Why New Sim Racers Will Love Racing Formula Fords

Formula Ford Wet.jpg
Formula Ford racing is the perfect training ground for learning how to drive in wet weather.
When you first get started in open-wheel formula racing, immediately selecting a high downforce, high horsepower car can be an easy trap to fall into. The plethora of Formula Ford-style classes across various simulators offers new and experienced sim racers a raw and teachable driving experience.

The lack of front and rear wings characterises Formula Fords. With various engines at the back, the power output across multiple decades of racing offers a consistent style of racing. A test of the driver over the machine means that learning accurate, unassisted car control is essential for finding speed in these cars.

Cover Image.jpeg

Formula Ford racing is the perfect training ground for learning how to drive in wet weather.

Automobilista 2​

A great introduction to Formula Fords would be the Formula Trainer in Automobilista 2! Whilst not explicitly described as the formula Ford, the specifications and car characteristics are almost identical. You also have two choices with the class.

The "Simple Trainer" has analogue gauges and semi-slick tires, while the "Advanced Trainer" features an LCD screen and slick tyres. The Advanced Trainer will feel more twitchy initially, but there is more overall grip available, so once mastered, you will be able to produce faster times around the same track than the basic trainer.

But what makes these cars especially fun to drive is their handling. Wet or dry, assists or no assists: These cars are lively and want to be thrashed at 100% all of the time. If you are like me, you will find yourself spending hours just lapping different circuits in the pouring rain and blazing sunshine, having an absolute blast.

Donington Park.jpeg

Formula Fords are ideally suited for unforgiving circuits like Donington Park.

The fantastic Formula Ford Festival - DURATEC Champions 2007 - 2011 livery pack is a livery pack for Automobilista 2's Formula Trainer. The liveries and the historical relevance of the cars you are driving only add to the enjoyment and immersion. Having real drivers in their period-correct cars and liveries adds such a huge immersion bonus.

These cars are designed to go wheel to wheel, and whether you decide to recreate your chosen Formula Ford Festival year down to the finest detail at Brands Hatch or race abroad somewhere, this pack will give you hours of fun. The quality of the liveries and the close racing in this exciting class within Automobilista 2 make for some fantastic on-track potential.

RaceRoom Experience​

Similar to Automobilista 2, RaceRoom's Formula Ford is free content and is known in the sim as Formula 'RaceRoom Junior'. Out of the three simulators listed in this piece, these cars are the weakest. The car is old by modern sim racing standards. However, the physics and tyre model are up to date with RaceRoom's latest overhaul. Because of this, the feeling of raw car control and punishing driving characteristics is still very much present.

Formula Junior, RaceRoom.jpg

Breitling sponsored Formula Junior, RaceRoom. Image: KW Studios

Online racing is not where RaceRoom shines, at least not without external input from third-party websites and services. However, setting up a session or championship in RaceRoom with the adaptive AI is excellent fun, with close single-player AI racing guaranteed. Sure, it is not perfect in terms of physics or feedback, but these cars are a great and free way to try out Formula Ford cars if you're looking to get started!

iRacing​

By far and away the best place to race these raw formula cars against other players, iRacing offers the official Ray Formula Ford 1600 as a free car when you have an active subscription to their service. The calendar has a plethora of free circuits, regardless of what season iRacing is currently in. The competition is fierce, and the racing is tough. Be careful about bumping wheels, as these cars like to flip upside down, with some slightly dodgy netcode thrown in to make it even more challenging!

Formula Ford, iRacing.jpg

iRacing's free Ray FF1600. Image: iRacing

The Formula Ford 1600 was added to the iRacing service at the start of 2023, and along with it came a special event that has characterised real Formula Ford racing for decades: the BRSCC iRacing FF1600 Festival at Brands Hatch!

