Fujimi Kaido Returns To Celebrate 20 Years Of Forza Motorsport

Forza Fujimi Kaido.jpg
Image: Turn 10 Studios
With its porcelain anniversary set for this year, the Forza Motorsport franchise is celebrating by bringing back an old fan favourite course, Fujimi Kaido, that last appeared in the series' fourth edition.

The first Forza Motorsport game released all the way back in May 2005 for the original Xbox, and in spite of the many issues the series has faced particularly with its latest instalment, it is undeniable that it has had a huge impact on the console racing game market. Now, Turn 10 Studios have been working to bring back a fan favourite for the most recent game released back in 2023, recreating a beloved track from 20 years ago.

Appearing in the original Forza Motorsport game as well as the third and fourth title of the series, Fujimi Kaido is a point-to-point course set in Japan. In its longest configuration, it stretches for 10.24 miles with 144 turns and covers 2,711 feet in elevation.


Forza Motorsport: 20th Anniversary Update​

The Fujimi Kaido course will not be the only addition in the update arriving in May, as Turn 10 Studios have also promised a whole bunch of features that will also be included. This includes a selection of heavily requested cars coming to the game, as well as unlockable driver suits, special events in both Career and Featured Multiplayer and more.

More details will be revealed about the update ahead of its release in May. In the meantime, all Forza players are encouraged to share their favourite memories from playing the games on social media using the hashtag '#ForzaMotorsport20'.

What cars and tracks from past Forza Motorsport games would you like to see in the 20th anniversary update in May? Let us know in the comments below, and join the discussion in our Forza Motorsport forum!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

OverTake
Premium
Daytona 25 - 2.4hr 2nd place GT3
actually, I am really surprised it took them that long to bring it back. I mean we clearly saw the popularity of free roam maps, drifting (all the Initial D maps on AC for example), anticipation for JDM Driftmasters and all.

And, even though it probably won´t have a big impact on EU market, this year should be 30th anniversary of Initial D, with several cool car meets in japan etc.
 
Premium
No point to point.

And no where near all the many variations.

Two years and lacking significant critical aspects. Why does M$/t10 continue to focus on marketing deception than just finally focusing on quality and catching up to decades old features.

A real shame and huge warning of how absolutely not to do it.
 
Still better than PD's uninspired 25th GT anniversary which consisted of.. in-game credits, a skin and PSN avatars.
Woah, thanks for the generosity Kaz ! At least T10 tried.

(will hide bc saying something positive about FM2023 is frowned upon lmao)
It's not frowned upon its just a rubbish game compared to even 7. I'd rather go buy an Xbox 360 and play forza motorsport 4 because no forza motorsport has ever topped it
 
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Premium
Still better than PD's uninspired 25th GT anniversary which consisted of.. in-game credits, a skin and PSN avatars.
Woah, thanks for the generosity Kaz ! At least T10 tried.

(will hide bc saying something positive about FM2023 is frowned upon lmao)
100% with you there
 
I don't understand how Turn 10 went from the very good games that were FM3 and 4 to the current game. I think they completely misread the market. Say what you will about Gran Turismo but they did not try to reinvent their wheel (except a bit with GT Sport, but that still was a very good game due to the focus on multiplayer that was executed well) and stuck with what they are good at. The FM games just lost their appeal completely, also the Forza Horizon games are now basically the main series of these two while Horizon started as a sidekick. On top of that it feels like as if FM even got relatively worse in terms of visuals, handling and sound compared to the industry standards. You have now actual sims with way lower budgets that overtake FM left and right in so many departments where games like GT and FM used to be number 1. Go figure...
 
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I don't understand how Turn 10 went from the very good games that were FM3 and 4 to the current game. I think they completely misread the market. Say what you will about Gran Turismo but they did not try to reinvent their wheel (except a bit with GT Sport, but that still was a very good game due to the focus on multiplayer that was executed well) and stuck with what they are good at. The FM games just lost their appeal completely, also the Forza Horizon games are now basically the main series of these two while Horizon started as a sidekick. Go figure...
Agree 100 percent. Peak of Forza was 4 and the first Horizon entry. Horizon 3 was the last big Forza hit, Horizon 4 and 5 are good in their own ways and I enjoy them however I see a lot more negativity about those two then the earlier titles.

