Assetto Corsa EVO Undergoing Assessment For Definitive v1.0 Release Date

Camaro, Garage.jpg
Images: Kunos Simulazioni
After the launch of v0.2 of Assetto Corsa EVO, the general sim racing community's response has been mixed. What is for sure is that Kunos Simulazioni is working hard and listening to community feedback, but will the 2025 flagship sim racing title make its initial full release date?

After the launch of the new and vastly changed roadmap in v0.2, Assetto Corsa EVO seems to be taking a new direction, a titanic shift in its makeup. The main casualty of the significant direction change was the 'Fall' release tag for the first version of Assetto Corsa EVO. That tag has disappeared, but for good reason.

Mazda Cup.jpg

Mazda MX-5 ND Cup.

Version 1.0 is currently being assessed to determine whether the original time frame is still suitable and possible given the current climate of Kunos Simulazioni and the community around Assetto Corsa EVO, as Kunos Co-Founder and Managing Director Marco Massarutto told OverTake:

"With release 0.2, we've demonstrated that we take community feedback seriously and that we want to be as transparent as possible with those who support us and place their trust in our work.

So yes, we've removed 'Fall 2025' as the expected release window for version 1.0 from our roadmap. This is because we're currently assessing whether the major changes already implemented — along with the ambitious updates still to come — will allow us to stay within that time frame." - Marco Massarutto, Co-Founder & Managing Director at Kunos Simulazioni

A definitive release date is being kept under wraps at Kunos Simulazioni like a secret weapon. Still, OverTake was told that v1.0 will be announced and released when Kunos have a concrete time frame. In other words, there will be no rushing to get something out that is not finished, but rather a polished full release to open up the world of Assetto Corsa EVO to the masses.

New Road Map.JPG

The new Assetto Corsa EVO roadmap after v0.2 was released.

Meanwhile, we are working on something to get you more answers on questions you might have on Assetto Corsa EVO - keep your eyes peeled for news on this!

What do you think about the mystery Assetto Corsa EVO v1.0 release mystery? Are you playing Assetto Corsa EVO in its current early access form? Let us know in the comments down below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Since game is still in early access and have a LOT of potential, and there are a lot of other great racing game out there, i currently only use AC EVO to look at cars at showroom and check lights, turn signals, doors and that :D
Since no other game have that (except Gran Turismo) and i wonder why other games don't have that.
I want to enjoy my car collection, not just drive them.
So, whenever they release V1.0 i am good :)
 
I like how the first two replies in this discussion say exactly one the opposite thing of the other. lol
 
Since game is still in early access and have a LOT of potential, and there are a lot of other great racing game out there, i currently only use AC EVO to look at cars at showroom and check lights, turn signals, doors and that :D
Since no other game have that (except Gran Turismo) and i wonder why other games don't have that.
I want to enjoy my car collection, not just drive them.
So, whenever they release V1.0 i am good :)
I cant tell whether this is sarcasm but probably not :). I do like a working turn signal but more for actual use in a race to signal people can overtake or im pitting.
 
These days I tend to play EVO whenever there are updates. Being that things are still buggy (talking to you AI) and the lack of enough content, I ultimately stop playing afterwards until the next update. I have no problems with Kunos removing the version 1.0 date and not revealing when this will be. I would prefer that they pace themselves and keep pushing the overall content and quality until all the pieces are in place. Patience is a virtue, and is definitely needed here. Given Kunos' track record, I have no doubt that at some point, EVO will become quite the successful sim. In the meantime, they acknowledge their mistakes and are taking steps to correcting them. We should give them the benefit of the doubt and see what the end result will be. I have full faith that they will ultimately deliver.
 
Evo doesn't bring anything new to the racing community, besides a graphical update over AC1.
Yes, I'm in the early access program!!
What are some examples of what would qualify, in your opinion, as "offering something new to the racing community"?

I look at Evo and see multiple new things for a simulator: a significantly updated tire model from the still popular AC, a scanned real world free roam with some degree of interaction with real life locations in and around the car-Mecca like area of the Nurburgring, car model interactivity at a more advanced level than I have seen before and probably the best sim graphics available if you have the pc to run it. Of course these are not all present yet in v.2 but the bones are there.