The British Racing & Sports Car Club iRacing FF1600 Festival is an event that emulates the Formula Ford Festival run in real life. What makes this event unique on the iRacing service is the utilisation of the heat racing format used at the real festival.

iRacing FF1600 Festival Logo.jpg

Official logo for the iRacing Formula Ford Festival. Image: iRacing

Overview​

Overall, the Formula Ford category in sim racing is alive and kicking in 2025. iRacing is the place to go for regular competitive online races across a variety of both free and paid tracks. Still, Automobilista 2 is a great way to recreate some famous Festival moments or enjoy the fantastic driving physics of the Formula Junior!

RaceRoom is the outlier, with its physics lagging behind those of the other two sims. However, the RaceRoom trainer class is free, as is RaceRoom itself. If you want to give the class a go without investing money, then look no further than KW Studios' RaceRoom!

For new sim racers, Formula Ford is a great playground to learn how to control a car and discover its limits, especially with the numerous options available across various simulators. Find which sim you most like the feel of, and then build up your pace over time to learn how to get the most out of these little pocket rockets!

The History of Formula Ford (1967-Present)​

Formula Ford is an infamous entry-level single-seater category that has served as a vital springboard for many aspiring professional drivers since its inception in the late 1960s. Known for its emphasis on driver skill over mechanical advantage, the series was once a crucial part of the global motorsport ladder, particularly as a stepping stone to Formula 1 and other top-tier open-wheel racing series, like IndyCar.

FF1600, Montreal.jpg

FF1600 at Montreal. Image: Veilleux79 on Wikimedia Commons via CC BY-SA 4.0

The roots of Formula Ford can be traced back to the United Kingdom, the home of Formula One, dating back to 1967. It was born out of an idea by motor racing instructor Geoff Clarke at the Brands Hatch-based Motor Racing Stables school. Clarke wanted to create an affordable and accessible racing category for young drivers who had graduated from racing schools. The concept was to use a single-seater chassis similar to those used in Formula 3 cars of the time. Still, it was powered by the then readily available and inexpensive 1600cc Ford Kent engine from the Ford Cortina GT.

The first official Formula Ford race took place at Brands Hatch on July 2nd, 1967. Manufacturers like Lotus, Merlyn, and Alexis built the initial cars. The formula quickly gained traction due to its low costs, simplicity, and the opportunity it gave for accessible racing. By the early 1970s, Formula Ford had spread internationally, with championships springing up across Europe, Australia, New Zealand, South Africa, and North America.

One of Formula Ford's defining features was always the lack of aerodynamic aids, such as front or rear wings. This keeps the racing closely contested and emphasises mechanical grip and driver ability over reliability on aerodynamic aids.

IMG_5967.jpg

Formula Ford 1600, a 2011-founded championship for Ford-powered Formula Fords. Image: C. Minniss Photography

The formula has historically been open to various chassis manufacturers, leading to fierce competition and rapid development within the rules. But it was not just the cars that saw significant development; several drivers saw their careers launched by their achievements in these plucky single-seaters.

Throughout the 1970s and 1980s, Formula Ford became renowned for producing world-class driving talent. Notable alumni include Ayrton Senna, who dominated the 1981 British Formula Ford 1600 championship and later the Formula Ford 2000 championship, which was run on. Others who began their careers in Formula Ford include Emerson Fittipaldi, Nigel Mansell, Jenson Button, and Mark Webber. It became clear that excelling in Formula Ford was a strong indicator of future success.

In the 1990s, the category diversified, with different engine regulations emerging in various regions. This included the Formula Ford Zetec in the mid-90s, which introduced fuel injection, and later, the Duratec-powered cars in the 2000s. In 2012, Ford introduced the EcoBoost engine to the series, adding turbocharging and further modernising the formula.

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FF1600, Castle Coombe. Image: C. Minniss Photography

Despite facing competition from other junior formulas, such as Formula Renault and FIA Formula 4, Formula Ford has remained a respected and iconic proving ground in recent decades. In the UK, the Formula Ford Festival, held annually at Brands Hatch since 1972, has become a celebrated showcase of emerging talent, with past winners often advancing quickly up the motorsport ranks.

Today, although no longer as globally dominant as it was in its heyday, Formula Ford continues to thrive in various national championships and remains a revered institution in the history of motorsport. Its legacy lies in its purity, accessibility, and unmatched record of developing tomorrow's stars.

