New Features, More Polish On The Way For Automobilista 2

Automobilista 2 New Features & Polish.jpg
Automobilista 2 will see more frequent updates in 2025 again, but they will not just come with new content - new features and more polish are also on their way.

Following the release of v1.6, Automobilista 2 has seen renewed interest in the sim racing community. The amount of work connected to this milestone meant that title by Brazilian developer Reiza Studios did not see many more updates throughout 2024, which the studio is looking to change for 2025, including new content being released more frequently.

But there will be more than cars and tracks, as Reiza Founder and Lead Developer Renato Simioni revealed. While the content is essential to the overall concept of AMS2, Simioni also underscored that "it needs to be working well" - so Reiza's focus is not just on content, but also on polishing things and adding new features and mechanics.

While 2024 was all about improving the fundamentals of the sim as a whole to create one big, comprehensive update that elevated AMS2 to the next level - which is always a subjective thing, of course - 2025 is going to be more about smaller, but more frequent steps forward. "We're looking to do more in terms of development of the game itself", Simioni told OverTake. "It's more about polishing. Fixing bugs, making the experience a little bit more well-rounded."


Repair & Tow Times To Be Implemented​

Part of this approach to make Automobilista 2 a bit more well-rounded are a few features that might change how players approach races and race weekends if they choose to enable them. Simioni: "There are cool components that we have been working on for a while and that we also had in Automobilista 1, which is repair time, towing time, delays in the pits", revealed Simioni. "All of this is going to be optional, nobody has to use that."

However, those who do decide to use these options or participate in sessions that have them enabled will have to take a more considerate approach to even practice and qualifying. A 30-minute quali session might seem plenty long, but if you end up thrashing your car in a high-speed off on your first flying lap, the required repair time might mean your qualifying is over already.

Longer repair times for different amounts of damage are already a thing in races in AMS2, but not in other sessions thus far. Additionally, limited tire sets will also come to the sim eventually. Simioni: "Taking care of your tires is going to have an extra component this way, because most series do not have an infinite number of tire sets a car can use."

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The Brazilian Stock Car Pro series often runs multiple heats in quick succession - writing off your car in one race could mean the second one is compromised as well.

While realistic, these elements might not be what some sim racers are looking for, hence them being optional. Simioni explains the thoughts behind their inclusion, however: "These real-life hassles are critical to simulate motorsport accurately, because you don't have the advantage that we have in sim racing where you can just hit ESC and go back on track with a new set of tires. That removes a bit of the care and planning that you need to have."

It might also contribute to add more of a race weekend atmosphere, something that modern sims are not exactly known for. The F1 series manages to do this, but anyone who played Geoff Crammond's Grand Prix series will likely have fond memories of those full race weekends.

Automobilista 2 Driver Swaps & AI Improvements​

Meanwhile, further sorting out the AI is also on Reiza's agenda, as it is another critical element of the overall concept and the eventual career mode, as we highlighted in our recent article regarding AMS2's update frequency. This includes their strategy and also AI driver swaps, "and I think we're going to have some quite quick progress there in the next few weeks and months", said Simioni.

Multiplayer driver swaps are a different beast, though, but not one that Reiza would not want to tackle. "We have a development wishlist of our own, and the community can be sure that a lot of the most commonly requested features, fixes and improvements are on our list as well", assured Simioni. "But that doesn't mean you can get to it right away, you need to work to deliver it, figure out what the bug is in order to fix it - and sometimes it takes years. But that doesn't mean that we're not attentive to it - on the contrary. I think we have most of the bug in reach now."

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When the community could expect online driver swaps remains open, however, as Simioni pointed out that he is "not sure if human driver swaps are viable in the short term. But that doesn't mean they're a write off. There have been things that we said are unlikely to happen, and they did happen. And some that we planned for two years ago that haven't happened yet - that's the nature of development."

