 speed sequential gears. The stock Honda usually produces around 60 HP and is a hair lighter than than the Twins. The second class is the Gas Gas engines, and are upwards of 75 HP. The last class, and currently the most populated one, is the Twin with 6 speed twin cylinder engines at around 100 HP. At Laguna Seca in 2011, Eddie Lawson was in a twin and passed me like I had an anchor. The bridge at start finish line has a speed readout and was around 120 mph for my ICE cart, and when Lawson went by me he was showing 141 mph. And that’s at the top of the hill leading to the downhill straight and kink to Andretti corner, no telling his speed into Andretti. At the 2011 USKGP there were 36 entrants including British and Australian champions. The next year, the field was 25 karts and we ran on the Continental Tires Challenge weekend, our fastest time would put a twin on the pole in GT, and 8th fastest in the Daytona Prototype field. That was the last USKGP and the fields began falling to less that 8 karts in 2017 at most club events with 14 Superkarts at the IKF Grand Nationals at The Ridge Motorsports Park. I retired that year due to seven back surgeries that left me unable to get out of a Superkart fast enough in case of an incident. The last event I attended had 4 Superkarts and three of those were 4 strokes. Unfortunately, Superkarts are becoming rare on the US west coast and numbers are low throughout the Midwest and east.
Again, I never was scared to get in a Superkart in practice or race. I bristle a little at your belittling comments about Superkarts in general. They were called the F1 of karting. I loved racing them a miss it a lot.
This is astonishing sir! Thanks for sharing your experience with us, it's highly appreciated 🙏
 
Premium
In real life? Tell us more about how they drive, the physics, the dynamic of the vehicle etc
First impression is pure speed, as your butt is maybe 3” off the asphalt at 125 mph. Acceleration from a stop is not great due to gearing which is set for full road courses, but coming out of corners is extremely quick, it’ll set your head back through fourth gear. Then there’s the brakes, a Superkart will stop hard. Late braking is good and trail braking controls turn in Nd mid corner, Once the kart sets into a corner, maintenance throttle works well. One thing you won’t get in a sim is G forces. Toward the end of a 25 minute race, my head and helmet got very heavy. Also, the kart is stiff and you feel every bump, big or small. At the Corkscrew at Laguna Seca, turn is is good but changing steering to the right feels slow, but the kart does respond well. Best part is coming up out of the seat as you crest and start down the hill. Steering is smooth on a straight line, but is darty to change lanes. Drafting is a thing in Superkarts, even on shorter straights. As you pull out from a draft, the kart moves around a bit, but settles after passing. The clutch is a D ring handle to the left of the wheel, but is only used to start moving or stop. The gear shift handle is a knob on the right close to the wheel. Left foot braking is a must, brake balance can be adjusted in motion. No mirrors, you can hear another kart if it’s close, I always wore earplugs.
Setup is important. I had a great handling kart until the 2015 season after we did a full tear down and sandblasted the frame and I couldn’t get rid of snap oversteer at turn in and mid corner. In this video, you can see the snap oversteer in corners.
 
First impression is pure speed, as your butt is maybe 3” off the asphalt at 125 mph. Acceleration from a stop is not great due to gearing which is set for full road courses, but coming out of corners is extremely quick, it’ll set your head back through fourth gear. Then there’s the brakes, a Superkart will stop hard. Late braking is good and trail braking controls turn in Nd mid corner, Once the kart sets into a corner, maintenance throttle works well. One thing you won’t get in a sim is G forces. Toward the end of a 25 minute race, my head and helmet got very heavy. Also, the kart is stiff and you feel every bump, big or small. At the Corkscrew at Laguna Seca, turn is is good but changing steering to the right feels slow, but the kart does respond well. Best part is coming up out of the seat as you crest and start down the hill. Steering is smooth on a straight line, but is darty to change lanes. Drafting is a thing in Superkarts, even on shorter straights. As you pull out from a draft, the kart moves around a bit, but settles after passing. The clutch is a D ring handle to the left of the wheel, but is only used to start moving or stop. The gear shift handle is a knob on the right close to the wheel. Left foot braking is a must, brake balance can be adjusted in motion. No mirrors, you can hear another kart if it’s close, I always wore earplugs.
Setup is important. I had a great handling kart until the 2015 season after we did a full tear down and sandblasted the frame and I couldn’t get rid of snap oversteer at turn in and mid corner. In this video, you can see the snap oversteer in corners.
Wow! This looks intense to say the least. How much does that monster cost? 50k, 100k USD?
 
Premium
Wow! This looks intense to say the least. How much does that monster cost? 50k, 100k USD?

You can get a new one for $10,000. Mine was a 2003 that I paid $3,000 for. My 250 was from a CR 250 dirt bike which my teammate and owner of Johnson Speed Shop race prepped the engine for me. Rebuilt the engine after every two race weekends unless signs of a problem, sometimes had to rebuild after practice the night before race day. CR 250’s are cheap, as are parts, but finding them can be problematic. The most expensive part of racing Supers was traveling to race events, some of which were 3 days. Race fuel, tires, entry fees, travel, meals, hotels, spares, gears, chains, lube and oils, brake parts, etc. Local club racing (for me was The Ridge Motorsports Park and Seattle International Raceway) was cheaper and usually allowed me to sleep in my own bed. During the peak of my racing we raced from ten to twelve events a year.
 
