Column: How BeamNG.drive Could Be A Fantastic Rally Simulator

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BeamNG is especially impressive on the high speed tarmac rally stages
An exciting new sneak peek was released across the BeamNG.drive socials last week, and it has new rally content. BeamNG has been accused of being directionless with its updates in the previous year, but this rally content is starting to perk up the ears of sim racers across the spectrum of the hobby.

This idea of BeamNG.drive being a great rally simulator is not a new idea or concept to us here at OverTake; we all agree that the title has a lot of potential to rival the likes of EA Sports WRC and Richard Burns Rally if it would just commit to doing so, and 2025 looks to be the year that that is going to happen.

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There is no shortage of tarmac stage variety when mods are involved! Image credit: Track Broseff

A Jimmy Broadbent video on this topic got me thinking about what BeamNG needs to do and is expected to deliver in 2025. So, while there will be some references to Jimmy's video, I want to explore some aspects further.

Dirt and Tarmac Physics​

What's the most essential aspect of a rally simulator? The driving physics, of course. This vital part of sim racing has often been compromised in big rally titles of the past, but BeamNG is entirely based around the unique and highly technical physics engine, so driving physics is what they do best.

Rally Damage.jpg

BeamNG's mechanical damage is ideally suited to punishing your mistakes on the rally stages.

The game's tyre model falls short slightly. While indeed an advanced simulation of tyre technology, it is not quite as advanced as the rest of the car's physics. The BeamNG cars handle confidently when pushed hard on both tarmac and dirt stages.

I agree with Broadbent that the tarmac stages in the pre-release Rally mode feel more connected and engaging than EA Sports WRC's or Richard Burns Rally's offerings. However, the title still misses many of its contenders' gamification aspects.

The threat of significant damage does contribute to the fear factor of BeamNG's rallying experience; that is certainly one area in the sim that sets it apart from its other rallying rivals. If you make a mistake and put your car in a ditch, you could rip the rear bodywork off your vehicle and buckle a wheel. The level of detail and damage simulation is unique.

Service Area.jpg

Some rally mod packs even have service areas.

When gravel stages are introduced, the enjoyment starts to multiply. Every little rut in the road impacts your car and forces you to drive as if the damage were coming out of your monthly paycheck. This risk versus reward driving style has also been present in the career mode for nearly two years, another half-finished mode within BeamNG.

With the gravel and dirt stages, you have to be pretty picky. Often, trials on Jungle Rock Island, for example, are unsuitable for rally cars; they are more catered for crawlers and jeeps. There are mod packs that introduce a broad range of timed rally stages with accompanying rally stage decorations such as hay bails and tape marking the correct route through the stage, an essential aspect considering there are no pace notes, either visual or audible.

Pessima FL.jpg

Plenty of fantastic rally cars are available in the base game, and others can be downloaded from the BeamNG repository.

The problem with BeamNG becoming a competitive rally simulator is the lack of gamification. The title is not designed entirely around the discipline of rally, so having this dedicated mode is essential. However, it is solely a time trial as it currently stands. There are no other times apart from your own, and excluding any BeamMP Multiplayer rally championships, there is no way to compare times with your friends.

BeamNG's rally competition has strong game modes encouraging players to keep playing rather than simply improving their stage times. For example, Richard Burns Rally's extensive online catalogue of cars and locations has helped keep a game that should be long dead alive and kicking as a market leader in the rally discipline. EA Sports WRC has the Moments mode, which offers variety and a medal system to reward improvement over some of the title's most difficult combinations and real-life recreations.

BeamNG.rally and AI Pacenotes​

The faithful and passionate BeamNG fanbase has created fantastic mods for rally fans, from AI pace notes to 20+ stage events. My favourite mod is the fantastic Project BeamNG.rally mod from the creator Track Broseff. This pack is great when paired with the AI Pacenotes mod from the creator dirtwheel.