What do you think about the Formula Ford class in sim racing? Is it a class you have a lot of experience with? Let us know in the comments down below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

I don't agree.

I think, sadly, most "new" sim racers will hate it and cars like it.

Most "new" or "recent" sim racers are really just casuals. They want to go straight to either "the fastest car in the game" or to the recent trend of overly-forgiving, way-under-powered-relative-to-the-amount-of-grip, overly-stable-and-easy-to-drive (relatively speaking of course), full-of-driver-aids, modern-day GT cars.

They're not "hardcore racing fans" who live, breath, and sleep racing - the type that read books about vehicle handling and car setups. The type that watch hours of onboards of racecars (well, besides some vague tips/advice videos here and there from sim racing youtubers/influencers but that's only so they can perform better in their videogame, it's not simply out of sheer curiosity or wanting to learn out of pure love or interest of racing).

The type that are thinking about different racing techniques or simply the love of lapping while sitting at a table with friends not hearing what anyone else is saying.

The "cut-throat" type that really want to be put against the test with cars that require very good/proper race-driving techniques along with no driver-aids (modern day GT racing is the complete opposite of this and, what a coincidence, it's by far the most popular as of the past few years).

The type who don't want to have their skills (or lack of) flattered by unrealistically overly stable and easy to drive cars.

The type who want to simply race cars and love racing amazing cars from all sorts of different series and years/eras/decades, and with all different types of horsepower and grip.

The type who read and watch 100s of hours/pages of books/documents/articles/videos about racing technique. even if they'll never become a real life racecar driver because they still need to know and understand it all because it's is a part of their soul, a part of their blood.

The type who's idea of "fun" is researching the web for articles and books about improving their driving.

The type who sim race literally because it's a replacement for real life racing and, if it wasn't for sim racing, they'd go crazy because they wouldn't be able to live without racing.

The type that can drive around for a long time with the same car, same track, and 0 opponents in order to really learn the car/track/conditions/setup to the best of his/her own personal ability - on a quest to find out more & more about the car, the track, and themselves, rather than "OMG, this is so boring, can I change car now?", "OMG, this car is so slow so it sucks." "OMG, this car doesn't turn or spins, it's not me, it's the car that sucks, I'm changing cars". "OMG, I hate these 2 turns, I always mess them up therefore the track sucks, I'm just going to change tracks rather than figure out what I'm doing wrong and what I can do to improve".

Most of the people recently getting into sim racing aren't the above type from what I've seen/heard/experienced over the past 5 or 6 years.

Furthermore, how many of them do you see in, say, F3s or karts in AMS1, the 80s Lotus F1 in AC, early-to-mid 90s F1 mods in RF1 or RF2, Power n Glory mod for GTR2, all sorts of wingless open-wheelers (F1600, etc.) across different sims, etc....and, on top of that, without driver aids (especially ABS, TC, auto-blip, auto-lift...I can personally forgive auto-clutch) and with cockpit view...unless they're very new to racing and don't know much (or are just really bad and don't care to learn but just love playing the videogame) then of course driver-aids are fantastic in those situations.

These people don't truly want to learn like it's a job and a passion, like it takes years and years of dedication and skill in real life (especially in real cut-throat series) - no different to real life. They just want to play a "more realistic videogame" while still having their skills flattered (much easier cars, driving aids, etc.) and not having to commit to really learning a skill and an art.
 
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Premium
Maybe the new sim racers want to race - Want to use realistic sim racing to get them to actual real seat time as quickly as possible. Nothing compares to actual time spent driving. Not spend all their time and efforts doing anything but, you know, racing..

Maybe motorsport rules and realistic handling of *ANY* car is far more important than the car itself.

 
Real FF is rather ugly. While Skip Barber is not, for example.
Not sure if simcade titels delivers fun of not-so-powerful-cars like as well.
GrandPrixLegends had F2 cars that had MORE fun, more tactical, more "no driving mistakes" moments than F1 rockets where you have to step beyond control.
 
