Opinion: Historical Tracks is what F1 25 NEEDS to bring players back

F1 25 Hamilton Bearman.jpg
Image: Codemasters / EA Sports
The release of F1 25 is fast approaching with Codemasters and EA Sports pushing plenty of gameplay features. But our editor Luca is a firm believer in something that would truly reinvigorate interest in the series - historical tracks.

It is no secret that, like what it is replicating, the Formula One games have not been immune to the scrutiny of those consuming them. After fifteen years with Codemasters holding onto the official licence, the playerbase is slowly realising that the yearly release of these games is seemingly offering nothing of substance, and is now starting to respond with what matters.

Over the years, the games have seen many features added, the MyTeam career mode perhaps being the most successful. But for one positively received feature, there have been countless ones that have flopped, like F1 World, road-going Supercars, and podium celebration emotes. Even the Braking Point story mode, which I am not ashamed to admit I enjoyed, but I cannot deny that the majority of players did not.

Plus, it does not help when the developers openly admit to having no intention to fix certain game-breaking bugs.


Knowing that the majority of players are likely picking up the game for the current season's cars and drivers, it is rather mind-numbing trying to figure out what more they could add that the playerbase would be genuinely interested in. Many will claim "Classic Cars" but with them being removed after F1 2020, there may not have been enough of the playerbase driving them to be worth the expense of licensing those older cars.

But there is one feature that I have championed constantly over the years. If added to the F1 game, I am incredibly confident that it will bring some players back to the series.

Historical Tracks​

Codemasters' first foray into classical content was back in F1 2013, though it was not just cars but also some tracks. In addition to a range of cars from the 1980s and 1990s, players could drive on historical versions of Jerez, Brands Hatch, Imola, and finally, Estoril (before it was ruined). But the best part? That was not just with the classic cars, but also with the 2013 cars.

I have many fond memories of racing these venues in modern cars; the joy of driving these additional tracks never wore off on me. Alternative tracks were featured when classic content returned in F1 2017, albeit merely shorter versions of pre-existing Grand Prix venues, Silverstone, Circuit of the Americas, Sakhir (but not the outer layout), and the 2.25km configuration of Suzuka.

They were alright. I did particularly enjoy a multi-class classic car race around Suzuka Short, but it did not provide the same level of magic as F1 2013.


Of course, the one major feature indicated in the F1 25 reveal trailer is the ability to race tracks in reverse. I cannot speak for everyone, but to me, that seems like a move that truly reeks of desperation and seems more like a novelty. I cannot see that many people choosing to drive any of the tracks in reverse beyond the first time out of morbid curiousity.

Whilst classic cars may not have been used by the majority of the playerbase, there is precedent to the idea that tracks not on the current season schedule would get usage out of them. In F1 24, the Portimão circuit - despite not being on the schedule since 2021 - is still able to be raced on in all titles since it dropped off the calendar.

Paul Ricard has not hosted a race since 2022 but still features in F1 23. For the years that Shanghai was not on the schedule, it continued to be in all games before its return last year. Coupled with the MotoGP games by Milestone featuring past-season tracks (e.g., Donington, Estoril, Laguna Seca, and Indianapolis), I am certain that this is what Codemasters and EA Sports can do to win back some goodwill points with the players.

Which Tracks?​

Unlike F1 2013, which had actual historical configurations, there are more than a few suitable candidates from recent seasons that could be added to F1 25. Plus, they do not even need to be added immediately, as Codemasters did with F1 2021. The three new tracks for that season, Imola, Portimão, and Jeddah, were not in the game at launch, getting added in as free DLC at later dates.

Whilst that, of course, was due to the fact that the developers had to make the tracks and could not get them done in time for the game's release, it did have the unintended side effect of springing the F1 games back into the consciousness of the playerbase after launch. More people jumped back onto the game in those later dates to drive the new tracks, much like with any new bit of DLC that comes to a game.

Therefore, they could adopt that same practice by having all current season tracks at launch and adding bonus historical tracks intermittently over the remainder of the calendar year. Now for the tracks themselves! Two from relatively recent Codemasters F1 titles, two from near the beginning of their tenure with the F1 licence and two that have never featured in any of their games.