Project BeamNG.rally Features​

- 28 Unique rally stages across a brand new version of the Italy map now with miles and miles more dirt roads (Most of the dirt roads replace existing paved roads where logical)

- Over 150 miles/240 Kilometers of rally stage with minimal road overlap (in the same direction) between stages (All 28 stages can also be run in reverse)

17 custom vehicle configurations, including homologation specials and rally versions

4 custom-made service parks with team trailers and tents

Static car assets of default BeamNG cars

Stages are realistically propped and walled off where needed

All gravel or partly gravel stages

Group B and Group 4 rally cars from the golden era of rally

Countless new engine parts for all cars to make their builds better/more realistic

Brand new twin-charged system for the Bruckell LeGran

Rally lights added to Barstow and LeGran

Rally lights added to ETKi courtesy of @kalisbe

Custom livery for the Bolide, ETKi, and Miramar (Courtesy of The Great Mat, Kalisbe, and Gizmo respectively)
Credit: Track Broseff

This mod pack adequately prepares you for rallying in BeamNG. It has some of the best car configurations available on the mod repository. With creative minds in the community who can add something of this calibre to BeamNG, the future looks bright for Rally within BeamNG.

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Group B inspired Civetta Bolide. Image: Track Broseff

The new official rally content, which will be available sooner rather than later, will only add to the content pool available for those who like to send cars sideways through the gravel stages. If you have not tried a rally stage in BeamNG before, I would certainly recommend you do so!

What do you think about the future of rallying within BeamNG? Let us know in the comments down below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Premium
Looks great i think must go BeamNG buy and go with it after the lot of good feedback:O_o:
 
Never had that much fun with a driving game since Burnout 3 Takedown. I'm all about realistic racing and driving in general, but BeamNG really is special by the absolute freedom and creativity it offers, backed by a truly spectacular physics engine. Thanks to the devs (and modders) for that gift that keeps on giving)
 
Premium
I think BNG could be the rally/offroad simulator. It could also easily do a offroad truck/buggy race with stadium/outdoor tracks and also point to point like Baha 1000 and drakkar . Even something like the old camel trophy would be in its wheel house too.

Edit: maybe a spinoff title with some focus would do well.
 
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All the Beam hype has caused me to buy it 3 times. I've also refunded it 3 times. It's just not for me. I'll stick with RBR, DR1 and 2, and EA WRC for my rally needs.
 
OverTake
Premium
All the Beam hype has caused me to buy it 3 times. I've also refunded it 3 times. It's just not for me. I'll stick with RBR, DR1 and 2, and EA WRC for my rally needs.
That's interesting. What was a the main hurdle, if you don't mind me asking?
 
BMG could be a lot of things... just a sim with huge potential... we... we will be waiting, as we are doing for some time
 
BeamNG could be many things, but all it will ever be is a crash simulator for TikTok kiddies.
 
Premium
This looks very promising with some of the most potential in all titles upcoming and in early access. Tie in the fact you can create from scratch in Automation vehicles and it's sublime.

For those who know, there is no need to speculate and FUD.

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It feels like we are getting an article with the same idea once a month.
 
"That's interesting. What was a the main hurdle, if you don't mind me asking?"

I don't exactly know. Maybe all the hype around it didn't live up to the expectations I had. The UI and the graphics were disappointing and with a 2 hour Steam test window I didn't see myself spending much time in it over my other simulators. I'm not into the whole "crash" thing, which seems to be a large draw for many people. By the numbers and praise they get, they're doing something right. It's just not something I'm interested in investing my time with.
 
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I think that's the main problem with BeamNG for now in comparison to other games despite it's high player counts...

It lacks a clear structure in what it wants the player to do... You build a lot and download a lot but how much time is actually spent driving? It's always feels like The Sims of sim racing to me... Where those invested in what they do lose hours upon hours but they haven't actually played a game, they've used their imagination to create a game out of the tools on offer...

And what it does allow the player to do is more real world stuff than a rally or racing option... Which like ACE with it's hot lap modes and 20+ buttons for lights, just doesn't keep me coming back despite being a modder for other titles... I need those game features, like pace notes for rallying, in order to complete the immersion of being in a race or rally event...

