Which Studio Could Revolutionise The Vacant WRC Licence?

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Mk1 Ford Escort RS1600. Image: EA Sports / Codemasters
With the breaking news that Electronic Arts ditched the WRC licence last week, our community had its say on who it wanted to see take over the licence in the future!

After the news broke that EA Sports would be dropping the WRC licence moving forward, we polled our community to find out which studios they would like to see take over the licence in the future.

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Colin McRae's 1999 WRC Focus. Image: EA Sports / Codemasters

There are just 2 ways to innovate in rally imo:

1) Soft body damage model with real cars and official liveries;
2) Hardcore physics.

Both would be insane and huge fun, just 1 of these 2 elements would still be enough to celebrate. - achi.nin

With the idea of soft body damage and hardcore driving physics, the attention must be turned towards Richard Burns Rally, a title often labelled as the most hardcore rally simulator available on the market. However, the official rally mode was added in the most recent update to the softbody physics sandbox, BeamNG.drive. Consequently, this new highly anticipated mode has sparked a significant return to form for the player numbers,

It is no secret that BeamNG does its own thing. Their game has been in early access for over a decade now, and the entire ecosystem around the title is so individual and creative that not many other sims or titles can come close to offering what BeamNG can. However, this is the biggest downfall for the idea of the team taking on an official license. The game does not suit officially licensed content with the lore and environment building BeamNG has undergone in the past years, especially.

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BeamNG's Civetta Bolide. Image: BeamNG

BeamNG was our community's top pick, and while it would be a fantastic addition to the rally mode, we can not see the developers throwing away all of their hard work building this alternate universe with their win cars and brands for the sake of the WRC licence.

The future of the real-life WRC​

OverTake member @Rodger Davies raised a fantastic point in the poll comments about the state of the real series. Without any official confirmation yet, the top split of the WRC will likely be down to two manufacturers and, consequently, an even smaller pool of drivers.

With this loss, a further addition to the yearly release format that EA is well drilled in would not be enough to allocate the resources. The WRC licence appears to have become untenable for such a big company, like EA Sports, to take a risk on, with the future of the real series looking rather dim.

Blessed or cursed? WRC is not in a good place at the moment, likely next year will have 2 cars in the top class. The series is changing locations so frequently it's going to be very difficult to create high quality stage content to keep up.

I imagine for it to be vaguely viable to have a product capable of representing the real WRC, it'll have to use the Unreal engine, so IMO I hope Milestone can get it back and make it work - they've done good things with Ride/MotoGP games and even the development and rider market features on the MotoGP games would be great to have.

Fingers crossed if an Unreal dev does pick it up, EA can sell the fantastic stage assets from WRC to them, because it would be a shame if amazing stages were tossed out the window yet again. - Rodger Davies

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A studio suggested in the comments that could do something special with the license was KW Studios. One aspect that their original product, RaceRoom, does not have is any form of off-road-based racing or driving. This would give the studio an entirely new direction to try and create something new and from scratch.

Here's a chance for KW to ditch RaceRoom and finally work on a fresh product. - Peter Kerényi

The other big hitters, such as Kunos Simulazioni, Reiza Studios, Bugbear Entertainment, and iRacing, all have massive projects in their fields that, if let slip, could affect their fan bases. Piling on a WRC licence to something like Assetto Corsa EVO could be potential brand suicide, and the same could be said for Wreckfest.

“As a business, we are constantly evolving to meet the growing needs of our players and driving greater focus across our portfolio. This has led us to look at reducing some roles, while we redeploy as many as possible against our strategic priorities." - Electronic Arts

Of course, this is part speculation as it currently stands. When OverTake reached out to Electronic Arts for comment, we received the above quote and a firm no to any further comment. As it unfolds, we will bring you the latest breaking news on the EA Sports WRC licence drama.

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Renault Clio Rally3. Image: EA Sports WRC

The end product of 'Reducing some roles' could ultimately mean the demise of Codemasters as a publisher, a real kick in the teeth for those rally fans and F1 game fans from the 2000s and into the 2010s. Codemasters is an iconic name in the sim racing space, and if this really is the beginning of the end, then it has been a pleasure, Codemasters...

What do you think about EA Sports potentially dissolving Codemasters and moving on from the WRC license? Who is next in line to take over? Let us know in the comments down below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Neither nacon or beam.ng personally I think beam.ng was always created so they could licence out the engine to people to create games on but it's still neither here or there. Jack of all trades master of none.

I've heard whispers that the licence has made its way back to Milestone. Which kind of makes sense. WRC will want their game to appeal to a wide audience and making it a sim just isn't/hasnt been doing that in recent times.
 
to be fair, I have not masterised all the EA WRC stages with all the cars, so I can still play for the next 10 years.
Codemasters are the best for the rally game, I have each codemasters game since Colin Mc Rae rally game from 1998.

KT studio was the worst with a 3d engine without variable refresh rate, and mediocre graphics, and sound.

The only good for rally is CODEMASTERS, and with DR 2.0 and EA WRC I'm fully satisfied.
 