The first two are rather easy, Sepang and Hockenheim which last featured in F1 2017 and F1 2019 respectively. Despite being off the schedule for so long, both tracks are still very highly regarded by the F1 fanbase, so it only makes sense. Plus, it would not, in theory, be such a difficult implementation since both games in which they last appeared are on EGO Engine 4.0, the same game engine as F1 25. Unlike the next two, which were on games built on older versions of the EGO engine.

Next is Istanbul Park, which last featured in F1 2011, and Nürburgring GP, which appeared most recently in F1 2013, and no, not the Nordschleife, sorry pre-1976 F1 fans and all other avid sim racers. Both tracks were last-minute additions to the F1 calendar in 2020, and Istanbul even reappeared the following year when Suzuka dropped off the schedule, with many believing it would follow Imola and Portimão onto the F1 game as those two also filled the void for cancelled events.

When it comes to the last two, one already has the entire track model built, the Sakhir Outer Layout which takes under a minute to lap, plus it hosted quite the wild Grand Prix back in 2020. Finally, the other 2020-only venue is Mugello, where Lewis Hamilton won his 90th Grand Prix. With the track being owned by Ferrari, what more suitable addition to introduce with Hamilton now being part of the Scuderia and featuring prominently in the marketing for the game?

Mugello F1 2020.jpg

The high-speed Mugello circuit played host to the Tuscan Grand Prix just once, but the track was very well received by drivers and fans. Image: Getty Images / Red Bull Content Pool

Could It Happen?​

If Codemasters and EA Sports were really planning on surprising us, they would most likely have dropped this information already. But one thing that seems to be somewhat lost on the playerbase is the time and resources that would go into developing these tracks. Rewind back to before F1 2020 was released, and many players were convinced that all the new late additions for that season would be added to the game.

Leaving aside how little time they had to do that, of course, what was it that resulted in the schedule having to go through that restructuring anyway? The same reason as to why the workforce at Codemasters had to work remotely and thus making such a task even more difficult. But it has been a few years now, and I am absolutely certain that if they did this, a large portion of the playerbase would hugely appreciate it.

As much as many of us would love to see classic cars return, the core casual demographic that plays the F1 games is not that interested in them. So, if only current-season cars are getting used, what better way to offer something beyond that than to give players the ability to race these additional tracks?

What other circuits from past seasons would you like added to F1 25? Let us know in the comments below, and join the discussion in our F1 game series forum!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

I think the problem of the F1 games is that it wants to do too much and add too much useless slop for the lack of a better word.

My view of it: give the season, focus on the cars and tracks. Different cars have different dash displays, implement it. Tracks that are inaccurate, make them accurate. Give us decent handling, decent AI, decent FFB. Single race/weekend, championship, career, online races. That's it, done.

Everything else is just taking away focus and resources from the most important core experience. Reverse tracks, and even additional tracks, alt layouts, historic tracks will/would be something I will criticize if the AI is lackluster on the normal layouts, because that time optimizing line for that could be used to further optimize the core experience. Supercars, historic cars were content that were half-assed features. I want a focused quality experience, not dev time being taken away by 10 historic cars and a couple tracks where I will not be able to have a realistic immersive experience. F1 World? Also into the bin.

Of course I understand the standpoint of someone not having access to PC sims will be different, but that shouldn't change my opinion. I can drive the 488 GTB or the F2004 elsewhere, and have a similarly half-assed experience with it like I would have had in earlier F1 games, but I simply cannot do an immersive offline contemporary F1 race in any other game/sim. They need to focus on their strenghts.
 
I dislike what EA often do to a franchise. No features or content will ever convince me to return to F1, sadly. Smaller developers tend to care more about our genre.
 
Premium
Is the McLaren the go to car? is the Sauber the worst? or are all cars equal?
I don't know because I don't play the game, anything that's a guided missile is far to fast for this old fella, but if players want reality from the official Formula One Game/Sim then there must be a grid order similar to what we expect to see in real life, and not a high performance spec series.

I don't know, I'm just asking questions that would have me interested if I were 40-50 years younger.
 