Premium
The Formula Junior in AMS2 serves as a suitable historic variant within this division—and a car that Renato in particular has esteemed highly among the cars in AMS2.
 
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I never ever got on with formula ford style cars in any sim. I used to play live for speed all the time and my go to car on that was the "FOX" which was basically a formula renault of the time. That and the Formula BMW which were brilliant cars. They pretty much taught me all the throttle control techniques ive then carried forward through other sims. Saying that LFS was/is so under rated as a sim. Had some proper good races on that racing Nick Catsburg back in the day.
 
I don't agree.

I think, sadly, most "new" sim racers will hate it and cars like it.

Most "new" or "recent" sim racers are really just casuals. They want to go straight to either "the fastest car in the game" or to the recent trend of overly-forgiving, way-under-powered-relative-to-the-amount-of-grip, overly-stable-and-easy-to-drive (relatively speaking of course), full-of-driver-aids, modern-day GT cars.

They're not "hardcore racing fans" who live, breath, and sleep racing - the type that read books about vehicle handling and car setups. The type that watch hours of onboards of racecars (well, besides some vague tips/advice videos here and there from sim racing youtubers/influencers but that's only so they can perform better in their videogame, it's not simply out of sheer curiosity or wanting to learn out of pure love or interest of racing).

The type that are thinking about different racing techniques or simply the love of lapping while sitting at a table with friends not hearing what anyone else is saying.

The "cut-throat" type that really want to be put against the test with cars that require very good/proper race-driving techniques along with no driver-aids (modern day GT racing is the complete opposite of this and, what a coincidence, it's by far the most popular as of the past few years).

The type who don't want to have their skills (or lack of) flattered by unrealistically overly stable and easy to drive cars.

The type who want to simply race cars and love racing amazing cars from all sorts of different series and years/eras/decades, and with all different types of horsepower and grip.

The type who read and watch 100s of hours/pages of books/documents/articles/videos about racing technique. even if they'll never become a real life racecar driver because they still need to know and understand it all because it's is a part of their soul, a part of their blood.

The type who's idea of "fun" is researching the web for articles and books about improving their driving.

The type who sim race literally because it's a replacement for real life racing and, if it wasn't for sim racing, they'd go crazy because they wouldn't be able to live without racing.

The type that can drive around for a long time with the same car, same track, and 0 opponents in order to really learn the car/track/conditions/setup to the best of his/her own personal ability - on a quest to find out more & more about the car, the track, and themselves, rather than "OMG, this is so boring, can I change car now?", "OMG, this car is so slow so it sucks." "OMG, this car doesn't turn or spins, it's not me, it's the car that sucks, I'm changing cars". "OMG, I hate these 2 turns, I always mess them up therefore the track sucks, I'm just going to change tracks rather than figure out what I'm doing wrong and what I can do to improve".

Most of the people recently getting into sim racing aren't the above type from what I've seen/heard/experienced over the past 5 or 6 years.

Furthermore, how many of them do you see in, say, F3s or karts in AMS1, the 80s Lotus F1 in AC, early-to-mid 90s F1 mods in RF1 or RF2, Power n Glory mod for GTR2, all sorts of wingless open-wheelers (F1600, etc.) across different sims, etc....and, on top of that, without driver aids (especially ABS, TC, auto-blip, auto-lift...I can personally forgive auto-clutch) and with cockpit view...unless they're very new to racing and don't know much (or are just really bad and don't care to learn but just love playing the videogame) then of course driver-aids are fantastic in those situations.

These people don't truly want to learn like it's a job and a passion, like it takes years and years of dedication and skill in real life (especially in real cut-throat series) - no different to real life. They just want to play a "more realistic videogame" while still having their skills flattered (much easier cars, driving aids, etc.) and not having to commit to really learning a skill and an art.
TLDR new simracers bad, modern race cars bad?
 
I like the premise of the article.
A low-powered single seater is IMO the perfect place to build your race craft and basic understanding of race car control.
I mention this, even though I rarely do single seaters these years.