One difference between DiRT Rally 2.0 and EA Sports WRC to me is that in the former, each location seems purposeful and, dare I say, fun. In the latter, I find a lot of fun content too but some of it is just drab and seems to be there to fill the numbers. Some say WRC has better tarmac physics, maybe so, but I'd still pick a DiRT Rally tarmac rally over them any day.

I hope whoever makes the next rally game, takes a less-is-more approach. I don't know how that fits in with the licence but you don't need a series licence to make a great game and it doesn't seem the licence is enough to carry a game anyway. It may work for F1 (just looking at the recent player numbers) but I think while rally is a more niche sport, the audience will respond to a fun, immersive game. Make that, someone, and have WRC begging to attach their name to it.

That's my dream scenario but I don't hold out too much hope for it.
 
God beware of Nacon! Their (Kylotons) WRC was bad and Nacon didnt cared about customers and the existing problems.They have proven that they are not able to do proper racing games. They had several chances.

EA didnt listened too! Ive wrote often critics (not bashing, normal pointing out problems) in their forum and they NEVER delivered an reaction or answer! Their only reaction was to delete my posts and ban my account for weeks (several times) ! This is not the way to treat a customer and i am not alone with that problem. So EA lost all of my (rest of) trust.....

BeamNG is basically nice but it has still this strange "it will be never finished" label.
I drive it from time to time but for me it feels somehow not completly correct.
Dont thik they have the manpower to work on bigger project like Wrc.

Kunos/Reiza and co are for sure proper developers but i dont think they are interested in Wrc licensed sim.
And others dont really have the experience for that.

If Codemasters survive somehow that EA move, so the best way would be to go back to the roots and focus an their own Wrc game where they can work independently. A sponsor like Pimax would also help the implement VR from the beginning. But this is a wishful thinking.
 
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Pointless to vote on something which does not depend on your choice at all ...

Well, Codemasters did a great job. I can't blame on them to switch to Unreal engine instead of using EGO2, i beleive this wrong decision made by EA
EA did a very bad job. There were no E-Sports event for promoting EA Sports WRC. They left the game in the Dirt...

I hope Codemasters will continue their job, with an evolution of their EGO engine and will more Dirt games comes in the future. I don't care about WRC licences at all!
 
KW haven't ditched Raceroom, well if their statement of them now working on porting that title over to DX12 is going to be fulfilled. Besides, those devs have committed 12 years into Raceroom which I feel puts them in a great position to now at least repackage RR into v2.0 (and yes as people keep telling me, they're not at v1.0 yet) either as a massive update or completely new title.

As for WRC...

I don't think it'll be Milestone as WRC 4 from 12 years ago was their last official WRC game and that was very mid (as the kids say) with Seb Loeb Rally 2 years later flying even lower under the radar and being the last nail in their rallying coffin. Plus they're now essentially a motorbike specialist studio with their Ride, MotoGP, and Monster Energy Supercross series'.

I don't know anything much about BeamNG, but I get the impression that while it's a great sandbox with standout physics, it's presumably not a focused or dedicated title whatsoever, perhaps putting the likelihood of that changing anytime soon in doubt(?)

Kunos have their hands well and truly full trying to make a game of EVO, with a lengthy roadmap already laid out.

Reiza and AMS2 are often "best of the rest" in traditional sims, but they've not truly mastered AMS2 physics-wise and they went so far down the Madness Engine rabbit hole for so long that I'm not convinced that they know how to re-emerge and head into another scene.

Motorsport Games / Studio 397 obviously now have a pretty significant & fresh financial backing from Pimax, but they still can't yet deliver v1.0 of LMU so talk of taking on a new licence frankly sounds laughable. They are contenders if / when they finish LMU, but given their recent history and antics, no psychic in the world could predict the outcome on that one.

I heard somewhere that iRacing have no interest in WRC, probably as their hands are already too full and busy with the never-ending abundance of udders that people keep giving them to squeeze.

My bet is going with either a new studio being formed, or Bugbear would get the deal. I say new studio as that covers the whole world so that can't be disregarded from consideration, but Bugbear are in a prime spot to take on WRC. Wreckfest 1 is a very solid off-road racing game, Wreckfest 2 is apparently really pushing advanced soft-body physics just alike everyone's favourite choice BeamNG, and they're experienced in putting dedicated dirt-track titles together unlike BeamNG. Bugbear has been developing their engine since "Next Car Game" in 2012, and Wreckfest 1 & 2 are perfect showcases proving them to have progressed into a highly capable studio with a near-perfect foundation for more future off-road titles or even franchises.

Whoever ends up with the WRC licence, I just hope it never returns to EA as they just destroy franchises and studios before breakfast. I do actually like WRC '24 very much, but EA as a company can fold like a piece of used toilet paper for all I care.
 
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Bugbear could tackle a Rally game, but that would more than likely have to be an independent sim like RBR. I'm not sure they have the team/resources to do a full WRC game. Mind you, much of the 3D work already exists. But they really should do a Rally game regardless.

Nobody is going to bring love to WRC with yearly releases, sadly. This is why Rally support needs to come to Assetto Corsa EVO in my honest opinion.
 