The industry has no customer facing standard for terms like early access, beta etc. This means customers buy in with different expectations to a title like AC Evo. When AC access launched a decade or more ago it had limited content and features as well. I did lots of laps in that Lotus at Magione, lol. But many people think that early access somehow means "I get an almost complete title with very few problems, just one light on content". I do not believe Kunos ever promised that but people expected it anyway, hence the bellyaching from many.

Sim developers are small teams and they build titles that are in a niche market. Niche market means they don't make a ton of money which means they don't have huge resources. If we want fast, largely but free development we need to pay a lot more than $39. And even then, companies like IRacing release content with problems from time to time.
 
Let me do some very naive math. The 0.2 release took them 4 months. To get to 1.0 we need another 7 releases, so that's 28 more months from now. We're looking at a September 2027 release.
Marcel, you forgot the "sarcastic comment" or "joking" emoji in your post. :O_o:

You of all people should know the dynamic in the industry and that Kunos had to rethink a few fundamentals in the last 2 months, hence the upfront delay between v .1 and .2.
 
Let me do some very naive math. The 0.2 release took them 4 months. To get to 1.0 we need another 7 releases, so that's 28 more months from now. We're looking at a September 2027 release.
We do not live in a world of linear progress but progressive advancement: every day we use devices far superior to Kirk's communicator – while Enterprise is still running. Why should't Kunos make it?
 
Last edited:
The addition of a Race Weekend with customizable options is a huge plus for me, and will probably keep me coming back to EVO more than v0.1 did.

I'm also experiencing better performance, and menus feel less laggy. For now I'll keep messing around in the career mode, to get a feel for how the progression works, knowing there's a good chance it'll all be wiped again. AI seems a lot better so far too. They're not exactly smooth in corners when they're lined up, but they're not smashing into each other like they were before.
 
Premium
Let me do some very naive math. The 0.2 release took them 4 months. To get to 1.0 we need another 7 releases, so that's 28 more months from now. We're looking at a September 2027 release.

Well surely it's set up to be long term deal, end of year is only the very first free roam section.
1,000's of miles of DLC to go hopefully and biggest online free roam community " with purpose"

For instance no use to me if you can't drive offroad like Test Drive, something you can't do properly in AC. Hide from cops , etc. :coffee:

Anyway what does v1.0 even mean these days, it's not 2005 anymore.
 
Last edited:
Focusing on the roadmap next drop should deliver

contet: 9 new cars, Spa, Red Bull Ring

advancements in two areas already worked on: VR Support Step 3 and AI Opponents Step 2

advancements in new areas: Multiplayer Step 1, Tyre Model 1

multiplayer: a new feature, will be may be emrional, but still many will jump into it to try it immediately.
But the last point: "Tyre Model 1", I guess means a major revork of what exists now. That seems the most important to me.
 
Last edited:
Let me do some very naive math. The 0.2 release took them 4 months. To get to 1.0 we need another 7 releases, so that's 28 more months from now. We're looking at a September 2027 release.
I sincerely hope you're joking about version numbering being tied to fixed timerames seeing as you literally make games.
 
Last edited:
Premium
Of course you need to take my comments with a few grains of salt. We've seen a roadmap that has a goal and even Kunos at this point is not sure when they will reach that. I certainly don't object to that. Developing software is hard and planning it even harder. So my guess is as good, or bad, as anyone else's and we will have a better idea after a few more releases.
 
I cant tell whether this is sarcasm but probably not :). I do like a working turn signal but more for actual use in a race to signal people can overtake or im pitting.
It's mot sarcasm :) I love racing, but i also love to adore my car when it's parked in my garage.
 

Article information

Author
Connor Minniss
Article read time
2 min read
Views
5,955
Comments
41
Last update

With WRC leaving EA/Codemasters :Who will be blessed with the new WRC license?

  • Sabre

    Votes: 13 1.9%
  • KT Racing

    Votes: 61 8.8%
  • Milestone

    Votes: 87 12.5%
  • The Last Garage

    Votes: 11 1.6%
  • BeamNG

    Votes: 135 19.4%
  • iRacing

    Votes: 107 15.4%
  • Straight4 Studios

    Votes: 8 1.1%
  • Bugbear Entertainment

    Votes: 25 3.6%
  • Motorsport Games / Studio 397

    Votes: 61 8.8%
  • Kunos Simulazioni

    Votes: 98 14.1%
  • Reiza Studios

    Votes: 67 9.6%
  • Other (add in the comments below)

    Votes: 23 3.3%
Back
Top