Fifth Consecutive Year Of Growth​

Still, Simioni is quite happy with how Automobilista 2 is progressing. The initial release of the sim happened in early 2020, so the sim is turning five years old soon in April of 2025. "Every year, we have had more revenue and a bigger number of copies sold", said Simioni. "2024 was our fifth year of consecutive growth." According to the Reiza Founder, AMS2 even topped 2023's numbers by 50%. "I don' see many games going to their fifth year of shelf life and make that sort of progress."

It may have been slow progress, as Simioni admitted, which means that "not everyone got where it was going to begin with. Some people became frustrated along the way, but as we go further on this journey, I think more people get it and appreciate it."

At the same time, Simioni also reflected on the way communication was handled: "We always said it was going to be a long-term project that was to expand and improve gradually, incrementally. But maybe we were not emphatic enough about that, so people weren't sure where we were going with it."

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Part of this was that plans changed, "and likewise, we were still learning about the game engine", remembered Simioni. "We didn't know how long it would take us to go from doing an OK job to a good job to a great job with it, so we couldn't be too specific." With 1.6 finally out however, Simioni is certain that "the game is at a solid enough point that we can focus on the details a little more."

What are your thoughts on Reiza's plans for Automobilista 2? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Seems like the right direction!

Just had a 15 min quickrace, not my typical sim time, but regard it as general use. Offline AI multi-class at Taruma. This ended up as carnage galore, AC open-lobby style.

I think there's room for improvement on the AI parameters scrutineering. Either they're dull - no overtakes - or they're right down bully, just moving you away from the track. A thin line in between to try and have a more 'lively' AI grid, without ending up as a joke.

I'd expected quite more in 2025 than all the fantastic Taruma offline AI races I've had in Reiza's Copa Petrobras de Marcas 10 years ago based on the ISI engine...
 
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This is a sim of enormous ambition and scope. I read of some people complaining that it isn't as good as LMU at doing what LMU does. It might never be, but they've committed to improving that fraction of the content, so you never know. But, there is vast, varied content of, to me, very adequate standard. If the game is polished over the next twelve months, I look forward to buying any new DLC that interests me (in my case, that will be slow, low-powered cars).
 
I just had a great race at Adelaide, to me the AI is very good, much improved over the years, the driving, while still particular to AMS2, is also much improved.
1.6 is the best ever ASM2 I ever had and I am having fun with it.
VR is top of the shelf, everything works with no efforts. If I want a good time racing offline with varied tracks and cars content, AMS2 is hard to beat.
This afternoon, like many times before, I am asking myself, why don't you use ASM2 more often?
This tile is growing strong year after year, thanks to Reiza continuous support, it deserve respect.
Looking forward to what Renato and and the Reiza team have up their sleeve.
 
Premium
I would like to see the window textures improved and brakes for Historic are still too good.

I just had a great race at Adelaide, to me the AI is very good, much improved over the years.......

100 % agree, that is until you do the same race again then it becomes Déjà vu.
Misses the spontaneity of rF2 / LMU for me.
So hoping they really do improve AI for career, by their own admission its' solely needed.
 
At the same time, Simioni also reflected on the way communication was handled: "We always said it was going to be a long-term project that was to expand and improve gradually, incrementally. But maybe we were not emphatic enough about that, so people weren't sure where we were going with it."

It's not that you weren't emphatic that it's a long-term project, it's that there was effectively RADIO SILENCE for 6-8 MONTHS about 1.6! You DIDN'T communicate other than to mislead people about the likely release schedule. You don't get to turn around and complain that your audience was confused! This is really basic stuff that every company has to do regardless of whether they are passionate about making ambitious racing simulators or not.
 