Well, Codemasters did a great job. I can't blame on them to switch to Unreal engine instead of using EGO2, i beleive this wrong decision made by EA

The Unreal decision was made by Codemasters for Dirt Rally 3 before it became WRC. Both engine decision and licence had nothing to do with EA.

The decisions that led to the failures of Dirt 4 and Dirt 5 were also nothing to do EA, for the record. Neither was the decision to buy SMS.

Codemasters' management and board have made a lot of wrong turns over the years (including, IMO, stopping DLC for DR2). One of their few successes was managing to convince EA to give them a billion USD on the promise of F1 and sequels to the successes DR2 and Project Cars 2...
 
Premium
Pikes Peak, many historic rally cars already, from Porsche 959s, GT-Four Celicas, Suzuki Escudo... exceptional quality and detail... raise the bar on pace notes, liaison stages and repairs, along with oil and fluid changes, car washes, and engine and chassis refresh/overhaul, get that point to point excellence and a course layout editor, Polyphony Digital making a WRC DLC would be absolutely epic. Smokey Mountains and Tahiti, oh yeah baby. UFO easter egg tie ins with Deep Forrest. My First Gran Turismo Rally expansion 2026, yes please. with so many rallycross courses too!
 
I would love a very good rally game, one that properly simulates the rally classic terrain like sand, gravel, mud, with nice integration of track/cars, classic cars, and delivers a decent FFB/physics experience. I'm not very fond of the new generation of cars, and especially excessive tarmac stages.
 
With the right innovations and inspiration any of the current development teams could realistically do it...

But as most are out for a cash cow they can milk it's not really going to be any different no matter who takes it on...

So I'd prefer a new face who has to prove themselves... They're more likely to be artistic with it rather than please the masses with yet another simcade rally title...
 
The problem is that Codemasters made the best WRC game currently on sale, with the biggest volume, but it didn't sell at all.

This doesn't mean it was bad because it was Codemasters or because it was EA. It just means that no one wants a full-fledged WRC game. (Except us)

Codemasters made huge hits with DR, DR2, and Dirt. I can't see a future where anyone can make WRC work if they couldn't.
 
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KW haven't ditched Raceroom, well if their statement of them now working on porting that title over to DX12 is going to be fulfilled. Besides, those devs have committed 12 years into Raceroom which I feel puts them in a great position to now at least repackage RR into v2.0 (and yes as people keep telling me, they're not at v1.0 yet) either as a massive update or completely new title.
DX12 won't magically improve their assets which are pretty outdated & low poly for today's standards already. I don't see how R3E could be refreshed effectively that would create hype in the sim community.
 
DX12 won't magically improve their assets which are pretty outdated & low poly for today's standards already. I don't see how R3E could be refreshed effectively that would create hype in the sim community.
Aside from the really old content they can get away with better quality textures in a lot of cases. Forza has had major success without world class model quality and some of the sim racing crowd has parroted that graphics dont matter since gtr2 came out
 
The problem is that Codemasters made the best WRC game currently on sale, with the biggest volume, but it didn't sell at all.

This doesn't mean it was bad because it was Codemasters or because it was EA. It just means that no one wants a full-fledged WRC game. (Except us)

Codemasters made huge hits with DR, DR2, and Dirt. I can't see a future where anyone can make WRC work if they couldn't.
Thats not really correct. Half of the potential customers didnt bought it on release because of EA.
Then the release was also quite bad for most of the users. I cant complain because my pc handled it properly.
But lot of players had problems due to the performance or bugs.
That means that potential customers saw that problems and decided not to buy it.

Also the lack of VR at the beginning was part of this bad strategy releasing this game in that state.
Later on the ultra poor implementation of VR caused problems and bad reviews.

And on top of that EA pushed their wonderful anticheat which caused that many players didnt wanted this crap or just wasnt able to start the game. EA didnt cared about it.

Codemasters would be maybe able do a better job but who knows how hard EA pushed them to bad decisions or they just gave an order. However, the game is in some points good but the real potential is not uncovered.
So now its only hope that someone take some money in the hand and do it properly.
And the customers will come.
 
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How about left-field: Sega WORLD Rally Championship :roflmao:

Though technically Sega Rally 3 in the arcade did have the official WRC license :)

(I might be working on a video about Sega Rally Championship at the moment)
 
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Connor Minniss
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With WRC leaving EA/Codemasters :Who will be blessed with the new WRC license?

  • Sabre

    Votes: 13 1.9%
  • KT Racing

    Votes: 61 8.8%
  • Milestone

    Votes: 87 12.5%
  • The Last Garage

    Votes: 11 1.6%
  • BeamNG

    Votes: 135 19.4%
  • iRacing

    Votes: 107 15.4%
  • Straight4 Studios

    Votes: 8 1.1%
  • Bugbear Entertainment

    Votes: 25 3.6%
  • Motorsport Games / Studio 397

    Votes: 61 8.8%
  • Kunos Simulazioni

    Votes: 98 14.1%
  • Reiza Studios

    Votes: 67 9.6%
  • Other (add in the comments below)

    Votes: 23 3.3%
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