Whenever BeamNG does fully embrace a racing or rally or both gamification strategy to introduce the features to complete those types of modes it has the ingredients to really challenge for the title of best all rounder and leave AC and other titles in the dust...
 
Premium
"That's interesting. What was a the main hurdle, if you don't mind me asking?"

I don't exactly know. Maybe all the hype around it didn't live up to the expectations I had. The UI and the graphics were disappointing and with a 2 hour Steam test window I didn't see myself spending much time in it over my other simulators. I'm not into the whole "crash" thing, which seems to be a large draw for many people. By the numbers and praise they get, they're doing something right. It's just not something I'm interested in investing my time with.
All the Beam hype has caused me to buy it 3 times. I've also refunded it 3 times. It's just not for me. I'll stick with RBR, DR1 and 2, and EA WRC for my rally needs.
Hi dryheat94
Beamng is not a crash simulator ( they just make good video's) or a rally sim, it is more a free drive sim with so many diff things to do. Some drift, some drive around like myself and there is a vast array of other game options. If you have bought it 3 times you must really want it, why not buy it again and keep it. I can tell you it takes more than 2 hours to set it up the way you like it as there are so many control options. It takes a long time just to find what is possible. There are so many diffrent things you can do in Beamng and that is why it is always top of the steam racing list. I've only played it for about 70 hours and have not explored a fraction of what can be done.
Instead of watching Beamng crash video's try watching Beamng tips and tricks and beginner video's there is a wealth of info about what can be done in the game. There is also a great community of modders out there that do some incredible things. It is a great game and you are missing out on a lot of driving fun by not having it in your list of games. Give it another try without worrying about returning it in a 2 hour time frame.
 
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Looking forward to proper rally in BeamNG. At the moment the game though is still a bit.. loose? I do like driving the rally cars though.
 
It lacks a clear structure in what it wants the player to do... You build a lot and download a lot but how much time is actually spent driving? It's always feels like The Sims of sim racing to me... Where those invested in what they do lose hours upon hours but they haven't actually played a game, they've used their imagination to create a game out of the tools on offer...
This pretty much sums it up for me. It lacks structure. I know it's considered a sandbox game, which is what a lot of people enjoy. I just don't.
 
Premium
Hi dryheat94
Beamng is not a crash simulator ( they just make good video's) or a rally sim, it is more a free drive sim with so many diff things to do. Some drift, some drive around like myself and there is a vast array of other game options. If you have bought it 3 times you must really want it, why not buy it again and keep it. I can tell you it takes more than 2 hours to set it up the way you like it as there are so many control options. It takes a long time just to find what is possible. There are so many diffrent things you can do in Beamng and that is why it is always top of the steam racing list. I've only played it for about 70 hours and have not explored a fraction of what can be done.
Instead of watching Beamng crash video's try watching Beamng tips and tricks and beginner video's there is a wealth of info about what can be done in the game. There is also a great community of modders out there that do some incredible things. It is a great game and you are missing out on a lot of driving fun by not having it in your list of games. Give it another try without worrying about returning it in a 2 hour time frame.
Exactly this.

More folks making inaccurate assessments based on watching videos of someone else's poor representation or inadequate coverage.

Go play Escape The Flood with a group of beamNG.drive racers and see how many amazing ways they are taking racing to a whole new level.

 
This pretty much sums it up for me. It lacks structure. I know it's considered a sandbox game, which is what a lot of people enjoy. I just don't.

I enjoy sandbox city builders and the like...

But for sim racing... That's just outside of my realm of modding wants... I want the game structure to be there so I can add to it... Not start from base zero almost...

Sill, in a few years I could see myself spending a lot of time in BeamNG if they ever add that structure...
 
OverTake
Premium
Exactly this.

More folks making inaccurate assessments based on watching videos of someone else's poor representation or inadequate coverage.

Go play Escape The Flood with a group of beamNG.drive racers and see how many amazing ways they are taking racing to a whole new level.

Gotta try this :D
The framerate, at least in the video, looks quite low. Maybe it's just the stream recording?
 

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