You can get a new one for $10,000. Mine was a 2003 that I paid $3,000 for. My 250 was from a CR 250 dirt bike which my teammate and owner of Johnson Speed Shop race prepped the engine for me. Rebuilt the engine after every two race weekends unless signs of a problem, sometimes had to rebuild after practice the night before race day. CR 250’s are cheap, as are parts, but finding them can be problematic. The most expensive part of racing Supers was traveling to race events, some of which were 3 days. Race fuel, tires, entry fees, travel, meals, hotels, spares, gears, chains, lube and oils, brake parts, etc. Local club racing (for me was The Ridge Motorsports Park and Seattle International Raceway) was cheaper and usually allowed me to sleep in my own bed. During the peak of my racing we raced from ten to twelve events a year.
3k or even 10k is surprisingly cheap, I thought they were some kind of ultra special prototypes only attainable for the selected few.
 
Back in the 1980s the Superkarts had a much higher profile within the racing world.I watched the British Kart Grand Prix around the old Silverstone Grand Prix layout with no chicane at Woodcote corner.It was very spectacular seeing the 125 class going round in one big pack.Quite a big crowd in attendance.
My Father used to race a Chevron B8 in the historic Supersports series and we were a support race at the old Hockenheim for the German Supercup Series which was a sprint race series for Group C cars including Mercedes,Porsche & Jaguar.The Superkarts were also one of the support series which was pretty crazy even back then around the old layout at Hockenheim.
 
Having driven Superkarts for 7 years on road race tracks such as Laguna Seca, Sonoma, Pacific Raceways and others, I never considered myself Bonkers or crazy. Your description of Superkarts was good, except for your over the the top comments about how crazy they were. In my time in Superkarts, I never crashed or felt in danger.
You set in basically a cocoon with body work that covers a very strong chassis of nerf bars. The fuel tank was aluminum and sat under the removable steering wheel with your legs over the tank. There are three classes of Superkarts. Intercontinental E (ICE) is a stock 250 cc Honda (also a couple other engine types) with 5 speed sequential gears. The stock Honda usually produces around 60 HP and is a hair lighter than than the Twins. The second class is the Gas Gas engines, and are upwards of 75 HP. The last class, and currently the most populated one, is the Twin with 6 speed twin cylinder engines at around 100 HP. At Laguna Seca in 2011, Eddie Lawson was in a twin and passed me like I had an anchor. The bridge at start finish line has a speed readout and was around 120 mph for my ICE cart, and when Lawson went by me he was showing 141 mph. And that’s at the top of the hill leading to the downhill straight and kink to Andretti corner, no telling his speed into Andretti. At the 2011 USKGP there were 36 entrants including British and Australian champions. The next year, the field was 25 karts and we ran on the Continental Tires Challenge weekend, our fastest time would put a twin on the pole in GT, and 8th fastest in the Daytona Prototype field. That was the last USKGP and the fields began falling to less that 8 karts in 2017 at most club events with 14 Superkarts at the IKF Grand Nationals at The Ridge Motorsports Park. I retired that year due to seven back surgeries that left me unable to get out of a Superkart fast enough in case of an incident. The last event I attended had 4 Superkarts and three of those were 4 strokes. Unfortunately, Superkarts are becoming rare on the US west coast and numbers are low throughout the Midwest and east.
Again, I never was scared to get in a Superkart in practice or race. I bristle a little at your belittling comments about Superkarts in general. They were called the F1 of karting. I loved racing them a miss it a lot.
This is an amazing account, thanks for sharing your experiences of racing them!

Apologies, never meant to belittle or insult Superkart racers like yourself with this article. It's meant more to highlight just how impressively fast the machines are and how much a mere mortal like myself can admire those that race them. Please take the exaggeration as a compliment as that's how I intend it. From the outside looking in, I would be petrified to give them a go in real life. They're certainly more exposed to the elements than a GT car for instance! XD

It's a shame the class seems to be dying out a bit. Do you know what caused the decline in participation?
 
Premium
I also apologize for taking your comments the wrong way. Thank you for bringing attention to Superkart racing. There are other much more qualified and faster Superkart drivers than I ever was in the US and Europe. I never really considered Superkarts as being dangerous, but people that visited my pit area at Laguna Seca always seemed impressed and asked if they were dangerous. Most people don’t think Moto GP bikes are crazy, but they are way less protected than I was as a Super driver and at speeds much higher. I wore a Kevlar lined race suit until 2015 when I started wearing leathers.
TBH, whenever I look at my Super, I am amazed at how cool (to me) they looked. There were drivers who made changes to there karts that made them look even cooler, and faster. A driver named JR Osborne races a Superkart twin that is spectacular and blindingly fast. Eddie Lawson and Wayne Rainey drove and promoted Supers. I do have to correct a statement I made about dwindling numbers at Club events for Superkarts. Northern California Karters (NCK) is still attracting a good field of Superkarts and as I have been out of the sport for 7 years, I can’t really speak to other clubs around the US. NCK regularly has events at Laguna and other California and Oregon and Nevada race tracks, with two big events this year at Las Vegas Speedway. There are other big events throughout the US as well.
 

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Premium
3k or even 10k is surprisingly cheap, I thought they were some kind of ultra special prototypes only attainable for the selected few.
They may well be more expensive than they were 15 years ago. Also, the $10,000 I said was a rolling kart with no engine or electronics. I raced an Anderson, a very popular Superkart.
 

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