However, now we're at it, I would rather suggest a winged version with a slightly larger engine and carbon fiber brakes. The wingless FF1600 can be a bit of a handful for the newbie without basic experience of car control, especially versions with steel disc brakes, even though if the engine is less powerful. Of course, it all depends on whether the new simmer has some basic car control experience from the real world, in that case I think it's a fun race car to master, just if you think about tracks with winding and quircky corners, elevations, besides a good challenges of your limits in wet conditions.

In the real world around I was offered a test in a Reynard SF-87 (4-speed H-pattern 2.0L SOHC ~150 Bhp / 443kg / front 185/60 R13 rear: 205/60 R13), i.e. a winged FF-2000 with a tad more power but still low weight, like this one:

L16.50.56_-_Historisk_Formel_-_3_-_Reynard_SF87%2C_1987_-_Niels_J%C3%B8rgen_J%C3%B8rgensen_-_heat_1_-_DSC_0232_Optimizer_%2836728872383%29.jpg


A surprisingly violent experience - as I jumped into the seat I was told "just floor it round the corners like it was a big junior kart". What a joke bird! I got my ribs squeezed and felt the ~25 min experience in my chest for a full three days afterwards :speechless::cry::D

I've experienced new simmers not minding to begin in older sims with positive response of the fictional rF1 winged rTrainer (5-speed H-pattern, 115 Bhp @ 6500rpm / ~575Kg), crediting the flexibility and ability of testing the limits, being a gentle learning curve.

AMS2's more modern Formula Inter-MG15 (5-speed H-pattern 2.0L 161bhp / 615 kg) is actually also a nice starting point, especially if you have a more targeted aim towards the higher formula classes.

Kunos' own AC Tatuus FA01 (6-speed sequential (paddles) 1.4L Turbo ~200Bhp / 455kg / ventilated carbon brakes) is maybe the most beginner-friendly single seaters, if you are after basic driving technique but still strive for speed and power and bigger tracks with faster corner combinations.

If it has to be a wingless single seater I'll suggest AMS1's Formula Trainer; right up the alley for the newbie, starting with AIDS where it hurts and then mitigating a step-by-stepby practicing basic driving technique, gradually deactivating all AIDS.

Building on your sense of basic car control based on one or more of those low-powered single seaters, I would say you're in a very good place to move further on.
 
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I have tried variants of this car across all the modern sims that have it, and I would have to agree that the iRacing and AMS2 ones are my favourites. I find it hard to pick between them, but tend to go with the AMS2 one as being a little more fun to drive. Both great though, I think the iRacing one is one of the best cars on the service. I've had many great races there, the ones on Rudskogen with it's fairly terrifying downhill right hander on cold tyres stands out. But I also had a great race on LFM recently on the AMS2 variant at VIR north in the rain, that was a great race as well. Love these cars.
 
I don't agree.

I think, sadly, most "new" sim racers will hate it and cars like it.

Most "new" or "recent" sim racers are really just casuals. They want to go straight to either "the fastest car in the game" or to the recent trend of overly-forgiving, way-under-powered-relative-to-the-amount-of-grip, overly-stable-and-easy-to-drive (relatively speaking of course), full-of-driver-aids, modern-day GT cars.

They're not "hardcore racing fans" who live, breath, and sleep racing - the type that read books about vehicle handling and car setups. The type that watch hours of onboards of racecars (well, besides some vague tips/advice videos here and there from sim racing youtubers/influencers but that's only so they can perform better in their videogame, it's not simply out of sheer curiosity or wanting to learn out of pure love or interest of racing).

The type that are thinking about different racing techniques or simply the love of lapping while sitting at a table with friends not hearing what anyone else is saying.

The "cut-throat" type that really want to be put against the test with cars that require very good/proper race-driving techniques along with no driver-aids (modern day GT racing is the complete opposite of this and, what a coincidence, it's by far the most popular as of the past few years).

The type who don't want to have their skills (or lack of) flattered by unrealistically overly stable and easy to drive cars.

The type who want to simply race cars and love racing amazing cars from all sorts of different series and years/eras/decades, and with all different types of horsepower and grip.