Forza Motorsport 5 was pushed to get on the xbox one and was unfinished. Forza Motorsport 6 was a little better but lacked a lot of features that made 3 and 4 great. Forza 7 felt like it was trying to keep up with GT Sport but was failing and then we have the latest motorsport entry that isn't well received and was a buggy mess at launch.

I'm not sure who ever runs Microsoft big exclusive titles since moving to the xbox one is but they have really fumbled the bag massively. Just look at the Halo franchise.

Back to the original article it is good too see Fujimi Kaido in Forza again finally but it's well and truly overdue. This is defiantly T10 trying to clutch at what ever community is left. Maybe someone will port this new version to Assetto :p
 
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Agree 100 percent. Peak of Forza was 4 and the first Horizon entry. Horizon 3 was the last big Forza hit, Horizon 4 and 5 are good in their own ways and I enjoy them however I see a lot more negativity about those two then the earlier titles.

Forza Motorsport 5 was pushed to get on the xbox one and was unfinished. Forza Motorsport 6 was a little better but lacked a lot of features that made 3 and 4 great. Forza 7 felt like it was trying to keep up with GT Sport but was failing and then we have the latest motorsport entry that isn't well received and was a buggy mess at launch.

I'm not sure who ever runs Microsoft big exclusive titles since moving to the xbox one is but they have really fumbled the bag massively. Just look at the Halo franchise.

Back to the original article it is good too see Fujimi Kaido in Forza again finally but it's well and truly overdue. This is defiantly T10 trying to clutch at what ever community is left. Maybe someone will port this new version to Assetto :p
I agree with much of what you say.The biggest crime big game developers like Microsoft and EA commit is taking away key content and features from the game and many unfinished features like drag racing.Turn10 developers always strike me as being more Top Gear style car guys that like car culture,but only have a very casual interest in racing and it shows.They included features like drag racing and never got round to having the christmas tree lights which if they went to the local drag strip and chatted to people would find out was very important.They also had no qualifying or practice and would put cars in groups or classes that just didnt belong.
A shame really because there is still a market for a casual racing title,with a ton of content that you can just fire up,sit on the sofa and play with a controller.
 
Say what you will about Gran Turismo but they did not try to reinvent their wheel (except a bit with GT Sport, but that still was a very good game due to the focus on multiplayer that was executed well) and stuck with what they are good at
Not really, they invented Cafe for GT7 and it completely ruined the career mode. They also invented showroom cars locked behind timed invitations (available only via roulette) and inflation-dependent prices of legendary cars, rising every few months :D

Too bad that Forza Motorsport has career mode ruined too...
 
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It's not frowned upon its just a rubbish game compared to even 7. I'd rather go buy an Xbox 360 and play forza motorsport 4 because no forza motorsport has ever topped it
Nah physics-wise FM2023 is so much better than 7, but you're right about 4 - and that's why I kept my old 360 around, just to play FM3 & 4 again when I feel like it :)
 
Premium
Comparing a massively broken and lacking title to anything else does not make it any less enshitifiied.

I hadn't played Gran Turismo since GT4. Forza showed up the next year and I had enjoyed Forza immensely for 4 releases and then was deeply falling for the abusive relationship of marketing promises while quality evaporated, features crashed and burned, and any sense of improvement was stuck back at the off shore factory they designated for closure. Forza was, long long ago for a time, moving things forward in great ways. the fizzicks now is horrid, the ffb a joke, the unoptimized mess requires massive expenses to run at a fraction of what else is available. to FOMO is pathetic and just drives everyone away en masse. It is a ghost town online to race as one would expect.

It has only worsened. The marketing claims never even catch up to what was in previous releases. finally adding back drifting and it is a disaster. Online racing is a joke. the penalty system is nutso.

