Wreckfest 2 Adds New Cars, Tracks and Multiplayer QOL Improvements

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The new 'European Sports Sedan'. Image: Bugbear Entertainment
The first update for Wreckfest 2 is now live! This first major patch introduces two new cars, a returning legend from the first Wreckfest title, and two new circuits to enjoy in the improved online experience.

This is step one on the Bugbear Entertainment ladder, with the following update estimated to arrive next June. That update is said to have two more cars and two more tracks. However, there is a lot to unpack within this update!


Wreckfest 2's First Major Update Brings New Content

The first highlight of the update is the two new cars: a 'European Sports Sedan' that is definitely not a BMW E46 saloon... and the second edition is a returning face to the series: the Rammer, a fan-favourite addition from the original Wreckfest title.

Compressed Suspension.jpg


Patch notes​

Tracks
  • New European rallycross track.
  • New folk racing track: Finncross.
Cars
  • New European sports sedan: Bravion.
  • New American large sedan: Rammer.
  • American 1 is now called Crusader.
  • European 1 is now called Gizmo.
System
  • Reduced VRAM consumption.
  • Fixed various memory leaks.
  • Added vendor-specific support for NVIDIA DLSS, AMD FidelityFX and Intel XeSS Super Resolution and Frame Generation
  • Resolution can be now changed directly in-game in the Settings menu (Note: Need to be in the main menu to change).
  • V-Sync can be now enabled/disabled in-game in the Settings menu (Note: Need to be in the main menu to change).
  • An estimation of the VRAM (video memory) consumption is now shown in the Graphics Settings menu.
  • Fixed an issue which resulted in pixelated user interface textures.
  • Fixed an issue which caused the game to crash when changing car and entering Car Paint.
  • Fixed an issue which caused Car Texture Quality settings to be disrespected, resulting in the game using more than 6GB of VRAM even when Low setting was used.
  • Data Cleaner now checks for corrupted files when launching the game first time after an update.
Online
  • You can now invite friends from the Steam Friends List to join the server.
  • Servers can be now sorted in the Server Browser based on their name and player count.
  • Servers can be searched for in the Server Browser by using a name search.
  • Added support for uPnP port forwarding for devices which support it.
  • Player hand gestures are now synced in multiplayer (and played back in replay as well).
Controllers
  • Implemented support for gamepad rumble.
  • Fixed an issue when binding buttons to axis actions.
  • Fixed an issue which made it impossible to rebind certain actions.
  • For ease of use, actions are now all listed on the same page on the Bindings tab.
Gameplay
  • Added player list showing the leader and players nearby to HUD.
  • Polished HUD and improved scaling across differerent resolutions.
  • Added separate FOV offset settings for chase and 1st person cameras.
  • Added setting for hiding driver and steering wheel in 1st person cameras.
  • Fixed overlapping text when going back to event selection screen.
  • Added driveline flex and minor improvement to automatic upshift logic with driveline flex.
  • Improved manual gearbox and clutch logic, added minimum time to shift for balancing vs automatic clutch.
  • Added over-rev engine damage in realistic damage mode if downshifting too soon.
  • Added gearbox damage from bad shifts in realistic damage mode.
  • Fixed an issue which caused exhaust to emit smoke when engine should be off.
  • Fixed engine damage in realistic damage mode.
  • Added backfire visual and audio effects.
  • Added subtle radiator leak steam effect.
  • Improved misfire damage effects.
AI
  • Improved AI racing line computation.
  • Improved AI drifting mechanic.
  • Improved AI stability before and during jumps.
  • Improved AI awareness of other cars.
  • Fixed noise in driver steering animation.
Audio
  • New exhaust sound mixdown with more bass-centric sound for Crusader.
  • Better audio memory handling to address sound cutting out, plus other under-the-hood improvements.
  • Lower rev limiter repeat interval & new limiter sound effect for more beating effect.
  • Implemented asphalt tire roll & skid sounds for AI/remote cars.
  • Implemented gravel roll sounds for AI/remote cars.
  • Using manual & clutch, reverse gear whine of gearbox will no longer play when revving while clutch is disengaged.

This is just the first update; another one is due in a month, and the full release has yet to be dated. The roadmap is below, so let's hope that the development cycle is kept on track!

Content roadmap.jpg


What do you think about Wreckfest 2's newest update? Is it something you are actively playing, or another title you will follow until a full release is on the cards? Let us know in the comments down below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

The only thing the rust bucket that is the e46 is good for, banger racing :roflmao:

I'm sure this update won't be enough for some but I like the direction this game is heading. It looks great, sounds great, ive had good fun with it so far.
 
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Worth noting too if you're experiencing performance issues after updating just go into the graphics options in the menu and if you've got graphics quality set to custom change it to "low" then re do everything you had it set to. For me I had to reset the overall graphics settings like that to get it to stop frame dropping
 
The AI is pretty good considering what they are needed for. It could be a tad smarter with when to try and lunge you off track, though.
I didn't find a good AI for arcade game since a mod for dirt 2 in 2009.
Each time it's too much easy, they are always too much slow
 
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I realize the title of the game is WRECKfest, but personally I'd like a mode where the AI doesn't try to kill you and just races while banging doors. The AI (and lack of VR) really takes the fun out of the game for me. I don't like playing games with a controller in 3rd person view.
 
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I realize the title of the game is WRECKfest, but personally I'd like a mode where the AI doesn't try to kill you and just races while banging doors. The AI (and lack of VR) really takes the fun out of the game for me. I don't like playing games with a controller in 3rd person view.
Its never gonna have VR its never been intended to be aimed at sim racers. Its for fun just like the Flatout games were. People that "cant" play racing games with a controller and have this belief they should all be sim like and have VR etc are just odd.
 
Its never gonna have VR its never been intended to be aimed at sim racers. Its for fun just like the Flatout games were. People that "cant" play racing games with a controller and have this belief they should all be sim like and have VR etc are just odd.

I don't enjoy using a controller. Was such a rude response to what "I prefer" necessary?
 
You forget TeddyBearx in omnipotent in the world of sim racing. His knowledge and expertise on all subject matters knows no bounds, we should just be humble in his presence and acknowledge how lucky we are just to have him here with us ;).
Thats why my reply was quite subdued :roflmao:
 

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