The type who read and watch 100s of hours/pages of books/documents/articles/videos about racing technique. even if they'll never become a real life racecar driver because they still need to know and understand it all because it's is a part of their soul, a part of their blood.

The type who's idea of "fun" is researching the web for articles and books about improving their driving.

The type who sim race literally because it's a replacement for real life racing and, if it wasn't for sim racing, they'd go crazy because they wouldn't be able to live without racing.

The type that can drive around for a long time with the same car, same track, and 0 opponents in order to really learn the car/track/conditions/setup to the best of his/her own personal ability - on a quest to find out more & more about the car, the track, and themselves, rather than "OMG, this is so boring, can I change car now?", "OMG, this car is so slow so it sucks." "OMG, this car doesn't turn or spins, it's not me, it's the car that sucks, I'm changing cars". "OMG, I hate these 2 turns, I always mess them up therefore the track sucks, I'm just going to change tracks rather than figure out what I'm doing wrong and what I can do to improve".

Most of the people recently getting into sim racing aren't the above type from what I've seen/heard/experienced over the past 5 or 6 years.

Furthermore, how many of them do you see in, say, F3s or karts in AMS1, the 80s Lotus F1 in AC, early-to-mid 90s F1 mods in RF1 or RF2, Power n Glory mod for GTR2, all sorts of wingless open-wheelers (F1600, etc.) across different sims, etc....and, on top of that, without driver aids (especially ABS, TC, auto-blip, auto-lift...I can personally forgive auto-clutch) and with cockpit view...unless they're very new to racing and don't know much (or are just really bad and don't care to learn but just love playing the videogame) then of course driver-aids are fantastic in those situations.

These people don't truly want to learn like it's a job and a passion, like it takes years and years of dedication and skill in real life (especially in real cut-throat series) - no different to real life. They just want to play a "more realistic videogame" while still having their skills flattered (much easier cars, driving aids, etc.) and not having to commit to really learning a skill and an art.
I follow your worrying thoughts about dystopian future for the simracing world.

Been there myself for a decade, however mostly by impressions via the Internet, and not so much by direct IRL confrontation.

Fortunately young humans even at present day are still able to shake all your dark imaginations.

Myself I've been surprised in a positive manner several times, recent years.

For instance during Covid-19 by receiving requests pals in my local bike club (pedal race bikes, that is), wanting an introduction to simracing. And wow, I was truly surprised by their desire of "doing it right" and sense of details, one buddy in particular going at rocket speed in iRacing shortly after mastering basic skills, the other choosing the exploratory experience with historic racing cars and tracks (probably infected by my personal hobby :D ).
OK so have to admid both were adults (late 30ies and early 40ies)
But one day the former's 14-year-old daughter came and wanted to join and I was blown away by her genuine interest. Just wow!

Most recently, just a couple of weeks ago I was visited by my brother-in-law and his sons.
His youngest at 13 had started messing around with tuning classic mopeds at their yard, becoming further interested in everything with engines (zero interest in fast hybrid supercars). I told him about simracing (not expecting anything), he replied that he'd been playing BeamNG for years with joy. So I simply had to unfold my flexible simrig. And wow, another nice surprice, lovely car control. And I never knew!

Dunno whether I've just been lucky with my experiences, but I prefer to cling my hope to a bright future with positive thoughts. That appearances can be deceiving and that there may actually be a genuine interest in something other than gamepads and artificial driving experiences, but rather a desire to find the true joy of driving, by digging into the details - when you master it, the reward and addiction is on a completely other level :inlove:
 
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Maybe the new sim racers want to race - Want to use realistic sim racing to get them to actual real seat time as quickly as possible. Nothing compares to actual time spent driving. Not spend all their time and efforts doing anything but, you know, racing..

Maybe motorsport rules and realistic handling of *ANY* car is far more important than the car itself.


Nice, I can rewatch this for hours :inlove:
Personally delighted that simracing has become a respected genre in the real world of motorsports, e.g. now common for pro drivers practicing the other way around. And with full respect to the top sim racers - as here in another category:


A simmer never driven a drift car IRL before, jumps in in one of the most powerful models and after almost no time of adaption demonstrating his extreme skills so even the pro driver is left jaw dropping.