And Fujimi Kaido had 14 layouts. 12 of them will not be in this update. It will include a circuit layout and it's reverse. WHAT. THE. ACTUAL. ****. still no point to point. They can't even "re-implement" this. That is beyond pathetic. Pacific Shipyards you will always be a fond memory.

The greatest and most wonderful silver lining is it made me get a PS5 and GT7. I was not expecting much. I was still deluded thinking Forza had long left GT behind. How wonderfully surprised I was to be absolutely wrong.

GT7 quality is lightyears ahead. I was eager AF to get a PS5 Pro and 4K @ 120fps locked with absolutely incredible driving and VR is unmatched, along with updates to 1.56 with a couple semver skips ~27 updates now and so many new features, menus, missions, race series, cars and tracks constantly being added.

It is not a comparison, completely different leagues here. It's the kind of multiclass racing that is so drastically different it would be criminal to allow it. and those who do often have little if any experience with GT, and it's really weird. Like cults will not reward you. You only hurt yourself.

As for the piss poor imbecilic decision making that results in the updates and initial release of fm, it is clear they have near ZERO concern about quality, or what makes a decent racing sim anymore. They used to. They pushed boundaries, they innovated, they were leaders. That is long long ago tho. pre-roman/egyptian era basically.

And their options are still great and very useful, visualizing track limits is something every sim should have as an option. The rewind is a fantastic tool for learning and helping get more people involved without being overly masochistic to learning/mistakes. The variations of older historic tracks like Laguna are very enjoyable. But at it's core, it clearly has become a shell that marketing hopes it can constantly put on new FreedomFlag wrappings and FOMO it's way out of the huge barrel of hog crap they eagerly threw themselves in.

I have yet to race with more than 6 people online and it's always a miserable mess.

The worst thing is that the niche needs innovation, it needs good competition. without it you end up with Gran Turismo 7 / Max Verstappen winning endlessly. It is not good.

Every racing game should have a track editor, and Gran Turismo 6 having it and now 7 not, is a BAD indication that the constant enshitification and loss of features in forza is something people will not be up in arms about. It is BAD.

The constant distraction of "new"/"more"/"recent" tracks and cars as what will make things better ain't it. Features are critical. But that's not as simpleton brainrot as count go up = "better".

Option to buy credits is not microtransactions. microtranscations are things you must spend money on and cannot access in any other way. paying for iceWaitiung, damn near everything, DLC for LMU, Diablo4 cosemtics, Call of Duty - these all require cash up front. No way to earn these with skill or talent. meritocracy never existed, only finanicial enslavement here.

There never has been any need to buy anything in GT7. All can be earned in game. And for those netting over $100/hr after taxes/fees/levies/garnishments/tarrifs, it may make economic time sense for the handful of cars that are literally irrelevant to actually any part of accomplishments or completion in the game to buy 20MM worth of credits. But those cars are not useful, they are not necessary. They are for the folks who loved racing and driving so much they end up with a huge pile of credits that getting a 1938 Alfa Romeo slosh bucket or a 1952 300SL would be fun for half an hour in VR.
 
I agree with much of what you say.The biggest crime big game developers like Microsoft and EA commit is taking away key content and features from the game and many unfinished features like drag racing.Turn10 developers always strike me as being more Top Gear style car guys that like car culture,but only have a very casual interest in racing and it shows.They included features like drag racing and never got round to having the christmas tree lights which if they went to the local drag strip and chatted to people would find out was very important.They also had no qualifying or practice and would put cars in groups or classes that just didnt belong.
A shame really because there is still a market for a casual racing title,with a ton of content that you can just fire up,sit on the sofa and play with a controller.
Exactly. I guess thats why Horizon is more popular even though its more or less ran by Playground games. It scratches the itch most people who like cars but aren't serious into racing or the like can get into easy. Motorsport was always great step to take it just a little bit further you could do longer races on closed tracks ect. Forza Motorsport 3 is what led me to go back to motorsport in general and sim racing and Forza Motorsport 4 was probably my most played game on the Xbox 360. Once I learned of the world of GTR2 and rFactor it was all over I moved completely to PC
 

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