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I just had a great race at Adelaide, to me the AI is very good, much improved over the years, the driving, while still particular to AMS2, is also much improved.
1.6 is the best ever ASM2 I ever had and I am having fun with it.
VR is top of the shelf, everything works with no efforts. If I want a good time racing offline with varied tracks and cars content, AMS2 is hard to beat.
This afternoon, like many times before, I am asking myself, why don't you use ASM2 more often?
This tile is growing strong year after year, thanks to Reiza continuous support, it deserve respect.
Looking forward to what Renato and and the Reiza team have up their sleeve.
My best offline races in AMS2 VR has been historical F1 1991 Championship season with @AFry 's skin mod and option for grid depending on how deep into this season. And Round 16 grande finale at 1988 Adelaide has always been a blast to me.

But there's difference between a tight Porsche Cup grid and a historical grid which settles within a couple of laps, good finetuning of each teams' strengths and weaknesses and down to historical driver capability - and with the skin mod modelled as per event/progress of season, and the stimulating part is the immersion of being part of field filled with to me well known historiral names and legends :inlove:

But AI demands for a tight modern Porsche Cup car grid is much higher. Anyone following real life Cup car series know about the numerous overtakes here, all the field down.

But front lap legends overtakes of backmarker AIs seems legit (at least so on so, but still overtakes).

However, still AMS2's random AI car breakdown seems too random.

Grand Prix 2 still delivers on another level here with sudden AI punctures, engine overheating, suspension failure and all the delicious ingredients of the past that modern F1 is missing.

My AMS1 VR historical 1991 F1 championship of converting the F1SR 1991 season pack to this sim is also doing better here, moreoverthe AI part seems at æeast on par if not better.

But Reiza insists on taming all madness. You can only credit the team for that Sisyfos work.
 
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Given the way the last 3 articles comment sections focused on this title have gone...

More polish is only a good thing...
 
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Btw. Did you notice: Where´s the Delta indicator???? Seems that it has disappeard since the last patch!
Is it just a matter of preferences or has the Delta indicator really disappeared??
 
It has been mentioned ad infinitum on the official forums at least, but the need to improve the opitmisation for VR users (and others) is still very much required. We got the much wished for Visible Vehicles Settings which does help, especially in Night Racing with Dynamic Lights everywhere. But the fact remains the performance bogs down under "simple" Cloudy Skies, with no headlights on, it's a strange issue but just one example of something itself that requires a bit of polish aside from bugs & features.

The biggy though is that whilst general optimisation of the graphics overall would help, todays DLSS4 release is a prime example of something that is needed in this Sim to help VR users especially. DLSS is of course very much a personal preference, some find it too blurry, others not, but ultimately it can benefit with a huge performance boost and with todays release already well documented I believe it is vital that this gets added to AMS2 - if of course possible.

Polish to bugs & features are great, it's what Reiza do and they do it very well, limited tire sets for weekends being one such feature I'm particularly looking forward too. But for me optimisation is still top priority, now that post v1.6 things have settled down somewhat I hope it's something Reiza can look into.
 
"Repair & Tow Times To Be Implemented"
That's great. It has always been implemented in rally games but never into track racing games. It absolutely makes sense for the sake of simulating a race. I predict slower qualifying laps during online races and consistent driving more rewarding.
 
"Repair & Tow Times To Be Implemented"
That's great. It has always been implemented in rally games but never into track racing games. It absolutely makes sense for the sake of simulating a race. I predict slower qualifying laps during online races and consistent driving more rewarding.
Only if leagues and any other online lobbies will actually bother to enable this. I hope they will because immersion, realism, and to also stop people from abusing crashing and instant respawn for a new car during practice / qualifying.
 
OverTake
Premium
I hope they will because immersion, realism, and to also stop people from abusing crashing and instant respawn for a new car during practice / qualifying.
I agree, it'll most likely change how you treat your car and tires quite considerably for the sake of conserving them - that's something that is often missing in circuit racing, and I am not immune to overly ambitious quali runs that end up in lots of carbon fiber strewn across the track myself. But using these features, you will have to think twice about the risks you want to take, which I think is a pretty cool approach.
 

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