(yes, linked before on the old RD forum, but a rewatch worthy too, I think :))
 
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Premium
Nice, I can rewatch this for hours :inlove:
Personally delighted that simracing has become a respected genre in the real world of motorsports, e.g. now common for pro drivers practicing the other way around. And with full respect to the top sim racers - as here in another category:


A simmer never driven a drift car IRL before, jumps in in one of the most powerful models and after almost no time of adaption demonstrating his extreme skills so even the pro driver is left jaw dropping.

(yes, linked before on the old RD forum, but a rewatch worthy too, I think :))
Yeaup, seen this one and many like it. Always great for new racers to see. Car control IRL is primarily about adapting and understanding the feeling of dancing around the limit, being able to induce any desired car behavior in any condition/situation. sim racing still misses this fundamental greatly. It treats it as some singular monolithic behavior and a "perfect" way, when it is many interwoven for the reality of highly dynamic conditions. GT7 still nails it, especially the weather and wind vanes around the courses if you keep your eyes peeled.

And once folks understand the dynamics, getting IRL seat time helps to understand the reality of the bodily influences one experiences and how that makes it often much easier, but at what some say, a "cost", I say a way of loving and enjoying the use of your body every way you can. Then adapting to different cars is just understanding nuance, like going from syles of jazz to rock to classical to hungarian rap, exact same, just slight variations. Quite akin to how knowing a course is like learning a song or composition, and they can even be expressed in different styles/cars.
 
Funny how these "simracers turned real drivers" always seem to have big youtube channels, with big production numbers and huge followings... hmm no relation there i am sure 🤔
 
Yeaup, seen this one and many like it. Always great for new racers to see. Car control IRL is primarily about adapting and understanding the feeling of dancing around the limit, being able to induce any desired car behavior in any condition/situation. sim racing still misses this fundamental greatly. It treats it as some singular monolithic behavior and a "perfect" way, when it is many interwoven for the reality of highly dynamic conditions. GT7 still nails it, especially the weather and wind vanes around the courses if you keep your eyes peeled.
So what are you trying to say, that car behavior can't be influenced with inputs in sims? Sounds like magical thinking to me.
 
Premium
Funny how these "simracers turned real drivers" always seem to have big youtube channels, with big production numbers and huge followings... hmm no relation there i am sure 🤔

Seems the other way around.. Success takes time... and great people like Jimmy Broadbent or Steve Brown came from just being good sim racing on Forza, Gran Turismo, and even Grand Theft Auto racing.

1745545466588.png

1745545276657.png
 
Seems the other way around.. Success takes time... and great people like Jimmy Broadbent or Steve Brown came from just being good sim racing on Forza, Gran Turismo, and even Grand Theft Auto racing.

View attachment 837930
View attachment 837929
Seems you are trying to gaslight me.

They both had massive channels before their "racing" career took of. I am not slagging them off, but lets not kid ourselves, they are invited to race (or even pay for seats) because they are massively successfull content creators and influncers, not because they were "good at simracing" just. I dont think even they would deny this. (Steve was even a very rapid amateur go karter already).
 
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I actually have more respect for "SuperGT" as a real-life racer (karting, I believe) than sim racer.

In all of his 100s or 1000s of videos, find me a video where he's using no ABS, no TC, no auto-blip, no auto-lift, an H-shifter, and cockpit view...you won't find one. In fact, only 1 out of those 6 things you can sometimes find: no TC.
 

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Connor Minniss
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  • BeamNG

    Votes: 135 19.4%
  • iRacing

    Votes: 107 15.4%
  • Straight4 Studios

    Votes: 8 1.1%
  • Bugbear Entertainment

    Votes: 25 3.6%
  • Motorsport Games / Studio 397

    Votes: 61 8.8%
  • Kunos Simulazioni

    Votes: 98 14.1%
  • Reiza Studios

    Votes: 67 9.6%
  • Other (add in the comments below)

    Votes: 23 3.3%
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