No. Just hire/buy/get access to the ISI engine from RF2 and use that for the physics. Sort out the crappy, vague and canned FFB they currently have. Keep the EGO engine for visuals as I don't think it's a bad engine for that, but sort out the physics and sort out the FFB. That's all they need to do to bring customers back.
 
Long Beach, Laguna Seca, Brands Hatch, Donington Park. Although, of course, we need not only new tracks, but also improved graphics, physics, AI, and so on.
 
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Is the McLaren the go to car? is the Sauber the worst? or are all cars equal?
I don't know because I don't play the game, anything that's a guided missile is far to fast for this old fella, but if players want reality from the official Formula One Game/Sim then there must be a grid order similar to what we expect to see in real life, and not a high performance spec series.

I don't know, I'm just asking questions that would have me interested if I were 40-50 years younger.
Online it's spec, offline in AI races the performance differences aim to mirror the real championship. And in career there's development that can change the pecking order. That's how it looked up to now and I don't thnk that would change for the new entry.
 
Again I feel like a fossil when the tracks mentioned in the article are mentioned as "historical".... :coffee:

F1 games first and foremost needs classic racing cars where there is more room for the driver behind the wheel to make a difference. Secondly on tracks that give consequences and for the brave to take the chance. Not like today where you can take Eau Rouge flat out in 95% of the cases and leave the rest to the driving computer (OK, put a bit on the tip).
And even more, you might need to change the titles of Grand Prix games, so that you include the entire Grand Prix history before 1950.
Motorsports history deserves it.
And something to keep sim hardware manufacturers busy with something other than paddlemania, which can also quickly disappear as the electric world takes over, if new generations of sims just think disparagingly of the past without any particular interest in what they are missing.
 
"It's the physics, stupid".

Not seriously willing to call anyone stupid, but I think the reference is pertinent. No use to wander about many things. I think most simmers are kept away from this franchise because F1 cars feel better and more realistic in other sims.
 
Premium
Again I feel like a fossil when the tracks mentioned in the article are mentioned as "historical".... :coffee:
Don't be. I only used historical because that's what they're referred to in the MotoGP games when you want to race a track outside of the current season.
 
The game was a heck of a lot cheaper, I don't know about anything else.
May have been at a lower price point, but not a heck of a lot cheaper. Also, it doesn't exist in a vacuum, if the standard price rises, everything gets more expensive. This is not to protect EA of course, I was more or less trying to imply Codemasters wasn't a very consumer friendly developer even before the EA acquisition (Pit Coins + DR 2.0 controversial DLC were all pre-EA). But since EA is there everybody screams EA.
 
I think that people who buy the F1 games are fans who follow the races and enjoy being up do date with all the media spectacle of F1. They want to play the latest updated season to replicate the experience and overall vibe of the real world race weekend they saw on TV. Historical content (tracks or cars) really would probably only be meaningful to a very teeny percentage of the playerbase.

At least that's the impression I get. I quite enjoy driving historical content in other more authentic sims, but for the F1 series this is not something that I would really care about.

The only thing that would make me buy a new F1 game would be physics and AI at least on par with F1 23 (I think they did a pretty decent job with that game) together with updated tracks, but with 24 the physics actually got considerably worse from what I experienced during the free weekend so my expectations for F1 25 are pretty low. At least they have some laser scanned tracks this time... that's something at least.
 
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May have been at a lower price point, but not a heck of a lot cheaper. Also, it doesn't exist in a vacuum, if the standard price rises, everything gets more expensive. This is not to protect EA of course, I was more or less trying to imply Codemasters wasn't a very consumer friendly developer even before the EA acquisition (Pit Coins + DR 2.0 controversial DLC were all pre-EA). But since EA is there everybody screams EA.
I think it depends on what region you are in for pricing. Here in South Africa the price increased by around 285%, which I call a significant jump in price. Maybe for other regions it was already fairly high.
 
I think it depends on what region you are in for pricing. Here in South Africa the price increased by around 285%, which I call a significant jump in price. Maybe for other regions it was already fairly high.
Oh yeah, I was thinking about the standard non regional pricing. That sucks for sure. And I guess only EA is to blame for that.
 

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